Warhammer 40k Darktide update 1.0.10 & 1.0.11 is now available to download on PC. According to the official Warhammer 40k Darktide patch notes, the latest update added a long list of bug fixes. Apart from this, Warhammer 40,000 Darktide patch 1.0.10 & 1.0.11 also includes fixes for UI.
Previously, a big update was released which added quality of life improvements. Unfortunately, players are facing several problems when trying to play the game on the consoles. Today’s Warhammer 40,000 patch 1.0.10 & 1.0.11 will solve a few of these problems.
Check out more details below.
What is new in Warhammer 40K Darktide 1.0.8? – November 30, 2022
1.0.10 (WINDOWS PC & STEAM)
Cosmetics
- Fixed an issue where some Armoury Exchange headpieces hid the Ogryn beards.
- Fixed some visible black spots on upper body cosmetics obtained through Sire Melk’s Requisitorium.
- Veterans should now wear the correct gloves on the Sire Melk’s Requisitorium obtained / Penance earned cosmetics.
- Fixed an issue where player outlines were missing on some cosmetics.
SFX / Audio
- Atrox Mk IV & VII Tactical Axes and Antax Mk V & Achlys Mk VIII Combat Axes now have block sounds.
- Fixed ambient audio cutting in and out at the start of HL17-36 Smelter Complex.
- Turned up the audio of Scab Ragers.
- Fixed an issue where Ogryn footstep sounds were out of sync with his big ol’ feet.
- Fixed an issue where there was no sound when blocking whilst reviving.
- Fixed an issue where audio would be missing on equipping the Maccabian Dueling Sword.
- Fixed an issue where the incorrect voice line would be played on mission update, or it wouldn’t play at all.
- Fixed an issue where the audio would not match the subtitles for Ogryn’s voice lines when Psyker is low on health.
- Fixed an issue where music would be absent or quiet during combat.
- Fixed an issue where the Plague Ogryn would be missing the appropriate audio effects on certain attacks.
- Fixed an issue where Scab Ragers had the wrong sound effects assigned to them.
UX / UI
- Atrox Tactical Axes should now have the correct UI icons.
- Turtolsky Heavy Swords should now have the correct “Smiter” icons and not “Tank” icons.
- Fixed an issue where the Penance ‘Flawless Execution’ had misleading requirements.
- The Scab Rager should no longer appear as “Dreg Rager” when tagged or in the kill feed or Meat Grinder.
- Fixed an issue where the trait “Fire Frenzy” had an incomplete description.
- Fixed an issue where gamepad players were not clearly informed on how to use the Auspex Scanner.
- It should now be possible to access your loadout in the pre-game lobby.
- Fixed an issue where menus could not be navigated easily using a controller.
- Fixed an issue where item rarity would not be displayed in the end-of-round reward screens.
- Fixed some issues where things would appear missized or in the wrong resolution in the Tactical Overlay (Tab).
- Fixed an issue where scrolling by mouse-wheel in chat did not work.
Animation
- Fixed an issue where attacks would not animate correctly if performed immediately after being stunned.
- Turtolsky Heavy Swords now have the correct attack direction on special attacks.
- Fixed an issue where sprinting & inspecting weapons creates a stuttering animation loop.
- Maccabian Dueling Swords should no longer have a weird arm rotation on stab attacks.
- Ogryn’s Heavy weapons should no longer overlap with the other players during the cinematic scenes.
- Made some improvements to player movement animations in the Mourningstar.
- Fixed an issue where the Catachan Mk III Combat Blade was missing heavy block to idle animation transitions.
- Fixed an issue where the first shot when sprinting and shooting with the Accatran MG Mk II Heavy Laspistol looked wonk.
- The Bull Butcher Mk III Cleaver and Krourk Mk IV Cleaver should now use the correct animation events for when an attack is stopped by reaching its cleave limit.
- The Brute-Brainer Mk III Latrine Shovel should now have the appropriate sweep trails when swinging around like Ogryn do.
- Zarona Mk IIa Quickdraw Stub Revolver should now have follow-up melee attack animations while aiming with the weapon.
- The Force Staff should now go back into the charge animation after using the Psyker ability.
- Fixed a bunch of animation issues seen from third-person use of the Foe-Rend Ripper Guns.
- Fixed an issue where the ‘ready up’ model animations would not display for all players in the lobby.
- Fixed an issue where the Chainsword would not animate correctly when sprinting.
- Fixed an animation issue that could occur on heavy attack with the Combat Axes.
Fixes & Tweaks
- Fixed an issue where End of Round could sometimes not be shown to players.
- Sharpshooter “Counterfire” Feat description should now describe Cultists as an additionally affected faction as intended.
