Warframe PS4 Update 2.07 Patch Notes (31.1.0 Echoes of War) – Feb 9, 2022

A new Warframe update 2.07 (31.1.0) and update 2.06 is now available to download on PS4, PS5, PC, and Xbox One. According to the official Warframe 2.07 patch notes, the latest update added a new event, new changes, and gameplay optimizations. In addition, Warframe version 2.07 (1.012) also includes backend stability fixes.

Previously, a major update added various quality of life improvements. Unfortunately, many players are still experiencing a number of issues while playing the game.

Today’s Warframe patch 2.07 will fix a few of these issues. Check out more details below.

What is new in Warframe February 9 Update?

THE NEW WAR IS NOW REPLAYABLE!

Experience The New War Quest once more, Tenno! Access The New War Quest in the Codex to Replay. Please note with this implementation the Replay is a full time commitment and you will be locked into the Quest as you were in the first run, so plan accordingly.

SPOILER POLICY
This quest has significant Spoilers for Warframe and its future. While The New War has been out since December 15th, there are still Tenno out there who have yet to experience it for the first time. Please let all Tenno experience it at their own pace, and be kind. Use liberal spoiler tags if you wish to talk about it, and do not ruin the experience for someone else. Content Creators should clearly label spoiler content and use spoiler-free thumbnails.

TENNOGEN BUNDLE LXIV & LXV

Included in this first batch of designs from Round 21, you’ll find exciting Skins and Customizations for your Warframes, Weapons, and more! Check them out now in the in-game Market and support hard-working Tenno designers from the Warframe Community.

ADVERSARY WEAPON GENERATION – QUALITY OF LIFE CHANGE

As the pool of Adversary weapons grows and your checklist fills out, the natural chance of finding a Progenitor (Larvling or Candidate) with the exact weapon you desire shrinks. This Adversary Weapon Generation Quality of Life change is meant to reduce randomness over time of what weapon a Progenitor Candidate (Sister) or Larvling (Kuva Lich) can spawn with.

How it works:
By skipping a Progenitor (choosing not to Mercy them) the spawned weapon is then put into a ‘reject’ pile for that round of Adversary generation, meaning that it will not appear again and ultimately reducing the weapon pool each time you ‘reject’.

The list of rejected weapons is cleared once you accept an Adversary and the process would start again from a clean slate for both Sister or Kuva Lich the next time you go looking for an Adversary. This list clearing applies to both Sister and Kuva Lich, meaning once the chosen Adversary is Converted or Vanquished, the list clears for both factions.

SEASONAL EVENTS

STAR DAYS + TENNOBAUM  
Begins at 2pm ET today!
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It’s Star Days, Stardust! Love is in the air, Ticker has made sure of that. Visit her in Fortuna at her special festive booth to claim Rewards by exchanging Debt-Bonds from 2pm ET today until February 23, 2022 @ 2pm. 

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The majestic Eros Ephemera has returned, along with the Neon Eros Wings decoration and Eros Arrow Skin, and don’t miss out on three brand-new seasonal Glyphs; Star Days Ordis, Yareli, and Grineer Glyph.

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Plus, find a home in your Orbiter for the ultra-special Ticker Floof – which can now be interacted with when placed to hear Ticker speak some words of wisdom!

If you already own the Ticker Floof from last year’s Star Days, the interactive component has been retroactively added to them as well!

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The following have also been added to the in-game Market for the season of love – find them in the ‘featured’ section:

  • Valentine Color Picker – 1 Credit!
  • Donwyn Glyph Bundle I
  • Donwyn Glyph Bundle II

Tennobaum items can be acquired from Ticker’s Star Days Offerings!

  • Solstice Acceltra Skin
  • Solstice Skiajati Skin
  • Solstice Kuva Cloak
  • Frostfall Ephemera

Our TennoBaum celebrations look a little different this year! Due to factors including The New War’s December launch, we have opted to merge this year’s TennoBaum & Star Days together in the month of February.

Festive accessories from TennoBaum 2020 will return as part of Ticker’s Star Days offerings, and the TennoBaum tradition of donating will continue with a donation to a charity (to be announced on February 9) on behalf of the Warframe community. While no in-game gifting event and online tracker will occur this year, we’ll also be taking the spirit of gift-giving into a special TennoBaum x Star Days livestream on February 10th, which will be our Prime Time gifting spectacular!

