The Legend of Heroes Trails into Reverie Patch 1.0.3 Notes (Version 1.0.3 ) – July 12, 2023

A new The Legend of Heroes Trails into Reverie update 1.0.3 released on PC, PS4, PS5, and Xbox one. According to the official The Legend of Heroes Trails into Reverie patch notes, the latest update 1.0.3 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s The Legend of Heroes Trails into Reverie patch 1.0.3 will fix a few of these issues.

Check out more details below.

The Legend of Heroes Trails into Reverie Patch1.0.3 Notes – July 12, 2023

Missing Link Attacks for Characters

Some characters were experiencing issues where their link attacks were not functioning properly. This problem has been resolved, and all characters should now be able to execute their link attacks without any issues.

Crash Prevention in the Magical Girl Alisa Minigame

We have identified and fixed two instances that could potentially cause crashes for some players during the Magical Girl Alisa minigame. These crashes were caused by a resource management problem, specifically a use-after-free issue. We have resolved these problems to ensure a stable and uninterrupted gaming experience for all players.

AVX Disabled for Compatibility with Older CPUs

In order to support older or lower-end CPUs, we have disabled the use of Advanced Vector Extensions (AVX) in the game. AVX has been a standard feature in most CPUs since 2011, and many games and applications rely on it. However, we understand that there are still systems without AVX support, and we wanted to give players on such systems the opportunity to run the game, as long as it doesn’t impact performance for others. After conducting internal benchmarks, we can confirm that there are no performance regressions even in CPU-intensive scenarios. Please note that running the game on systems that do not meet the minimum specifications is still not officially supported.

Improved Performance in VR with Hidden Area Mesh

For virtual reality (VR) players, we have implemented an optimization technique using the hidden area mesh functionality of OpenVR. This technique aims to reduce the rendering load by excluding pixels that are not visible in the final image. While the engine used in Trails into Reverie did not support this feature by default, we manually implemented it to enhance performance. The actual improvement may vary depending on the VR headset, hardware configuration, and game settings. However, during testing with the Valve Index, we observed an impressive overall performance improvement of approximately 21%.

Battle Change Tutorial Button Prompt Fix

We discovered that one button prompt was missing in the battle change tutorial. This issue has been rectified, and all button prompts are now correctly displayed as intended. We apologize for any confusion caused by this oversight.

HuD Alignment Fix for Ultrawide Aspect Ratios

Players using ultrawide aspect ratios may have noticed a misalignment in the “Trails to Walk” HuD. We have addressed this issue and made the necessary adjustments to ensure the HuD is properly aligned for all aspect ratios, including ultrawide displays.

Letterboxing Correction for Image-Based Story Scenes

Certain image-based story scenes were experiencing letterboxing issues when played at resolutions below 16:9. We have resolved this problem and eliminated the letterboxing, ensuring that all players can enjoy these scenes without any visual distortions.

Feel free to dive back into the game now, or continue reading for more details on these fixes and improvements.

AVX Support Explanation

AVX support has been a common requirement in CPUs since 2011, and many games and applications rely on it. Building a version of the game without an AVX requirement is not a simple task, as it involves reconfiguring not only the game itself but also any third-party libraries and frameworks used. Despite CPUs without AVX not meeting our minimum specifications, we wanted to give players on such systems the opportunity to try running the game. However, we ensured that this would not negatively impact performance for players with AVX-supported CPUs. Our internal benchmarks for this new build showed no performance regressions, even in scenarios that heavily rely on CPU processing. As a result, we have decided to release this version. It’s important to note that we still do not officially support running the game on systems that do not meet the minimum specifications listed.

VR Optimization Details

Although we were unable to include it in the initial release, we have been working on utilizing the hidden area mesh functionality of OpenVR to optimize VR rendering. This technique focuses on excluding pixels that are not visible in the final VR image, reducing the rendering workload. Unfortunately, the engine used in Trails into Reverie did not natively support this feature, so we had to implement it manually. The actual performance improvement will vary depending on the VR headset used and the balance between CPU and GPU loads, which are influenced by the player’s hardware and game settings. In our testing with the Valve Index, we observed an impressive overall performance improvement of approximately 21%. This optimization aims to enhance the VR experience and provide smoother gameplay for players using VR devices.

Fixes for Magical Girl Alisa Minigame Crashes

A subset of players encountered crashes during specific sections of the Magical Girl Alisa minigame. These crashes were caused by a use-after-free resource management issue. The challenge with addressing such crashes is that their occurrence depends on various factors, including system configurations, frame rates, and even concurrent software usage. This variability can make it challenging to identify and resolve the root causes. Thanks to the combined efforts of our PH3 team, we were able to pinpoint and fix the underlying causes of these potential crashes within a short timeframe, allowing for a prompt patch release. We appreciate the dedication and hard work of everyone involved in resolving these issues.

Here is a summary of the changes and fixes in version 1.0.3:

  • Fix some characters missing their link attacks.
  • Fix two separate instances of potential crashes on some systems in the Magical Girl Alisa minigame.
  • Disable AVX in order to support very old or lower-end CPUs.
  • Improve GPU-bound performance in VR by 20% or more by leveraging the hidden area mesh.
  • Fix the button prompt shown in the battle change tutorial (yes, we missed one).
  • Fix the alignment of the “Trails to Walk” HuD in ultrawide aspect ratios.
  • Fix the letterboxing of a specific subset of image-based story scenes in <16:9 resolutions.

Renu
Renu
Renu specializes in Japanese games, from cult-classic JRPGs to niche indie titles. A lifelong fan of Japan’s gaming culture, she combines deep industry knowledge with a passion for storytelling. Follow her for updates on Final Fantasy, Monster Hunter, and hidden gems.
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