The Perfect Tower 2 update 0.11.0 B1 is available to download on PC (Steam). According to the official The Perfect Tower 2 patch notes, the latest update added the part 1 of the Museum rework along with some module updates and changes to make the entry phase into infinity significantly easier.
Since the last patch, players are facing a number of problems with the game. Today’s The Perfect Tower 2 patch 0.11.0 B1 will fix a few of these issues.
Check out more details below.
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Table of Contents
The Perfect Tower 2 Patch Notes – July 11, 2022
General
added new module (“W.I.N.C.E.”)
added new module (“Whirlwind Aura”)
added hotkey to open stats menu
buffed infinity damage booster perks from ^25 to ^40
removed neutral damage boost infinity perk
fixed module ‘Steini´s Chained Ball’ not applying the correct attackspeed reduction
fixed Boss 5 not counting as a boss fight for the AI
fixed modifiers applied from challenges not being applied upon reloading the game
fixed AI executing empty scripts throwing errors
Museum Rework Part 1
refactored UI
refactored Offshore Market
added some quality of life features to Power Stone UI
added ‘auto-mode’ for Power Stone combining
added ability to re-purchase the last two sold Power Stones
added the ability to lock items in the Offshore Market
added preferences to the Offshore Market
added hotkey to sell entire Power Stone inventory
increased Power Stone loadout slots from 130 to 135
increased Power Stone inventory slots from 25 to 30
held Power Stones are now saved and no longer dumped into the inventory automatically
changed order of boosts to match with the general element order
changed order of Power Stones in the shop to match with the general element order
adjusted the sell value of Power Stones
offline Artifact research doesn’t require a skill anymore
replaced ‘Statistic Boost’ skill with ‘Primordial Power’
removed skill ‘Offline Research’
removed skill ‘Achievement Boost’
AI function ‘Museum: Is Fill’ is now deprecated
AI action ‘Museum: Fill’ is now deprecated
AI action ‘Museum: Buy’ is now deprecated
AI action ‘Museum: Buy Market’ is now deprecated
renamed AI function Museum: Delete to Museum: Sell
renamed AI function Museum: Delete All to Museum: Sell All
added AI action ‘Museum: Buy’
added AI action ‘Museum: Buy Range’
added AI action ‘Museum: Move Slot’
added AI action ‘Museum: Swap’
added AI action ‘Museum: Set Preferred Tier’
added AI action ‘Museum: Set Preference’
added AI action ‘Museum: Market Refresh’
added AI action ‘Museum: Buy Market’
added AI action ‘Museum: Lock Market’
added AI action ‘Museum: Rebuy’
added AI function ‘Museum: Preference’
added AI function ‘Museum: Market Lock’
added AI function ‘Museum: Preferred Tier’
added AI function ‘Museum: Market Timer’
added AI function ‘Museum: Max Tier’
added AI function ‘Museum: Market Element’
added AI function ‘Museum: Market Tier’
added AI function ‘Museum: Market Lock’
added AI function ‘Museum: Trash Tier’
added AI function ‘Museum: Trash Element’
Module Rebalance
Serious missile
Chance from 3% to 10%
If the effect does not trigger then target receives immunity against it for 5 sec.
Strikeback
Chance to trigger reduced by 20%
Attackspeed bonus from 100%/130%/180%/240%/300% to 40%/55%/70%/85%/100%
Duration is now actually displayed in description
Tideshift
Energycost from 5000 + 10% to 5000 + 33%
Sandstorm
Energycost from 2000 + 5% to 2000 + 25%
Temporal Barrier
Energycost from 5000 + 1% to 5000 + 5%
Duration increased from 9/13/17/22/27 to 14/18/22/26/30
Duration now decreases by 0.5 seconds for every use until the end of the round (duration cannot get lower than 1 second)
Titanium Hull
Duration increased from 20 sec. to 25 sec.
Energy regeneration is now disabled while titanium hull is active
Void
Only destroys neutral enemies
Tower is now affected by enemies using void unless it wears the “Universal” module
Infinity Foundation
Raises shield, energy regeneration and health regeneration to the power of 0.8
Infinity Shield
Reverts shield debuff from infinity foundation but raises hp to the power of 0.9
Infinity Regeneration
New effect: Reverts health regeneration debuff from infinity foundation but raises hp to the power of 0.9
Infinity Energy
New effect: Reverts energy regeneration debuff from infinity foundation but increases cooldowns by 25%
Firestorm
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Cooldown reduced from 5 to 3 sec.
Lighting
Energy cost reduced from 125 + 15% to 125 + 5%
Stun duration increased from 2 to 3 sec.
Cooldown reduced from 10 to 8 sec.
<Element> Focus
Cooldown reduced from 120 to 90 sec.
Energy cost reduced from 50 + 15% to 50 + 5%
Max tier is now 250
<Element> Exchange
Max tier is now 250
<Element> Taste
Max tier is now 250
Crit Modules (Elemental + Non-elemental)
Max tier is now 250
Planned Strike
Max tier is now 250
Solar Strike
Max tier is now 100
Division Shield
Max tier is now 250
Neutral Amplifier
Max tier is now 100
Photosynthesis
Max tier is now 50
Lucky Shot
Chance now slightly increases after tier 5
Dark Sacrifice
Max tier is now 250
After T5 it increases the damage multiplier gained by 1% per tier (up to a 245% bonus)
Infinity Impetus
Max. level is now 1000
Max damage bonus per meter increased from 50% to 70%
Impetus Modules (Non-elemental)
Max tier is now 250
Provides +0.1% additional damage bonus per meter per tier after T5
Impetus Modules (Elemental)
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Max tier is now 250
Provides +0.1% additional damage bonus per meter per tier after T5
Raised damage bonus per meter from 15%/25%/35%/45%/55% to 35%/45%/55%/75%/95% (maxes at 120% on T250)
Shield of Nature
Max tier is now 250
Regeneration gained when taking damage now increases by 0.01% per tier beyond T5
Chance increases by 0.1% per tier beyond T5
Shield of Air
Max tier is now 50
Shield of Fire
Max tier is now 250
Increased damage factor from x0.2/x0.25/x0.3/x0.35/x0.4 to x0.2/x0.3/x0.4/x0.5/x0.6
Shield of Frost
Max tier is now 250
Rescaled attackspeed slow from -60%/-90%/-155%/-225%/-260% to -40%/-55%/-70%/-85%/-100% (caps at -590% on T250)