*As shown on Devstream #159, we have Lunar New Year celebrations coming soon! Stay tuned!
DOJO ADDITIONS

Dojo Architects are you ready?? We have a handful of new Dojo Decorations and some new Rooms as well! We cannot wait to see your continually amazing creations.

New Rooms
Earth Forest Chamber
Uranus Chamber

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New Decorations
100 Grineer Forest and Ocean themed Decorations have been added! We’ve got water pumps, turbine blades, cloning machinery and much more!
GENERAL ADDITIONS:

  • The Legendary Rank 2 Test is now available to eligible Tenno! We appreciate your patience as we worked on getting it ready.
  • Added the ability to individually color customize each of your Operator’s eyes for the full Heterochromia effect.
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  • Added 20 new Operator skin colors options.
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      • A future Update will bring improved Operator skin textures to match its New War variant. 
  • Added a new Grendel ability tip:
    • “Feast’s damage-over-time on vomited enemies, damage on Regurgitated enemies, and Nourish’s self heal on cast all scale based on the level of enemies Grendel devours.”
  • Added a tooltip to the Vox Solaris Quest to indicate that you can use your Secondary weapon on the K-Drive.
  • New Thumper variants have been added to the Post-New War Plains of Eidolon! By selecting the Narmer Bounty you’ll find these Thumpers ambiently patrolling the Plains.
    • Their drop table matches that of its counterpart. 

OPTIMIZATIONS:

  • Upgraded our compiler and have seen small optimizations across the entire codebase for a faster Warframe experience. We anticipate this to have no noticeable stability changes but we request Tenno report any oddities they encounter.
  • Made a micro-optimization to the Codex.
  • Made several general optimizations.
  • Made numerous optimizations towards the Infested Corpus Ship tileset.
  • Optimized away a few single-frame hitches and potentially fixed a rare crash.
  • Made numerous optimizations towards the Defense arena in the Grineer Settlement tileset.
  • Fixed a minor hitch every time a player jumped into K-Drive, Necramech, or Operator.
  • Made micro-optimizations to Navigation startup.
  • Fixed crashes and excessive performance hitches when Grendel consumed an exorbitant amount of enemies and proceeded to vomit them out (90+ enemies). In the name of performance, we’ve added a limit of 40 enemies that can be eaten by Grendel at any given time, and spread out the vomiting of large numbers of enemies.
    • Test Cluster crash report/fix.

REFLECTION PROBE CHANGES:
We rebuilt reflections across the entire game when Enhanced Graphics Engine is enabled to use modern high quality texture format which improves the quality and punch of gold, bronze, chrome, and other metallics. This change reduces the noise, makes them more vibrant, and ultimately more balanced overall. A lot to visually enjoy during your replay of The New War!

UI CHANGES:

  • Hold onto your seats: we’ve converted all Arsenal Screen rectangle icons to squares. This applies to places like the Arsenal, Operator, and Codex which previously used rectangular icons.
    • To provide some Dev insight: At the moment, we have literally thousands of duplicated icons. Each item had to support both displaying as a rectangle and as a square, but now that everything has been converted to squares, all the rectangle icons are soon to be deleted. Which will reduce the game file size once we hit the big delete button – stay tuned on that! In the meantime, if you see anything funky with icons (squished/stretched/cropped etc) please let us know.
  • The Options menu has been reworked to bring some new and reorganize the old! This is the beginning of our broader Options menu rework efforts that will continue in a near future Update, stay tuned!
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    • NEW: Accessibility options now have their own tab! You’ll find respective VIDEO and INTERFACE accessibility options now live here.
    • GAMEPLAY has been renamed to SYSTEM, and CHAT has been renamed to SOCIAL.
      • Moved all networking related options to System under a Network header
      • Moved all friend/gift/party request options to Social under a Privacy header
      • Moved all chat channel options to Social under a Chat header
      • Moved all chat appearance options to Social under a Chat Appearance header
  • DISPLAY has been renamed to VIDEO.
    • Added 3 new headers: Display, Graphics, and Advanced. Respective options have been moved within the headers.
  •  Added 3 new headers to the AUDIO tab: Sound, Sound Mixer, and Voice. Respective options have been moved within the headers.
  • Added 1 new heade to the INTERFACE tabr: User Interface (alongside HUD). Respective options have been moved within the headers.
    • Moved “Item Labels” into the “Customize UI Theme” screen.

