Warhammer 40K Darktide Update 1.0.10 & 1.0.11 Patch Notes

Warhammer 40k Darktide update 1.0.10 & 1.0.11 is now available to download on PC. According to the official Warhammer 40k Darktide patch notes, the latest update added a long list of bug fixes. Apart from this, Warhammer 40,000 Darktide patch 1.0.10 & 1.0.11 also includes fixes for UI.

Previously, a big update was released which added quality of life improvements. Unfortunately, players are facing several problems when trying to play the game on the consoles. Today’s Warhammer 40,000 patch 1.0.10 & 1.0.11 will solve a few of these problems.

Check out more details below.

What is new in Warhammer 40K Darktide 1.0.8? – November 30, 2022

1.0.10 (WINDOWS PC & STEAM)

Cosmetics

  • Fixed an issue where some Armoury Exchange headpieces hid the Ogryn beards.
  • Fixed some visible black spots on upper body cosmetics obtained through Sire Melk’s Requisitorium.
  • Veterans should now wear the correct gloves on the Sire Melk’s Requisitorium obtained / Penance earned cosmetics.
  • Fixed an issue where player outlines were missing on some cosmetics.

SFX / Audio

  • Atrox Mk IV & VII Tactical Axes and Antax Mk V & Achlys Mk VIII Combat Axes now have block sounds.
  • Fixed ambient audio cutting in and out at the start of HL17-36 Smelter Complex.
  • Turned up the audio of Scab Ragers.
  • Fixed an issue where Ogryn footstep sounds were out of sync with his big ol’ feet.
  • Fixed an issue where there was no sound when blocking whilst reviving.
  • Fixed an issue where audio would be missing on equipping the Maccabian Dueling Sword.
  • Fixed an issue where the incorrect voice line would be played on mission update, or it wouldn’t play at all.
  • Fixed an issue where the audio would not match the subtitles for Ogryn’s voice lines when Psyker is low on health.
  • Fixed an issue where music would be absent or quiet during combat.
  • Fixed an issue where the Plague Ogryn would be missing the appropriate audio effects on certain attacks.
  • Fixed an issue where Scab Ragers had the wrong sound effects assigned to them.

UX / UI

  • Atrox Tactical Axes should now have the correct UI icons.
  • Turtolsky Heavy Swords should now have the correct “Smiter” icons and not “Tank” icons.
  • Fixed an issue where the Penance ‘Flawless Execution’ had misleading requirements.
  • The Scab Rager should no longer appear as “Dreg Rager” when tagged or in the kill feed or Meat Grinder.
  • Fixed an issue where the trait “Fire Frenzy” had an incomplete description.
  • Fixed an issue where gamepad players were not clearly informed on how to use the Auspex Scanner.
  • It should now be possible to access your loadout in the pre-game lobby.
  • Fixed an issue where menus could not be navigated easily using a controller.
  • Fixed an issue where item rarity would not be displayed in the end-of-round reward screens.
  • Fixed some issues where things would appear missized or in the wrong resolution in the Tactical Overlay (Tab).
  • Fixed an issue where scrolling by mouse-wheel in chat did not work.

Animation

  • Fixed an issue where attacks would not animate correctly if performed immediately after being stunned.
  • Turtolsky Heavy Swords now have the correct attack direction on special attacks.
  • Fixed an issue where sprinting & inspecting weapons creates a stuttering animation loop.
  • Maccabian Dueling Swords should no longer have a weird arm rotation on stab attacks.
  • Ogryn’s Heavy weapons should no longer overlap with the other players during the cinematic scenes.
  • Made some improvements to player movement animations in the Mourningstar.
  • Fixed an issue where the Catachan Mk III Combat Blade was missing heavy block to idle animation transitions.
  • Fixed an issue where the first shot when sprinting and shooting with the Accatran MG Mk II Heavy Laspistol looked wonk.
  • The Bull Butcher Mk III Cleaver and Krourk Mk IV Cleaver should now use the correct animation events for when an attack is stopped by reaching its cleave limit.
  • The Brute-Brainer Mk III Latrine Shovel should now have the appropriate sweep trails when swinging around like Ogryn do.
  • Zarona Mk IIa Quickdraw Stub Revolver should now have follow-up melee attack animations while aiming with the weapon.
  • The Force Staff should now go back into the charge animation after using the Psyker ability.
  • Fixed a bunch of animation issues seen from third-person use of the Foe-Rend Ripper Guns.
  • Fixed an issue where the ‘ready up’ model animations would not display for all players in the lobby.
  • Fixed an issue where the Chainsword would not animate correctly when sprinting.
  • Fixed an animation issue that could occur on heavy attack with the Combat Axes.

