The Perfect Tower 2 Update 0.9.10 B1 Patch Notes – February 25, 2022

The Perfect Tower 2 update 0.9.10 B1 released on PC (Steam). According to the official The Perfect Tower 2 patch notes, the latest update added the first part of the rework for the Laboratory.

Since the last patch, players are facing a number of problems with the game. Today’s The Perfect Tower 2 patch 0.9.10 B1 will fix a few of these issues.

Check out more details below.

The Perfect Tower 2 Patch Notes – February 25, 2022

Laboratory Revamp

The rework for the exotic experiment is not part of this update and will be released with a future update.

  • values of all experiments have been rebalanced
  • replaced the UI to match the new style and for better UX
  • added UI effects to highlight that an experiment can be prestiged or that it has unclaimed goals
  • refactored the prestige system
  • added new prestige upgrades to experiments
  • prestige upgrades can now be reset
  • replaced the Light experiment with a new experiment
  • added new mechanics to gem experiment
  • lightly changed mechanics of the air experiment
  • lightly changed mechanics of the electricity experimentlightly changed mechanics of the earth experiment
  • added new components to universal experimentprogress bars in the exotic experiment now appear filled instead of flickering when they get too fast
  • buy max options are now available for most upgrades
  • experiment goals are now based on highest score instead of current score
  • more complex mutations now yield more points in nature experiment
  • ‘+’ buttons have been removed for gem/exotic gem amount display
  • updated help pages
New Stuff
  • added adventure room coordinates to debug overlay
  • added tooltip to Blueprint Button in Workshop
  • added skill ‘Science Funds’ to Laboratory
  • added exotic skill ‘Fundamentals’ to Laboratory
  • added exotic skill ‘Forces’ to Laboratory
  • added exotic skill ‘Universal Theorem’ to Laboratory
  • added AI action ‘Workers: Toggle Group’
  • added AI action ‘Workers: Pause Group’
  • added AI action ‘Workers: Toggle’
  • added AI action ‘Workers: Pause’
  • added AI action ‘Workers: Assign Group’
  • added AI action ‘Workers: Assign’
  • added AI action ‘Workers: Set Name’
  • added AI action ‘Workers: Set Group’
  • added AI function ‘Workers: Task ID’
  • added AI function ‘Workers: Is Paused’
  • added AI function ‘Workers: Get Name’
  • added AI function ‘Workers: Get Group’
  • added AI function ‘Game: Number of Enemies’
Changes
  • increased heart/bomb drops in Adventure past distance 100
Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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