Warframe Update Version 1.86 Patch Notes

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Warframe version 1.86 for PS4 is now available for players. According to the official Warframe update 1.86 patch notes, the latest added resolve various issues related to crashing, network connection, and more. Additionally, Warframe 1.86 also includes performance and stability improvements.

Previously, a big update was released which added Operation: Scarlet Spear event and a long list of quality of life improvements. Apart from this, the last update also included various tweaks and improvements.

Unfortunately, since the last update, many players were experiencing a number of issues when trying to play. Today’s Warframe 1.86 is expected to fix all these issues.

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Read what is new in Warframe update 1.86 Patch Notes?

CONSOLE SPECIFIC NOTES

NEW TennoGen Bundles

Five NEW TennoGen bundles are here! They feature Round 16, 17, AND 18 items from our talented TennoGen creators. We have combined the Bundles by category, so there are 2 Warframe + Alt Helmet bundles, a Syandana bundle, an armor and Operator accessories bundle, and Weapon skins bundle.

Controller Changes & Fixes:

  • Added two new virtual cursor sliders under the Interface tab in your Options to give you more ways to customize and improve how you navigate the UI with a controller to your liking:
    • UI Cursor Acceleration: Adjust the rate the cursor accelerates when moving in a continuous direction can be changed.
      • The Sensitivity Option still determines the overall speed of the cursor, while Acceleration gives players the freedom to set how quickly they’d like to get from point A to B.
    • UI Cursor Magnetism: Adjust the level of “magnetism” (“stickiness”) there is between the cursor and interactive elements in the UI.
      • Before the update, the cursor was set to “stick” to items you pass over by default. It was sometimes helpful but often proved to be an annoyance that prevented you from having reasonable cursor speed on UI windows with many elements. Now, you are able to customize how the cursor “sticks” to these elements. Setting it to “0” simply means that there will be no friction whatsoever between the cursor and the UI elements.
  • The Larkspur now has force feedback when using a controller.
  • Fixed an issue where resetting controller bindings to default would not remove bindings from buttons that didn’t have a default action assigned to them (e.g. D-pad down doesn’t have an action bound under Railjack controls, so if you bound Bank Left to it, for instance, it would remain bound).
  • Fixed a controller issue where you could assign an Archwing action (e.g. Move Down/Dodge/Blink) to a button that has a non-Archwing-exclusive action already bound to it (e.g. Ability Menu), resulting in both being bound to the same button simultaneously (where only one action would actually be executed when the button is pressed). Now, in the above example, the Crouch/Slide/Roll action would trade places with the Power Menu action, resolving the conflict.
  • Fixed an issue where if you rebound Ability Menu under the General tab for controller bindings, it wouldn’t update immediately under the Power Menu tab to that button, which could result in creating conflicting bindings under the Power Menu tab.
  • Fixed an issue where resetting controller bindings would take effect immediately even if you chose not to save when it prompted you upon exiting. Now only takes effect upon confirmation when exiting.
  • Fixed the action list in the Customize Controller controller screen not updating to show the current working bindings as you’re updating them.
  • Fixed holding waypoint button to remove live marker while mounted on K-Drive not working.
  • Fixed certain controls (move up/down and roll left/right) in Captura not working if you had any custom bindings.
  • Fixed an issue where if you rebound the R1 button to another action such as Power Menu, it would trigger Roll instead.
  • Fixed a few cases where bindings under the General tab would sometimes override a binding in a more specific tab. For example, on a controller, if you bound Right-D-Pad to Tactical Menu under General and bound it to Omni-Tool under Power Menu, it would open the Tactical Menu even when you were using the Power Menu.
  • Fixed a case where you would change a controller binding, and the list of actions to bind would still show the default binding.
  • Fixed inability to Pilot the Railjack downwards if you’re Piloting using your Operator with a controller.
  • Fixed another case where R2 would activate Chat instead of aiming.

Misc.:

  • The following change was reverted on PC due to feedback that it was causing issues for controller users. To save our console users from having similar problems, this change is not live. It will return after more tweaking and with the addition of a Profile setting to customize deadzone values to your liking:
    • Fixed controllers using a higher deadzone value than desired for non-look analog inputs. Was applying a 20% deadzone across the board instead of using platform-specific values, which were generally lower. This should improve responsiveness of analog sticks.

