The Perfect Tower 2 update 0.11.0 B1 is available to download on PC (Steam). According to the official The Perfect Tower 2 patch notes, the latest update added the part 1 of the Museum rework along with some module updates and changes to make the entry phase into infinity significantly easier.
Since the last patch, players are facing a number of problems with the game. Today’s The Perfect Tower 2 patch 0.11.0 B1 will fix a few of these issues.
Check out more details below.
Table of Contents
The Perfect Tower 2 Patch Notes – July 11, 2022
General
- added new module (“W.I.N.C.E.”)
- added new module (“Whirlwind Aura”)
- added hotkey to open stats menu
- buffed infinity damage booster perks from ^25 to ^40
- removed neutral damage boost infinity perk
- fixed module ‘Steini´s Chained Ball’ not applying the correct attackspeed reduction
- fixed Boss 5 not counting as a boss fight for the AI
- fixed modifiers applied from challenges not being applied upon reloading the game
- fixed AI executing empty scripts throwing errors
Museum Rework Part 1
- refactored UI
- refactored Offshore Market
- added some quality of life features to Power Stone UI
- added ‘auto-mode’ for Power Stone combining
- added ability to re-purchase the last two sold Power Stones
- added the ability to lock items in the Offshore Market
- added preferences to the Offshore Market
- added hotkey to sell entire Power Stone inventory
- increased Power Stone loadout slots from 130 to 135
- increased Power Stone inventory slots from 25 to 30
- held Power Stones are now saved and no longer dumped into the inventory automatically
- changed order of boosts to match with the general element order
- changed order of Power Stones in the shop to match with the general element order
- adjusted the sell value of Power Stones
- offline Artifact research doesn’t require a skill anymore
- replaced ‘Statistic Boost’ skill with ‘Primordial Power’
- removed skill ‘Offline Research’
- removed skill ‘Achievement Boost’
- AI function ‘Museum: Is Fill’ is now deprecated
- AI action ‘Museum: Fill’ is now deprecated
- AI action ‘Museum: Buy’ is now deprecated
- AI action ‘Museum: Buy Market’ is now deprecated
- renamed AI function Museum: Delete to Museum: Sell
- renamed AI function Museum: Delete All to Museum: Sell All
- added AI action ‘Museum: Buy’
- added AI action ‘Museum: Buy Range’
- added AI action ‘Museum: Move Slot’
- added AI action ‘Museum: Swap’
- added AI action ‘Museum: Set Preferred Tier’
- added AI action ‘Museum: Set Preference’
- added AI action ‘Museum: Market Refresh’
- added AI action ‘Museum: Buy Market’
- added AI action ‘Museum: Lock Market’
- added AI action ‘Museum: Rebuy’
- added AI function ‘Museum: Preference’
- added AI function ‘Museum: Market Lock’
- added AI function ‘Museum: Preferred Tier’
- added AI function ‘Museum: Market Timer’
- added AI function ‘Museum: Max Tier’
- added AI function ‘Museum: Market Element’
- added AI function ‘Museum: Market Tier’
- added AI function ‘Museum: Market Lock’
- added AI function ‘Museum: Trash Tier’
- added AI function ‘Museum: Trash Element’
Module Rebalance
Serious missile
- Chance from 3% to 10%
- If the effect does not trigger then target receives immunity against it for 5 sec.
Strikeback
- Chance to trigger reduced by 20%
- Attackspeed bonus from 100%/130%/180%/240%/300% to 40%/55%/70%/85%/100%
- Duration is now actually displayed in description
Tideshift
- Energycost from 5000 + 10% to 5000 + 33%
Sandstorm
- Energycost from 2000 + 5% to 2000 + 25%
Temporal Barrier
- Energycost from 5000 + 1% to 5000 + 5%
- Duration increased from 9/13/17/22/27 to 14/18/22/26/30
- Duration now decreases by 0.5 seconds for every use until the end of the round (duration cannot get lower than 1 second)
Titanium Hull
- Duration increased from 20 sec. to 25 sec.
- Energy regeneration is now disabled while titanium hull is active
Void
- Only destroys neutral enemies
- Tower is now affected by enemies using void unless it wears the “Universal” module
Infinity Foundation
- Raises shield, energy regeneration and health regeneration to the power of 0.8
Infinity Shield
- Reverts shield debuff from infinity foundation but raises hp to the power of 0.9
Infinity Regeneration
- New effect: Reverts health regeneration debuff from infinity foundation but raises hp to the power of 0.9
Infinity Energy
- New effect: Reverts energy regeneration debuff from infinity foundation but increases cooldowns by 25%
Firestorm
- Cooldown reduced from 5 to 3 sec.
Lighting
- Energy cost reduced from 125 + 15% to 125 + 5%
- Stun duration increased from 2 to 3 sec.
- Cooldown reduced from 10 to 8 sec.
<Element> Focus
- Cooldown reduced from 120 to 90 sec.
- Energy cost reduced from 50 + 15% to 50 + 5%
- Max tier is now 250
<Element> Exchange
- Max tier is now 250
<Element> Taste
- Max tier is now 250
Crit Modules (Elemental + Non-elemental)
- Max tier is now 250
Planned Strike
- Max tier is now 250
Solar Strike
- Max tier is now 100
Division Shield
- Max tier is now 250
Neutral Amplifier
- Max tier is now 100
Photosynthesis
- Max tier is now 50
Lucky Shot
- Chance now slightly increases after tier 5
Dark Sacrifice
- Max tier is now 250
- After T5 it increases the damage multiplier gained by 1% per tier (up to a 245% bonus)
Infinity Impetus
- Max. level is now 1000
- Max damage bonus per meter increased from 50% to 70%
Impetus Modules (Non-elemental)
- Max tier is now 250
- Provides +0.1% additional damage bonus per meter per tier after T5
Impetus Modules (Elemental)
- Max tier is now 250
- Provides +0.1% additional damage bonus per meter per tier after T5
- Raised damage bonus per meter from 15%/25%/35%/45%/55% to 35%/45%/55%/75%/95% (maxes at 120% on T250)
Shield of Nature
- Max tier is now 250
- Regeneration gained when taking damage now increases by 0.01% per tier beyond T5
- Chance increases by 0.1% per tier beyond T5
Shield of Air
- Max tier is now 50
Shield of Fire
- Max tier is now 250
- Increased damage factor from x0.2/x0.25/x0.3/x0.35/x0.4 to x0.2/x0.3/x0.4/x0.5/x0.6
Shield of Frost
- Max tier is now 250
- Rescaled attackspeed slow from -60%/-90%/-155%/-225%/-260% to -40%/-55%/-70%/-85%/-100% (caps at -590% on T250)
Shield Amplifier
- Max tier is now 250
Refined Armor
- Max tier is now 250