The Perfect Tower 2 Update 0.9.6 B1 Patch Notes – Nov 9, 2021

The Perfect Tower 2 update 0.9.6 B1 released on PC (Steam). According to the official The Perfect Tower 2 patch notes, the latest update added a collection of highly requested AI functions, implemented a few recent suggestions as well as fixed a bunch of bugs.

Since the last patch, players are facing a number of problems with the game. Today’s The Perfect Tower 2 patch 0.9.6 B1 will fix a few of these issues.

Check out more details below.

The Perfect Tower 2 Patch Notes – November 9, 2021

New Stuff
  • added AI function ‘Constant: e’
  • added AI function ‘Script: Triggering Impulse’
  • added AI function ‘Game: Is Tower Testing’
  • added AI function ‘Game: Is Boss Fight’
  • added AI function ‘Game: Wave Acceleration’
  • added AI function ‘Game: Wave’
  • added AI function [spoiler]’Game: Era'[/spoiler]
  • added AI function [spoiler]’Game: Infinity'[/spoiler]
  • added AI function ‘Time: Delta’
  • added AI function ‘Time: UnscaledDelta’
  • added AI function ‘Time: Scale’
  • added AI function ‘Software: Is Enabled’
  • added AI action ‘Software: Toggle’
  • added AI action ‘Tower: Exit’
  • added AI impulse ‘Close: Arcade’
  • added AI impulse ‘Close: Construction Firm’
  • added AI impulse ‘Close: Factory’
  • added AI impulse ‘Close: Headquarters’
  • added AI impulse ‘Close: Laboratory’
  • added AI impulse ‘Close: Mine’
  • added AI impulse ‘Close: Museum’
  • added AI impulse ‘Close: Power Plant’
  • added AI impulse ‘Close: Shipyard’
  • added AI impulse ‘Close: Statue of Cubos’
  • added AI impulse ‘Close: Trading Post’
  • added AI impulse ‘Close: Workshop’
Changes
  • corner rail nodes in boss 2 fight now adjust their height based on component health on neighboring sides instead of total boss health
  • maxed water experiment does not display requirements for next prestige anymore
  • picking up a machine inside the Factory now highlights the according machine slot if it’s empty
  • changed description of module ‘reflect’ to make it more clear how it works
Fixes
  • fixed decompression allocating a huge amount of RAM when importing Tower via Tower Customization
  • fixed idle mode not factoring in the maximum speed factor
  • fixed space elevator upgrade being clickable after maximizing it
  • fixed event system sometimes not firing events when listeners are removed within the event handler
  • fixed animation of hotkey info in AI learning UI being affected by time scaling
  • fixed inconsistency in AI function ‘try craft’ text by renaming T into Tier

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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