Total War Warhammer 2 Update 1.12 Patch Notes – July 13, 2021

Total War Warhammer 2 update 1.12 (July 13, 2021) is now available to download on PC. According to the official Total War Warhammer 2 patch notes, the new Hammers & Herdstones update added support for various DLC and FLC. Apart from this, Total War Warhammer 2 patch also include a long list of bug fixes and gameplay changes.

Previously, a big update released with various bug fixes and changes. Unfortunately, since the last patch, players are experiencing a number of issues when trying to play the game.

Today’s Total War Warhammer 2 update 1.12 will address a few of these issues. Check out more details below.

Total War Warhammer 2 Patch Notes – July 12, 2021

BUG FIXES

BATTLE

  • Addressed a bug where interrupting a projectile-type spell could allow the player to cast it without cost or cooldown, and outside of the cast range
  • Addressed a bug that was stopping 360 fire on Great Stag Mounts for Glade Lords and Glade Captains
  • Addressed a bug where Glade Riders T-posed whilst they were part of the Hunters of Kurnous Rogue Army
  • Addressed a bug that had Dragon Ogres use Zoat visual effects for their animations
  • Chariots will no longer collide with invisible dead bodies
  • Throgg’s Fimir Linebreakers ancillaries now apply ‘Rattled’ effect
  • Fixed some instances where Units did not break their hidden state when they fired while moving
  • Stopped the Damage Value Tracker from tracking friendly fire damage
  • ‘Whip of Agony’ ability can no longer be cast on artillery
  • The ‘Eagle Bow’ ability now has it’s VFX displayed correctly
  • Addressed a bug where an overly harsh morale penalty is applied when the player only has flying units left
  • Fixed a situation where the player is unable to overcast Magic Missile spells
  • Fixed some instances where Sea battles would load incorrectly
  • Fixed a modding issue where unit-variant colour behaviour would not match schema data
  • Mousing between Shot Type tooltips rapidly will no longer cause the text to become offset
  • Replaced some placeholder icons appearing on characters in the Post-Battle screen for faction ‘Court of the Nighthawk’
  • Spellweavers no longer goes bald once they die
  • Fixed some issues with unexpected holes appearing in Grimgor Ironhide, Black Orc Warboss and Orc Warboss after their death animations had played
  • Addressed a bug when Unit Icons could appear beneath the terrains on Black Ark Landing maps
  • Fixed some terrain height issues on MP Blue Reach River map
  • Solved an issue where opening and closing the settlement gates on some Small Settlements would be very loud
  • Arachnarok spiders no longer share the same 3D/2D Porthole in battles
  • The sound effects of the Warden’s Cage ability no longer persists after the Lord is wounded/killed in battle
  • Fixed a variety of crashes and text issues.
CAMPAIGN
  • Addressed a bug where players were unable to complete Campaign Objectives for certain factions during playthroughs where Chaos Invasion was disabled
  • Army reinforcement lines now show when an army is close by
  • Addressed a bug where the player could instantly confederate Wydrioth and Torgovann as Orion or Durthu in a Multiplayer Mortal Empires Campaign
  • Explosive squig kills are now calculated in the post-battle screen
  • Fixed an instance of broken terrain next to the Witchwood in the Mortal Empires Campaign
  • Fixed a crash that could occur when capturing a lord with the Warden’s Cage ability
  • Addressed a bug where Very Hard/Legendary settlements required fewer growth points per level than lower difficulty levels
  • UI will now accurately reflect Army unit count when teleporting between deep root locations whilst recruiting
  • Waaagh! marker no longer remains indefinitely if the faction that called it is destroyed
  • the active Waaagh! target button can no longer be click-dragged around the map
  • Fixed an instance where Waaagh! armies would spawn with larger armies than their parent army
  • Fixed issues where Waaagh! armies caused the movement point bars of their parent armies to display incorrectly and allow usage of Ambush Stance with no movement points remaining
  • Addressed a bug as Clan Eshin, where Eshin Actions information is displayed in the central panel whilst Clan Contracts is selected
  • Addressed a bug where the upgrade button for Athel Tamarha Buildings did not update instantly when selecting to upgrade a prison
  • Addressed a bug where UI would not close/open correctly when confederating a faction with an army without a Lord
  • Fixed a variety of crashes and text issues
  • Nakai will no longer incorrectly gift certain regions to Empire factions.
MP UNIT CAP FIXES
  • All Slann units no longer count towards Rare Single Entities.
  • Great Stag mounts were counting as rare single entities
  • Vampire Fleet Captains no longer count towards ranged unit cap.
  • Addressed a bug were some Wood Elf character eagles were counting towards High Elf Eagle caps.

Full changelog is now available here.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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