Changelogs

The Perfect Tower 2 Update 0.11.0 B1 Patch Notes

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The Perfect Tower 2 update 0.11.0 B1 is available to download on PC (Steam). According to the official The Perfect Tower 2 patch notes, the latest update added the part 1 of the Museum rework along with some module updates and changes to make the entry phase into infinity significantly easier.

Since the last patch, players are facing a number of problems with the game. Today’s The Perfect Tower 2 patch 0.11.0 B1 will fix a few of these issues.

Check out more details below.

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The Perfect Tower 2 Patch Notes – July 11, 2022

General

  • added new module (“W.I.N.C.E.”)
  • added new module (“Whirlwind Aura”)
  • added hotkey to open stats menu
  • buffed infinity damage booster perks from ^25 to ^40
  • removed neutral damage boost infinity perk
  • fixed module ‘Steini´s Chained Ball’ not applying the correct attackspeed reduction
  • fixed Boss 5 not counting as a boss fight for the AI
  • fixed modifiers applied from challenges not being applied upon reloading the game
  • fixed AI executing empty scripts throwing errors

Museum Rework Part 1

  • refactored UI
  • refactored Offshore Market
  • added some quality of life features to Power Stone UI
  • added ‘auto-mode’ for Power Stone combining
  • added ability to re-purchase the last two sold Power Stones
  • added the ability to lock items in the Offshore Market
  • added preferences to the Offshore Market
  • added hotkey to sell entire Power Stone inventory
  • increased Power Stone loadout slots from 130 to 135
  • increased Power Stone inventory slots from 25 to 30
  • held Power Stones are now saved and no longer dumped into the inventory automatically
  • changed order of boosts to match with the general element order
  • changed order of Power Stones in the shop to match with the general element order
  • adjusted the sell value of Power Stones
  • offline Artifact research doesn’t require a skill anymore
  • replaced ‘Statistic Boost’ skill with ‘Primordial Power’
  • removed skill ‘Offline Research’
  • removed skill ‘Achievement Boost’
  • AI function ‘Museum: Is Fill’ is now deprecated
  • AI action ‘Museum: Fill’ is now deprecated
  • AI action ‘Museum: Buy’ is now deprecated
  • AI action ‘Museum: Buy Market’ is now deprecated
  • renamed AI function Museum: Delete to Museum: Sell
  • renamed AI function Museum: Delete All to Museum: Sell All
  • added AI action ‘Museum: Buy’
  • added AI action ‘Museum: Buy Range’
  • added AI action ‘Museum: Move Slot’
  • added AI action ‘Museum: Swap’
  • added AI action ‘Museum: Set Preferred Tier’
  • added AI action ‘Museum: Set Preference’
  • added AI action ‘Museum: Market Refresh’
  • added AI action ‘Museum: Buy Market’
  • added AI action ‘Museum: Lock Market’
  • added AI action ‘Museum: Rebuy’
  • added AI function ‘Museum: Preference’
  • added AI function ‘Museum: Market Lock’
  • added AI function ‘Museum: Preferred Tier’
  • added AI function ‘Museum: Market Timer’
  • added AI function ‘Museum: Max Tier’
  • added AI function ‘Museum: Market Element’
  • added AI function ‘Museum: Market Tier’
  • added AI function ‘Museum: Market Lock’
  • added AI function ‘Museum: Trash Tier’
  • added AI function ‘Museum: Trash Element’

Module Rebalance

Serious missile

  • Chance from 3% to 10%
  • If the effect does not trigger then target receives immunity against it for 5 sec.

Strikeback

  • Chance to trigger reduced by 20%
  • Attackspeed bonus from 100%/130%/180%/240%/300% to 40%/55%/70%/85%/100%
  • Duration is now actually displayed in description

Tideshift

  • Energycost from 5000 + 10% to 5000 + 33%

Sandstorm

  • Energycost from 2000 + 5% to 2000 + 25%

Temporal Barrier

  • Energycost from 5000 + 1% to 5000 + 5%
  • Duration increased from 9/13/17/22/27 to 14/18/22/26/30
  • Duration now decreases by 0.5 seconds for every use until the end of the round (duration cannot get lower than 1 second)

Titanium Hull

  • Duration increased from 20 sec. to 25 sec.
  • Energy regeneration is now disabled while titanium hull is active

Void

  • Only destroys neutral enemies
  • Tower is now affected by enemies using void unless it wears the “Universal” module

Infinity Foundation

  • Raises shield, energy regeneration and health regeneration to the power of 0.8

Infinity Shield

  • Reverts shield debuff from infinity foundation but raises hp to the power of 0.9

Infinity Regeneration

  • New effect: Reverts health regeneration debuff from infinity foundation but raises hp to the power of 0.9

Infinity Energy

  • New effect: Reverts energy regeneration debuff from infinity foundation but increases cooldowns by 25%

Firestorm

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  • Cooldown reduced from 5 to 3 sec.

Lighting

  • Energy cost reduced from 125 + 15% to 125 + 5%
  • Stun duration increased from 2 to 3 sec.
  • Cooldown reduced from 10 to 8 sec.

<Element> Focus

  • Cooldown reduced from 120 to 90 sec.
  • Energy cost reduced from 50 + 15% to 50 + 5%
  • Max tier is now 250

<Element> Exchange

  • Max tier is now 250

<Element> Taste

  • Max tier is now 250

Crit Modules (Elemental + Non-elemental)

  • Max tier is now 250

Planned Strike

  • Max tier is now 250

Solar Strike

  • Max tier is now 100

Division Shield

  • Max tier is now 250

Neutral Amplifier

  • Max tier is now 100

Photosynthesis

  • Max tier is now 50

Lucky Shot

  • Chance now slightly increases after tier 5

Dark Sacrifice

  • Max tier is now 250
  • After T5 it increases the damage multiplier gained by 1% per tier (up to a 245% bonus)

Infinity Impetus

  • Max. level is now 1000
  • Max damage bonus per meter increased from 50% to 70%

Impetus Modules (Non-elemental)

  • Max tier is now 250
  • Provides +0.1% additional damage bonus per meter per tier after T5

Impetus Modules (Elemental)

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  • Max tier is now 250
  • Provides +0.1% additional damage bonus per meter per tier after T5
  • Raised damage bonus per meter from 15%/25%/35%/45%/55% to 35%/45%/55%/75%/95% (maxes at 120% on T250)

Shield of Nature

  • Max tier is now 250
  • Regeneration gained when taking damage now increases by 0.01% per tier beyond T5
  • Chance increases by 0.1% per tier beyond T5

Shield of Air

  • Max tier is now 50

Shield of Fire

  • Max tier is now 250
  • Increased damage factor from x0.2/x0.25/x0.3/x0.35/x0.4 to x0.2/x0.3/x0.4/x0.5/x0.6

Shield of Frost

  • Max tier is now 250
  • Rescaled attackspeed slow from -60%/-90%/-155%/-225%/-260% to -40%/-55%/-70%/-85%/-100% (caps at -590% on T250)

Shield Amplifier

  • Max tier is now 250

Refined Armor

  • Max tier is now 250
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