The First Descendant update 1.35 (1.2) is available to download on PS4, PS5(1.035) PC and Xbox. According to the official The First Descendant 1.32 patch notes, the latest “Void Chaser” update comes with new quests, challenging Void Vessel content, two powerful Descendants, unique equipment, and an accessory set. Apart from this, today’s TFD patch 1.32 (v1.2) also includes includes a long list of bug fixes.
The First Descendant Update 1.35 Patch Notes – December 5, 2024
New Episode – “Void Chaser”
Summary of Key Updates
- New Episode: “Void Chaser” introduces a main quest and new content set in the Void Abyss.
- Void Vessel Content: Investigate mysterious drifting vessels with challenging encounters and valuable rewards.
- New Descendants: Keelan and Ultimate Sharen bring unique abilities and gameplay styles.
- Ultimate Equipment: Voltia and Hammer & Anvil offer innovative mechanics and enhanced abilities.
- New Ultimate Accessory: The Hunter set with powerful combat bonuses.
New Episode: Void Chaser
Main Quest: Void Vessel Alarm
- Start the new quest “Void Vessel Alarm” by speaking to Nell at the Headquarters after reaching Mastery Rank 8.
- Progress in this quest does not interfere with your current main questline.
- Independent storyline elements from “Bastion of Eternity” include the return of Vulgus fleets and Karel’s schemes.
New Content: Void Vessel
Void Vessel Investigation Operation
- Unlocking: Begin after completing the “Unidentified Void Vessel Exploration Operation.”
- Features:
- Champion Vulgus: Includes mechanics like:
- Legion Shield (destroyed by Descendant Skills).
- Arche Obstruction (destroyed with firearms).
- New Commander: Face the Dread Armor Force.
- Randomized Paths: One of three routes selected per operation.
- Rewards: Blueprints and materials for:
- Fellow Enhancement Items.
- Keelan research.
- Crystallization Catalyst research.
- Data Vault Tiers: Rewards based on Commander defeat time, offering:
- Research materials for Keelan.
- Fellow codes.
- Crystallization Catalyst resources.
- Champion Vulgus: Includes mechanics like:
Decryption Key Mechanic
- Decryption Keys are required to open Inboxes found during the operation.
- Earn Decryption Keys by completing Void Vessel Missions.
New Descendant: Keelan
Skills Overview
- Erosion: Boosts Acidic Infusion Level, granting increased Skill Power and Movement Speed.
- Void Corrosion: Fires a projectile inflicting Acidic Decay, enhancing damage on affected targets.
- Onslaught: A forward dash dealing area damage, causing knockback, and applying Acidic Decay.
- Septic Gust: Damages and applies Acidic Decay. Targets with Blood Rot explode, causing additional damage.
- Tremor: Delivers damage based on Acidic Decay stacks or increases Onslaught stacks if no enemies are affected.
Skill Modules
- Focus on Prey: Converts Void Corrosion for single-target focus and higher Acidic Decay stacks.
- Mobile Strike: Alters Septic Gust to empower Onslaught without depleting stacks.
Acquisition
- Keelan Skill Modules are available from Hard Infiltration Operation, Hard Intercept Battle, and Module Combine.
New Descendant: Ultimate Sharen
Skills Overview
- Area Suppression: Converts Flash Shortsword to throw Daggers with piercing and Electrocution effects.
- Ambushed: Enhances Active Camouflage and inflicts Critical Hits with Frangible Rounds.
Acquisition
- Acquire Ultimate Sharen Skill Modules from Hard Intercept Battle or Module Combine.
New Amorphous Materials
- Adds AC Variants of several Amorphous Material patterns for crafting new items like Enhanced Cells, Stabilizers, and Spiral Catalysts.
New Ultimate Equipment: Voltia
Unique Ability: Chain Current
- Links and damages multiple targets, with enhanced effects against shielded enemies.
- Improves with upgrades, increasing chain count and reducing cooldowns.
Acquisition
- Obtain Voltia Equipment through the Battle Pass.
New Ultimate Equipment: Hammer and Anvil
Unique Abilities: Multiple Barrels
- Switch firing modes:
- Hammer (Smoothbore Barrel): Fires Kuiper Shells.
- Anvil (Rifled Barrel): Fires Gyrojet Explosive Rounds with speed reduction effects.
New Amorphous Materials
- Introduces AC Variants of patterns for crafting Hammer and Anvil equipment, such as Polymer Syncytium and Nano Tube Blueprints.
New Ultimate Accessory: Hunter Set
Set Effects
- 2-Piece Bonus: Skill Cooldown reduced by 4%.
- 4-Piece Bonus:
- MP Recovery: +0.12 in combat, +1.03 out of combat.
- Gain Arche Shield at 50% MP or lower.
- While shielded:
- Firearm ATK reduced by 12%.
- MP restored by 30% when hit (5s cooldown).
Acquisition
- Drops from Void Vessel Commanders.
New Modules
Battle Proficiency Group
New Ultimate Firearm Modules allow for greater efficiency and combination flexibility:
- Tenacious Hunter: Increases Weak Point Damage after reload; stacks with hits.
- Heat/Chill/Electric/Toxic Circulation: Boost ATK significantly upon applying burn, frostbite, electrocution, or poison effects.
- Overwhelm: Enhances Weak Point and Advantage Affinity damage.
- Ultra-Precision Strike: Increases Weak Point Damage with Advantage Affinity; penalties for failed attacks.
- Superheated/Chilled/High Voltage/Corrosive Plasma: Boost ATK and reduce target DEF with consecutive hits.
Modules can be acquired through Void Vessel, Abyssal Intercept Battle, and Module Combine.
New Fellow: Hagios Sheepdog
- Acquisition: Obtain blueprints, codes, and materials from Void Vessel.
