Warframe Update 2.09 Patch Notes (Angels of the Zariman)

Warframe update 2.09 is now available to download on PS4, PS5, PC, and Xbox One. According to the official Warframe 2.09 patch notes, the latest update 31.5 (Angels of the Zariman) brings new story content, gameplay additions (three new game modes!), reworks, and more. In addition, Warframe version 2.09 also includes various bug fixes and stability fixes.

Previously, a major update added various quality of life improvements. Unfortunately, many players are still experiencing a number of issues while playing the game.

Today’s Warframe patch 2.09 will fix a few of these issues. Check out more details below.

Warframe 2.09 Patch Notes – March 18, 2022

New

  • Angels of the Zariman Quest
  • New Tileset: Zariman
  • New Hub: Chrysalith
  • New Syndicate
  • Zariman Bounties
  • New Mission Types
  • Incarnon Weapons + New Arcanes
  • Dormizone
  • Voidshell Skins
  • New Warframe: Gyre
  • New Melee Stance: Heavy Scythe
  • New Melee: Hespar
  • New Rifle: Aeolak
  • Angels of the Zariman Supporter Packs
  • Valkyr Carnivex Collection
  • Focus School System Rework
  • Eximus Reborn
  • New Player Experience: Quality of Life Changes
  • Clan Recruitment Changes
  • Maggot Decorations
  • Audio Reverb Changes
  • And many additions, changes, optimizations, fixes!

Additions: 

  • Added ‘Hair Z’ customization for a Spoiler character from The New War quest.
  • Added the ability to preview UI themes, backgrounds, and sounds in the in-game Market whenever they are sold in a bundle.
    • Selecting them will apply the theme/background/sound to the Market diorama while it is active to get a preview of it.
  • Added ‘The New War Firepower Pack’ to the in-game Market!
    • This pack includes everything a Tenno needs to enter the fray in The New War. Instantly bolster your arsenal with the firepower of a Railjack and a Voidrig Necramech.

UI Changes:  

  • The Options icons have a new look!
    98656cb838fa1039f7e5a07025573b59.jpg
  • The Resource Extractor selection pop up has a new look and now takes on themes:
    9b2c4ff1bbb96dd48cabb0e9876e26df.jpg
  • Item descriptions are now always visible in the top right corner of the Arsenal when previewing/selecting.
    a2a4e3422c40be580c0173fe154dc746.png
  • Moved mission countdown timer to always be in front of voting buttons to avoid accidentally leaving squad.
  • Updated icons for ‘Limited Time’ and ‘New’.
    • Added banners behind these icons as well.
  • Made improvements to performance for anything that uses tags (labels on grid items).
  • The Events tab icon in Navigation will now rotate between the icons of all live Events.
  • Updated remaining areas in-game to use capitalization.
  • Reduced the width of the Captura menu.
    • This is a continuation of broader efforts for on-going improvements to the captura menu
  • Improved legibility in Landing Craft customization screen when using a lighter UI theme or the Lunar Renewal theme.
  • Dojo Decoration Screen changes:
    • Added 3D preview to Decoration elements selection screen.
    • Dojo Decoration info now displays the number of unfunded decos of the same type currently placed.
    • Changed “Add Decoration” label to “Move Decoration” when selecting an already placed Decoration.
  • Chat linking currently Vaulted Relics will now state that they are Vaulted the way they are in the Codex.
    • It will now say “This Relic is in the Prime Vault” when chat-linked. 
    • Vaulted Relics will also now be described as such in the ‘Drop Sources’ description when hovering over a Relic in the Relic management screen.

Plains of Eidolon Thumper Changes & Fixes:

  • Made improvements to Plains Thumper movement.
  • Changed post-New War quest Plains of Eidolon Thumpers to have quest-specific detailing during specific bounties.
  • Added a burn projector on the Thumper’s legs once the weak point is destroyed.
  • Plains Thumpers now turn more slowly when adjusting to face their target.
  • Plains Thumper ground thump attack now has more time spacing between shockwaves.
  • Changed Plains Thumper cannon attack to better select enemies at range.
  • Fixed Plains Thumper random speed increase.
  • Fixed issue with Plains Thumper that would leave it suspended in the air after performing a charge attack.
  • Fixed Plains Thumper cannon and shotgun turret attack consistency.

Optimizations: 

  • Made several optimizations to the Infested Ship tileset.
  • Made several matchmaking improvements that addressed some rare cases where you’d try to join a full session, only to fail while connecting. In some others, it would fail to join a session that didn’t have 4 players yet.
  • Made micro-optimizations to light rendering.
  • Optimized moving over Energy colors in palettes.
  • Made optimizations to dynamic lighting that might occur in rare cases.
  • Made micro-optimizations to memory usage on all platforms.
  • Made systemic optimizations to memory footprint.
  • Made performance improvements to cloaking/invisibility FX.
  • Optimized textures by decreasing unnecessarily large ones.
  • Slightly improved ship performance for players who have a lot of Noggles.
  • Optimized spot-load detector to not cause further spot-loading.
  • Optimized script testing.
  • Reduced memory requirements for our largest levels.
  • Made micro-optimizations to the Mini-map.
  • Made memory optimizations on all platforms.
  • Optimized Protovyre Apex Ephemera FX script.
  • Made optimizations to deleting and saving Warframe loadouts.
  • Improved lighting performance on Gauss’ Thermal Sunder.
  • Made small optimizations to Void Relic management screens.
  • Made general micro-optimization.
  • Fixed heavy spot loading at end of mission when owning a Necramech without the Necramech Summon equipped in gear wheel.
  • Fixed a noticeable hitch when casting Ash’s Bladestorm with the Ash Shroud Skin equipped.
  • Fixed significant GPU performance hits when Malice uses Magnetize on a player.
  • Fixed noticeable spot loading when previewing/selecting different Companions in the Arsenal.
  • Fixed significant spot loading issue with the Null Audit mod when equipped on Hound companion.
  • Made small optimizations to memory.
  • Made optimizations to dynamic lighting that might occur in rare cases.

