Total War Warhammer 2 Update 1.12 Patch Notes – July 13, 2021

Total War Warhammer 2 update 1.12 (July 13, 2021) is now available to download on PC. According to the official Total War Warhammer 2 patch notes, the new Hammers & Herdstones update added support for various DLC and FLC. Apart from this, Total War Warhammer 2 patch also include a long list of bug fixes and gameplay changes.

Previously, a big update released with various bug fixes and changes. Unfortunately, since the last patch, players are experiencing a number of issues when trying to play the game.

Today’s Total War Warhammer 2 update 1.12 will address a few of these issues. Check out more details below.

Total War Warhammer 2 Patch Notes – July 12, 2021

BUG FIXES

BATTLE

  • Addressed a bug where interrupting a projectile-type spell could allow the player to cast it without cost or cooldown, and outside of the cast range
  • Addressed a bug that was stopping 360 fire on Great Stag Mounts for Glade Lords and Glade Captains
  • Addressed a bug where Glade Riders T-posed whilst they were part of the Hunters of Kurnous Rogue Army
  • Addressed a bug that had Dragon Ogres use Zoat visual effects for their animations
  • Chariots will no longer collide with invisible dead bodies
  • Throgg’s Fimir Linebreakers ancillaries now apply ‘Rattled’ effect
  • Fixed some instances where Units did not break their hidden state when they fired while moving
  • Stopped the Damage Value Tracker from tracking friendly fire damage
  • ‘Whip of Agony’ ability can no longer be cast on artillery
  • The ‘Eagle Bow’ ability now has it’s VFX displayed correctly
  • Addressed a bug where an overly harsh morale penalty is applied when the player only has flying units left
  • Fixed a situation where the player is unable to overcast Magic Missile spells
  • Fixed some instances where Sea battles would load incorrectly
  • Fixed a modding issue where unit-variant colour behaviour would not match schema data
  • Mousing between Shot Type tooltips rapidly will no longer cause the text to become offset
  • Replaced some placeholder icons appearing on characters in the Post-Battle screen for faction ‘Court of the Nighthawk’
  • Spellweavers no longer goes bald once they die
  • Fixed some issues with unexpected holes appearing in Grimgor Ironhide, Black Orc Warboss and Orc Warboss after their death animations had played
  • Addressed a bug when Unit Icons could appear beneath the terrains on Black Ark Landing maps
  • Fixed some terrain height issues on MP Blue Reach River map
  • Solved an issue where opening and closing the settlement gates on some Small Settlements would be very loud
  • Arachnarok spiders no longer share the same 3D/2D Porthole in battles
  • The sound effects of the Warden’s Cage ability no longer persists after the Lord is wounded/killed in battle
  • Fixed a variety of crashes and text issues.
CAMPAIGN
  • Addressed a bug where players were unable to complete Campaign Objectives for certain factions during playthroughs where Chaos Invasion was disabled
  • Army reinforcement lines now show when an army is close by
  • Addressed a bug where the player could instantly confederate Wydrioth and Torgovann as Orion or Durthu in a Multiplayer Mortal Empires Campaign
  • Explosive squig kills are now calculated in the post-battle screen
  • Fixed an instance of broken terrain next to the Witchwood in the Mortal Empires Campaign
  • Fixed a crash that could occur when capturing a lord with the Warden’s Cage ability
  • Addressed a bug where Very Hard/Legendary settlements required fewer growth points per level than lower difficulty levels
  • UI will now accurately reflect Army unit count when teleporting between deep root locations whilst recruiting
  • Waaagh! marker no longer remains indefinitely if the faction that called it is destroyed
  • the active Waaagh! target button can no longer be click-dragged around the map
  • Fixed an instance where Waaagh! armies would spawn with larger armies than their parent army
  • Fixed issues where Waaagh! armies caused the movement point bars of their parent armies to display incorrectly and allow usage of Ambush Stance with no movement points remaining
  • Addressed a bug as Clan Eshin, where Eshin Actions information is displayed in the central panel whilst Clan Contracts is selected
  • Addressed a bug where the upgrade button for Athel Tamarha Buildings did not update instantly when selecting to upgrade a prison
  • Addressed a bug where UI would not close/open correctly when confederating a faction with an army without a Lord
  • Fixed a variety of crashes and text issues
  • Nakai will no longer incorrectly gift certain regions to Empire factions.
MP UNIT CAP FIXES
  • All Slann units no longer count towards Rare Single Entities.
  • Great Stag mounts were counting as rare single entities
  • Vampire Fleet Captains no longer count towards ranged unit cap.
  • Addressed a bug were some Wood Elf character eagles were counting towards High Elf Eagle caps.

Full changelog is now available here.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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