ORB VALLIS CONSERVATION CHANGE:
In addition to the already existing Conservation method of Trail & Tranq, all species of animal on Orb Vallis can now be found ambiently in the wild! (Bolarola, Sawgaw, Kubrodon, Horrasque, Stover, Pobber, Vermink). Due to the endangered nature of the species, the rarest subspecies will still need to be tracked down by following their trails.
GENERAL CHANGES:

  • New Sky/Atmospheric technology brings a physically-plausible simulation based on time of day. Enhancing the atmospheric experience to feel more immersive and accurate when a time of day is represented.
  • Improved visuals within the Cambion Drift landscape by comprehensive efforts to have less competing emissive values on foliage. This can be attributed to reduced spore particles and reduction in the overall red color theme.
  • Enemy reinforcements will now spawn more frequently during the Drone Hijack mission in the Plains of Eidolon Bounty to reduce down-time and increase density of enemies to defend from while running alongside the Drone.
    • Simple reasoning here is to bring a bit more intensity to this Bounty to have your escorting efforts feel valued. 
  • Enemy reinforcements will now spawn more frequently in Exterminate and Assassinate missions in Plains of Eidolon Bounties.
    • Additionally, reinforcements that spawn in caves will now be more inclined to chase the player, instead of just patrolling idly without a care in the world. 
  • Unified the drop rate of each house’s MK II and MK III weapons dropped from Corpus Crewships in Pluto Proxmia and Corpus Veil Proxima regions to Uncommon (12.50%).
    • Previously the Talyn and Vort MK III were Legendary drops with a 0.65% chance, while the others were Uncommon at a 24.35% drop chance. Vort and Talyn MK II were Rare with a 5.64% chance, while the others were Uncommon with 19.36%. Instead of having certain weapons in the same tier level weighing more than others in terms of rarity, there is now a far more equal drop chance across each weapon. 
  • Railjack Crew Kuva Liches and Sisters of Parvos can now Revive players and Crew!
  • Lavos’ Vial Rush has been slightly changed in the name of performance. When casting Vial Rush zones from previous Vial Rush are removed but deal a one time damage proportional to their remaining duration.
  • You can now replace an existing Arrival Gate in your Dojo should you choose to.
  • Amped up Nechramech summon FX and added summon animations.
  • Improved Bow animation movement to better match sprint turn speed.
  • Made some lighting updates to the Grineer Sealab tileset.
  • Updated the Orbiter Arsenal floor to make collision more accurate.
  • Improved frequency of rare tiles that almost never appear in some Grineer Shipyard tileset mission types.
  • Softened the look of hair/fur while using the Enhanced Graphics Engine option (Temporal AA remains unchanged). Refined look to the shading.
  • Adjusted the Ogris and Kuva Ogris Nightwatch Napalm FX to be cleaner and use energy color consistently.
  • Added Zarr alt-fire FX.
  • Improved the colors in the waterfall FX in the Grineer Forest tileset.
  • Changed Oberon’s Passive description from ‘buff’ to ‘link’ since allied companions stats are calculated based on Oberon’s.
  • Made improvements and fixes to out-of-bounds & AI pathing in the Grineer Shipyards tileset.
  • Increased the variety and randomization of the Cambion Drift underground tunnels to give the space a more lively feel.
  • The Amalgam Furax Body Count Mod now applies a Blast proc and Stagger on Melee kills.
    • The original Mod description stated that “Melee kills knockdown enemies within 15m” but that functionality has been missing in-mission since Blast Status was changed in Update 27.2 to no longer knockdown enemies . In addition to the Blast Status, we have also added the stagger to restore its original function pre-Status overhaul. We have also updated the description to be more accurate to the Mod’s function. 
  • Added locations for Gems, Ores, and their derived types to their descriptions.
  • Enemies will no longer throw grenades at adjacent walls when trying to hit an out-of-sight target.
  • Toned down the brightness of Revenant’s Mesmer Skin FX. It will also now be hidden while in Archwing.
  • Removed Parazon Finisher prompt on flying enemies, since they have to be grounded to become eligible for said Finisher.
  • Added animations when performing Parazon Finishers on Crawlers.
  • Converted the following weapons when used by enemies to PBR:
    • Glaxion
    • Jat Kittag
    • Vulkar
    • Supra
  •  Improved how Pobbers and Kuakas handle sloped terrain.
  • Gas City door scanners are now more lenient and their trigger has been narrowed.
  • Using the Arsenal will now mute background dialog from NPCs and Pets.
  • Gyre Elite Outrider now correctly drops Zekti MK II weapons again.
  • Removed Trading eligibility for the Korumm.
  • Made improvements to lip sync animations and eyeball materials for the Operator.
  • Reduced the volume of electricity Status Effect sounds.
  • Reduced jump exertion sound interval for a post-NW character.
  • Elite Outriders now drop the same Mods as regular Outriders in Railjack missions (in addition to the Wreckage they already drop).
  • Added a ‘Narmer’ category to the Simulacrum Spawner screen.
  • Reskinned the Captura Settings UI screen to provide an updated look!
  • A continuation of the ongoing UI Reskin efforts.