Changes: 

  • You can now zoom in and out of your Warframe while customizing their Appearance in the Arsenal!
    • For Keyboard & Mouse users: Scroll with mouse wheel, click and drag to move up/down.
    • For Controller users:
      • R stick up/down = zoom
      • R stick left/right = spin
      • Wherever your cursor is height wise on the screen is where it will zoom into, you can move up and down using cursor and right stick in up position.
  • Here by popular request, we have added a confirmation prompt to the ‘Randomize’ button when randomizing in the Arsenal!
    bb1a8931f6a5c17a6905e40488415637.png
  • Nova’s Null Star will no longer launch projectiles at enemies which are dead or downed (ex: disabled Bursas, downed Hounds/Thralls). This is to prevent wasting charges.
  • Challenges have been moved to a new button in the pause menu that is accessible while in mission. Selecting that button will open a screen that shows the state of your currently available challenges, including Nightwave, Evolution (Protovyre, etc.), Riven, and Account. There is also a tab for completed challenges!
    9ca37fa92fa2369f9cbc2c7628dd6a18.jpg
  • Added a cap of 200 for Companion Imprints. Imprints can also be sold from Inventory for Credits.
    • The cap was added to prevent the game from crashing due to having a large amount of Imprints. If you have over 200 Imprints, you will be required to sell Imprints through your Inventory before creating new Imprints. 
  • Players who are over their Riven Capacity can now offer a Riven mod for Trade.
    • Previously, you were unable to offer any Rivens for Trade if you were over capacity. Now, you can offer a Riven mod when at capacity, but will continue to not be able to receive a Riven via trade when at capacity as it cannot be exceeded.
  • Grenade changes:
    • Grenade AOEs are now telegraphed! Once they have made contact with a surface, their detonation radius is now indicated.
    • Grenades will no longer ignore cover, meaning it will no longer deal punchthrough damage if you are behind cover.
    • Reduced damage radius of Grenades.
  • Arcane descriptions now include what they can be equipped on. f8fbdb0408fd884d608ef7c52b06a00a.jpg
  • Mastery Rank 30 test changes:
    • Increased the Life Support pickups from 10% to 20% in the Master Rank 30 test.
    • Lowered the levels of the Eximus units that spawn in the test due to the Eximus changes making them a more formidable opponent.
  • Changed the ‘Mad Lab’ Nightwave challenge description to clarify how to complete it.
  • Operator Heads and Hair Styles now have names!
  • The in-game Market will now dynamically change to show you recommended items. This is still in its experimental phase – more to potentially come!
  • Claiming a Glyph via the in-game Market using a code will now show a preview of it in the confirmation popup.
  • Enemies that are not affected by CC can now be armor stripped by Banshee’s Sonic Boom, Xaku’s Gaze, and Ember’s Fire Blast.
  • Converted the materials on Moas to PBR.
  • Updated icons for the ‘Limited Time’ and ‘New’ items in the in-game Market.
  • Smoothed out the cloth movement sounds on a certain important character in The New War quest that starts with the letter “D”.
  • Updated the Cambion Drift weather spores to rotate in a bit more of an interesting motion.
  • Twitch Drop inbox messages are now sent by the Primed vendor Varzia – a task for another noble Dax!
  • We have updated certain Warframe abilities to now affect allied NPCs! In the past, these abilities used to work to varying degrees of effectiveness, we now fixed some lingering issues with each of the abilities and they should be far more effective at assisting these allies in mission.
  • Changed the following Warframe Abilities to work on friendly NPCSs (Kavor Defectors,
  • Cetus & Orb Vallis Drones, Specters, Companions, & Rescue Targets):
    • Nova’s Portal
    • Wisp’s Reservoirs
    • Volt’s Speed
    • Zephyr’s Jet Stream Augment
  • Reduced arm and hand animation movement when using secondaries.
  • Made adjustments to the proximity volume for Conservation targets.
  • Improved Friendly NPCs ability to shoot at targets slightly behind cover.
  • Slightly adjusted lighting exposure in Dojos and added more fog.
  • Made adjustments to ‘press x to Hack’ overlay in Grineer Sealab tileset.
  • Added sounds to Arcane selection in the Mod Screen.
  • Made Sentient red crystal ambient audio in the Murex exclusive to The New War Quest.
  • Changed Operator Heterochromia Eye color options to be default opt-in.
  • Adjusted fog in Sentient tilesets.
  • Updated dialogue timing during Dinner Scene in The New War.
  • Fixed some areas in the Grineer Sealab tileset to prevent out of bounds issues.
  • Updated statues onboard a Ship during The New War Quest.
  • Updated line of Vay Hek dialogue that was missing an effect.
  • Improved audio syncing in a cinematic in The New War Quest.
  • Made updates to Murex floor FX in the New War Quest.
  • Updated Plague Star Icon and Icon colors to be more legible when the event is running (no plans currently).
  • Added ambient FX to Sentient Murex tileset.
  • Made slight tweaks to beam length FX.
  • Made many lighting updates in the Grineer Sealab tileset.
  • Updated lighting in Tyl Regor Assasination mission extraction.
  • Added animation functionality for Caliban’s Sentient Wrath while using Razor Gyre.
  • Made visual improvements to enhance blowing & falling sand in Mars missions.
  • Reworked Excavator landing FX.
  • Updated materials for Metal textures found in Grineer Tilesets.
  • Reworked Orokin Death Orb visual FX.
  • Added sleep reaction animations to Infested Crawlers.
  • Made improvements to Lens flare visibility.
  • Added missing icon to Maharliqa Syandana on Steam.
  • Updated Arcane buff FX.
  • Improved visibility of the Peach Blossom Ephemera when equipped with darker colors.
  • Made lighting updates to the Grineer Sealab tileset.
  • Updated textures to increase brightness of the top section of the Laprosys Syandana, as per artist request.
  • Converted certain attachments on Grineer enemies to PBR.
  • Changed tubes in the Kuva Fortress to be more transparent.
  • Made it impossible for enemies to be able to detonate/shoot down player explosive projectiles (Ogris for example).
    • Prior to this change, while rare, it was possible for enemies to shoot down explosives and cause damage to players/objectives. Given that this was essentially unpredictable and unavoidable, we have removed the ability for enemies to do so. 
  • Elemental FX will now update while rolling over colors in the Arsenal.
  • Mission faction and type are now always capitalized in the Navigation panel.
  • Changed Grendel’s Nian Skin icon to match the positioning of the other Grendel skins.
  • Improved removal of projectile FX if it does not hit anything.
  • Made improvements to Beam FX rendering.
  • Updated and tweaked Grineer model materials and improved their visibility in darker areas.
  • Changed intervals for pain grunts when taking damage on Spoiler character in the New War.
  • Removed a pain grunt that is triggered in Operator form when taking fall damage.
  • Added Laser animation to Dethcube Swift Deth Precept Mod.
  • Updated lighting in Uranus tileset.
  • Made improvements to the FX of Weapon trails.
  • Made improvements to how shiny the Grineer eyes are.
  • Made adjustments to the interior of a Colony Ship in the New War Quest for consistency.
  • Inaros’ Sand Shadows base lifespan are now affected by Duration mods.
  • Updated the lighting on materials for a Spoiler Character/Operators.
  • Updated and improved the look of the icon that appears when hovering over a certain Camp node in Navigation.

