Transport Fever 2 Update Patch Notes (July 6, 2020)

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Transport Fever 2 update (July 6, 2020) released on PC. According to the official Transport Fever 2 patch notes, the latest update added various quality of life improvements to the game. Apart from this, the latest patch also added performance improvements.

Previously, an update was released with various gameplay changes. Unfortunately, many players were experiencing several issues when trying to play the game. Today’s Transport Fever 2 patch is expected to fix a few of these issues.

Check out more details below.

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What is new in today’s Transport Fever 2 Update (July 6, 2020)

  • Improved error handling of missing modules.
  • Improved error handling of missing cargo slot provider models.
  • Improved model error messages: show filename and mod info more often.
  • Fixed crash when trying to load tga textures with very long paths names.
  • Fixed crash occuring when grouped bus stops were on different streets.
  • [Modding] Improved user interface identifiers: added identifiers to more elements.
  • [Modding] Improved scripting interface: added more for each functions to engine systems.
  • [Modding] Improved scripting interface: added more util check functions for entitiess.
  • [Modding] Improved scripting interface: added more Connection results to user interface callbacks.
  • [Modding] Improved scripting interface: added more user interface components.
  • [Modding] Improved scripting interface: added missing types for certain commands.
  • [Modding] Fixed behaviour of construction parameters: custom module data kept consistent after configuring modules.
  • [Modding] Fixed crash due to legacy models not using the “animation” metadata key of “seatProvider”.
  • [Modding] Fixed inability to mod style sheets: style sheets can now be modded.
  • [Modding] Fixed inability to override functions in constructions in “postRunFn”.
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