VTOL VR game update 1.4.6 is rolling out on PC(Steam). According to the official VTOL VR patch notes, the latest update added a long list of bug fixes and gameplay changes. Apart from this, today’s VTOL VR patch 1.4.6 also includes stability fixes.
Previously, a major update added various tweaks and changes. Unfortunately, since the release, players are facing various issues with the game. Today’s VTOL VR patch 1.4.6 will address a few of these issues.
Read more details below.
VTOL VR Patch Notes – August 6, 2022
General
- Fixed: ground clutter notching effect increased when background clutter was further away, instead of closer to the target
- Changed “ON” label to “HOT MIC” in comms panel
- Fixed: UI issue when running workshop training scenario
- Implemented parallel raycasting where possible
- Improved performance of terrain collider baking (reduced duration of frame drop after map first loads)
- Fixed: ground vehicles killed while moving still emitted dust clouds after stopping
- Fixed: issue causing radar locks to occasionally not send RWR pings
- Changed radio squelch sound effect
- Disable equipment colliders until they are jettisoned
- Various script optimizations
- Changed TGP to be able to point lock on arbitrary points on units
- Fixed: issue causing radar to occasionally send signal in wrong direction
- Automatically try loading Oculus SDK if SteamVR fails to load
- Remove low speed limiter for airbrake when wheel brakes are bound to hardware
- Fixed: search radar did not update position for data link after first detection
- Fixed: missile search radar would datalink detected target info
- Set waypoint to nearest available rearming point if request rearming but not at valid rearming point
- Fixed: HUD target did not go away for laser bomb if target is no longer valid
- Fixed: AI visual target detection did not report/datalink units marked as “non-targets”
- Fixed issue with origin shift when there’s a certain number of transforms to shift
- Fixed: missiles that have returned to search after pitbull would still have locking ring indicator in RWR
- Fixed: missile could pass through terrain within the first second after it launches
- Fixed: finding nearest rearming point for waypoint did not consider helicopters can only fit on helipads
- Fixed: engine nozzle tilt did not softclose properly below 5 degrees
- Fixed: equips could be mounted on incorrect hardpoints by editing save file
- Soldier returns to starting point if attempting to enter a passenger bay that becomes unavailable
- Fixed: hand gets stuck to button if button becomes disabled while holding it
- Fixed: tooltip gets stuck to hand if interactable becomes disabled while hovering
- Fixed: engine noise could still be heard quietly before mach shockwave for exterior audio
- Fixed: AGM-145 LOAL indicator doesn’t appear when outside DLZ
Quicksave
- Fixed: unspawned air units placed in the air would not spawn correctly after a quickload (for example, affected Desert Cobra mission 4 bombers)
F/A-26B
- Fixed: in radar UI, when in STT, all TWS contacts appear at STT target’s position
- Fixed: TWS lock was removed when unlocking a boresight lock in scan mode
- Fixed: boresight/head lock would occasionally stop working
- Fixed error when unlocking boresight target
- Fixed: manually unlocking boresight target did not remove TWS track
- Fixed: unintentionally losing lock of boresight target did not remove TWS track
- Fixed: TWS targets did not get RWR ping
- Fixed: wing folded instantly when one wingtip was broken
- Desert Cobra 8: Changed wing leader to wait for all wingmen to join before starting run
- Desert Cobra 8: Fixed: sometimes rocket artillery doesn’t kill the nearby SAAW
- Desert Cobra 8: Fixed unintentional enemy air engagement when attacking units in first town
F-45A
- Fixed TSD reset button localization key
- Fixed: AIM-120 fired on datalink would be affected by chaff before pitbull
- Fixed: TSD EOTS slave function would lock target last known position instead of estimated position if target is not in LOS
- Fixed: first external AIM-120D launch didn’t get mid-course corrections
- Fixed: HUD targeting for GBU-53 did not update position properly
- Fixed: players MFD page did not show team score
- Fixed: in singleplayer, shadow where team volume knob would be
- Fixed: stale TSD contact continued to flash after being updated
- Changed AIM-120D to no longer receive datalink updates after pitbull
Multiplayer
- Fixed: briefing voice chat volume didn’t save/load properly when respawning
- Added indicator showing who is curently speaking
- Show player slot designation in player score list
- Added “switch team” button in briefing room UI
- Fuel tanker boom continuously disconnects from port when watching it refuel another client
- Added option to disallow new players from joining after mission starts
- Fixed: lobby settings get reset after picking a mission
- Fixed: briefing room voice volume gets very quiet after a player spawns
- Fixed: Friendly F-45 locking line in TSD did not disappear when unlocked
- Replaced Patriot missiles with Backstop missiles in PVP strike missions
- Added weapon used in kill message in flight log
- Added label in slot selector for remaining lives on limited respawn slots
- Fixed: incorrect navmap icons on pre-existing units for late team-B joiner
- Fixed: teamkill points were applied if player somehow damages themself before dying
- Added access to members list/management menu in debrief
- Fixed: going back from members menu would be a blank screen
- Fixed: screen didn’t fade in from black when map loading finishes while in SteamVR dashboard overlay
- Disable dev camera in multiplayer unless “devcam” is in pilot name (temporary)
- Added scoreboard in devcam (temporary)
- Fixed: Could not rearm when a singleplayer mission with forced equips is converted to multiplayer