Fixes: 

  • Fixed transference range for Operator into Necramech not being limited by distance.
  • Fixed Nightwave Menu creating unintended endless mission in Rathuum.
  • Fixed resources spawning out of reach under the downed Condrix in the post-New War Plains of Eidolon.
  • Fixed Bounty Drone spawning under terrain in post-New War Plains of Eidolon.
  • Fixed banner projectile collision during The New War Quest.
  • Fixed last gem not displaying correct color during ‘On Praghasa’ in The New War Quest.
  • Fixed Veso’s allied Corpus Units appearing in the Codex as they cannot be scanned.
  • Fixed flames appearing too far off the ground during Khal’s mission in The New War Quest.
  • Fixed previewing new skin on a spoiler character after The New War Quest not swapping to previous selection when using controller.
  • Fixed broken spawn trigger when first using Teshin’s Glaive and traversing gaps during ‘For My Brothers’ in the New War quest.
  • Fixed Kahl & Veso being able to parry with their melee weapons.
  • Fixed unnecessary window flickering in Veso boss arena during The New War Quest.
  • Fixed bad visual VFX when using the Protovyre Ephemera with a spoiler character in The New War Quest.
  • Fixed lingering screenshake if you failed to remove the mask during The New War Quest.
  • Fixed Boss teleport ability using incorrect FX in the New War Quest.
  • Fixed error with script during a quest fight in The New War that caused issues with Railjack Missions.
  • Fixed Landing Craft teleporter not transporting when rolling in Post-New War Quest area.
  • Fixed Clients being locked out of Lephantis boss fight if host migration occurs pre-fight.
  • Fixed a hole in the Grineer Sealab tileset.
  • Fixed the lack of collision on a few rocks in the Earth interception tileset.
  • Fixed enemies ragdolling prematurely on Skana stealth finishers.
  • Fixed Mirage Oneiro Animation Set not displaying correct idle bow position.
  • Fixed Yareli not being able to activate Infested Salvage vaporizer while riding Merulina.
  • Fixed Friendly NPCs not having line of sight consistent with their eye direction while taking cover.
  • Fixed lighting issue on Gas City tileset.
  • Fixed Nova’s jets flickering upon changing loadout.
  • Fixed Grineer Sealab doorway entrance showing skybox.
  • Fixed Bloodshed sigil fully appearing when entering Operator mode while using Excalibur Umbra.
  • Fixed Client crash related to Post-New War cosmetics when launching a mission in a squad.
  • Fixed Caliban’s Sentient Wrath ability not being audible while using Razor Gyre.
  • Fixed Test tubes not breaking for host & client in Alad V’s secret lab.
  • Fixed Slash damage slowing over time when the Host isn’t looking at enemies.
  • Fixed Crash occurring from script error while viewing the Tactical Menu in Railjack and attempting to close the game.
  • Fixed Kuva Liches throwing players out of the level with the Leash ability.
  • Fixed improper visual movement speeds when NPCs have a speed buff.
  • Fixed Emblem placement on many Warframes to prevent floating or clipping.
  • Fixed stuttering in floating Scintillant animation.
  • Fixed rare issue of Breach Surge’s teleportation not being available after being revived.
  • Fixed Korumm using Vaykor Sydon VFX and HUD icons when blocking.
  • Fixed Juno Comba Codex scans appearing as their Eximus counterparts.
  • Fixed Mission voting text appearing off screen when in a full squad.
  • Fixed Alad V transmission appearing as Mutalist Alad V during Second Dream quest.
  • Fixed being unable to do tricks on K-Drive after holding aim and not indicating direction at the start of a jump.
  • Fixed Operator head flipping in animation during double jump. As reported here: https://www.reddit.com/r/Warframe/comments/s60nej/come_on_de_i_just_wanted_a_sweet_black_widow
  • Fixed camera offset issues on K-Drive if no secondary was equipped in your loadout.
  • Fixed rendering on Corposant Prime Ephemera to look better when equipped on Operators.
  • Fixed K-Drives not doing tricks when using a secondary.
  • Fixed option to equip the Sirocco Amp skin on the Sirocco Amp.
  • Fixed issue where boarding K-Drive or toggling secondary will force the aim button.
  • Fixed script error caused by a NPC not spawning properly when a client joins a mission in progress.
  • Fixed Blodgard Heavy Blade Skin secondary energy colors appearing black.
  • Fixed Sirocco Amp detaching from the Operator arm on Codex scanner equip.
  • Fixed Script error related to Vauban’s Tether Coil.
  • Fixed Blodgard Heavy Blade skin staying in your hand when switching weapons in the Arsenal.
  • Fixed rare FX issue.
  • Fixed Hydroid’s Tidal Impunity Augment Energy cost reduction not applying on the second and following casts.
  • Fixed the ‘Bloodthirsty’ Nighwave Act not tracking progress for Clients.
  • Fixed melee ground slams for the ‘Death From Above’ Nightwave Act tracking inconsistently across weapons.
  • Fixed the ‘Rise of the Machine’ Nightwave Act not resetting when Necramech is destroyed.
  • Fixed the ‘Loyalty’ Nightwave Act not rewarding 4,500 Standing when completed.
  • Fixed Client not getting Nightwave Act complete popup after completing the ‘Topping off the Tank’ Act.
  • Fixed only 1 player being able to complete the ‘Mad Lab’ Nightwave Act in a squad.
