Warhammer 40K Darktide Update 1.4.2 Patch Notes

Warhammer 40k Darktide update 1.4.2 is available rolling out on PC(Steam). According to the official Darktide patch notes, the latest update reverts certain shooter changes, extends the close-range distance, adjusts weapon attack timings and ranges, and includes numerous mission and general fixes for a smoother gameplay experience. Apart from this, WH40K Darktide update 1.4.2 also includes stability fixes.

Previously, a big Darktide update 1.1 introduced CrossPlay between Steam and the Microsoft Store and adds the new Elite Resistance condition. Unfortunately, players are facing several problems when trying to play the game on the consoles. Today’s WH 40K update 1.4.2 will solve a few of these problems.

Check out more details below.

Warhammer 40K Darktide patch 1.4.2 Notes – July 3, 2024

Combat

Shooters

Reverting the following Shooter Changes from the 1.4.0 Patch:
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  • Scab Shooters now have a tighter shot spread, making them more threatening at range. While they still have ranged damage falloff, they will be more consistent in how they hit players at range.
  • Additionally, Scab/Dreg shooters will now stay in cover longer (and remain exposed longer) with a reduced cooldown between sprays, making cover-taking enemies more of a threat but also enhancing the viability of player weapons that apply suppression.

General

  • Increased the range of what would be considered Close Range: 8m to 12.5m.

Weapons

Tigrus Mk XV Heavy Eviscerator

  • Bumped the speed for windup timings of Heavy 1 and Heavy 2 attacks:
    • Heavy 1 chained from base start or Light 4: 0.4 (unchanged)
    • Heavy 1 chained from Light 2 / Heavy 2 from 0.76 to 0.65
    • Heavy 2 chained from Light 1 / Heavy 1 from 0.85 to 0.65
    • Heavy 2 chained from Light 3 / push follow-up from 0.6 to 0.4.

Artemia Mk III Purgation Flamer

  • Bumped power distribution for primary and secondary direct fire:
    • Primary burst attack from (10,20) to (15,30)
    • Secondary continuous attack from (30,50) to (60,100)

Ogryn Pickaxes

  • Normalised the attack ranges for all marks.
  • Slightly tuned the damage window timing for specific attacks to be more accurate with the attack animation.

Branx Pickaxe

  • Slightly reduced reach for the Light 1 attack.
  • Improved reach for the Light 2, Light 3, Heavy 1 attacks.
  • Greatly improved reach for the Push follow-up attack.

Borovian Pickaxe

  • Improved reach of the Light 1, Light 2, Light 3 attacks.
  • Greatly improved reach for the Heavy 1, Heavy 2 attacks.

Karsolas Pickaxe

  • Improved reach of the Light 1, Light 2, Light 3, Light 4, Light special follow-up, Heavy special follow-up attacks.
  • Greatly improved reach for the Heavy 1, Heavy 2 attacks

Missions

Clandestium Gloriana

  • Fixed an issue with the valkyrie in the outro cutscene.
  • Did some various optimisations to assets.
  • Fixed an issue where players were unable to interact with pickups under a pile of snow.
  • Fixed some visual bugs during the horizontal shuttle ride.
  • Fixed an issue where deploying a med kit or ammo box would have it go through the floor of the horizontal shuttle.
  • Fixed an issue with a small corner before the middle even where players would get instantly killed when standing there.
  • Side missions like grimoires and tomes should now count correctly.
  • Fixed a location where bots would often fall off the side of the map.
  • Fixed so enemies can now reach you inside the elevator.

Excise Vault Spireside-13

  • Fixed wall unit lacking collision allowing players to leave gameplay space.

Enclavum Baross

  • Fixed an issue where some VO lines at the end of Enclavum Baross did not trigger at all.

Additional Fixes

  • Fixed an issue related to memory that caused stalls and crashes or disconnects for players (especially those playing with mods).
  • Fixed issue which caused penances tracking mission types not to progress.
  • Fixed an issue where the Torment blessing did not work on the Branx Pickaxe special poke attack.
  • Fixed an issue where “Crosshair Type” user settings didn’t revert when using the “Reset to Default Settings” button.
  • Fixed an issue where Force Staves incorrectly had their crosshairs overridden when using anything but the “Weapon Specific” option of “Crosshair Type”.
  • Fixed issue with candle flame blocking line of sight with the Magistratum Bolt Pistol (Blessed) skin. Candle flame effect disabled until we move the candle slightly, it will be reenabled in a later patch.
  • Fixed crash when trying to equip a trinket with the Magistratum Bolt Pistol (Blessed) skin equipped.
  • Fixed an issue which caused some players to need to reassign keybinds, or being unable to assign some keybinds at all.
  • Fixed an issue where heavy melee attacks would be cancelled to light attacks if an Ability was used during the windup of the attack.
  • Fixed the text for Psyker’s “Malefic Momentum” where it wasn’t localised.
  • Fixed missing pipes on Zealot’s headgear, Magistratum Scrivener’s helmet.
  • Fixed an issue where part of the mannequin was missing when viewing Magistratum Mk II Patrol Uniform.
  • Fixed an issue where the pipes on Scrutiniser’s Parade Dress were deformed for female characters.
  • Fixed additional clipping issues on the pipes for the Scrutiniser’s Parade Dress.
  • Fixed some visual issues with the Magistratum Mk II Patrol Uniform knee pad stretching when emoting.
  • Removed the glass material in the slit of the Magistratum Riot Shield skin.
  • Fixed clipping issues with the glove on Scrutiniser’s Parade Dress.
  • Fixed clipping issues for the Baross Patrol Armour (XXXXL).
  • Fixed clipping issues for the Enforcer Patrol Helmet (XXXXL).
  • Fixed an issue where the Tome Xenos accessory did not properly align with the Magistratum Mk V Patrol Armour cosmetic.

Detailed Changes for Pickaxes (Numbers)

Branx Pickaxe

  • Light 1 range mod from 1.25 to 1.2
  • Light 1 damage window start from 12/30 to 10/30
  • Light 2 range mod from 1.25 to 1.55
  • Light 3 range mod from 1.25 to 1.35
  • Light 3 damage window end from 22/30 to 24/30
  • Heavy 1 range mod from 1.5 to 1.6
  • Push follow-up range mod from 2 to 2.5.

Borovian Pickaxe

  • Light 1 range mod from 1.25 to 1.45
  • Light 1 damage window start from 9/30 to 12/30
  • Light 1 damage window end from 15/30 to 16/30
  • Light 2 range mod from 1.25 to 1.45
  • Light 3 range mod from 1.25 to 1.5
  • Heavy 1 range mod from 1.25 to 1.6
  • Heavy 2 range mod from 1.25 to 1.4.

Karsolas Pickaxe

  • Light 1 range mod from 1.25 to 1.45
  • Light 1 damage window end from 15/30 to 16/30
  • Light 2 range mod from 1.25 to 1.4
  • Light 3 range mod from 1.25 to 1.38
  • Light 4 range mod from 1.25 to 1.45
  • Heavy 1 range mod from 1.25 to 1.6
  • Heavy 2 range mod from 1.25 to 1.67
  • Light special follow-up range mod from 1.25 to 1.35
  • Heavy special follow-up range mod from 1.3 to 1.5.

Download free Warhammer 40k Darktide patch on PC.

Pramod Singh
Pramod Singhhttps://updatecrazy.com
I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.
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