PS4 Specific Notes:

  • Fixed ‘Touchpad’ related issues (with swiping to be specific) where custom bindings were not registering assigned commands and instead performing the default ability cast.
  • In case it was missed, chat related issues for our SA Region Tenno were resolved at the end of May
  • A fix will go live shortly to address the issue of getting stuck on this error message “An updated version of Warframe is now available. Missions cannot be entered until the update is installed. Please exit and run the launcher.”

NEW QUEST: THE DEADLOCK PROTOCOL

We are Desire. Ours is the grasping golden hand. We. Are. Corpus.

Nef Anyo claims to have found an heir to the long-deceased Corpus Founder, Parvos Granum, and has the means to prove it. The Solaris have begun disappearing in droves and Eudico thinks it has something to do with Nef’s power play. Whoever they are, the heir to the Founder would be able to solve the stalemate and stage a total takeover of the Corpus Board. If Nef Anyo has anything to do with it, that spells bad news for the Solaris.

The Deadlock Protocol sheds new light on the industrious origins of the Corpus, introduces the time-bending Warframe, Protea and includes a remastered Corpus fleet full of innovative threats and escalating security measures.

To begin The Deadlock Protocol Quest, make sure you have completed the Vox Solaris Quest. The Deadlock Protocol Quest can only be done Solo and you must be at least Mastery Rank 4; ready yourself!

Kuva Lich Fixes:

  • Fixed a case where a Kuva Lich could appear to change ownership or identity during a mission, possibly resulting in the Parazon check being incorrect, and/or counting towards a different player’s history.
  • Fixed Kuva Liches falling off the level during the Parazon check animation, causing them to sometimes die and break the final choice cinematic.
  • Fixed a case where your Kuva Lich would not level up after failing Parazon Mod order.
  • Fixes towards a case where a Host migration during the Kuva Lich mission loading screen could result in no Kuva Thralls spawning.
  • Fixed the music cue that gets played when a Kuva Lich Thrall spawns only playing for the Host.
  • Fixed your gun auto firing after the Kuva Thrall Mercy if you initiated the Mercy while also firing.
  • Fixed a script error that could occur when a Kuva Lich went away.
  • Fixed the “Modify Parazon” button in the Kuva Lich menu not appearing when in the Dojo.

General Fixes:

  • Fixed enemies that catch on fire from Ember’s Inferno receiving a new flaming comet called down and starting a new instance of the ability which can cause a chain reaction of rapid fire comets in enemy groups.
  • Fixed the Tar Mutalist Moas and Sapping Ospreys doing ridiculous amounts of damage when spawned at a high level.
  • Fixed Warframe Specters running and spinning in place on a wall in the Corpus Outpost Index level.
  • Fixed cases where Companion inventory slots were not counted correctly if you didn’t own any Kavats or Kubrows, leading to the game giving you an error when you tried to look at your Inventory, Trade, or Craft a new Companion.
  • Fixed Pet sizes not being applied/reflected when swapping in the Arsenal.
  • Fixed the Juggernaut having mismatching visuals for its stomp attack damage area.
  • Fixed Riven/Mod Link/Look Link not functioning if linked after a different item first.
  • Fixed numerous Operator customizations appearing to have grimy textures.
  • Fixed Wisp and her customizations appearing to have grimy textures.
  • Fixed Nezha’s Jinza Helmet textures appearing very grimy.
  • Fixed playing the incorrect Hacking animation when attempting to Hack a Corpus terminal with an active Stasis Limbo.
  • Fixed Mutalist Osprey Carrier’s ignoring Limbo’s Cataclysm bubble.
  • Fixed Saryn’s Contagion Cloud Augment toxic cloud damage not being removed if you leave the area of the cloud. Visually it will disappear, but enemies will still be damaged by the toxic cloud for the duration of the mission.
  • Fixed a case where Corpus Mobile Defense objectives are invulnerable.
  • Fixes towards Defense missions breaking due to an inability to terminate enemies that have been changed to Ally status (Nyx Mind Control, Revenant Enthrall, etc), thus inability to complete the Defense Wave.
  • Fixed Clients not seeing the dynamic Damage effects when the Defense Target’s Health gets lower in tiles where the Target moves.
  • Fixed inability to gain Energy from Energy Restores after using Valkyr’s Hysteria.
  • Fixed Derim Zahn’s turrets never shutting off in The Index.
  • Fixed performing a Iron Phoenix Stance Heavy Attack while sliding only triggering normal sliding attack, which also consumed combo count.
  • Fixed enemies/objects becoming stuck inside a catwalk in the Grineer Shipyard tileset, which could cause a progression stop.
  • Fixed Shield Gating mechanic being ignored by weapons that fire multiple projectiles at once for Clients. This resulted in some enemies shot by the Host will survive due to Shield Gating negating most of the damage, while enemies shot by the Client are not protected by the Shield Gate.
  • Fixed not receiving Credits for completing the first 2 Zones of Sanctuary Onslaught.
  • Fixed the “Killing blow on x Sentients” Riven challenge not counting for new Sentient enemies aboard the Sentient Anomaly.
  • Fixed the Archwing Launcher Segment Blueprint requiring Mastery Rank 5. It is now no longer Mastery Rank locked.
  • Fixed Wukong’s Celestial Twin suffering from very long Knockdowns.
  • Fixed Shield Lancers flailing wildly when affected by Titania’s Lantern.
  • Fixed Ash Shroud’s arm blades not animating during his Bladestorm ability.
  • Fixed a Chat linked Riven that has 256+ rerolls being displayed as having 0 rolls.
  • Fixed the Mandachord not displaying notes correctly during Octavia’s Anthem Quest.
  • Fixed a few cases where Rescue Targets could fall through elevators as they’re moving.
  • Fixed the Daikyu not properly affecting the stat buff of Mecha Overdrive and Hunter Synergy Kubrow Mods, thus giving the player a much lower than expected Status/Crit Chance link.
  • Fixed ability to Deploy your Arch-Gun in weapon-restricted Mastery Rank tests.
  • Fixed Atlas and Zephyr not playing their full body animation when equipping an Arch-Gun.
  • Fixed inability to trade Prisma Shade and Prisma Burst Laser.
  • Fixed loading into a blue Void with a broken map during the ‘Confront Umbra’ mission in The Sacrifice Quest.
  • Fixed overly distorted FX on the Operator during the ‘Confront Umbra’ mission in The Sacrifice Quest.
  • Fixed the TennoCon 2020 Syandana clipping with Mirage and Ash Shroud Skin lower body.
  • Fixed numerous Kubrow Armors clipping into large boned Kubrows.
  • Fixed certain trams in the Grineer Asteroid tileset not positioning correctly for Clients.
  • Fixed some issues with Kitguns having FX distortions and particles appearing square.
  • Fixed Corinth Prime’s custom reload animations not appearing correctly when equipped with Skins.
  • Fixed wonky Corinth reload animation after reloading and rolling at the same time.
  • Fixed arm mounted Secondaries (Atomos, Gammacor, etc) not playing custom idle animations.