    • Also fixed this for other Acts that require items to be collected.  
  • Fixed not being rewarded Nightwave Standing after completing an Act until you complete a mission afterwards.
  • Fixed progress not saving for the Nightwave ‘Antiquarian’ Act if you complete missions solo where there are no reward select screens (Capture, Rescue, etc.).
  • Fixed the Nightwave progress UI not disappearing for Clients after making progress or completing the ‘Night and Day’ Act.
  • Fixed the Surging Blades Augment allowing the use of regular weapons during Hildryn’s Aegis Storm when used on a Helminth-infused Hildryn.
    • Also fixed with the following abilities when they were deactivated normally (e.g. when duration runs out):
      • Nezha’s Fire Walker
      • Nyx’s Mind Control
      • Xaku’s Xata’s Whisper
      • Yareli’s Aquablades
      • Helminth Energized Munitions
      • Helminth Marked for Death
      • Helminth Parasitic Armor
  • Fixed being unable to change Sigils and Ephemeras in the Arsenal during the New War quest replay, leading to problems.
    • We have re-enabled this option, but Sigils and Ephemeras may be hidden in certain cinematics to avoid issues. 
  • Fixed weapons being unreachable after being disarmed by a Drahk Master upon casting Yareli’s Riptide while being disarmed.
  • Fixed the Blodgard Heavy Blade skin clipping into left hand.
  • Fixed various default transmissions playing while The New War quest is active while back on the Orbiter.
  • Fixed inbox messages being sent by Lotus showing as a post-New War character instead.
  • Fixed the innate damage bonus of Kuva/Tenet projectile weapons not applying the bonus damage from Galvanized Aptitude.
  • Fixed crash related to the Necramech Summon Gear.
  • Fixed the following weapon icons not being angled the same as others:
    • Gorgon Towsun Skin
    • Opticor Elixis Skin
    • Paracyst Zebra Skin
    • And many more
  • Fixed getting weapon stuck to hand if you equip a skin on a melee that has an opposite grip type (for ex: Greatsword skin on an axe or vice versa).
  • Fixed clones spawned by Shadows of the Dead not teleporting back to Nekros when they are too far.
  • Fixed a rare crash that could occur when loading between levels.
  • Fixed the Dark Split Sword (Dual Blades weapon type) being able to equip holster styles from various other weapon types.
  • Fixed being able to see your standing Operator during landing cinematic when loading into a mission.
  • Fixed auto pickups (Energy pickups, Mods, and anything you only need to move into to pick up) not being picked up while in midair.
  • Fixed Clan Rank box going blank when it’s time for your Clan’s Ascension ceremony. ‘Ascension available’ will now appear.
  • Fixed script error when entering custom obstacle Dojo course as Client when a player has the Protovyre Armor equipped.
  • Fixed the input icons and labels being hard to read in the Silver Grove quest diorama.
  • Fixed the Lumis and Zenoriu Earpieces not aligning on a post-New War character’s ear.
  • Fixed the Magus Destruct Arcane increasing enemy resistance to Puncture damage, not decreasing like intended.
  • Fixed Nef Anyo’s transmission model in the final mission of the Vox Solaris quest having a purple hue and white eyes.
  • Fixed incorrect icon sizing for the following icons:
    • Dual Cestra Shock-Camo Skin
    • Grakata Day of the Dead Skin
    • All Towsun Skins
    • Galatine
    • Ignis
    • Tonkor
  • Fixed crash upon joining an Excavation stage in the Orb Vallis Bounties before the last Excavator is destroyed or completed.
  • Fixed the Ability Banner on-cast showing Teshin’s “Orvius Reach” as “Rip Line” in the New War quest.
  • Fixed broken UI in the Operator Menu when accessed via the pause menu in Cetus.
  • Fixed crash when loading into a mission that has no Warframe and only an Operator (i.e. certain quests).
  • Fixed collision issues in the Corpus Gascity tileset that could allow you to jump out of the map.
  • Fixed Quick Thinking damage ejecting players from Yareli’s Merulina.
    • This also fixes getting kicked off other vehicles when you are at 2hp and take any damage (even shield only) despite having Quick Thinking equipped.
  • Fixed opening the progress screen for a Decoration in the Dojo resetting the timer countdown instead of ticking away in the background.
  • Fixed red and blue outlines appearing on certain textures, especially in the Orbiter, Reactor Room in the Dojo, and some rooms in the Vesper Relay.
  • Fixed Zephyr Jet Stream not applying its movement and attack speed buffs when using Turbulence.
  • Fixed script error related to Zephyr’s Turbulence.
  • Fixed all 4 squad members seeing inconsistent end of mission achievements (opened x lockers, hacked x consoles, etc.).
  • Fixed the Corvas Prime gain being too loud.
  • Fixed script error related to Railjack’s Command Link intrinsic Fast Travel.
  • Fixed players being able to get out of bounds in one of the Orokin Moon tileset’s spawn rooms.
  • Fixed getting stuck forever in The War Within quest after falling off the side of the mountain pass cliff.
  • Fixed a script error related to the Maw in the War Within quest.
  • Fixed floating Operator hair and projection VFX in the final stage of The War Within quest.
  • Fixed white explosions in Ambulas and Grineer Dropships debris FX.
