The Sims 4 Update 2.33 Patch Notes for PS4 & Xbox One

The Sims 4 update 2.33 is available to download on PS4, PC (1.124.54.1030) and Xbox One. According to the official Sims 4 2.33 patch notes, the latest update focuses heavily on Infant and Toddler care improvements, autonomy tuning, and community-requested fixes.

Additionally, Sims 4 patch 2.33 also fixes issues related ot the black photos, sleeping behavior, milestones, and gameplay interruptions while Create A Sim gained expanded layering and customization features.

Sims 4 version 2.33 Patch Notes – May 12, 2026

Summary

  • More than 150 fixes and gameplay upgrades added to the Base Game update.
  • Infant and Toddler care has been reworked with faster interactions, fewer pickup loops, and new autonomy controls.
  • Sleep and Sim autonomy behaviors were improved, including reduced random dancing and no more autonomous water drinking.
  • Create A Sim received new Base Layers with over 380 outfit variations and expanded gender expression options.
  • Major community-reported issues such as black photos, stuck scandals, and placement bugs were resolved.

What’s New?

The Sims 4 Lady Bridgerton’s Masquerade Ball

Lady Bridgerton’s Masquerade Ball – Login Event

Prepare for the social event of the season! Running May 12 – July 7th, a limited time login event that brings a bit of the Ton to The Sims 4! Earn exclusive rewards as you log in week by week like the Heart on Your Sleeve trait, Daytime Stroll Gown, Gallant Wool Coat, and more! New rewards will be unmasked on specific days, so return throughout the event to unlock rewards that transform your Sim into the greatest host!

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Based on your feedback from the last Login Event, we’ve made improvements to the Event Menu! You’ll now see a counter showing how many weekly check-ins you’ve completed while rewards are available to unlock. We’ve also segmented the weeks, added a countdown timer for when the next week begins, plus a subtle highlight showing what rewards will be available to claim the next time you log in! You can start earning rewards on May 12th, but be sure to log in no later than June 25th so you do not miss the chance to earn all available rewards with subsequent logins!

Two New Kits and a Dazzling Bundle

For players looking to bring the decadence and grandeur of Lady Bridgerton’s Masquerade Ball all in a single bundle, there are three exclusive items alongside the two enticing new kits:

The Digital Content … Yes, Lady Bridgerton’s Masquerade Ball experience is complete with the iconic Bridgerton House Gazebo, the beautiful Bridgerton House Piano, and well, as we know, sometimes balls can lead to … ahem, rushed nuptials and so, a Bundle of Joy bassinet, for those looking to expand their family. Make sure you get the bundle before August 14 for these most splendid gifts.

The Fashion Kit, inspired by the season’s most talked about event, Lady Bridgerton’s Masquerade Ball. With costumes and masks to hide one’s true identity. But of course, you can find even more dresses and accessories to play out the most perfect ballroom fantasy.

The Ballroom Kit, provides decor and objects that will have builders swooning, like the Ballroom Banquet Table, floral wall adornments, and the Elegant Macron Display. Recreate the ballroom that set the season in motion inspired by Lady Bridgerton’s own delightful decor.

Looking for a more singular experience? Well, have no fear, you can get all the latest fashions direct from Lady Bridgerton’s Masquerade Ball or all the delightful decor from the Ballroom, by getting individual kits directly from the in-game store or on your preferred platform.

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A Basegame Infant Playmat

To celebrate this release’s bundle of Infant fixes and updates, we’re giving away a free Infant Playmat in basegame. You can find the Lil’Wiggle Playmat in Build Mode’s Kids’ Room Category in the Infants and Toddlers section.

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Create a Sim Base Layer Feature

We’re adding a new accessories category to Create a Sim! Base Layers give your Sim a new way to customize their outfits, make any top more weather-friendly, and find comfort and confidence in extra coverage or undergarments like the layerable binder. There are 8 Base Layer options for Adults, 4 for Children, and 2 for Toddlers, all in a variety of colors and sleeve lengths!

With 380+ new Base Layer swatches, your Sims never have to wear the same outfit twice! The new accessory works just like the tights accessory that you layer with pants and skirts, or wear on their own. These pieces layer under any Top or Full Body CAS asset as well as any other accessory like bracelets or necklaces.