  • Fixed Amalgam Argonak Metal Auger FX Energy color covering the entire enemy in a solid color. It now envelopes the enemy is a ghostly FX!
  • Fixed holstering two-handed weapons when attempting to reload (animation still plays) and jump at the same times.
  • Fixed various audio/visual effects missing for the Javlok’s throw attack explosions.
  • Fixed flickering effect in the Grineer Asteroid tileset when Deferred Rendering in enabled.
  • Fixed Archwing Blink FX (including Titania’s Razorwing) not using chosen Energy colors.
  • Fixed Resources sometimes falling into turret pits in the Grineer Asteroid Fortress tileset.
  • Fixed Host being unable to enter the Fortuna elevator after picking up and dropping the Data Mass in the second stage of the Profit Taker Heist.
  • Fixed small hitch with loading ability icons when previewing Warframes in the in-game Market and through Chat linking.
  • Fixed many cases of NPC’s leaping Abilities potentially causing them to land out of the tileset and getting stuck.
  • Fixed cancelling a Bursa hack counting as a successful hack.
  • Fixed several of Ticker’s Second Hand Decorations appearing off center from their dioramas.
  • Fixed Hildryn’s Balefire deactivate animation superseding her Aegis Storm deactivate animation.
  • Potential fix towards Trade offer not updating locally on offer failure.
  • Fixed Archwing Quest objective waypoints in the Void sometimes not pathing correctly.
  • Fixed square distortion that would happen when a Grineer deployed their inflatable cover.
  • Fixed Landing Craft Air Support sometimes spot load for players who have a different Craft equipped.
  • Fixed incorrect hit sound effects when using the Maruta Tonfa Skin.
  • Fixed some Prime weapon icons in your Inventory displaying their vanilla variant instead of the respective Prime.
  • Fixed a hitch when the Tennora stops firing. Also fixed unneeded spinning animation when equipping.
  • Fixed all Glaives becoming mini in size after initiating dual-wield mode in the Arsenal.
  • Fixed the Boltor Bravura Skin being broken when equipped on the Telos Boltor.
  • Fixed the Gunsen not holstering properly in the Arsenal.
  • Fixed the Thiazi Syandana clipping into numerous Warframes.
  • Fixed the Kunshu Syandana clipping through Wisp’s Delusion Skin scarf.
  • Fixed rare case of Syndicate allies spawning on top of eachother.
  • Fixed Elite Shield Lancer not having its shield equipped in Codex diorama.
  • Fixed Tomb Protector Codex diorama having its weapons placed in weird positions.
  • Fixed a game hang/crash when selecting ‘Corpus Target’ in the Codex.
  • Fixed long Clan names being partly hidden behind the menu options in the Clan Management screen.
  • Fixed very long usernames not displaying properly in the Revive screen.
  • Fixed a crash that could occur during a Bounty.
  • Fixed some Fish Bait not properly floating in the water.
  • Fixed Condor Dropships in Orb Vallis not moving at all.
  • Fixed for Phantasma secondary fire explosion not making sound.
  • Fixed Fortuna Heist Room music sometimes cutting out when getting briefed.
  • Fixed sleigh bell audio for the Festive Orbiter Decorations playing while viewing the Codex, which could overlap with Quest dioramas.
  • Fixed Pets appearing with Default colours at first.
  • Fixed Sentient Cores not dropping from Sentients.
  • Fixed Mods that give base Damage (e.g. Pressure Point) not applying to Atlas’ Landslide.
  • Fixed the Battacor having unlimited usage of Alt Fire.
  • Fixed some issues with the Operator being destroyed when transitioning between regions in Railjack.
  • Fixed a case where the Squad overlay would become unresponsive if you failed to join a Host from the Star Chart UI.
  • Fixed crashing when buying an Appearance Slot for the Arcata in the Arsenal.
  • Fixed a functionality loss when opening the pause menu while the in-game Market is loading.
  • Fixed inability to capture Manifestations during the Chains of Harrow quest.
  • Fixed the Kuva Ayanga causing self-damage when out in space.
  • Potential fix for losing Focus XP in certain cases.
  • Fixes towards another case of not gaining Focus XP when switching between your Arch-Gun in both air/ground forms.
  • Fixed cases where some Damage/Status Effects might bypass Rhino’s Iron Skin.
  • Fixes towards many NPC’s leaping abilities potentially causing them to land off-navigation and becoming stuck. (This also contributed to Defense missions that use NPCs as the objective randomly failing)
  • Fixed performing a Mercy kill while Atlas’ Rumbled Augment is active giving you back your regular weapon during Rumbled.