  • Fixed Garuda/Garuda Prime’s Talon colors not being saved in other Appearance Slots other than A.
  • Fixed Warframe Health stats not updating in the Arsenal when equipping the Physique Aura Mod.
  • Fixed being able to benefit endlessly from Inaros’ Sandstorm without spinning by emoting while active.
  • Fixed Railjack mission countdown not proceeding if player leaves squad when all other votes are in.
    • When a player leaves the Railjack mission during this countdown, votes now will be reset.
  • Fixed Reservoirs not changing to Dex Wisp’s default colors when equipped.
  • Fixed script error related to Atlas’ Rumblers.
  • Fixed Garuda/Garuda Prime’s passive damage boost values in HUD alternating between other squad members also playing as her, resulting in incorrect values.
  • More fixes towards the ‘Don’t Be Afraid Poster’ showing up backwards in the diorama.
  • Fixed the Combat Reload Mod buffs not working for Clients.
  • Fixed Lull not refreshing on normal kills when Client activates Baruuk’s Lull ability with the Endless Lullaby equipped.
  • Fixed Clients becoming completely invulnerable when transferring to Necramech.
  • Fixed the Range Advantage Mod buffs not working for Clients.
  • Fixed inconsistent naming of the Lua Rock Dojo decorations.
    • Any previously named ‘moon’ decorations are now correctly named ‘Lua’.
  • Fixed the ‘Damaged Trim’ Dojo decorations having the same descriptions.
  • Fixed the ‘Throne Room Stairs’ (straight and curved) having swapped descriptions.
  • Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
    • Grendel’s Pulverize
    • Hildryn’s Aegis Storm
    • Hydroid’s Undertow
    • Inaros’s Sandstorm
    • Lavos’ Vial Rush
    • Ivara’s Prowl
    • Revenant’s Reave
    • Wisp’s Sol Gate
    • Yareli’s Merulina
    • Revenant’s Danse Macabre
  • Fixed ‘Wall (Left Side Damaged, 2m)’ Dojo decoration’s pivot point changing orientation after being picked up after being placed.
  • Fixed strange Operator animations after dismounting a vehicle in a certain stage of The New War quest.
  • Fixed the Redeemer’s final shot not firing in the same direction as the rest of the melee attack combo.
  • Fixed Requiem Ultimatums not appearing in the End of Mission screen when rewarded.
  • Fixed Operator hood staying closed when going to customize Features (specifically face/secondary face).
  • Fixed Combat Reload not always triggering when head-shotting enemies.
  • Fixed an issue where you could sometimes bypass quest requirements by starting a quest and then immediately attempting to start another quest you aren’t supposed to start.
  • Fixed the Tenet Diplos’ lock-on ability not damaging Osprey enemies.
  • Fixed Corrupted Lancers using the wrong hitbox. As reported here: https://www.reddit.com/r/Warframe/comments/t7zys4/i_have_a_suspicion_corrupted_lancer_is_using/
    • They were using the Grineer Lancer hitbox, which was causing it to be impossible to land headshots from the side and behind. 
    • The look of Corrupted Lancers has also been updated with this fix and they now carry Arca Plasmors instead of Boars. 
  • Fixed the Kuva Elite Lancer using the wrong material roughness.
  • Fixed Inaros’ Resurrection meter being half a pixel too far to the left.
  • Fixed the Dojo Obstacle Course ‘Allow Operator’ option not working.
  • Fixed Atlas’ Titanic Rumbler Augment Mod not multiplying the Rumbler damage by 400% as described.
  • Fixed crash related to the ‘Browse Genetic Imprints’ screen.
  • Fixed bugged materials on doors in Corpus Sabotage missions.
  • Fixed some inconsistent Archwing out-of-bounds areas during the ‘Pursue Teshin into the Asteroid Field’ stage in The War Within quest.
  • Fixed a hole in the map in the Grineer Sealab tileset.
  • Fixed underground map peeking out of the ground near Mount Nang in the Plains of Eidolon.
  • Fixed becoming perpetually invisible as Client after jumping into water as Operator.
  • Fixed spawning out of the map after transferring to Operator when exiting water volumes in the Grineer Sealab tileset.
  • Fixed transferring to Operator while jumping into water letting you fall in as Operator.
  • Fixed becoming perpetually invisible after entering a cutscene as Operator shortly after hacking a terminal with the Untraceable mod equipped on their Parazon.
  • Fixed flashing textures on the floor near water in the Grineer Sealab tileset.
  • Fixed Client crashing in Simulacrum when transferring to Operator.
  • Fixed Garuda Prime’s Dread Mirror losing all its Prime details if it expires while still having the projectile active.
  • Fixed Wukong Clone holding the Kuva Bramma arrow incorrectly.
  • Fixed Operator in the initial customization screen in the Second Dream quest sitting off camera.
  • Fixed decals appearing in Harrow’s Condemn FX.
  • Fixed several script errors related to Lunaro.
  • Fixed various Grineer Fortress Dojo decorations missing capitals in the word ‘Fortress’.
    • Also fixed issues with certain decorations missing mention of ‘Fortress’ in their descriptions.  
  • Fixed Sigils appearing on the Wisp Dex skin’s helmet flaps.
  • Fixed loss of functionality for several seconds after being knocked off Yareli’s Merulina by an enemy grab or knockdown ability.
  • Fixed walking through the snow in The War Within not leaving trail behind Operator.
  • Fixed being unable to swap certain spoiler characters in the Arsenal in the Dojo.