- Fixed: error when launching multiplayer mission converted from singleplayer without editing existing PlayerSpawn
- Fixed: RTB waypoint set to spawn point did not work properly
- Fixed: player management block button showed on host in aircraft
- Fixed: briefing room UI did not fill console space
- Fixed: returned to editor after leaving multiplayer game if the editor had been opened before
- Reduced frame hang when spawning many units with missiles
- Fixed client crash caused by AI pilot targeting RPC
- Fixed: members menu hid mic controls
- Fixed: player name in score display did not show designation until somehow refreshed
- Fixed network crash due to flare countermeasure error
- Fixed: local vehicle canopy doesn’t despawn after ejecting and respawning
- Abort loading multiplayer campaigns with errors in the mission browser
- Display workshop campaigns as they load instead of waiting for all to load
- Sort workshop campaign loading by recently used
- Download workshop changes when missions are loading in mission browser
- Fixed issue causing existing units on navmap to not update icon properly after switching team
- Fixed: player unit sometimes appeared to have incorrect velocity in TSD and NAV
- Fixed: unit properties did not load properly when hosting a game after joining a previous game as a client
- Fixed issue causing air unit groups to not initialize properly, halting mission start
- Fixed: carrier catapult broke if player despawns while attached
- Fixed: for clients, invincible soldier doesn’t appear at pickup location when transport is killed until it moves again
- Fixed potential cause for player stats errors after switching teams
- Fixed: network routine crashed due to error in player score display
Mission Editor
- Added option to limit respawns on Multiplayer Spawns
- Added “Display message for team” event action
- Added event actions to add or remove lives to a limited respawn slot
- Added message and prevented launching mission with no spawn points or player slots
- Set a mission back to Auto Player Count if it was set manually to 0 slots
- Fixed: Launch button didn’t work for standalone mission
- Fixed: UI issue with “Force Alt Spawn” action for unit groups
- Fixed: event actions with number parameters with non-zero default values didn’t get saved properly unless the value was changed
- Fixed: forced alt spawns updated position but not unit properties
- Changed ship hull number to not be affected by alternate spawns
- Fixed: “Set Invincible” unit group action did not have proper label for parameter
- Added lives remaining conditionals for multiplayer spawns and teams
- Changed slot lives to be decremented when the vehicle is killed/ejected instead of when the vehicle is spawned
- Fixed: unhandled error when referencing a base that no longer exists
- Fixed: restarting multiplayer mission when testing from editor would make the lobby joinable
Units
- Added destroyed model for IR APC
- Fixed: Allied SAM Launcher P (patriot) missile did not have proximity detonation
- Fixed: Enemy SAAW missile did not have proximity detonation
- Added “Backstop” SAM launcher and radar system by Benjamin Browning
- Balanced patriot missile performance
- Slightly reduced BSM missile drag
- Improved ESSM performance (allied ship defense missiles)
- Reduced RIM-67B drag (ship VLS missiles)
- Fixed Manta UCAV LOD
- Fixed: sometimes air groups would be empty, causing group event actions to fail
- Fixed: AI fighter aircraft did not respond to RWR threats properly in multiplayer
- Fixed: AI air group’s target management routine sometimes failed in multiplayer, causing its air units to not engage targets
- Fixed Allied assault carrier aft colliders
- Fixed: Allied ground units did not have radar cross section defined
- Fixed: AI F-45 had too much health
- Fixed: parked ground unit group formation direction did not get updated properly when leader is on a path
- Attempted to improve ground unit movement in formation
- Fixed: Cruisers’ anti-ship missiles had proximity detonation instead of direct hit
- Fixed: VTOL AI could crash into nearby buildings or terrain during vertical takeoff
- Fixed: AI pilot would not fire guns at hovering aircraft
- Fixed: AI pilot would not use AAM on hovering aircraft
- Fixed: AI pilot did not ignore itself as a potential friendly fire risk when attempting to fire AAM
- Fixed: Enemy drone carrier drones had radar enabled before launch
Localization
- Updated localization templates
- Updated zh, ja, and ko translations
- Fixed: briefing room players menu confirmation dialogue cancel button key
- Added common “okay” key to VTOLVR_Strings
- Changed player management menu confirm dialogue ok/cancel buttons to common VTOLVR_Strings ok/cancel keys
- Changed all player management menu keys to common VTOLVR_Strings keys
AH-94 v1.1.6f3
- Fixed: radar scan rate would increase after rearming
- Improved altitude autopilot in cruise
- Fixed: FlightAP start mode at 0 velocity did not set the hover autopilot in multiplayer
- Fixed rudder sync when hardware pedals are involved
- sync trim setting
- Fixed: When the host is in the gunner seat, then switches to the pilot seat of a different heli, the client sees the host reappear in their own gunner seat instead
- Fixed: once the pilot gives flight controls to the gunner, both now lose their ability to control the aircraft with hardware rudders until the aircraft is respawned
- Fixed: With two hardware rudder users, gunner still can’t see pilot rudder movement
- Fixed: copilot could not see stick movement if pilot was holding stick while copilot joins
- Fixed: copilot could not hear comms if they exit the cockpit and rejoin as copilot
- Fixed: late join copilot didn’t see correct gun ammo
- Fixed: late join copilot not in correct TGP sensor mode or FOV
- Fixed: gear status lights not synced for late join copilot
- Fixed: antitorque input was 50% authority
Download free VTOL VR patch 1.4.6 for PC (Steam).