Warhammer 40K Darktide Update Patch Notes – Dec. 5, 2023

Warhammer 40k Darktide patch 1.2.2 is available to download on PC(Steam). According to the official Darktide patch notes, the latest The Traitor Curse Part 2 Anniversary Update,” introduces new missions, weapons, and gameplay enhancements, along with numerous bug fixes and balance adjustments to improve the overall gaming experience. Apart from this, Warhammer 40,000 Darktide update 1.2.2 also includes stability fixes.

Previously, a big Darktide update 1.1 introduced CrossPlay between Steam and the Microsoft Store and adds the new Elite Resistance condition. Unfortunately, players are facing several problems when trying to play the game on the consoles. Today’s Warhammer 40,000 update 1.2.14 will solve a few of these problems.

Check out more details below.

Warhammer 40K Darktide Update Patch Notes – December 5, 2023

  • New Mission – Warren 6-19 Habzone HL-70-04: A mission set in the back alleys of the Carnival, involving increased traitor activity and the destruction of Moebian Stimm production facilities.
  • Karnak Twins Encounter: Players may encounter one of the Karnak Twins, Rinda or Rodin, during missions. These encounters are time-limited and add a new combat challenge.
  • New Weapon Marks and Features:
    • Foldable Shovels (Munitorum Mk III, Munitorum Mk VII, Brute-Brainer Mk XIX, Brute-Brainer Mk V) with a special attack that converts the shovel into a pickaxe.
    • Chain Weapons (Orestes Mk XII Assault Chainaxe, Tigrus Mk XV Heavy Eviscerator, Cadia Mk XIII Assault Chainsword) updated for better gameplay experience, including dodge-cancelable sawing attacks.
  • Player Stimms: New consumables that provide temporary boosts, such as health restoration, damage increase, and faster ability cooldowns. They have been added to enhance player capabilities during missions.
  • Talent Tree Revisions: Adjustments to the Veteran talent tree to allow more build opportunities.

Weapon Tweaks – Numbers

Orestes Mk IV Assault Chainaxe

  • Light Strikedown Cleave:
    • 1.0-2.0 to 0.01.
  • Light Strikedown Power:
    • 1st Target power 50-100 to 80-140.
  • Light Strikedown Armor Modifiers:
    • Vs unarmoured 67%-133% to 75%-143%
    • Vs Infested 67%-133% to 85%-165%
    • Vs maniacs 48%-102% to 85%-165%
    • 1st target vs Flak Armour 67%-133% to 103.5%-196.5%
    • 1st target vs Carapace Armoured 24%-56% to 48%-102%
    • 1st target vs Unyielding 67%-133% to 103.5%-196.5%.
  • Heavy Vanguard Attacks Cleave:
    • 4-9 to 5.5-10.5.
  • Heavy Vanguard Attacks Power:
    • 1st target 102-170 to 150-300
    • 2nd target 55-100 to 100-200
    • 3rd target 20-75 to 10-55.
  • Heavy Vanguard Attacks Impact:
    • 1st target 7-14 to 7-22
    • 2nd target 6-12 to 6-18
    • 3rd target 5-9 to 6-8.
  • Light Sawing (last) Power:
    • 50-100 to 50-275.
  • Light Strikedown (activated, sawing first hit) Power:
    • 1s target 50 to 70.
  • Light Sawing (activated, sawing tick) Power:
    • 50-100 to 50-200.
  • Light Sawing (activated, sawing last) Power:
    • 200-400 to 300-500.
  • Heavy Vanguard Attacks (activated first hit) Power:
    • 1s target 10 to 95.
  • Heavy Sawing (activated, sawing last) Power:
    • 300-600 to 550-1100.

Cadia Mk IV Assault Chainsword

  • Light Strikedown Power (activated, sawing first hit):
    • 1s target 10 to 40.
  • Light Vanguard Power (activated, sawing first hit):
    • 1s target 10 to 40.
  • Push follow up Power (activated, sawing first hit):
    • 1s target 10 to 35.
  • Light Sawing (activated last) Impact:
    • 0 to 6-7.

