The Perfect Tower 2 update 0.9.10 B1 released on PC (Steam). According to the official The Perfect Tower 2 patch notes, the latest update added the first part of the rework for the Laboratory.
Since the last patch, players are facing a number of problems with the game. Today’s The Perfect Tower 2 patch 0.9.10 B1 will fix a few of these issues.
Check out more details below.
The Perfect Tower 2 Patch Notes – February 25, 2022
Laboratory Revamp
The rework for the exotic experiment is not part of this update and will be released with a future update.
- values of all experiments have been rebalanced
- replaced the UI to match the new style and for better UX
- added UI effects to highlight that an experiment can be prestiged or that it has unclaimed goals
- refactored the prestige system
- added new prestige upgrades to experiments
- prestige upgrades can now be reset
- replaced the Light experiment with a new experiment
- added new mechanics to gem experiment
- lightly changed mechanics of the air experiment
- lightly changed mechanics of the electricity experimentlightly changed mechanics of the earth experiment
- added new components to universal experimentprogress bars in the exotic experiment now appear filled instead of flickering when they get too fast
- buy max options are now available for most upgrades
- experiment goals are now based on highest score instead of current score
- more complex mutations now yield more points in nature experiment
- ‘+’ buttons have been removed for gem/exotic gem amount display
- updated help pages
New Stuff
- added adventure room coordinates to debug overlay
- added tooltip to Blueprint Button in Workshop
- added skill ‘Science Funds’ to Laboratory
- added exotic skill ‘Fundamentals’ to Laboratory
- added exotic skill ‘Forces’ to Laboratory
- added exotic skill ‘Universal Theorem’ to Laboratory
- added AI action ‘Workers: Toggle Group’
- added AI action ‘Workers: Pause Group’
- added AI action ‘Workers: Toggle’
- added AI action ‘Workers: Pause’
- added AI action ‘Workers: Assign Group’
- added AI action ‘Workers: Assign’
- added AI action ‘Workers: Set Name’
- added AI action ‘Workers: Set Group’
- added AI function ‘Workers: Task ID’
- added AI function ‘Workers: Is Paused’
- added AI function ‘Workers: Get Name’
- added AI function ‘Workers: Get Group’
- added AI function ‘Game: Number of Enemies’
Changes
- increased heart/bomb drops in Adventure past distance 100