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Day, Week, & Month Backup Save Versions

We’ve made additions to the Backup Save feature for players with this patch! In the previous rendition of this feature, the game would automatically generate a series of Backup Saves that pulled from your last five previous game sessions. These Backup Saves can be loaded to recover past game states if your main save is in a state you don’t want – such as your main save experiencing a form of save corruption. This functionality is still available.

With this update, we’ve added three new types of states for Backup Saves to help you recover more options for previous versions of your game. This menu now retains old saves from over a Month, Week, and Day ago. This means if you load your save six times in one day, you won’t just have six Backup Saves from that day. You’ll also still have older options available to you.

We know it’s very frustrating when you lose your saves or experience a game breaking bug, and we’re working to address these sorts of issues. However, we hope this quality of life improvement will be a useful fallback in case these situations do occur. Please check out our blog on Backing up Saves in The Sims 4 for more information on how to use this system.

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Bug Fixes

We have over 150+ Bug Fixes coming with this patch, which include major improvements to Infants, autonomy, and sleep, as well as a wide range of highly voted community issues across the Base Game and packs. Here’s a list of the Top 5 Most Voted Issues.

Top 5 Most Voted Fixes:

  • “Black Photos”:  6 fixes for different causes of texture loss, plus extensive QV testing on paintings and photos to catch any unreported cases. At time of writing, all tracked “black photo” bugs will have been resolved, but  we’ll continue monitoring any new reports.
    • [EA Forums] A “black photo” issue could occur when a filter was applied during capture, the photo was placed, and then another filter was applied. This has been fixed to prevent future occurrences, including in old saves when taking new photos. Existing black photos cannot be restored, but photos that had only one filter applied (and not changed again) are now fixed in old saves and can safely have a new filter applied.
    • [EA Forums[EA Forums] Custom paintings (Paint from Reference) created off-lot could appear white on the easel. The game now correctly checks for textures even when the Sim isn’t on the current lot. This fix is compatible with old saves, and existing paintings will still resolve when the lot is loaded.
    • [EA Forums][EA Forums][EA Forums] Custom “Paint from Reference” paintings uploaded and downloaded from the Gallery now retain their textures correctly, with the related assert and “System Issue” when placing them on a lot issue also resolved. This fix is retroactive and applies to affected Gallery uploads.
    • [EA Forums] All wall and surface Photos should now be able to properly retain data when being uploaded to the Gallery. This fix is retroactive and should no longer occur when downloaded from a Gallery upload where the bug was occurring.
    • [EA Forums] Medium and Large Photos captured with the in-game camera will no longer appear blurry. This fix is not retroactive and will not fix photos that were already taken in past saves.
    • “Paint from Reference” no longer turns white when a Sim resumes a painting after traveling. This fix is partially retroactive: incomplete paintings in old saves can now be resumed and finished correctly, but completed paintings already stored in inventory will still appear as white canvases when placed.
  • Sims putting down Infants before picking them up [EA Forums]
  • Sims will no longer receive the “Secret Witness” Sentiment when a married or engaged Sim is witnessed WooHooing with their partner by another Sim. [EA Forums]
  • “Can’t place item”:  Fixed in both new and old saves.  [EA Forums]
  • Sims could get stuck with Scandal and its VFX if the Scandal ended in a different session than when it was revealed. This is now fixed for new cases, and existing affected saves will have the lingering VFX cleared. [EA Forums]

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Infant and Toddler Improvements and Fixes

This patch focuses on improving quality of life for Infants and Toddlers, based on top EA Forums issues and additional feedback from Discord and Reddit. After extensive playtesting, we’ve made significant improvements and are excited to share them with you!

Infant Gameplay Additions

  • We’re adding a new Infant Playmat to Basegame!
    • Sims are meant to take Infants out of cribs, but placing them on the ground can feel awkward. Sims prefer using Playmats, which provide more gameplay and allow for intentional placement. To support this, all players are receiving a free Base Game Playmat!

