A new The Perfect Tower II update released on PC. According to the official The Perfect Tower II patch notes, the latest update addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s The Perfect Tower II patch will fix a few of these issues.
Check out more details below.
The Perfect Tower II Patch Notes – November 22, 2021
New Stuff
- added contract ‘Activist’
- added contract ‘Elementalist’
- added contract ‘Neutralist’
- added contract ‘Trickster’
- added contract ‘Annihilist’
Changes
- AI now forces all strings to be lower case during editing, import and export
- AI waiting time counter now uses 64-bit floats
- statistic goals have been refactored to allow other types of rewards in the future
- statistic goals now need to be claimed to receive the reward
- contracts now require a specific Headquarters tier to unlocked
- swapped position of ‘pacifist’ and ‘glass cannon’ contract
Fixes
- fixed Power Stone limit being tier 49 instead of tier 50
- fixed error message if units are being destroyed after the tower has been destroyed
- fixed fabricator sometimes consuming too much mass when fabricating
- fixed ‘AI: Trigger Impulse’ returning it’s own script name instead of the parent script name when being triggered by another script
- fixed ranged enemies being able to attack while stunned
- fixed some module tags
- fixed critical wave jump not being toggle-able via AI
Technical
- migrated artifacts location inside the save game
- slight increased AI performance by removing string conversion to lower case during runtime
- statistic goals are now being loaded via mod loader