Train Sim World 5 update 1.11 details released for PS4, PS5, PC, and Xbox One players. According to the official Train Sim World 5 version 1.11 patch notes, the update brings a wide range of fixes and improvements, such as optimisations for the WCML route and more. Apart from this, Train Sim World 5 patch 1.11 also includes stability fixes.
Train Sim World 5 Patch Notes – October 15, 2024
Core
- Various minor memory optimisations for console platforms (PS4, PS5 and Xbox Series S/X)
- Profile importing has been resolved on Xbox PC
- Fixed an issue where using Fast Travel on Xbox could soft-lock the player.
- Removed restriction on TSW3/4 pre-order decals within Livery Designer
- Fixed a crash on PS4 when starting up a custom scenario
Conductor Mode
- Loading from a save now correctly re-loads checked tickets and continues in Conductor Mode as expected.
- Taking control of an AI service as the guard will now work more than once
- Slightly reduced size of the ticket marker icon to prevent clipping
- Fixed some services that had both Driver and Conductor mode enabled preventing you from driving the trains, and only allowed Conductor Mode
- Fixed an issue that failed to allow Conductor Mode to start as expected when the third person camera was far away from the train as the service begins
- Fixed an issue when guarding the 766.2 DBpbzfa DB on Frankfurt Fulda where a gold medal was not achievable
- Fixed button and lever markers on guard mode services not disappearing if switching to another service.
- Fixed an issue where completed medals would not display in the menu after finishing Conductor Mode services on San Bernardino
UI/Menus
- All Custom Keybinds should now correctly save after editing
- Fixed an issue where medals shown on your Profile were all the same colour
- Fixed a crash on Xbox when scrolling through multiple Photo Gallery thumbnails quickly
- Fixed an issue on Xbox where navigating through Photo Gallery to ensure the page correctly displays the images
- Fixed an issue where the Route Map and Pause Menu could overlap
- Fixed a missing space between the number and unit in the Stop Accuracy section of the Performance Breakdown
- Fixed multiple words overlapped in ‘Online Sharing Hub’ menu
- Fixed text overlaps when creating new Scenarios without a name entered correctly
- Fixed to ensure the Favourite Train image displays correctly
- Fixed an issue where long names for Favourite Trains would not fit in the Profile box UI
- Fixed UI pop-ups having unnecessary gaps between text and buttons
- Fixed text padding when selecting which gameplay option to play on a specific route
- Fixed text in the Early Access banner is overlapped in the Home menu
Photo Mode
- Fixed an issue where the player falls through the map after exiting Photo Mode
Live Map
- Fixed an issue to ensure the departures list on the 2D map shows correct trains at all times
- Fixed an issue where details on the player driven train would not display correctly
Route Hopping
- Fixed an issue where Xbox controllers could not interact with route hopping menus
Scenario Planner
- Fixed an issue where editing scenario name/description jumps to end of the text box
PC Editor
- Fixed a crash when selecting ECP and placing signals
West Coast Main Line
- Various optimisation improvements to help performance across the route.Particular focus on key reported areas, including Euston and other stations, with updates to assets and scenery elements to better utilise and reduce memory loads.