CAPTURA FIXES:

  • Scaled-down the Captura controls list to cover less screen space.
  • Fixed not being able to fine-tune the exposure setting in the Plains of Eidolon Captura Scene.
  • Fixed your Warframe’s orientation quickly changing whenever the Captura Lighting Colour settings are changed.
  • Fixed some text overlap in longer languages in Captura screens.

What is fixed in Warframe 2.07 (3.10.0 Echoes of War Update)?

NEW WAR REPLAY FIXES
Thanks to everyone who participated in our Public Test Weekend for New War replay functionality (and possibly first-time Quest runs)! Over 200 testers shared their reports spanning the entire New War quest. We’ve done our best to focus on the larger issues, and those that affected replay functionality, in time for this mainline release. We have you to thank for the following issues being resolved:

  • Fixed misaligned Railjack when entering from Archwing during The New War Quest.
  • Fixed your Companion appearing in a cutscene in The New War Quest.
  • Fixed holding a light incorrectly during certain parts of The New War Quest.
  • Fixed being in your default customizations in certain moments during the final mission of The New War Quest.
  • Fixed a group of Brachiolysts missing some of their Health in the first mission of The New War Quest.
  • Fixed an infinite loading screen during a pivotal transition moment during The New War Quest.

We still have a number of reports that are being investigated, so expect more improvements to trickle in during future Hotfixes if they are not code!
The New War Changes & Fixes: 