  • Fixed for Zaw’s using weapon Skins covering the Warframe with the weapon’s Elemental FX.
  • Fixed Melee polearms becoming greatly stretched when equipped with the Polearm Jotunheim skin.
  • Fixed Hydroid’s Immortal Skin not applying correctly to his body.
  • Fixed for missing adhere and explosion sounds for the Pox.
  • Fixed ‘Recently Met Players’ list populating and then removing all player names.
  • Fixed a script error when launching a Railjack mission from the Dojo Navigation.
  • Fixes towards line breaks for languages without spaces.
  • Fixed Nezha’s Warding Halo blocking 100% of Damage instead of the intended 90%.
  • Fixed Vauban’s Nervos not reflecting chosen Skin overrides for Clients.
  • Fixed the “X Items Ready To Claim” Foundry UI quantity not updating in your Orbiter unless you claim everything.
  • Fixed Skins in the Market saying you didn’t own a compatible item when you did.
  • Fixed items in the in-game Market not displaying “Mastery Rank Locked” icons to indicate as such.
  • Fixed lighting intensity in the Grineer Galleon extraction cinematic.
  • Fixed a crash / issue that could occur when viewing transmissions.
  • Fixed an issue where opening the Codex too quickly would cause a complete functionality loss.
  • Fixed Kavats being re-infected with Vasca after being cured and then completing a mission with said Kavat.
  • Fixes towards overly high bloom on Bows with ember/spark FX.
  • Fixed missing Corpus Ship asteroid materials.
  • Fixed a couple script errors that could occur when joining a mission with a K-Drive Race in progress.
  • Fixed a script error that would occur if someone riding a K-Drive triggered Sonic Boost just before flying into the Cetus gate.
  • Fixed harmless script error that would occur if you joined an open-world map (Vallis/Plains) right as someone was throwing some Fishing Bait.
  • Fixed a script error caused by dying when attempting to catch a Vallis Fish while it is struggling.
  • Fixed a script error when casting Titania’s Lantern ability.
  • Fixed the Basmu reload not providing Health if you’re the Client.
  • Fixed ability to equip the Mending Shot Mod on the Shedu. Mending Shot is a Rifle (no AOE) Mod.
  • Fixed Entropy Spike equipped on a Bolto causing self damage. This will now accurately cause self stagger.
  • Fixed Kinetic Siphon Traps sometimes not working on Synthesis Targets.
  • Fixed Titania Prime’s lateral dodges not moving you as far as they should.
  • Fixed an ambiguity when getting Relics as a Daily Tribute (the description was the same as a Relic pack which implied you were getting 5).
  • Numerous fixes towards NPC dodge behaviour issues, such as NPCs never switching up their dodge patterns and teleporting randomly after dodging.
  • Fixed Somachord music playing in the background when entering the Leverian.
  • Fixed a loud gun sound playing when inspecting items in Gauss’ Leverian.
  • Fixed not changing directions when using afterburners in open zone Archwing while facing backwards.
  • Fixed a case where the squad UI could become unresponsive if a player leaves during the loading screen transition.
  • Fixed squad UI breaking if you selected a Star Chart mission then toggled to Railjack mode during the zoom-in animation.
  • Fixed disabling Melee Auto Targeting in Options not actually disabling it.
  • Fixed Market Bundles that include multiples of items displaying the multiple quantity, but the single item price, causing confusion on thinking you will get the multiple items for the single price.
  • Fixed the pause menu overlapping with the Dojo Architect screen.
  • Fixes towards a crash caused by a Host migration while in Archwing.
  • Fixed numerous script errors that could occur if a K-Drive race were interrupted by a Host migration.
  • Fixed a script error that could occur when joining a mission with a K-Drive race in progress.
  • Fixed script errors that could occur when joining a mission in progress right when someone deploys an Arch Gun Deployer or other Gear Items.
  • Fixed a harmless script error that could occur when joining a Grineer Shipyards Hijack mission in progress.
  • Fixed numerous script errors when using Kinetic Siphon Traps.
  • Fixed a crash that could occur in Sortie Defense missions due to Defense Targets patrolling outside of the combat zone.
  • Fixed inability to target Baruuk’s Desolate Hands and Nezha’s Warding Halo on Defendable objects.
  • Fixed ability to hack a Bursa for free if you exited the hack via the pause menu.
  • Fixed Blood Rush, Gladiator Mod Set, and Weeping Wounds bonuses not resetting if you’re the Operator when the Combo expires.
  • Fixed Parazon Mods not remaining equipped after a Host migration.