- Euston station lighting has been updated to be less bright overall, and prevent train coaches becoming too bright inside the station
- Updated London skyline to be visible at all appropriate distances
- Timetable updated so Class 390’s should arrive in Euston with the first class end of the train at the buffer end of the tracks
- Added missing OHLE wires just outside Milton Keynes heading south, and fixed floating OHLE brackets
- Added fourth rail electrification to crossover between Kilburn High Road Station and Queen’s Park
- Bletchley station has been updated to correct major texturing issues
- Watford Junction exterior signage and branding has been updated to reflect the real life management of the station
- Added missing third rail to Park Street Tunnel
- Added option to spawn at Wembley Intercity Depot on foot
- Player will no longer be allowed to sit in passenger occupied seats
- Passengers will now spawn on the correct side of the fence at Cheddington station
- Passengers at Bletchley station will no longer get caught in large groups on stairs
- Passengers at Tring station will no longer get caught in large groups and clip through each other
- Passengers at Tring will all face the correct direction when moving around the station
- Passengers at Aspley station will no longer spawn where the player is looking
- Updated camera collision when inside Euston station to prevent major view bouncing issues
- Updated snow textures on the tracks outside of Euston to prevent them popping in/out
- Updated theatre heads on signals outside of Euston
- Updated signals and signal nameplates to be consistent with the Bakerloo Line add-on around Harrow & Wealdstone and ensure accurate representation of the route
- Updated and improved signals and approach release at Wembley station
- Updated and improved signalling around Wembley European Freight Operating Centre
- Updated and improved signals and approach release at Willesden station
- Updated and improved signalling at Railnet Reception/Departure roads near Stonebridge Park
- Updated signals and signage sizes outside Stonebridge Park as expected
- Updated aspects for signals WS36 and WS38 at the yard end of the Stonebridge Park Depot
- Updated platform marker lengths at Euston station
- Updated electrification of the track at Willesden junction to allow both 1972 stock and the Class 710 to path into the platform correctly
- Updated lighting in tunnels across the route to prevent trains becoming too dark when travelling through
- Updated platform numbers and PIS Boards at Carpendars Park to face the expected way
- Fixed platform markers for Euston station and Watford Junction station being incorrectly setup and causing passengers to board unexpectedly
- Fixed an issue where grass walking audio was played when walking across metal bridges across the route
- Fixed an issue where the South Hampstead station sign has a large lighting issue covering it
- Fixed a decal clipping through the wall at Hatch End station
- Fixed train washer cross beams near Willesden being too low and clipping into trains
- Fixed an issue where the fourth rail accidentally turned off on track at Stonebridge Park
- Fixed an issue with signal WM151 north of Headstone Lane with scaling issues.
- Fixed an issue where the player is unable to climb some platforms at Milton Keynes station
- Fixed an issue where passengers could appear under the tracks at Milton Keynes station
- Fixed an issue where the player is unable to climb some platforms at Berkhamsted station
- Fixed a missing light source at Kilburn High Road station
- Removed fourth rail going through AWS magnet between Hatch End and Carpenters Park
- Localisation improvements for raildriver controls across all stock
Class 350
- Added missing track joint sounds
- Headlights will no longer remain active, despite being toggled off in the cab
- Updated gangway door audio to play as expected
- Updated the interior door animation to play as expected
- Fixed an issue where the electric Shoe would clip through the third rail
- Fixed an issue where tooltips for keyboard shortcuts were missing in the Class 350 Introduction
- Removed clicking sound audible in the fan aircon and when running at 50mph.
- Italian localisation improvements for the TMS screen
1972 Stock
- Fixed PIS not appearing as expected on AI trains
Class 377
Localisation improvements for raildriver controls
Avanti Class 390 Pendolino
- Updated various service durations to allow for completion within the time limit
- Fixed an issue where some services were in reverse formation, with first class at the rear heading to London
- Various improvements to fix typos on pop-ups and PIS displays
- Additional localisation changes.
San Bernardino
- Added all additional layers for Xbox Series S players
- Added additional car traffic around Interstate 215 near San Bernadino
- Updated duration for the ‘Rescue at the Ranch’ scenario to allow for completion within the time limit
- Updated duration for the service 382 LA Union- Redlands scenario to allow for completion within the time limit
- Updated PIS displays for inland Empire trains to correctly display final destinations as Oceanside and/or Redland
- Added numberplates to signals 431/432 that were missing them
- Fixed multiple assets around Covina that appeared to be floating in the air.
- Fixed an issue during the service SD40-2 BNSF R-CAL6011 where the player was held at a red light and was unable to proceed.