    • We removed this option in non-Arsenal areas. 
  • Fixed using the ‘Detach Camera’ option in Captura causing a loss of input functionality.
  • Fixed the context action on the Void Key in the ‘Follow the Stalker’ stage in the Second Dream quest being far too small.
  • Fixed the Nagantaka Prime not applying custom colors to the crossbow string.
  • Fixed other players’ blue dots in the mini map not appearing in the Dojo.
    • Note: If a player is invited to squad in the dojo, the icon will be that of the Warframes. If a player is just ‘in’ the dojo with you but not in your squad they will appear as a blue dot.
  • Fixed Emblems not attaching properly to the Ember Pyraxis Shoulder Pads when being previewed.
  • Fixed the cursor being visible during ‘The Maker’ cutscene while using a controller.
  • Fixed Revive UI components being slightly off center.
  • Fixed selecting Operator Arcane being unreliable/unresponsive on first interaction.
    • Also fixes the UI getting confused between Operator Arcane and Amp Arcane in follow up interactions.
  • Fixed some idle animations causing Warframes to step backwards and bend their legs awkwardly.
  • Fixed a rare bug in matchmaking that would sometimes result in not being able to find a session with slots still available.
  • Fixed a rare bug that would sometimes ignore input on the Daily Tribute screen.
  • Fixed the ‘MID’ in the ‘Pillar Debris’ Dojo decoration description being capitalized.
  • Fixed some zoning issues in the Mantle, Earth Capture mission.
  • Fixed some lighting issues in the Mantle, Earth Capture mission.
  • Fixed the ‘Dragon’s Tooth Weapon System’ Dojo decoration missing a hyphen in the description on ‘anti personnel’.
  • Fixed Sniper Rifles with multishot projectiles (Lanka, Komorex) behaving differently than hitscan Sniper Rifles and only counting bullets that cause damage for combo counting.
    • Essentially, fixed projectile-based rifles counting every bullet individually for shot-combo mechanics when it comes to hits and misses. They now use the same rules as hitscan rifles which give you a combo stack for every bullet in your shot regardless of whether that bullet causes damage or not. 
  • Fixed certain decal FX missing custom Energy colors (summoning Khora’s Venari for example).
  • Fixed Saryn with Xata’s Whisper infused onto her getting the benefits of the ability after casting Toxic Lash.
    • Also fixed both of the abilities having infinite duration. 
  • Conclave: Fixed Weapons (notably particular shotguns & AoE guns) minimum falloff damage not properly respecting the correct Conclave specific values.
    • From a community standpoint this was considered a significant exploit/bug for Conclave, it was not fair play or intended.
  • Fixed Nova’s Null Star making her  invincible with Helminth Invigarations.
  • Fixed Nightwave Challenge Standing appearing to incorrectly doubled in UI on End of Mission screen.
  • Fixed script error resulting in a crash after tranquilizing a conservation target multiple times.
  • Fixed Nightwave Night and Day challenge from not counting residue that was collected and used mid-mission.
  • Fixed Nightwave challenges from not saving mid-mission, sometimes resulting in losing progress on Mission extraction.
  • Fixed two places in the HUD that weren’t properly capitalizing.
  • Fixed cases of Roman numerals not capitalizing.
  • Fixed animation breaking in the War Within during the Mountain Pass if pressing sprint after dying.
  • Removed potential rare specific scenarios where Status Effects could potentially do unintended critical damage.
  • Fixed crash that would occur from a missing transmission during the second Spy Mission in the Stolen Dreams quest.
  • Updated Mars Grineer face materials.
  • Fixed slight green tinge that appeared on some Grineer faces.
  • Fixed default energy colors on Gara’s being displayed incorrectly.
  • Fixed script error that occurred when damaging a Coildrive in the Orb Vallis.
  • Fixed animation in The New War quest during unmasking in Cetus.
  • Fixed the FX on some Amp beams not triggering on impact.
  • Fixed beam rotation FX depending on end point.
  • Fixed an obscure bug with matchmaking between Host and Client.
  • Fixed the Corpus Proxima Crewship’s shield drone explosion FX having color issues.
  • Fixed Garuda’s Ability description appearing outside text box when viewing in German.
  • Fixed Nightwave Challenge Rise of the Machine visually resetting itself on Necramech death after completion.
  • Removed unnecessary in-game text.
  • Fixed localization tag on the Lotus Helmet.
  • Fixed Yareli not getting XP for ability casts when riding Merulina.
  • Fixed inventory not updating quickly when playing Warframe on the Epic Games Launcher.
  • Fixed inconsistent use of capitalization for Disruption Void Fissure missions.
  • Fixed slight orange FX and irregularities on the Health pick-up orb.
  • Fixed scale button in Orbiter Decorating menu being misaligned when using Spanish.
  • Fixed script error related to Gauss’ Thermal Sunder on Extraction.
  • Fixed lighting in Dojo to fix brightness issue when decorating.
  • Fixed areas in the Orokin Tower Chamber Dojo Room that make it too difficult to place decorations.
  • Fixed a very rare case that might make  the Player unable to move.