  • Fixed Wardens in Rescue missions sometimes teleporting ahead of the player en route to extraction.
  • Fixed downed Kuva Larvlings sometimes teleporting ahead of the player en route to extraction.
  • Fixed Hildryn’s Ability Drain not updating in Arsenal Stats.
  • Fixed another case of the Vasca Curative not working on Kavats.
  • Fixed Nezha and Zephyrs Passive disable Augments giving the incorrect amount of Strength.
  • Fixed a hack panel in the Corpus Ship Sabotage tileset that would spawn enemies every time it was hacked, resulting in an abundance of Moas!
  • Fixed a script error during a Conservation encounter in the Plains of Eidolon.
  • Fixed a script error that could occur when entering the Orb Vallis while a Thermia Fracture is being sealed.
  • Fixed a script error that would occur when viewing a Kavor Defector in the Codex.
  • Fixed a script crash that could occur on Clients if a dagger from Baruuk’s Desolate Hands tried to fire at an enemy that was killed immediately.
  • Fixed a harmless script error that could occur if a Companion Moa’s Tractor Beam Precept was active as you streamed back into Cetus or Fortuna.
  • Fixed Relays overflowing to 100 players by returning its max capacity to 50.
  • Fixed Baruuk’s Desolate Hands daggers not fully working with your Companion.
  • Fixed certain controls (move up/down and roll left/right) in Captura not working if you had any custom bindings.
  • Fixed inability to interact with your MOA Companion in your Orbiter.
  • Potential fix for a crash when loading into the Orb Vallis as a Client if a Conservation was started by another player.
  • Fixed Conservation waypoints marked at the entrance of a cave even though the start points themselves were outside the cave.
  • Fixed Clients not seeing the Void Fissure tear FX that connects the Corrupted enemies to the Void tear.
  • Fixed incorrect Riven Disposition displaying when viewing a Chat linked Zaw/Kitgun Riven.
  • Fixed Defiled Mods counting towards your total Mods owned via Chat link or the End of Mission reward screen.
  • Fixed knockdowns not interrupting weapon-reload. This now intentionally follows suit with self staggers.
  • Fixed Silver Grove Shrine Scene, Harrow’s Temple Scene, Hunhow’s Chamber Scene, Kuva Throne Scene, and the Mycona Colony Scene missing from their respective Syndicate Offerings.
  • Fixed the Impetus Prime Syandana having an invisible mesh on Mag.
  • Fixed Critical Hits not triggering for Glaive mid-air detonations.
  • Fixed script error when Kubrow “Neutralize” Precept is used against targets that can’t be disarmed via the “rip their limbs off” method.
  • Fixed several script errors that could occur if an Amalgam Osprey were killed just as it attempted to create Spectralysts.
  • Fixes towards NPCs losing their path navigation, resulting in them looking stuck and confused.
  • Fixed a script error that could occur when joining an Excavation mission in progress.
  • Fixed script error in Profit-Taker Phase 1 if the player Transferred to Operator at the Fishing segment.
  • Fixed script error that could occur after a Host migration while sealing a Thermia Fracture.
  • Fixed a script error when trying to apply a Look/Mod Link on a weapon after you just sold the weapon you have equipped in that slot.
  • Fixed script error that would occur if you tried to login while banned and selected the ‘help’ button.
  • Fixed a script error when previewing Khora in the Arsenal.
  • Fixed a script error when casting numerous Warframe Abilities.
  • Fixed a script error when trying to Auto Install Mods on a Sentinel weapon.
  • Fixed a script error that could occur when switching to a Private Message tab in Chat.
  • Fixed a script error when receiving a buff from Chroma’s Vex Armor.
  • Fixed a script error in the ‘Provide Fish’ screen with Fisher Hai-Luk.
  • Fixed numerous HUD script errors that could occur when playing an Interception mission.
  • Fixed a few script errors that could occur when deactivating Titania’s Razorwing Ability.
  • Fixed a script error when making a choice in the Weave.
  • Fixed a script error when attempting to ‘Repeat Last Mission’ but that mission is so longer eligible (Sortie, etc).
  • Fixed a script error that could occur in the Corpus Gas City Sabotage tileset.
  • Fixed a script error when encountering the Cunning Drift Security Eye.
  • Fixed a script error when a Capture Target goes down.
  • Fixed Corpernics and Pustrels description to their updated drop locations.
  • Fixed Warframe crashing issues.
  • Added network improvements.
  • Added performance and stability improvements.
  • Other minor under the hood fixes.

Warframe version 1.86 is now available for download.

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