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  • We’ve added a new toggleable option in the Options Menu to “Disable Caregiver Autonomy for Infants.” This is located in Game Options under the Gameplay tab.
    • Caregiver autonomy for Infants has been improved, but we added a new option that allows players to disable it entirely for full, manual control. This setting is off by default; when enabled, all Infant care must be handled by the player. If care is neglected, the Infant may be taken by social services.
    • With this option enabled, Sims will still autonomously socialize with their Infant.
    • With “Disable Caregiver Autonomy for Infants” enabled, the “Check Infant” interaction remains available for manual use. This allows players to simulate uncertainty in caregiving (especially with low Parenting skill).

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  • Infants now gain a buff and show a thought bubble when woken by loud noises, with a one-time TNS tutorial explaining the behavior. This makes it clearer why Infants wake and call for Caregivers, helping reduce repeated pickups by allowing players to address the noise source.

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  • [EA Forums] An issue with the Infant Stand Up Milestone was traced back to a previously fixed problem where Infants needed specific nearby objects to pull themselves up. We’d fixed this previously, and are including it here again. While the Milestone still unlocks as before, clarity was improved with a greyed-out interaction and hovertip guiding players to use a crib.

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  • Hovertips have been added to the “Prefers Breastfeeding” and “Prefers Bottle Feeding” interactions to clarify that choosing a preference restricts autonomous feeding to that method only.

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Autonomy Improvements & Fixes

  • [EA Forums][EA Forums[EA Forums] Frequent Infant pickups and put downs, caregiver conflicts, and Sims freezing during care were major frustrations. This update includes multiple interconnected fixes to address these issues, all available in the Base Game:
    • Caregivers should now need a reason to want to pick up an Infant from a crib (such as the Infant having a dirty diaper, etc.), and Infants will call less frequently to ask to be removed from the crib.
    • We’re limiting the amount of times Caregivers run caregiving interactions autonomously (feeding, changing diapers, etc.).
    • Sims should no longer freeze during “Check Infant, “Give Infant a Nap,” “Tummy Time” while an Infant is sleeping, when an Infant is crying, or while another Caregiver is already holding or interacting with an Infant. If there are other instances of this occurring, please report them, and we’ll see if we can address them for a future update.
    • Sims now place Infants on the floor far less often, and they are also not placed on the floor when attempting to hand them to another Sim. Caregivers may still occasionally put Infants on the floor to adjust positioning for certain interactions (like Tummy Time). This behavior is expected since Infants can’t move.
    • Infants will no longer get stuck between a Sim’s legs when “Hold Infant” is canceled during “Put Infant Down Here.” This can still occur if the game is paused, which is being tracked for a future fix.
    • Sims can now successfully autonomously give an Infant a bath.
    • [EA Forums] Infants will no longer immediately get taken out of the Back Carrier as soon as they’re put into one.
  • “Check Infant” can now be canceled if it’s the next interaction in a Sim’s queue, though it can’t be canceled if it’s queued behind another action. A full fix wasn’t possible for this Base Game update, but if that’s something you’d like to see fixed still please provide feedback in the EA Forums and give it a vote.
  • Infant care interactions (Bottle Feed, Change Diaper, etc.) should now appear on the first Pie Menu when an Infant’s Needs are low for your ease of access.

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  • Sims will now clean up bottles that were left on the ground. We also decreased how frequently Infants will be hungry. Between these two changes, we hope to have addressed the community feedback around bottles being left everywhere. (Basegame)
  • Sims will now clean up diapers left on the floor after changing an Infant or Newborn (as long as a trash can is nearby). This keeps some of the intended messiness while reducing frustration. (Base Game)
  • Changing an Infant’s diaper at the Changing Table should take about a third less time than it used to. (Base Game)
  • The Infant Hunger Need will now decrease slightly more slowly. We received light feedback on this and we’re hoping this slight tweak will prove the right balance for player realism and fun. (Basegame)
  • Feeding an Infant will now take about fifteen minutes (Sim Time), which is half the time it previously took. (Base Game)
  • Taste Testing baby food in the High Chair now provides a substantial boost to an Infant’s Hunger. (Base Game)
  • The “Rest Time” Moodlet for Infants has been reduced to Strength 1. This keeps the intent of encouraging regular naps while making it less intrusive and allowing other Moodlets to take priority when the Infant is otherwise happy. (Base Game)
  • Care interactions on objects (e.g., Bathtub, Playmat, Changing Table, High Chair) will no longer appear while an Infant is sleeping, preventing failed interactions and reducing confusion. (Base Game)
  • Infant Milestones tied to Tummy Time now unlock twice as fast, addressing feedback that progression felt too slow – especially on shorter lifespans. With reasonable attention, most Milestones can now be achieved by around day 3. (Growing Together)

