Patch Notes

UFC 3 Update 1.11 Released, Read What’s New and Fixed

UFC 3 update 1.11 is now available for players on for PS4 and Xbox One. According to the official UFC 3 1.11 changelog, the new patch has added new fighters as well as contains fixes for stuttering/lag, game crashing, and UI bugs. In addition, the latest UFC 3 version 1.11 also comes with various stability and performance improvements.


Recently, a big update was released with a big list of fixes and improvements. Unfortunately, since the previous patch, many players were experiencing a number of issues when trying to play. Today’s UFC 3 patch 1.11 is expected to fix all these issues. Check out more details below.

UFC 3 Update 1.11 Changelog

New fighters

  • Sean O’Malley,
  • Israel Adesanya and
  • An Icon Edition of Ronda Rousey.

Bug Fixes in UFC 3 1.11

  • Added Sean O’Malley signature 360 guard pass.
  • Added Sean O’Malley signature 360 roundhouse kick
  • The opponent now gains Grapple Advantage when you lose strike tracking and they create an angle on you using footwork
  • Updated the stamina tax on standing takedown and clinch denials to scale with Grapple Advantage, making well setup grapple attempts cost less stamina
  • Added per position DOM/SUB on denial max stamina drain modifiers, making the SUB drain more stamina than the DOM in most positions.
  • Knocked down fighters will now automatically get up if their opponent is knocked out, which will fix the hang on double KD/KO’s.
  • Clinch attempts chain faster off successful ducks and slips to the back leg
  • Fixed a bug with the front kick to the head converting to a roundhouse instead of a knee at close range.
  • Takedown and clinch attempts now chain faster off lunges
  • Removed grapple advantage penalty for holding high block after a successful high block
  • Slowed down moving combos into spinning heel kick off a lead punch.
  • Fixed bad range values on straight to back roundhouse to the leg and body combos.
  • Added Sean O’Malley signature 720 kick
  • Tuned clinch attempt range and registration to make it easier to avoid clinch attempts through movement and striking
  • Fixed a bug where Grapple Advantage was not gained when landing a strike on your opponent and putting them into a hit reaction
  • Added side head vulnerability to clinch attempts
  • Removed damage from the slam in single and double leg cage positions
  • Further reduction to the damage on roundhouse kicks when thrown from close range
  • Slightly increased the stamina tax on back sways.
  • Tuned back mount strikes to have different arm trap windows vs damage profiles.
  • Updated the side kick and spinning side kick to the head to have an upward strike arc.
  • Single collar is now 40 frames with neutral GA, 30 frames with full GA and 50 frames with full negative GA. A table with full frame counts for all clinch types will be published in the gameplay blog.
  • Fixed crashing issues with UFC 3 1.11.
  • Re-tuned all clinch denial windows to account for grapple advantage scaling.
  • Added fixes for stuttering and lag issues.
  • Made clinch attempt denial windows scale with grapple advantage
  • Increased the activation range and made the timing more forgiving for reaching jabs and straights to the head and body.
  • Fixed bug with thai clinch input
  • Made it so the Zabit trip can be denied with either R2 + Right Stick Up or Down
  • Made it so the Switch kicks can now be canceled.
  • Added block damage and increased max damage dealt on a blocked catch kick punch
  • Added max stamina and body damage penalty when tripped off a catch kick
  • Fixed double lunge bug
  • Added animations for pre-denying clinch and takedowns
  • Made it so all of Stephen Thompson’s signature strikes can be canceled.
  • UFC 3 version 1.11 stability improvements.
  • Added other minor fixes with UFC 3 1.11.

UFC 3 update 1.11 is now available for download on PS4 and Xbox One.