- Fixed an issue where double %% was shown on the Decimator weapon perk.
- Fixed an issue where the “Your Trust Level is growing” messages could spam players in the Mourningstar.
- Penances for killing specific Cultist enemies should now have progress tracked as intended.
- Failing a mission should no longer grant you the crafting materials you found in that run. Soz.
- The Standard-issue Munitorum Sapper Shovel should now apply the correct wounding decals on enemies.
- Vraks & Agripinaa Headhunter Autoguns should now have the correct crosshairs.
- The Artemia Mk III Purgation Flamer should now have a fuel canister installed as expected.
- Fixed an issue where it wasn’t possible to turn on flashlights on weapons with flashlights while sprinting.
- Fixed an issue where the camera sway behaved weirdly when under 60FPS.
- Characters should no longer slide in idle movement when swapping between weapons.
- Fixed an issue where the Zealot ability would be canceled if getting shot or accelerating backward at the start of the charge.
- Fixed an issue where sprinting while holding weapon special with the Vraks & Agripinaa Headhunter Autoguns caused an ugly chain loop.
- Fixed an issue where it was possible to sprint and shoot with the Vraks & Agripinaa Headhunter Autoguns even without the ‘Run n’ Gun’ trait.
- Fixed an issue where Ogryn could get stun-locked by Dreg Stalker, and Scab Stalker ranged attacks.
- Fixed an issue that would prevent two players from partying up.
- Fixed an issue where the Force Staff could have the incorrect crosshair.
- Fixed an issue where the Flame Staff VFX would render poorly when the camera is moved down -> up.
- Fixed the description of the ‘Quickflame’ Weapon Trait being unclear.
- Fixed an issue where Ogryn’s hands would appear low-resolution.
- Fixed an issue where the Laspistol would display incorrectly in the third-person view.
- Fixed an issue where Kinetic Flayer could be activated when an enemy is damaged by a tick of the Soulfire debuff.
- Fixed an issue where player flashlights would be switched on after a cutscene.
- Fixed an issue where players could respawn with the Corruption they had before dying.
- Fixed an issue where equipping a weapon of the same Mk did not work as expected in the Meat Grinder.
- Fixed an issue where ammunition in magazines would not decrease as expected.
- Fixed an issue where fire decals would flicker after the explosion of a barrel.
- Fixed an issue where canceling reload with another action will show the magazine as still in the weapon.
- Fixed various Weapon Trait descriptions that were not described clearly to players.
- Fixed an issue where switching weapons could cancel sprinting.
- Fixed an issue where players could be moved up instead of being pushed away in explosions.
- Fixed an issue where the text cursor could not be placed between letters during character creation.
- Fixed various input queue issues.
- Fixed an issue where the mouse wheel could not be looped to swap weapons.
- Fixed an issue where some push attacks would have a longer than expected recovery time.
- Fixed an issue where the Pox Hound could become invisible after attacking a player.
- Fixed an issue where impact decals could wrap around 90-degree corners.
- Fixed an issue where expanding from Windowed to Fullscreen mode did not work as expected.
- Fixed an issue where a mission would not automatically start when the timer reaches 0, if one player hasn’t selected ‘Ready’.
- Fixed an issue where the Pox Hound can result in a player becoming stuck in a permanent “attacked” state.
Weapons & Balance
- Turtolsky Mk IX Heavy Sword now has the correct power level.
- Fixed an issue where it was possible to dodge-slide-kite for an unintended amount of time with the Catachan Mk III Combat Blade.
- Lucius Helbore Lasgun charged shots should now chain into zoomed bayonet attacks appropriately.
- Agripinaa, Graia & Columnus Braced Autogun weapon specials should now interrupt sprinting.
- Fixed an issue where not all stats were working correctly for Ogryn Cleavers.
- Weapon traits can no longer be activated by different weapons and attacks
- Adjustments made to slowdowns and stuns on hit. Adjustments made to Toughness bleedthrough:
- Reduced slowdown on hit durations for light and medium stunning hits
- Increase stun immunity durations when players suffer stunning hits
- Added immunity to look overrides, pushes, and ADS interrupts when in stun immunity – should clean up and interface when players can act and help avoid aiming dashes, etc. while being shot at.
- Slightly increased stun durations for light hits
- Set all dodge count reset timers to 0.85s for all weapons and classes. (down from 1.0s on many, but not all, weapons)
- Removed minimum bleed-through of 10% damage regardless of toughness on melee hits. 100% toughness now blocks all damage. Damage reduction based on toughness at the time of strike (So at 75% toughness, the damage is reduced by 75%)
Zones & Missions
- Fixed an issue where sometimes the mid-level elevator would not show up on Refinery Delta-17.