  • Fixed Enemy pathing in Post-New War Plains of Eidolon to avoid enemies wading through water instead of walking around the water.
  • Fixed script error related to using the Archwing launcher.
  • Fixed flickering on warp tunnel in The New War Quest.
  • Fixed standing not being rewarded on completion for the Venus Bounty Hunter Nightwave challenge.
  • Updated custom Dojo lighting to affect reflections.
  • Fixed localization mentioning Landing Craft instead of Orbiter.
  • Fixed flickering effect in the Spoiler Camp on the teleporter while in the Orbiter.
  • Fixed some issues with minimap navigation on Lua.
  • Fixed lower level Drone bounties from spawning tons of reinforcements in The Plains of Eidolon.
  • Fixed script error related to Glaive FX.
  • Made some adjustments to the Kuva Fortress tileset.
  • Fixed issue of Client having no functionality when loading into Captura if the Host is in Free Roam.
  • Fixed crashing that may occur if using an older version of Steam.
  • Fixed rare crash related to Wisps’ Reservoirs.
  • Fixed black walls appearing on rocks in the Mars Settlement tileset.
  • Fixed a certain spoiler character’s face appearing distorted while replaying The Sacrifice quest.
  • Fixed being able to clip through the wall and get out of bounds in the Orokin tileset spawn room.
  • Fixed stalactites and other stone protrusions in the Silver Grove Captura scene not being properly lit.
  • Fixed being able to interact with intractable Dojo decorations before they are built.
  • Fixed buttons for contributing/rushing to donated personal decorations appearing in the Dojo menus. This also fixed a script error as you cannot contribute/rush to a personal decoration.
  • Fixed camera at times facing the wrong way when transferring in and out from Warframe to Operator.
  • Fixed the Crimson Nose Pattern’s nose being far too bright – Rudolf didn’t appreciate the competition.
  • Fixed script error in the Mariana Exterminate node on Earth related to enemy spawns.
  • Fixed script error when spawning enemies that have shockwave abilities in the Simulacrum.
  • Fixed an issue where your Warframe could get stuck kneeling if you transferred back to Operator while playing being knocked back or performing a kneel emote animation.
  • Fixed Titania appearing invisible in a cinematic during a key moment in The Second Dream quest.
  • Fixed being unable to transfer back to your Warframe after transferring while riding K-Drive. Also fixed becoming invulnerable after dying as Operator afterwards.
  • Fixed being unable to chat link the Caliban Helmet.
  • Fixed being unable to chat link Glyphs you just recently purchased.
  • Fixed a hard line in the water in a certain spoiler Camp.
  • Fixed teleporting issues when attempting to enter the gates to Cetus on a K-Drive.
  • Fixed an issue where the camera was too zoomed in when using a certain spoiler character in Cetus, Fortuna, and Necralisk.
  • Fixed script error related to spawning Specters.
  • Fixed Warframe clipping through the Arsenal when installing it during the Awakening quest.
  • Fixed Titania in Razorwing causing issues in the Second Dream quest cinematic sequences.
  • Fixed script error related to Convergence Orbs.
  • Fixed a hole in the Grineer Forest tileset.
  • Fixed material issues on Ballas and Lotus. As reported here: https://forums.warframe.com/topic/1293380-skin-color-ballas-and-lotus/?ct=1650924413
  • Fixed Saryn’s Molt not taking damage from melee attacks.
  • Fixed being able to create copies of your Warframe in Railjack missions using transference.
  • Fixed being unable to ‘switch’ (spoiler) when editing Focus in Cetus, Fortuna, or Necralisk.
  • Fixed black triangle appearing on the star chart.
  • Fixed bug with Operator footstep sounds not playing while running on textile materials.
  • Fixed loading indefinitely when loading the table stage in The New War quest.
  • Fixed being stuck on the loading screen when logging into the table stage in The New War quest.
  • Fixed camera pointing away from Leverian items in the Codex dioramas.
  • Fixed world state window pointing to Mars automatically during the Archon hunt in The New War, even after defeating Amar.
  • Fixed the ‘New’ screen in the in-game Market kicking players out of The New War quest.
  • Fixed Odonata’s Ability icons being hard to read.
    • The thickness has been increased to improve visibility of the icons.  
  • Fixed script error related to an FX.
  • Fixed Anomaly Shards still being rewarded after Railjack mission fails.
  • Fixed hair shaders not respecting dissolves while Deferred Rendering is enabled.
  • Fixed script error related to Garuda’s Seeking Talons.
  • Fixed script error related to Infested Pods.
  • Fixed being able to get out of the map in the Strata Relay.
  • Fixed Operator being unable to open a door causing a progstop while replaying The War Within quest.
  • Fixed the Torid and Pox missing their ‘Embed Damage Radius’ and ‘Embed Time’ stats.
  • Fixed the Orokin Tower Chamber Dojo Room preview icon not being accurate to what’s actually seen in the room.
  • Fixed Orbiter Stencils being too bright.
  • Fixed the Sari Syandana overlapping on top of menus making it hard to read.
  • Fixed Warframe being invisible in one of the end cutscenes in the Second Dream quest.