- Fixed an issue during the service BNSF-R-CAL-6011 where it was unable to be completed due to it leaving the playable area
- Fixed the size of the tooltip description during the ‘San Bernardino Route introduction’
- Various localisation improvements
Metrolink MP36PH-3C
- Updated the animation of the assistant engineer’s emergency brake to play correctly
- Fixed an issue with missing audio when interacting with the alarm silencer and HVAC control switches
- Fixed an issue where the player could be prompted to “climb down” from the cab, whilst on the platform, during the ‘MP36PH Introduction’
- Localisation improvements for raildriver controls
Metrolink F125
- Fixed an issue where the in-cab screens were not illuminating as expected
Rotem Cars
- Updated the front grill model to render better at a distance
Bi-level Cars
- Ensured Conductor Mode functionality works as expected with the Rotem Cars
Frankfurt Fulda
- Various improvements to ensure signals at Frankfurt and other stations across the route have the correct display as per reality
- Added fences at S-Bahn sidings in Offenbach Ost and adjusted landscape to sound barrier and tracks
- Added terrain around sound barriers at the Offenbach Ost station
- Added missing GPA 2000Hz at Frankfurt Sued entry
- Added missing Lf7 signs at Flieden towards Frankfurt
- Fixed an issue with track switches no setting the correct path near Frankfurt Hbf after setting the key in the yard boxes
- Fixed an issue where NBÜ signs were not placed correctly at the Schlüchterner Tunnel for northbound trains
- Fixed OHLE headspanner on the track at Frankfurt Hbf
- Fixed OHLE clipping the train on the siding at Fulda
- Fixed an issue where Signal S9 at Fulda station is clipping the station roof and not visible from the track
- Adjusted GPA magnet at Offenbach Ost so you can drive over the magnet with a speed that is lightly above 60
- Ensured Zusatzlicht on advance signals (HV signals only) is turned on at Frankfurt Süd
DB BR 411 ICE-T
- Fixed a gap in the gateway between carriages when the loco is moving on a curve
- Fixed an issue where digital screens would not tilt with the loco, and ensured they correctly display expected information
DB BR 114
- Fixed BR 114 brakes not working correctly due to pressure not building as expected
DB BR 193 Vectron
- Various localisation improvements to raildriver controls
FlixTrain BR 193 Vectron
- Updated the formation in the ‘Delays Expected’ scenario to be formed of 8 cars
- Fixed an issue where the brakes would release by themselves if the cab is deactivated
- Fixed an issue where the distributor release valve was unable to be interacted with
- Fixed an issue with exterior brake indicators not displaying as expected
- Fixed an issue where the brake selector lever incorrectly activated the red hoop cable
- Fixed an issue where the hose pipes of the Talbot coaches fail to be connected properly at the gangway
- Fixed an issue where the player was unable to open the passenger doors using the buttons in the cab
- Fixed an issue on Xbox where players could not open the external camera in the second cab
- Localisation improvements for raildriver controls
- Various localisation improvements
Rosenheim-Salzburg
- Fixed an issue with texture holes in the gravel around Rosenheim
Bremen Oldenburg
- Fixed an issue where service GAG63308 was impossible to complete due to an incorrect dependency for Ruhr Sieg Nord.
DB BR 425
- Updated exterior snow textures to appear and build-up correctly
Niddertalbahn
- Updated the Live Map to show the newest TSW5 version
Expert DB BR 101 & IC Steuerwagen Loco
The following changes on this post all relate to the Expert DB BR 101 & IC Steuerwagen Loco add-on, and detail a large range of functionality improvements, including new timetable additions and new suspension physics for the IC cab cab, as well as fixes to community-raised issues.
- Added Expert DB BR 101 timetable for Kinzigtalbahn: Frankfurt – Fulda
- Added Expert DB BR 101 timetable for Bremen – Oldenburg
- Replaced BR 406 ICE 3M in Dresden – Riesa Expert DB BR 101 timetable with Frankfurt Fulda BR 411 ICE-T
- Made sure wagons in PbZ Scenario are setup correctly with disabled air systems
- Fixed a bug where “permanent” faults could appear even when disabled for a system
- Fixed Train Formation in PbZ Scenario
- Added a driver assist prompt for trying to apply power with the Electric Train Supply disabled, so the cab car battery doesn’t run out and cause problems
- In the tutorials, the Coasting step now completes on “Off” not on “Min”
- Fixed train data being pre-set in the Train Data tutorial if Expert Mode is disabled
GSM-R:
- Added audio when calling a non-registered functional number
- Tweaked ZVM error 2 audio (no functional number registered)
- Update GSM-R D cell towers to include Hanau – Frankfurt