- Enemies should no longer be able to walk through a chainlink gate at the start of Relay Station TRS-150.
- Fixed an issue where Grenades could drop through the environment in one area during HL-16-11 Chasm Station.
- Fixed an issue where a wall encountered in HL-16-11 Chasm Station would have no collision.
Stability & Performance
- Fixed countless unspecifiable crashes.
- Various improvements to performance.
- Fixed a crash that could occur when making purchases or navigating back through the menus in Sire Melk’s Requisitorium.
- Fixed a crash that could occur on the second heavy charge of the Orox Battle Maul.
- Fixed a crash that could occur on selecting certain weapons in the Armory Exchange.
- Fixed a crash that could occur on the credits screen.
- Fixed a crash that could occur on selecting a tattoo for Ogryn.
- Fixed a crash that could occur after selecting tattoos in quick succession.
1.0.11 (STEAM ONLY)
UX / UI
- The selected Screen Mode should now correctly apply when starting up the game.
- Heavy eviscerator should now have stat details on “shredder” and “cleave targets” stats
- Fixed an issue where the “Bombs Away!” Ogryn trait description wasn’t clear.
- Zealot ability “Chastise the Wicked” should now show the appropriate amount of toughness restored in the description.
- Fixed an issue where the Ogryn’s Blastoom Mk III Grenadier Gauntlet damage stats weren’t explicitly noted as only affecting melee damage.
- Fixed an issue where Strike Team Members’ character levels showed your own level in the Mourningstar.
- Fixed an issue where some subtitles could be stuck on screen when the dialogue has long since passed.
Animation
- Fixed an issue where the Blastoom Mk III Grenadier Gauntlet readying animation prevented switching weapons.
- Fixed an issue where the Nomanus Mk VI Surge Force Staff electric effect could get stuck on screen when switching weapons.
Fixes & Tweaks
- Fixed an issue where it was possible to unlock Veteran penances while playing another class.
- The veteran’s “Counterfire” feat has been fixed and now should function as intended.
- Ogryn’s “Non-stop Violence” feat should no longer remove the speed boost from his main ability
- Mk VIIa Recon Lasgun’s flashlight should now stay lit when turned on.
- The Lucius pattern lasgun should now fire consistently when using a gamepad
- Ogryn’s Slap hitbox should now match its animation
- Fixed an input buffer issue with switching from Surge Staff to Brain Burst.
Zones & Missions
- We have increased the number of materials obtained per pick up of Diamantine, and Plasteel found in missions.
Stability & Performance
- Fixed an issue where DLSS and FSR settings were not correctly saved to the user_settings file when changed/applied.
- Made some VFX optimizations on player flamer, resolving an FPS drop that could occur if a player continuously sprayed a surface close to the camera for too long.
- Fixed an issue where the Framerate Cap setting was not applying correctly on starting the game.
- Fixed a crash with the Daemonhost that could occur when a target gets deleted during warp teleport
- Fixed a crash that could occur on some Maccabian Duelling Sword attacks.
Balance & Weapons
- Chaos Hounds should no longer receive running stagger from pushes
- Poxburster is no longer stagger immune after being staggered while running
- Fixed damage vs. elite/horde/specials perks to 40/60/80% bonus damage
- Fixed an issue where the ‘Infernus’ ranged weapon perk was also activated by melee stab/bash special attacks.
- Players should no longer be able to consult with the Warp and have infinite heat reduction for their plasma gun.
- Atrox MK II Axe now has a cancelable push-attack recovery
- Zealot’s “Enemies Within, Enemies Without” talent should now function as expected.
- There should now be more verticality when aiming with the Surge Force Staff
- Psyker should no longer forcibly switch to their melee weapon from Brain Burst
- Grenadier Gauntlet melee attacks should now register to their correct damage profiles
- Psykers can now cancel Dueling Sword attacks into Brain Burst
- Boltgun should now stop firing when a player hits reload
- Psyker’s Force Staff should now stop charging while quelling Peril.
- Tweaked netgunner so reload triggers more often
- Tweaked special spawning:
- Duplicate specials should now spawn less frequently
- Reduced the number of specials that can spawn in coordinated strikes
- Coordinated strikes now use more randomized spawns
- Added offset timers to help space out special spawning
- Fixed an issue where Orestes Mk IV Assault Chainaxe push attacks couldn’t be canceled into rev / special action.
- Fixed an issue where the Artemia Mk III Purgation Flamer could get a crit perk despite being unable to crit.
Download free Warhammer 40,000 Darktide update 1.0.8 on PC.