The Witcher 3 update 4.04 is available on PS4, PS5, PC and Xbox Series X/S According to the Witcher 3 Wild Hunt Game of the Year Edition update 4.04 patch notes, the latest update added some new features and gameplay improvements. Apart from this, the Witcher 3 version 4.04 also includes general stability fixes.
Since the last Witcher 3 version 4.03, players were experiencing severe draw distance and pop-up issues with the game. The Witcher 3 patch 4.04 will address a few of these issues.
Read more details below.
The Witcher 3 4.04 Patch Notes – July 19, 2023
PC-SPECIFIC
- Frames allowed by the “Maximum Frames Per Second” setting will now be counted properly when DLSS Frame Generation is enabled.
- Fixed some instances where characters’ hair could look too bright when Ray Tracing was enabled.
- Bald Mountain – Fixed a crash that occurred when Ray Tracing was enabled and all the other Ray Tracing options were off.
- The Beast of White Orchard – Fixed an issue where loading a certain checkpoint save could cause the game to freeze if Ray Tracing was enabled.
- Fixed an issue where the game would start without REDlauncher and open a browser tab request for permission to “Use Cyberpunk 2077 with your Epic Games Account”.
- Fixed an issue where input from a gamepad could still work while having the game in a suspended state.
- Fixed an issue where a second cursor with high sensitivity would appear in the Main Menu when “Hardware Cursor” was set to “Off”.
VISUAL
- Fixed an issue where fog could look as if it were 2D in some places.
- Fixed an issue where the sky’s reflection on the water with Ray Tracing enabled was partially missing at specific locations in White Orchard, Velen and Toussaint.
- Grass collision now works properly.
- Added an HDR calibration option.
- Fixed an issue where the mountains in Kaer Morhen could disappear when changing the camera angle while Geralt is under water.
- Get Junior – Removed an unnecessary body of water from Oxenfurt sewers.
- Fixed an issue where the loading screen would stutter while having Ray Tracing enabled.
QUESTS & GAMEPLAY
- Added an option to switch potions and apply oils from the radial menu.
- Fixed an issue where Geralt’s health rapidly depleted when diving.
- The Final Trial – Fixed an issue where leaving the area and coming back could cause Lambert to stand in the water instead of sitting in the boat, blocking progress.
MISCELLANEOUS
- Addressed some issues with loading saves when using the Cross Progression feature on multiple machines with the same GOG account.
The following changes were added previously.
PC-SPECIFIC
- Fixed an issue with ray-traced vegetation shadows “popping”, depending on Geralt’s proximity and angle.
- Fixed an issue where repeatedly disabling and enabling ray-traced reflections and shadows could cause black shadows to appear at the edge of objects.
- Addressed the issue where the DirectX 11 version of the game could crash on launch or after loading a save on certain AMD GPUs.
- Added support for Intel Xe Super Sampling, an upscaling technology that uses machine learning to improve performance and image quality.
- Fixed some lighting issues with Screen Space Reflections when ray-traced global illumination is off.
- Performance improvements to ray-traced global illumination and ray-traced reflections.
- Fixed an issue where purple splashes could appear on the screen when riding Roach through puddles of water.
CONSOLE-SPECIFIC
- The Cross Progression pop-up will now properly display which account is logged in.
- Fixed an issue where dark stripes or shadows appeared on Geralt in the inventory screen when Performance Mode was enabled on PlayStation 5.
- Fixed an issue where the game could briefly freeze or stutter when autosaving on next-gen consoles.
- Addressed the issue of performance drops on next-gen consoles while using Witcher Senses in Beauclair and Novigrad.
VISUAL – PC and Next-Gen Exclusive
- Fixed an issue where a grid of light spots could appear on the ground and walls in certain weather conditions with Ray Tracing enabled.
- Spider webs will no longer change color when moving the camera with Ray Tracing enabled.
- Fixed an issue where some textures on characters during cutscenes would appear as not fully rendered.
- Through Time and Space– Fixed an issue where the mist in the Poisoned Valley was pink instead of white.
QUESTS & GAMEPLAY – PC and Next-Gen Exclusives
- Added the community-made modNext Gen Script Fixesby Sergeanur.
QUESTS & GAMEPLAY – Available on all platforms
- In the Eternal Fire’s Shadow –The ambient music from the quest will no longer continue playing after completion. For players who have already experienced this issue, it may be necessary to enter the Novigrad or Oxenfurt sewers again to resolve it.
- Added an option to auto-apply oils in combat.
- With the exception of potions and decoctions, it’s now impossible for Geralt to eat or drink underwater. //While the team agreed it might be possible to drink liquids from a corked flask, consuming pints of ale or grilled meats underwater is too much of a stretch.
- Various small fixes to quests and cutscenes.
- Added various stability fixes.
- Added performance improvements.
- Other minor tweaks.
Download the Witcher 3 update 4.04 on PlayStation 4, PlayStation 5, Xbox and PC.