- Fixed Railway Emergency calls not being terminated if left
- Fixed GSM-R completely braking when reloading from a save game
- Fixed BZ link for Fulda – Kassel
- Fixed AI drivers not registering their train data
- Fixed Priority 4 VGCS/VBC calls softlocking the MMIS display
- Fixed MMIS Typo “Verpät.-Meldung” -> “Verspät.-Meldung”
- Fixed EVU page displaying ghost EVUs when less than 7 EVUs are on the SIM card
- Adjusted call audio volume for Zes calls
- Adjusted call audio volume for the automatic held call voice
- Added technical support to terminate VGCS/VBC calls via DTMF
Bpmmbdzf & Expert DB BR 101
- Reworked light setup featuring light cones under volumetric fog
- Implemented LZB/PZB test logic
- Implemented Ersatzzugdaten logic
- Implemented MFA/MFD train data display logic (holding down PZB Acknowledge + Release for 1 second)
- Implemented LZB transmission failure support
- Implemented LZB transmission failures as faults
- Implemented passenger emergency brake handle being pulled as faults
- Implemented new Sifa logic below 5 km/h
- Full rewrite of the LZB/PZB indicator logic (fixes ghost PZB indicators under LZB monitoring)
- Reworked PZB Grunddaten indicator behaviour to match the prototype
- Fixed LZB target distance being displayed in 200m steps instead of 100m steps above 4000m
- Added permanent flashing of the “Stör” indicator if the LZB is isolated through the fault isolation
- New headlight textures courtesy of community member Redstoneia
- Made Digital Displays mostly save game compatible
- Added ability to close the Simulation Control page with the C button
- Added widget stacking support to Digital Display system
- Added new EBuLa brightness control
- Added new “Passenger Emergency Brakes” Sim Control page
- Corrected EBuLa “Bremshunerstel” typo to “Bremshundertstel”
- Fixed a bug that made traction possible when the locomotive is pushing the cab car, even when the loco is in ZDS
- Fixed several bugs in ZDS and ZWS multiple unit protocol that made the player have to cycle the reverser or enable ZxS on both locomotives/loco and cab car in a specific order
- Updated a few EBuLa pages with more readable font settings
- Fixed some errors in the AI service setup and shutdown sequences
- Fixed ZDS not enabling unless the TDM switches and cab active were performed in a specific sequence
- Fixed PZB triggering a penalty brake after deactivating the cab while PZB was in restrictive mode
- Adjusted the way the fault manager calculates when a fault should happen
- Fixed ZDS not enabling unless the ZxS switches and cab activations were performed in a specific sequence
Bpmmbdzf and/or Coaches:
- Implemented suspension on cab car only
- Implemented PZB Buzzer logic for PZB Penalty brake applications
- Improved coach number logic
- Lowered the delay of the brake pipe accelerators when switching from open to closed state. This will make the brake pipe start charging quicker after an emergency brake application
- Made Tail Light switch preset to Off when the cab car is coupled at the front
- Changed logic of fault indicator panel to not flash the Stör button if NBÜ/ep is enabled or brakes on the rear connected locomotive is applied
- Fixed cab car windshield rain visuals
- Fixed Contact Signaller button
- Added “IC” logo on the Bpmmbdzf
- Added three switches for signal lights backup power
- Fixed an issue where power and jumper cables would dangle out of the front when not coupled
- Fixed animations and RVV clickspots for the Mg Test buttons
- Fixed numbering on Bpmmz coach
- Fixed Bpmmbdzf being displayed as “Avmmz 106.1” in the pause menu
- Fixed cab window sliding animation not matching between the glass and window frame
- Changed the close door logic to make it lock the door when pressing the close button on a door if a TB0 signal is present (necessary to make sure doors lock after using the UIC key)
- Fixed GSM-R not searching for a cell tower on the inital spawn
- Added a delay to the door close/lock function calls in the on door lock task logic (to not close immediately but wait for the alarm)
- Corrected some logic for the fault indicator panel to be prototypical
- Fixed incorrectly positioned or rotated jumper and power cables at the front of the cab car
- Disabled Digital Display Screen Zoom on interior PIS display in cab car
- Tweaked headlight setup based on community feadback: Headlights Reduced no longer displays signal light texture; Headlights Reduced no longer dims the headlamp
- Made LSS LZB open and LZB/PZB cutout valve closed by default (fixes missing flashing 55 light when in the Grunddaten/basic data mode)
- Reworked “door auto open” logic to fix a bug with AI trains. Doors are randomly selected to open on the side that was unlocked, and only if that side has a platform. Probability depends on coach passenger load but always at least one door is open.