  • Polished numerous animations in The New War Quest.
  • Another post-New War Quest item is available in Simaris’ Offerings for those who sell theirs.
  • Removed and lowered the volume of some character exertion sounds in The New War Quest.
  • Cinematic polish towards a scene in The New War Quest.
  • Little Duck has a new Offering (Captura Scene related to the Quest) for those who have completed The New War Quest!
  • Fixed a crash during The New War Quest related to respawning during a certain stage.
  • Fixed a crash during The New War Quest related to dying right when a certain enemy uses an ability.
  • Fixes towards facial animations in The New War Quest.
  • Fixed a crash that could occur in The New War Quest after being Revived.
  • Fixed a progression stopper in The New War Quest if you completed a certain objective too fast.
  • Fixed wielding the wrong weapon during the first mission of The New War Quest.
  • Fixed a ‘Skip Cinematic’ popup appearing but not functioning if you button mashed on a controller during a specific part during The New War Quest.
  • Fixed callouts for the “Ascend” phase being incorrect in The New War Quest.
  • Fixed a post-New War weapon being in the wrong Mastery Profile category.
  • Fixed a script error in a post-New War Bounty.
  • Fixed a crash that could occur when fighting a miniboss in The New War Quest.
  • Fixed a rare soft-lock during The New War Quest.
  • Fixed getting stuck on a black screen when skipping a certain cinematic during The New War Quest.
  • Fixed matchmaking errors when attempting to join a pre-New War Open Zone from a post-New War Open Zone.
  • Fixed a post-New War ‘Cache Recover’ Bounty mission starting inside the base with objectives outside the base.
  • Fixed a momentary pop of gameplay before a cinematic triggered during The New War Quest.
  • Fixed an error at the end of The New War Quest that could result in visual discrepancies.
  • Fixed some missing Lotus VO/subtitles when replaying The War Within after completing The New War Quest.
  • Fixes towards Drone pathing issues in the Plains post New War completion.
  • Fixed flickering visuals at the mouth of a large vessel in The New War Quest.
  • Fixed some floating objects in the Plains after completing The New War Quest.
  • Fixed a progression stopper in the finale of The New War Quest.
  • Fixed inability to complete the Mastery Rank 24 Test if you had a certain post-New War thing equipped.
  • Fixed some black screens occurring during The New War Quest.
  • Fixed a New War Captura Scene doing unintentional damage to the Operator.
  • Fixed a “table” clipping issue when skipping a cinematic in The New War Quest.
  • Fixed for missing atmospheric FX in the Orb Vallis during The New War Quest.
  • Fixed a floating texture in the post-New War Plains.
  • Fixed a rare crash that could occur on the login screen if the previously logged in account was at a different The New War Quest stage.
  • Fixed Virtuous Arcanes not functioning for a post-The New War character.
  • Fixed inability to complete/progress Challenges in the Plains of Eidolon after you’ve completed The New War Quest.
  • Fixed incorrect Rescue Target Transmission name if you’ve completed The New War Quest.
  • Fixed Excavation Cell Carrier spawning issues in Open Zones after completing The New War Quest.
  • Fixed a T-pose moment during The New War Quest.
  • Fixed overly bright FX on a post-New War acquired weapon.
  • Fixed missing glow FX on the Dual Kamas Prime.
  • Fixed missing ceiling in The New War Quest if you skipped a certain cutscene.
  • Fixed Void Blast and reloading not functioning if you have a post-New War Amp and Vazarin’s Guardian Shell enabled.
  • Fixed a post-New War Amp not staying in your hand when performing a Void Blast.
  • Fixed Grineer NPCs in Cambion Drift Bounties not disappearing after the Bounty was failed.
  • Fixed broken elevator moment during The New War Quest if you died after completing a certain objective.
  • Fixed a crash that could occur when loading into either Orb Vallis or Plains of Eidolon with a squad that contained players who had completed The New War Quest and some that had not.
  • Fixed inability to Public matchmake into the Cambion Drift if the squad contained players who had completed The New War Quest and some that had not.
  • Fixed multiple spots where the Drone could get stuck during its escort in the post-New War Plains of Eidolon.
  • Fixed a Fortuna Fragment spawning inside geometry after completing The New War Quest.
  • Fixed a script error when customizing a post-New War character.
  • Fixed instructions appearing prematurely during a moment in The New War Quest.
  • Fixed flicking FX on Plains of Eidolon Bounty Caches after completing The New War Quest.
  • Fixed post-New War ‘Anguish’ Set Mods having only 1 effect applied as opposed to the 2 listed.
  • Fixed a post-New War Set Mod bonus of “reduced damage while airborne” not being applied.
  • Fixed inability to “activate” a certain objective during The New War Quest if the timer runs out and you’re near said activation area.
  • Fixed not seeing your equipped post-New War character in your Profile.
  • Fixed wrong Inbox icon for a certain sender after completing The New War Quest.
  • Fixed functionality loss during the final mission in The New War Quest.
  • Fixed ability to start a Narmer Bounty in a pre-New War Plains session. This resulted in a handful of progression stoppers.
  • Fixed a softlock when attempting to customize a character in The New War Quest for the first time.
  • Fixed a Cache being buried in the terrain in the post-New War Plains.
  • Fixed Escort Drone attempting to path under a fallen tree in the post-New War Plains.
  • Fixed missing Lotus VO when replaying The War Within Quest after completing The New War Quest.
  • Fixed lingering lighting/FX in the Plains of Eidolon after completing The New War Quest.
  • Fixed a Fortuna Fragment spawning inside geometry after completing The New War Quest.
  • Fixed some foliage clipping during a cinematic in The New War Quest.
  • Fixed Orphic not despawning during the first mission of The New War Quest.
  • Fixed certain characters having something on their face after completing The New War Quest and attempting to play the Vox Solaris Quest.

Optimizations: 

  • Improved cache-density of some frequently used data to improve performance.
  • Upgraded some internal compression code to improve performance.
  • Improved overall performance in Dojos that have many Transporters.
  • Made performance improvements to Caliban’s Fusion Strike.
  • Optimized game startup, particularly when a Quest is active.
  • Fixed crashes when failing to launch the game.