Fixes & Tweaks

  • Fixed an issue where End of Round could sometimes not be shown to players.
  • Sharpshooter “Counterfire” Feat description should now describe Cultists as an additionally affected faction as intended.
  • Fixed an issue where double %% was shown on the Decimator weapon perk.
  • Fixed an issue where the “Your Trust Level is growing” messages could spam players in the Mourningstar.
  • Penances for killing specific Cultist enemies should now have progress tracked as intended.
  • Failing a mission should no longer grant you the crafting materials you found in that run. Soz.
  • The Standard-issue Munitorum Sapper Shovel should now apply the correct wounding decals on enemies.
  • Vraks & Agripinaa Headhunter Autoguns should now have the correct crosshairs.
  • The Artemia Mk III Purgation Flamer should now have a fuel canister installed as expected.
  • Fixed an issue where it wasn’t possible to turn on flashlights on weapons with flashlights while sprinting.
  • Fixed an issue where the camera sway behaved weirdly when under 60FPS.
  • Characters should no longer slide in idle movement when swapping between weapons.
  • Fixed an issue where the Zealot ability would be canceled if getting shot or accelerating backward at the start of the charge.
  • Fixed an issue where sprinting while holding weapon special with the Vraks & Agripinaa Headhunter Autoguns caused an ugly chain loop.
  • Fixed an issue where it was possible to sprint and shoot with the Vraks & Agripinaa Headhunter Autoguns even without the ‘Run n’ Gun’ trait.
  • Fixed an issue where Ogryn could get stun-locked by Dreg Stalker, and Scab Stalker ranged attacks.
  • Fixed an issue that would prevent two players from partying up.
  • Fixed an issue where the Force Staff could have the incorrect crosshair.
  • Fixed an issue where the Flame Staff VFX would render poorly when the camera is moved down -> up.
  • Fixed the description of the ‘Quickflame’ Weapon Trait being unclear.
  • Fixed an issue where Ogryn’s hands would appear low-resolution.
  • Fixed an issue where the Laspistol would display incorrectly in the third-person view.
  • Fixed an issue where Kinetic Flayer could be activated when an enemy is damaged by a tick of the Soulfire debuff.
  • Fixed an issue where player flashlights would be switched on after a cutscene.
  • Fixed an issue where players could respawn with the Corruption they had before dying.
  • Fixed an issue where equipping a weapon of the same Mk did not work as expected in the Meat Grinder.
  • Fixed an issue where ammunition in magazines would not decrease as expected.
  • Fixed an issue where fire decals would flicker after the explosion of a barrel.
  • Fixed an issue where canceling reload with another action will show the magazine as still in the weapon.
  • Fixed various Weapon Trait descriptions that were not described clearly to players.
  • Fixed an issue where switching weapons could cancel sprinting.
  • Fixed an issue where players could be moved up instead of being pushed away in explosions.
  • Fixed an issue where the text cursor could not be placed between letters during character creation.
  • Fixed various input queue issues.
  • Fixed an issue where the mouse wheel could not be looped to swap weapons.
  • Fixed an issue where some push attacks would have a longer than expected recovery time.
  • Fixed an issue where the Pox Hound could become invisible after attacking a player.
  • Fixed an issue where impact decals could wrap around 90-degree corners.
  • Fixed an issue where expanding from Windowed to Fullscreen mode did not work as expected.
  • Fixed an issue where a mission would not automatically start when the timer reaches 0, if one player hasn’t selected ‘Ready’.
  • Fixed an issue where the Pox Hound can result in a player becoming stuck in a permanent “attacked” state.

Weapons & Balance

  • Turtolsky Mk IX Heavy Sword now has the correct power level.
  • Fixed an issue where it was possible to dodge-slide-kite for an unintended amount of time with the Catachan Mk III Combat Blade.
  • Lucius Helbore Lasgun charged shots should now chain into zoomed bayonet attacks appropriately.
  • Agripinaa, Graia & Columnus Braced Autogun weapon specials should now interrupt sprinting.
  • Fixed an issue where not all stats were working correctly for Ogryn Cleavers.
  • Weapon traits can no longer be activated by different weapons and attacks
  • Adjustments made to slowdowns and stuns on hit. Adjustments made to Toughness bleedthrough:
    • Reduced slowdown on hit durations for light and medium stunning hits
    • Increase stun immunity durations when players suffer stunning hits
    • Added immunity to look overrides, pushes, and ADS interrupts when in stun immunity – should clean up and interface when players can act and help avoid aiming dashes, etc. while being shot at.
    • Slightly increased stun durations for light hits
    • Set all dodge count reset timers to 0.85s for all weapons and classes. (down from 1.0s on many, but not all, weapons)
    • Removed minimum bleed-through of 10% damage regardless of toughness on melee hits. 100% toughness now blocks all damage. Damage reduction based on toughness at the time of strike (So at 75% toughness, the damage is reduced by 75%)

Zones & Missions

  • Fixed an issue where sometimes the mid-level elevator would not show up on Refinery Delta-17.
  • Enemies should no longer be able to walk through a chainlink gate at the start of Relay Station TRS-150.
  • Fixed an issue where Grenades could drop through the environment in one area during HL-16-11 Chasm Station.
  • Fixed an issue where a wall encountered in HL-16-11 Chasm Station would have no collision.