Base Game Improvements

  • Fixed multiple causes behind the “black photos” issue.
  • Resolved “Can’t place item” problems in both old and new saves.
  • Sims no longer repeatedly place Infants down before picking them up again.
  • Married or engaged Sims no longer receive the “Secret Witness” sentiment after WooHoo with their partner.
  • Lingering Scandal visual effects now clear correctly.
  • Automatic backup saves now occur more frequently.

Create A Sim

  • Added new Base Layers category for layered fashion options.
  • Included binder layering support for expanded gender expression.
  • Added 8 Base Layer styles for Adults.
  • Added 4 Base Layer styles for Children.
  • Added 2 Base Layer styles for Toddlers.
  • Introduced over 380 color and outfit combinations.

Infant and Toddler Updates

  • Added the new “Lil’Wiggle Playmat” with multiple variants.
  • Sims now prefer placing Infants on playmats instead of floors.
  • Added a gameplay toggle to disable Infant caregiver autonomy.
  • Infants now react to loud sounds with new thought bubbles and buffs.
  • Improved gameplay tooltips for feeding preferences and milestones.
  • Sims now clean diapers from floors if a trash can is nearby.
  • Changing diapers at changing tables now takes less time.
  • Infant hunger decreases more slowly.
  • Feeding Infants now takes around half the previous time.
  • Care interactions appear sooner in pie menus when Infant needs are low.
  • Tummy Time milestone progress unlocks twice as fast.
  • Infant and Toddler needs no longer decay while away from the active lot.
  • Toddlers now properly eat when food is available.
  • Fixed several reading interaction issues for Toddlers and Infants.
  • Infant milestones no longer reset when switching households.
  • Unlocked milestone abilities now work correctly away from home lots.

Autonomy and Sleep Changes

  • Sims now dance far less frequently.
  • Sims no longer drink water autonomously.
  • NPCs no longer enter homes just to drink water.
  • Children are no longer incorrectly removed from households.
  • Jealous Sims no longer react negatively to partners interacting with their own children.
  • Sims disturbed by TVs or radios now turn devices off before returning to sleep.
  • Added clearer tooltip information for the Nap interaction.
  • Exhausted Sims now stay in bed instead of collapsing beside it.
  • Bed-sharing reliability between Sims was improved.

Lovestruck Pack

  • Added the “Sleep and Cuddle” interaction.
  • Canceling cuddle interactions no longer wakes sleeping Sims unnecessarily.

Royalty & Legacy Fixes

  • Improved Grand Ball event functionality.
  • Sims now correctly wear selected dress codes at Grand Ball events.
  • Fixed disabled mask options after entering Create A Sim.
  • Corrected Grand Ball mask icon display.
  • Addressed Dynasty and offspring tracking issues.
  • Fixed problems with “Poor Leadership” sentiments.

General Fixes

  • Improved Family Tree accuracy.
  • Made progress toward fixing incorrect relationship changes in Create A Sim.
  • Gallery sorting now defaults back to “Newest”.
  • Reduced Gallery upload timeout issues.
  • Fixed disappearing animals and aging bugs.
  • Improved event, trait, and interaction behavior across packs.
  • Updated Create A Sim and Build Mode tagging and sorting.

Ongoing Investigations

  • Investigating doors and windows clipping into walls on certain graphics settings.
  • Investigating console crashes, gameplay lag, and time freeze issues.
  • Continuing work on save corruption prevention.
  • Testing fixes for unintended family relationship bugs in Create A Sim.
  • Reviewing reports of autonomous mean interactions linked to Vicious Dynasty Ideal.

Previously, a major SIMS 4 update 2.05 added introduces a new Main Menu design, smoother performance, refreshed townie homes, and extensive bug fixes. Today’s Sims 4 version 2.33 will address a few of these issues.

Download links for Sims 4 update 2.33 on PS4, PS5, and Xbox One will be available soon.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.