Fixes:

  • Fixed receiving all the Protovyre Armor evolved forms (Emergent and Apex) if you only purchased one of the Protovyre Armor parts. Full PSA here.
  • Fixed functionality loss when using Shawzin and Transference at the same time.
  • Fixed functionality loss when using Shawzin and Navigation at the same time.
  • Fixed a crash when returning to Cetus/Fortuna while your Scanner was equipped.
  • Fixed missing Sentient Anomaly objective if the Public mission was started from the Liset.
  • Fixed a lack of enemy spawns in the Gas City Sabotage tileset, most noticeable when the tileset is selected for Sanctuary Onslaught.
  • Fixed Plains of Eidolon Capture stage Bounty bonus failing if you kill enemies in the window of time after successfully capturing the target before rewards are given.

Added the following changes previously.

Changes:

Another post-New War Quest item is available in Simaris’ Offerings for those who sell theirs.

Optimizations:

  • Made micro-optimizations to reduce hitches in DirectX 12 on PC.
  • Made micro-optimizations to load times on PC when using DirectX 12.
  • Made micro-optimizations to game startups.
  • Made minor bug fixes to DirectX 12 shutdown.

Fixes:

Fixed Ember and Frost (individual) Prime Resurgence Packs not giving the Titan Extractor Prime Blueprint.

      • We’ll be running a script to fix accounts that didn’t receive the Titan Extractor Prime Blueprint. This thread will be updated when it has finished. 
  • Fixed flickering shadows in Open Zones when certain Transmission played and you had Enhanced Rendering enabled.
  • Fixed Exterminate enemies spawning too deep into the Plains of Eidolon caves where they couldn’t maneuver to the front of the cave.
  • Fixed occasional crash when rapidly opening and closing an Inbox message from Lotus.
  • Fixed viewing your Operator Equipment in a Relay preventing Transference from working once you leave the configuration screen.
  • Fixed Cambion Drift Excavators being destroyed after a Host migration, resulting in having to abandon the Bounty.
  • Fixed Dropships attempting to fly into caves in the post-NW Open Zones.
  • Fixed Cambion Drift Defense Bounties counting friendly NPCs as enemies (Pets, Necramechs, etc) which negatively affected the mission.
  • Fixed Vaykor Sydon’s Radial Blind special attack not functioning.
      • Please note that due to changes in the way the Melee system works since this weapon was originally designed, you must be in “Exclusive melee mode” to use the Blind special attack. You can engage exclusive melee mode by holding down your Switch Weapons button. In this mode, your Aim button blocks with melee rather than instantly switching you back to a ranged weapon.
  • Fixed Void Blast and reloading not functioning if you have a post-New War Amp and Vazarin’s Guardian Shell enabled.
  • Fixed a post-New War Amp not staying in your hand when performing a Void Blast.
  • Fixed Grineer NPCs in Cambion Drift Bounties not disappearing after the Bounty was failed.
  • Fixed broken elevator moment during The New War Quest if you died after completing a certain objective.
  • Fixed issues with Ash’s Bladestorm pausing if you ran far away from the targets during the stabbing.
  • Fixed Coildrive mesh lingering after completing the Ambush Bounty stage in high level Bounties in Orb Vallis.
  • Fixed ability to put Sydon Rivens on the Korumm.
  • Fixed inability to select Bloodshed Sigil Bundles after backing out.
  • Fixed not seeing your equipped post-New War character in your Profile.
      • We’re looking into other players not seeing it.
  • Fixed ability to carry Data Masses and your Primary weapon at the same time – you should switch to your Secondary as intended now.
  • Fixed certain Tenet weapon FX appearing when Skins are equipped.
  • Fixed wrong Inbox icon for a certain sender after completing The New War Quest.
  • Fixed a wonky character mesh during the “Hey Kiddo” moment.
  • Fixed Operator teeth being stained pink. Show me them pearly whites!
  • Fixed sometimes spinning uncontrollably when completing certain Mastery Tests. This also fixes the same scenario happening to the Warframes Displayed in the Personal Quarters when visiting an Orbiter.
  • Fixed join-in-progress players sometimes seeing Hounds with the default name and/or no body parts.
  • Fixed join-in-progress players sometimes seeing a Hound belonging to a different Sister than what everyone else sees.
  • Fixed a spot-load when the Hound of a player that joined in progress spawns.

Download free Warframe update 2.07 on PlayStation 5, PlayStation 4, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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