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    Valorant Update 1.08 Patch Notes (Sep 16, 2020)

    Valorant update 1.08 is now rolling out on PC. According to the official Valorant patch notes, the update brings various balancing and bug fixes.

    Previously, released a big update with various new changes and quality of life improvements. Unfortunately, many players are still experiencing a number of issues when trying to play the game online.

    Today’s Valorant version 1.08 will fix a few of these issues.

    What is new in Valorant Update 1.08?

    AGENT UPDATES

    raze-banner.png

    RAZE

    Blast Pack

    • Initial damage reduced to 15 with a .2 meter inner radius, falling off to 5 minimum damage
    • Once the satchel lands, it arms after .5 seconds, increasing it’s max damage to 50
    • Shooting the blast pack causes it to detonate, dealing its current damage amount
    • Satchel no longer does damage allies

    Raze’s Blast Pack has been dishing out damage without giving enemies much counterplay. This change should help make it very clear when Blast Pack’s damage poses a threat while maintaining the utility aspects of the Blast Pack that players have begun to master. The blast pack now does not ‘fizzle’ when shot and will still do damage, meaning it should still be approached carefully if in lethal range.

    WEAPON UPDATES

    Guardian buff

    • Price reduced from 2500 >>> 2400
    • Improved Rate of fire from 4.75 >>> 5.25 RPS (rounds per second)
    • Improved weapon recovery from .35 after 3 bullets to .2925 after 3 bullets
      • We don’t think the Guardian can (or should) compete directly with the Phantom or Vandal but we’d like it to have a place where players can feel good opting into the gun at the new price, is a competitive purchase in certain economic circumstances or map scenarios, and isn’t as punishing when an enemy gets close!

    MAP ROTATION CHANGES

    It’s happening! The possible pool of maps you can get placed on is now ‘pseudo-random’ rather than pure random. What that means is if you just played, say, Haven, the matchmaker will deprioritize that map in your next game.

    • Matchmaking queue for all modes has been updated to measure all your recently played maps, throughout all modes, so that for any given queue you:
      • Have a better chance of playing on a map you haven’t played recently
      • Are much less likely to play on the same map several games in a row

    QUALITY OF LIFE

    • Observers will now see a timer rather than their screen being obscured when observing a player who is blinded
      • Full screen blind for observers can be turned back on in the options, for all you masochists
    • Minimap performance improvements
    • The social panel will now pause sorting while you’re hovering or interacting with it
    • Updated verbiage in the All Ranks modal in the Career page to be more consistent with Competitive overtime rules

    BUG FIXES

    • Prime Classic VFX fixed
      • There was a bug in which upgrade Prime levels (2–4) were not playing the correct tracers, sound fx, and other VFX
    • Fixed a bug where the End of Game screen would display a “Still processing” message, and then wouldn’t show that match in your Career tab
    • Fixed a bug where “High Skill Disparity” would display in Custom Game Lobbies
    Pramod Singh
    Pramod Singhhttps://updatecrazy.com
    I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.

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