Tigrus Mk II Heavy Eviscerator

  • Light Strikedown Power (activated, sawing first hit):
    • 1st target 0.01 to 85.
  • Light Vanguard Power (activated, sawing first hit):
    • 1st target 0.01 to 85.
  • Heavy Vanguard Power (activated, sawing first hit):
    • 1st target 0.01 to 137.5.
  • Heavy Strikedown Power (activated, sawing first hit):
    • 1st target 0.01 to 160.

Standard-issue
Munitorum Sapper Shovel

  • Light Strikedown Armor mod:
    • 1st Target vs Maniac 67%-133% to 75%-143%.
  • Light Strikedown Power:
    • 1st Target 70-140 to 80-160.
  • Heavy Relentless Power:
    • 1st Target 100-200 to 110-225
    • 2nd Target 60-100 to 75-150.
  • Push follow up Power:
    • 1st Target 100-200 to 110-250.

Brute-Brainer Mk III Latrine Shovel

  • Light Relentless Power:
    • 3rd Target 30-60 to 40-80.
  • Heavy Strikedown Power:
    • 1st Target 150-300 to 190-280.
  • Heavy Strikedown Impact:
    • 1st Target 10-20 to 10-24.
  • Heavy Relentless Finesse boost Modifier:
    • 1st Target 25% to 35%.

Catachan Mk III Combat Blade

  • Special action attack Base Power:
    • 150 to 500.
  • Special action attack Power:*
    • 1st Target 20-50 to 12-30.
  • Special action attack Impact:*
    • 6-12 to 2-5.

*Dev note:The base power level has been increased 150 to 500. Hence the power distribution of the attack and impact have been lowered to reflect the higher base power. Over all this will increase both damage and impact of the attack from before.
Ironhelm Mk IV Thunder Hammer

  • Heavy Strikedown Power (activated)
    • 400-800 to 450-900.

Graia Mk IV Braced Autogun

  • Attack Power
    • 60-120 to 72-140.

Blessings

Hand-Cannon Blessing

  • Reduced rending bonus for all ranks:
    • Tier 1 : from 50% to 30% rending on critical
    • Tier 2 : from 60% to 40% rending on critical
    • Tier 3 : from 70% to 50% rending on critical
    • Tier 4 : from 80% to 60% rending on critical.

Dev note:Due to the recent change about rending we noticed that some blessings over-performed. Hand-Cannon is one of them and we decided to tune it down a little. Moreover, the new Agripinaa Mk XIV Quickdraw Stub Revolver when combined with Hand-Cannon was getting rid of the carapace armoured enemies too efficiently while using its braced “fanning” technique.
Ruthless Backstab Blessing

  • Reduced rending bonus for all ranks:
    • Tier 1 : from 90% to 70% rending on backstab
    • Tier 2 : from 100% to 80% rending on backstab
    • Tier 3 : from 110% to 90% rending on backstab
    • Tier 4 : from 120% to 100% rending on backstab.

Dev note:Rending bonuses is capped at 100% so tier 2, 3, and 4 were all of the same strength. We’ve lowered tier 1-3 for this to make sense again. This won’t have any impact on the damage output for Tier 4.
Combat

  • Fixed issue where projectiles that are sticking to an enemy sometimes did not give full damage when exploding.
  • Fixed so that barrels and explosive spheres should not allow for sticky melee attacks from chain or force weapons. This should prevent players from getting stuck at a barrel that will explode in their face when they accidentally hit a barrel with an activated attack.
  • Fixed so that sticky attacks on destructible objectives does not cause vertical camera movement.
  • Fixed an issue where some destructible signs would stop melee attacks in the air.
  • Fixed bug that allowed for greater movement than intended when sawing someone with chain weapons.
  • Fixed broken sawing stat for chain weapons. The sawing stat did not always affect damage output of the sawing correctly.
  • Fixed a bug where Chainswords and Eviscerators second heavy attacks could be cancelled by holding the sprint button.
  • Fixed issue where players weren’t immune to damage for the first few seconds after spawning in an ongoing mission.
  • Fixed issue with “Limbsplitter” affecting melee attacks on ranged weapons if you had a melee weapon with the blessing equipped.
  • Fixed issue where the ‘Executioner’ blessing would reset when not intended.
  • Fixed issue where Tier 4 of weapon blessings ‘Skullcrusher’ and ‘Thunderstrike’ were showing 5% extra damage/stagger instead of the expected 10%.

