UFC 5 Update 1.007 Patch Notes (Patch 1.07)

EA Sport has released a new UFC 5 update 1.007 on PS5(version 1.007.000), PC(1.07) and Xbox Series X/S. According to the official UFC 5 1.07 patch notes, the latest update update adds 9 new fighters, including Diego Lopes and Geoff “Handz of Steel” Neal. Apart from this, the UFC 5 patch 1.007 also includes adjustments to stamina recovery between rounds, evasion properties while ducking, and re-balancing speed and power for various strike types.

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Previously, a major update 1.003 added various tweaks and changes. Unfortunately, players have been experiencing several server issues with the game. Today’s UFC 5 version 1.007.000 will fix a few of these issues. The upcoming UFC 5 patch 1.08 will include more tweaks and changes.

Read more details below.

UFC 5 update 1.007 Patch Notes – April 4, 2024

NEW FIGHTERS

  • Movsar Evloev (#5 FEATHERWEIGHT)
  • Brendan Allen (#6 MW)
  • Marina Rodriguez (#6 WSW)
  • Muhammad Mokaev (#7 FLYWEIGHT)
  • Serghei Spivac (#8 HW)
  • Geoff Neal (#10 WW)
  • Umar Nurmagomedov (#10 BW)
  • Tracy Cortez (#10 WFW)
  • Diego Lopes

UFC 300 FIGHT WEEK CHALLENGES AND NEW ALTER EGOS

  • These will be added on April 9, 2024, at 10 am PT

STRIKING

  • Reduced Stamina recovery between rounds by around 20%.
  • Improved the evasive properties of the stationary duck.
  • Improved the evasive properties of advancing and retreating ducks.
  • Slowed down the haymaker execution.
    • Execution from 22 to 24 frames.
  • Sped-up the execution of the rear overhand.
    • With both this and the haymaker’s change, the overhand will become only 2 frames slower and continue to have a longer range.
      • Execution from 28 to 26 frames.
  • Increased the slap’s base damage and damage scaling and sped up its execution.
    • Base Damage from 5 to 7.5
    • Damage Scaling from 0% to 65%
    • Execution from 32 to 26 frames
  • Increased the stopping power of all leg kicks.
    • Lead and Rear Leg Kicks = 20% to 30%
    • Lead and Rear Calf Kicks = 40% to 50%
    • Lead Side Kick to the Leg and Oblique Kick = 60% to 80%
  • Made the cartwheel kick and the rolling thunder much easier to counter after blocking them.
    • Reduced the cartwheel kick’s block stun by 10 frames.
    • Increased the time it takes to block after landing the cartwheel kick by 16 frames.
    • Reduced the rolling thunder’s block stun by 30 frames.
    • Increased the time it takes to block after landing a rolling thunder by 14 frames.
  • Increased rolling thunder’s base damage from 35 to 45.
  • Increased rear hook kick’s base damage from 40 to 45.
  • Increased the lead and rear jumping switch kicks block bleedthrough from 30% to 40%.
  • Increased the tornado kick base damage and block bleedthrough.
    • As a very slow kick, it should hit harder and should make opponents care more about dodging the kick instead of merely blocking.
      • Base Damage from 50 to 52.5.
      • Block Bleedthrough from 30% to 40%.
  • Increased the 720 Spinning Kick (O’Malley Kick) base damage and block bleedthrough.
    • This is a similar case to that of the tornado kick, except the 720 kick is even slower, and blocking them should be a terrible idea.
      • Base Damage from 55 to 57.5 (the new highest base damage).
      • Block Bleedthrough from 50% to 70%.
  • Sped up the lead front kick’s execution.
    • This should make it compete with the rear front kick, especially when advancing.
      • Standing Execution from 28 to 26 frames
      • Advancing Execution from 34 to 28 frames
  • Reduced the rear front kick’s base damage and slowed down its advancing execution
    • Base Damage from 35 to 32.5.
    • Advancing Execution from 30 to 34.
  • Increased the lead side kick’s base damage and sped up its execution.
    • Base Damage from 25 to 27.5
    • Standing Execution 26 to 24.
    • Advancing Execution 32 to 28.
  • Increased the rear side kick’s base damage.
    • Base Damage from 20 to 32.5.
  • Fixed a rare issue that could cause strikes or takedowns to mix against forward lunges performed after a series of lunges in other directions.
  • Tuned visual damage to match doctor check results more authentically and intuitively.
    • Cuts will now only reach maximum bleeding when the cut damage is maxed out.
    • Visual swelling will be more limited until the swelling damage is maxed out. This should create a clearer distinction between when eyes are almost swollen and when they are.
      • These changes should result in fewer instances of “just rub some dirt on it” moments – when it looks like it should be a stoppage but the doctor lets the action continue.
  • Removed reduction of visual swelling after fighters are treated by cutmen, such as when going into a new round or the official decision.
    • For instance, eyes should now remain swollen shut when going into the Bruce Buffer announcement of a doctor stoppage TKO.

GRAPPLING

  • Significantly increased the range and speed of double legs and single legs.
  • Allowed the single leg to morph into the low single leg when the opponent walks out of range.
  • Fixed an issue that made double legs often miss when used from combos.
  • Increased the short-term stamina cost of muscle-modified transitions by 50%.
    • Launch Value = x 5
    • December Patch Value = x 2.5
    • New value = x 3.25
  • Allowed Single Under Escapes to interrupt the dominant fighter’s elbows.
  • Made the AI’s ground-and-pound strike selection more unpredictable.
  • Lowered the chances of the AI posturing up from full guard and half guard.

MISC. ADDITIONS AND UPDATES

  • Added Aljamain Sterling to Featherweight
  • Career Mode Longevity Attribute decay will now be affected by the chosen Fighter Style and the overall impact has been reduced.
  • Career Mode Fitness has been increased to allow users to get to Peak Fitness faster.
  • Enabled vanity preview within the Punch Card when accessed from the main menu option
  • Updated walkout commentary for over 30 fighters
  • New vanity rewards added

Download free UFC 5 patch 1.007 on PlayStation 5 and Xbox Series X/S.

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