Stability & Performance

  • Fixed countless unspecifiable crashes.
  • Various improvements to performance.
  • Fixed a crash that could occur when making purchases or navigating back through the menus in Sire Melk’s Requisitorium.
  • Fixed a crash that could occur on the second heavy charge of the Orox Battle Maul.
  • Fixed a crash that could occur on selecting certain weapons in the Armory Exchange.
  • Fixed a crash that could occur on the credits screen.
  • Fixed a crash that could occur on selecting a tattoo for Ogryn.
  • Fixed a crash that could occur after selecting tattoos in quick succession.

1.0.11 (STEAM ONLY)

UX / UI

  • The selected Screen Mode should now correctly apply when starting up the game.
  • Heavy eviscerator should now have stat details on “shredder” and “cleave targets” stats
  • Fixed an issue where the “Bombs Away!” Ogryn trait description wasn’t clear.
  • Zealot ability “Chastise the Wicked” should now show the appropriate amount of toughness restored in the description.
  • Fixed an issue where the Ogryn’s Blastoom Mk III Grenadier Gauntlet damage stats weren’t explicitly noted as only affecting melee damage.
  • Fixed an issue where Strike Team Members’ character levels showed your own level in the Mourningstar.
  • Fixed an issue where some subtitles could be stuck on screen when the dialogue has long since passed.

Animation

  • Fixed an issue where the Blastoom Mk III Grenadier Gauntlet readying animation prevented switching weapons.
  • Fixed an issue where the Nomanus Mk VI Surge Force Staff electric effect could get stuck on screen when switching weapons.

Fixes & Tweaks

  • Fixed an issue where it was possible to unlock Veteran penances while playing another class.
  • The veteran’s “Counterfire” feat has been fixed and now should function as intended.
  • Ogryn’s “Non-stop Violence” feat should no longer remove the speed boost from his main ability
  • Mk VIIa Recon Lasgun’s flashlight should now stay lit when turned on.
  • The Lucius pattern lasgun should now fire consistently when using a gamepad
  • Ogryn’s Slap hitbox should now match its animation
  • Fixed an input buffer issue with switching from Surge Staff to Brain Burst.

Zones & Missions

  • We have increased the number of materials obtained per pick up of Diamantine, and Plasteel found in missions.

Stability & Performance

  • Fixed an issue where DLSS and FSR settings were not correctly saved to the user_settings file when changed/applied.
  • Made some VFX optimizations on player flamer, resolving an FPS drop that could occur if a player continuously sprayed a surface close to the camera for too long.
  • Fixed an issue where the Framerate Cap setting was not applying correctly on starting the game.
  • Fixed a crash with the Daemonhost that could occur when a target gets deleted during warp teleport
  • Fixed a crash that could occur on some Maccabian Duelling Sword attacks.

Balance & Weapons

  • Chaos Hounds should no longer receive running stagger from pushes
  • Poxburster is no longer stagger immune after being staggered while running
  • Fixed damage vs. elite/horde/specials perks to 40/60/80% bonus damage
  • Fixed an issue where the ‘Infernus’ ranged weapon perk was also activated by melee stab/bash special attacks.
  • Players should no longer be able to consult with the Warp and have infinite heat reduction for their plasma gun.
  • Atrox MK II Axe now has a cancelable push-attack recovery
  • Zealot’s “Enemies Within, Enemies Without” talent should now function as expected.
  • There should now be more verticality when aiming with the Surge Force Staff
  • Psyker should no longer forcibly switch to their melee weapon from Brain Burst
  • Grenadier Gauntlet melee attacks should now register to their correct damage profiles
  • Psykers can now cancel Dueling Sword attacks into Brain Burst
  • Boltgun should now stop firing when a player hits reload
  • Psyker’s Force Staff should now stop charging while quelling Peril.
  • Tweaked netgunner so reload triggers more often
  • Tweaked special spawning:
    • Duplicate specials should now spawn less frequently
    • Reduced the number of specials that can spawn in coordinated strikes
    • Coordinated strikes now use more randomized spawns
    • Added offset timers to help space out special spawning
  • Fixed an issue where Orestes Mk IV Assault Chainaxe push attacks couldn’t be canceled into rev / special action.
  • Fixed an issue where the Artemia Mk III Purgation Flamer could get a crit perk despite being unable to crit.

Download free Warhammer 40,000 Darktide update 1.0.8 on PC.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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