Enemies

  • Fixed issue where a player could be healed by a medical crate after being eaten by a Beast of Nurgle.
  • Increased the health modifier for Monstrous Specialists in Maelstrom missions from 25% to 40%.
  • Changed the number of Daemonhost kills before disappearing from 2 to 1 on difficulty Uprising, Sedition, and Malice.
  • Daemonhosts will no longer spawn in missions on Sedition and Uprising difficulty.

Dev Note:Daemonhosts can still spawn on any difficulty when playing with Lights Out circumstance since we spawn extra daemonhosts.

  • Lowered Ragers base health from 1200 to 1000.
  • Ragers should now be more easily heard.
  • Removed instant toughness depletion on touching fire. Slightly increased base damage, increased both flamers action speed and fire size, removed toughness regen when standing in fire and changed damage to tick higher the longer you stand in the fire to compensate.

Dev Note:This was done to reduce the frustrations of losing all toughness when briefly touching fire regardless of your toughness amount or damage reductions. Curios that affect bombers/flamers will be more viable as well.

  • Set Scab Bomber lower arm/head to unarmored armour type.
  • Scab Trapper: Set cooldown when shoot net is aborted, Decreased ranged stagger threshold a lot, increased min spawn range when using dynamic spawns (mission objective spawns are controlled by the event), increased cooldown by 2 seconds.
  • Increased brightness of Snipers laser sight beam so that it is more easily visible in outdoor missions.
  • Fixed an issue where Crusher and Scab Trapper were spamming VO lines.
  • Reduced the amount the Conflict Director ramps up difficulty on low/mid difficulties.

Dev Note:This is related to a similar patch note from Part 1, where we increased the rate at which the Conflict Director ramps up difficulties.

Missions

  • Added speedrun prevention blockers in the mission Relay Station TRS-150.
  • Improved bot and enemy navigation around destructible props in some missions.
  • Fixed an issue where the fence gate at the end event of Comms-Plex 154/2f didn’t close properly.
  • Fixed a bug that allowed players to fall out of the map instead of dying in Smelter Complex HL17-36.
  • Added more chests and pickups locations in Ascension Riser 31, Chasm Station HL-16-11, Chasm Logistratum, Smelter Complex HL17-36 and Enclavum Baross.
  • Minor visual fixes and improvements to several missions.

HUD/UI

  • Updated sorting options through the various UI menus. Also, the selected option now gets saved so when a player revisits the same screen, the last selected option is the one in effect.
  • Addressed issue with End of mission progress bar where the player level experience might not be the one showing in the UI.
  • Added an error message when the player selects a preset profile with issues that need to be addressed in the loadout.
  • Improvements on the visibility of profile presets button.
  • Fixed a case where resetting Interface Settings could set different default values from the initial values.
  • Fixed an issue where upgraded versions of a base Ability wouldn’t update the HUD icon for the ability.
  • Fixed issue with Veteran keystone talent “Focus Target!” buff icon not showing refresh duration correctly.
  • Fixed issue where on screen effects and UI would appear in cinematics.
  • Added duration indication for “Limbsplitter” on the buff icon in the HUD.

Misc

  • Fixed some clipping around ears on Veteran “Steel Legion Flak Helmet (Parade Polish)”.
  • Fix for Ogryn “Bring the Hurt” penance not progressing while using the “Bombs Away” talent.
  • Added custom VFX when sawing into Captain barrier shield.

Download free Warhammer 40k Darktide patch 1.2.2 on PC.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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