Thronefall update 1.21 is now rolling out on PC (Steam). According to the official Thronefall patch notes, the latest update 1.21 added quality-of-life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Thronefall patch 1.21 will fix a few of these issues.
Check out more details below.
Thronefall 1.21 Patch Notes – Sept 29, 2023
Berserks:
**- Berserks deal +100% damage to siege weapons (up from +50%)
- Berserk HP increased from 50 to 65
Knights:
– Movement speed of knights increased from 3 to 4
Longbows:
– Your longbowmen now prefer targeting air units and have 50 range when attacking air units (up from 40).
Perks:
– Castle blueprints increases health of towers and walls by +70% (down from +100%)
- Royal mint no longer gives you an additional coin at the very beginning of the match
- Pumpkin fields effect replaced: Fields have +400% health and every mill gives an income of +1
- The gladiator school perk only increases the costs of upgrades but no longer the initial build costs of a training facility
- War Horse damage reduced by -10%
- Heavy armor health only increases health by +250% (down from +350%), which is still very good, no worries. In return picking this perk no longer slows the player down. This is to make this perk more fun to play with and to counteract some crazy combos builds with magic.
- Commander Mode ally damage reduced from +45% to +40%
- Warrior Mode ally damage increased from -40% to -30% and maximum player damage increased from +160% to +175%
- Glass Cannon damage decreased from +100% to +80%
- Fortified houses now also shoot arrows when the houses are still on level one (at a lower attack rate).
- Elite warriors give +80% HP for all of your infantry units (down from +100%)
- Treasure hunter gives +60 gold before the last wave (up from +50)
Castle Center:
– Builders’ Guild upgrades houses before the night instead of after the night so you can effectively gain +1 income from it every day.
- Assassin’s Training changes from the last patch are reverted. It “only” gives +100% attack damage (down from +250%) and if you manage to use your active ability just as the last cooldown wears off, the cooldown is reduced by 50%. It should feel a bit smoother to use now. The challenge comes less from hitting your timing perfectly and more from making sure you get some good use out of your ability now.
Mills:
– Scarecrow attack frequency reduced from shooting every 2.5 seconds to every 3 seconds
- Exploding mills deal 50% more damage (e.g. on Level 1: 26 -> 39 and on Level 3: 91 -> 136.5)
- The wind spirit upgrade blocks significantly more arrows on the lower mill levels than before and also has a new bonus effect: the mill and its surrounding fields receive the “armored against ranged” tag which makes them take reduced damage from all ranged attacks.
Weapons:
– Spear: Deals -10% damage against all enemies except fast enemies. For fast enemies the damage is adjusted by an equal amount in the opposite direction (+10%). This should help make the spear more situational.
- Bow & Dagger: Auto-attack fire-rate increased by +5%. The maximum cooldown time of the stab is lowered from 7.5 to 6. The damage against flying enemies is increased by +20% and the range against flying enemies by +25%. All in all pretty heavy buffs! While we intentionally want to make sure bow and dagger stay a bit more on the weaker side of things (as it is the first weapon you get), we also want to make sure it doesn’t fall too far behind and keeps some situational use.
Enemy Units:
– The weapon of the weakling has been changed to a club so it is now easier to visually distinguish from the melee enemy.
Bug Fixes:
– Next wave info in the pause menu always shows the correct enemies during the night as well.
- Fixed a small bug in unit pathfinding that might have caused units to move towards incorrect attack targets sometimes. This might cause some units to behave slightly differently now.
- Magic armor can no longer lead to more enemies being spawned. (Oopsie.)
- Magic armor can also damage the crossbow enemy now. (Oopsie.)
- It should no longer be possible to get stuck behind buildings. (This time for real. Haha.)
- War horse no longer damages enemies after they leave your attack radius. (Oopsie.)
- Castle blueprints perk did not work properly on walls giving some walls too little and one wall piece way too much additional health. This should be fixed now. (Oopsie.)
- The realm protected percentage shows correct numbers when buildings are destroyed now. (The scoring already worked as intended, so scoring should be entirely unaffected by this change.)
Download Thronefall update 1.21 on PC.