- Taught the driver the correct way to sit on a chair
- Door keys on Avmmz now rotate in the correct direction
- Added Door Keys for Cab Car and Coaches
- Fixed a bug where doors would not work if a second cab was active
- Fixed brake and energy gauges in the cab car not being lit properly
Expert DB BR 101
- Fixed a bug that made the Zwangsbremsung audio cue not play correctly
- Fixed a bug with the ZDE logic that made numbers display when they shouldn’t
- Improved sporadic audio occlusion changes with high distances travelled in a single frame
- Fixed ASG GUSP ghost malfunctions (fixes ASG failures without fault indication)
- Fixed ASG Steuerspannung ghost malfunctions (fixes ASG failures without fault indication)
- Fixed Rectifier Blower ghost malfunctions (fixes DG/bogie failures without fault indication)
- Fixed HSM ghost malfunctions (fixes el brakes failing without fault indication)
- Reworked “door auto open” logic to fix a bug with AI trains
- Implemented some faults requiring the driver to disable ASGs or DGs directly from the V>0 or V=0 page via Softkey 3 on the MTD
- Improved MU/ZxS stability
- Reworked AFB speed holding logic during LZB
- Decreased AFB holding brake release tolerance as per driver feedback
- Added missing behaviour when train leaves LZB and AFB is active
- Reworked LSS 34F05 Auxiliary Compressor behaviour to be more prototypical
- Changed pantograph raise sound to match real world
- Fixed a bug in the energy counter that made the screen output non-rounded when switching pages
- Implemented ZMS MTD Grundbild and Z/Br page when ZMS or ZDS is active
- Implemented remote compressor control (LP2) in ZDS/ZMS
- Added LP2 (“Luftpresser 2”) indicator to MTD status bar
- Changed LZB direction logic to set the correct direction as soon as the reverser is moved out of Off (rather than Neutral)
- Changed traction lock from MCB being open in ZDS to check if all locomotives have their MCBs open
- Added traction lock trigger on LZB Ende if AFB is enabled
- Added a rudimentary “Funktionsprüfungen” page to the MTD under the BR 101 (MFD)’s “Zugbesy” page
- Added older software version for the MFD in BR 101 (MFD) cab accessed by setting the in-game date and time to before 2006
- Fixed a bug in the pantograph selection logic that made the wrong pantograph raise if the locomotive is flipped in ZWS
- Fixed malfunctions not appearing in the “St” fault list page until either the Up or Down arrow key was pressed
- Fixed a ZDS bug which can cause conflicts between the active and remote locomotive causing them to power in opposite directions
- Tweaked MFA indicator texture with imperfections matching reference material
- Changed default position of the direct brake lever to “Hold”
- Fixed direct brake not being releasable if the direct brake lever was in “Hold” in the inactive cab
- Fixed an issue where the “Antriebe” or traction motor page did not update correctly if faults occurred on the ASG
- Fixed missing glass rain effects in cab 2
- Corrected “ZDS DR120” decal to “ZWS BR120”
- Corrected “Versorgung 1 gestört”/”Versorgung 2 gestört” decal to “Versorgung 1 gestört”/”Versorgung 2 gestört”
- Fixed missing loco number in the BR 101 MFD cab
- Fixed GSM-R Emergency Call button in cab 2
- Fixed non-interactable windshield heating switch in the cabs of the BR 101 with MFD and BR 101 in white IC livery
- Fixed a bug in the blended brake logic if a whole bogie is shut off (in blended braking no pressure is applied to the cylinders of the shut off bogie, only fully air braking or emergency will apply air)
- Fixed current tractive effort increasing quicker than target tractive effort on the remote loco when AFB is enabled
- Fixed a bug in the brakes applied MTD status indication logic that made it read the master loco in certain situations rather than the rear loco/cab car as prototypical
- Update energy counter to work realistically with multiple locomotives in ZDS/ZMS
- Added fault message for less than 2 ASGs being ready
- Added prototypical behavior of the blended brake logic (brake cylinder pressure stays vented if blended braking was previously active and then electric brake was released, resets if brakes are fully released or brake level is increased)
- Added Main Reservoir Bypass valve (important in case the battery magnetic solenoid fails and cuts off the main reservoir from all other pneumatic systems)