  • Fixed the opening cinematic in The War Within quest showing the snow path FX going in front of the Operator instead of behind as they walk.
  • Fixed the Imperator Vandal preview not showing up in the Codex if you do not own it.
  • Fixed script error related to Sevagoth’s Shadow attempting to attack a decoration.
  • Fixed not receiving Duplicate Protection after earning the Chitoid sentinel bundle in Nightwave if you already own it.
  • Fixed transferring to Operator as Excalibur Umbra counting towards the exterminate enemy counter in the Mastery Rank 30 test.
  • Fixed Garuda Talons not retaining skin details/textures in Arsenal preview.
  • Fixed case where you could lose Act progress in Nightwave due to it clearing before getting uploaded to the server.
  • More fixes towards Nightwave Standing appearing doubled in the UI.
  • Fixed textures flickering in the warp tunnels in the ‘Approach Praghasa’ stage of The New War quest.
  • Fixed textures flickering in the teleport volume in the camp in The New War quest.
  • Fixed potentially crashing when streaming between levels in Railjack if you left some enemies active on a POI.
  • Fixed certain Ephemeras applying to Operator faces, creating some very unsettling sleep paralysis looking Tenno.
  • Fixed crash when leaving the Orb Valis after free roaming.
  • Fixed the Gara Prime, Nidus Prime, and Harrow Prime Light and Dark Glyphs having the same name.
  • Fixed crash related to spawning Archwing using Archwing Launcher.
  • Fixed script error with Gauss’ Thermal Sunder.
  • Fixed the Rise of the Machine Nightwave Act showing as incomplete even after completed when your Necramech is destroyed.
  • Fixed Garuda Talons not retaining skin details/textures in Arsenal preview.
  • Fixed Garuda’s Seeking Talons UI getting stuck on screen after falling into a teleport volume while casting it.
  • Fixed case where you could lose Act progress in Nightwave due to it clearing before getting uploaded to the server.
  • More fixes towards Nightwave Standing appearing doubled in the UI.
  • Fixed textures flickering in the warp tunnels in the ‘Approach Praghasa’ stage of The New War quest.
  • Fixed textures flickering in the teleport volume in the camp in The New War quest.
  • Fixed more cases of incorrect capitalization for:
  • Certain missions in the World State Window (Disruption Void Missions, Kuva Survival, and Sanctuary Onslaught).
  • Fixed potentially crashing when streaming between levels in Railjack if you left some enemies active on a POI.
  • Fixed certain Ephemeras applying to Operator faces, creating some very unsettling sleep paralysis looking Tenno.
  • Fixed the Pakal Chest Plate floating when equipped on Railjack Crew members.
  • Fixed the scale button being misaligned when placing an object using the Orbiter decoration menu in Spanish.
  • This also fixes not seeing an item displaying as ‘owned’ in the detailed view.
  • Fixed crash when leaving the Orb Valis after free roaming.
  • Fixed the Gara Prime, Nidus Prime, and Harrow Prime Light and Dark Glyphs having the same name.
  • Fixed crash related to spawning Archwing using Archwing Launcher.
  • Fixed script error with Gauss’ Thermal Sunder.
  • Fixed the Rise of the Machine Nightwave Act showing as incomplete even after completed when your Necramech is destroyed.
  • Fixed inability to use Garuda’s Talons if a Host migration occurred.
  • Fixed being able to hit 100% invulnerability when combining Nova’s Null Stars and Helminth’s +100% Duration Invigoration.
  • The usual modding limit for maximum Duration on Null Star would allow a maximum of 90% damage reduction. But with the addition of the Nira’s Hatred mod and Helminth’s +100% Duration Invigoration, it pushed over that limit to reach 95% and even 100% damage resistance, which would make you invincible until you had lost a few stars. This was not intended and has been fixed to return it back to maintain the 90% max damage reduction.
  • Fixed Corvas Prime missing its localized descriptions.

PS5 Connectivity Issues Fixed: 

We have implemented a temporary fix for PS5 players who have been experiencing connectivity issues since yesterday’s update mentioned in our two PSAs (First PSA and Follow Up PSA). This workaround will allow PS5 players to connect and play the game, but there will be matchmaking issues present when attempting to matchmake with PS4 players until a more permanent solution is fully implemented. PS5 players to PS5 players can matchmake just fine! 

As mentioned in our Nora’s Mix Volume 1 Delay & Next Steps PSA, we will be running a special Alert on all Platforms for 150x Nora’s Mix Vol.1 Creds. We will also have an inbox message for our PlayStation tenno with a 3-Day Affinity, Credit, and Resource Booster to make up for your lost Booster time. We will share start times for both once we have confirmed the fix is working and can securely run the alert and inbox.

Fixes: 

  • Fixed nasty crash related to Wisp’s Reservoirs.

PSN: Nora’s Mix Volume 1: Hotfix #2

As noted above in Hotfix #1, we’ve got a build with a more permanent solution for the matchmaking issues! Thank you for your patience!

Fixes:

  • Fixed inability to matchmake between PlayStation 4 and PlayStation 5 players.

Download free Warframe update 2.08 on PlayStation 5, PlayStation 4, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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