- Corrected relay valve cutout logic (allows applying or releasing brakes from brake valves with the brake key closed when the Cut-Off valve is opened)
- Added “LZB” MTD W page
- Fixed incorrect logic for the ETCS/MFD vs MFA loco in the machine room (the ZDE voltage source switch was invisible in MFA when it should be visible, and visible on the ETCS when it should be invisible)
- Fixed an issue in energy counter that made it grow regenerated energy if train line is active without traction applied
- Fixed ETCS 101 ZDE & ZugBesy showing “”0 00 00 00″” when no train data has been entered by the player
- Fixed incorrect emissive reference that made the cab light always be illuminated in ETCS cab
- Fixed the cab 2 auxiliary control
- Fixed a bug that made multiple unit traction not work if ZWS was disabled and then enabled on the locomotive, without changing the reverser on the cab car
- Fixed an issue that caused both pantographs to be lowered in some situations when ZDS is enabled and two coupled locomotives are spawned together
- Fixed a bug that made it possible to interact with the machine door while in the spyhole view
- Fixed Towing Valve animation in the machine room
- Fixed Parking Brake Cut-Off Valve animation in the machine room
- Fixed signal/head lights not updating when the signal light LSS is moved until updated from other switches
- Fixed a bug that caused both pantographs to raise after raising the pantograph and having changed cabs while both pantos were down
- Improved MTD boot sequence with new BIOS visuals
- Removed decimal numbers from the MTD “ZSG” page
- Added warnings when inputting invalid data on the EBuLa BRH calculator page
- Tweaked visuals of “ZSG” MTD page
- Added “Wartung” prompt when pressing UD on the MTD
- Fixed Softkey 8 on the EBuLa in cab 2 being linked to the MTD
- Fixed WD (malfunction history) list repeating entries on every page
- Fixed multiple MTD W pages being affected by the player’s game language
- Implemented/corrected some readings on the “Adhäsion” MTD page
- Fixed an issue where the “Adhäsion” page “DeltaV” number would show negative zero
- Shortened Batterietiefentladung V>0 text to fit on the MTD
- Corrected malfunction text “GUSV” typos to “GUSP”
- Added additional MTD fault texts for internal ASG GUSP failures (GUSP not responding)
- Fixed incorrect unit for the speedometer in “Hauptdaten” MTD page
- Fixed blurry text on MTD Grundbild
- Changed sound for auxiliary reservoir drain valve to have the hissing noise when opened rather than closed
- Removed “Used Instrument Lights” stat tracking message when interacting with the Train Lights switch for the first time
- Changed MFD “Elektrische Bremse gestört” indicator logic to match the MFA logic
- Changed MTD status bar fault indication from “SYS / TSYS” to “St in SYS TSYS” in MFD cab
- Changed some logic with parking brake and battery off simulation
- Fault indices on the WD (malfunction history) page are now right-justified
- Updated the cab desk texture to slightly reduce compression artifacts
- Disabled On, Brightness and Contrast buttons during a display’s boot or shutdown screen
- Added clickspots for the PA and Intercom buttons on the GSMR in both cabs
- Added a blocker to the pantograph and MCB control when screens have not booted fully
- Added different MTD Software for 101 124, 101 126, 101 130 and 101 131 (these numbers aren’t accessible in an unmodded game, so this one is for the modders)
- Fixed a mistake that made LZB Ende sound not play
- Fixed error in AFB where it would undershoot the target speed in LZB
- Adjusted Pantograph physics to match real life more closely
- Adjusted collision around couplers for ease of use
- Fixed incorrect signal light logic for AI trains. Signal lights should now only be in tail lights on unconnected ends
- Fixed skinning of Wheels on the BR 101 that would cause a cable to rotate with the wheels
- The rear locomotive takes over and provides train line power (electric train supply / ZS) if the lead fails while ZDS is active
Recently, the game was released with positive reviews. Unfortunately, since the last patch 1, players have been experiencing some issues with the game. Today’s TSW5 patch 1.11 will fix a few of these issues.
Download free TSW5 update 1.11 on PlayStation 4, PC, and Xbox One.