- Growth System:
- Gain EXP through Enhancement Items.
- EXP Items can be crafted via research.
- Abilities:
- Increased Module Drop Chance: Improves with growth.
- Item Auto-Pickup: Gradually expands item recognition range.
- Auto-Dismantling: Automates dismantling when inventory is full.
- Fellow Visibility Settings: Adjust visibility of Fellows via Options > Gameplay > Social.
Inversion Reinforcement Updates
- Improved stats for Hunt, Attribute, Recovery, Survival, and Season categories.
- New aggressive effects added, easing item selection for various situations.
Examples of Changes:
- Hunt:
- Biodensity Augmentation now provides +11.7% Max HP (up from +9.5%).
- Attribute:
- Particle Membranes replaced with Focus Rounds, adding respective ATK bonuses (e.g., Fire ATK +4.8%).
- Recovery:
- Adjusted cooldowns and improved HP/MP recovery mechanics.
- Survival:
- New effects like Vitality Burst and Abyss Enhancement for enhanced survivability.
Target Reward System
- Ensures guaranteed item acquisition after repeated attempts.
- Set up to 4 target items such as Core and Amorphous Materials.
- Applicable to content like Infiltration Operation and Intercept Battle.
Void Abyss Intercept Battle
- New Colossus: “Infernal Walker” with enhanced stats and regeneration abilities.
- Mechanics:
- Utilize Chill attacks to counter.
- Reduce the Void Depth Gauge by targeting regenerated parts.
- Rewards: Earn Quality Certified ETA Vouchers (season-limited).
Special Operations
New Hard Difficulty Operations:
- Resource Defense – Fortress.
- Mine Blockade – White-night Gulch.
- Rewards include Code Breaker, Fine Adjustment Control Axis, and Quantum Incubator.
Reactor Enhancements
- Ultimate Tier Reactors can now be leveled up to Tier 5.
- Requires Dimension Analyzer and related resources from Abyssal Intercept Battle and Void Vessel.
Infiltration Support Function Postponed – Hotfix 1.2.1 Update
– The Infiltration Support feature will be included in Hotfix 1.2.1 to ensure stability. We appreciate your patience and understanding.
Battle Pass
End of Season 1 Battle Pass
– Season 1 Battle Pass, Battle Supply Shop, and Bonus Shop will be closed.
– You will automatically receive Battle Pass rewards you unlocked by leveling up but have not claimed.
– If you have any leftover Supply Coins, the remaining items in the Battle Supply Shop will be automatically purchased and received in order.
– The Supply Coins remaining after the purchase of all Battle Supply items will expire and cannot be recovered.
– Unused Bonus Coins will expire and cannot be recovered.
Start of Season 2 Battle Pass
– Season 2 Battle Pass will start anew.
– Discover the new Ultimate Weapon, Voltia, as a Battle Pass reward.
– You can earn a variety of rewards, including the weapon skin of Voltia (Ultimate Voltia), Keelan’s head skin (Square Sunglasses), Freyna’s head skin (Elegant Style), and more.
– Enjoy many more Battle Pass rewards, including some free rewards.
Season 2 Battle Supply Shop
– The new Season 2 Battle Supply Shop will open.
– All items sold in the Battle Supply Shop are free. Level up your Battle Pass and obtain various skins.
– Supply Coins required for purchasing items can be earned by completing certain challenges. Check out the Challenge rewards in the Battle Pass.
– You can obtain Gley’s makeup skin (Snowfield) and head skin (Middle Layered Cut).
– You can obtain Sharen’s makeup skin (Cat’s Eye) and head skin (White Balayage).
Season 2 Bonus Shop
– The new Season 2 Bonus Shop will open.
– In addition to items sold in the previous season, Code Breaker and Code Analyzer have been added.
Shop
– All common skins purchased will be available to all set Descendants.
– In-shop discount events
Types | Description | Item |
Time Discount | Available at a discounted price for a specific time only | Newbie Growth Package Winter Fairy Bundle Bunny’s Emergency Dispatch Bundle Hailey’s Black Thorn Bundle Fellow Jet-black Hound Bundle Fellow Enhanced Tracking Bundle Fellow Adaptive Training Bundle Ultimate Freyna Bundle Premium Ultimate Freyna Bundle Ultimate Lepic Bundle I Premium Ultimate Lepic Bundle I Ultimate Viessa Bundle I Premium Ultimate Viessa Bundle I Ultimate Ajax Bundle I Premium Ultimate Ajax Bundle I Ultimate Bunny Bundle I Premium Ultimate Bunny Bundle I Ultimate Gley Bundle I Premium Ultimate Gley Bundle I Ultimate Sharen Bundle Premium Ultimate Sharen Bundle |
Monthly Discount | Purchasable at a discounted price once a month | Monthly Energy Activator Package Monthly Crystallization Catalyst Package |
– List of added items (※ Includes items available for sale again.)
Item Type | Item |
Ultimate Descendant | Ultimate Sharen Bundle Premium Ultimate Sharen Bundle Ultimate Lepic Ultimate Freyna’s Toxic Plant Disposal Suit |
Descendant | Keelan |
Common Cosmetic Items/Attachments | Rocket Jet Pack Satellite Albion Rocket Double Z Wing Planetary Projector Firefighting Tank Vapor Wave Surging Splendor Frigid Flapping Subspace Accelerator Hooded Bunny Red Wings Kuiper Jet Wings |
Dismantling and Fusion
Snowman
Beyond the Unknown
Thunder and Lightning
Gale
Big Water Bomb
Like Shadows
Guardian’s Light
Frost Vines
Void Refraction
Exhilarating Charm
Bloody Feast
Overcoming Nightmare
Build Snowman (Emotes)
Dispatch! (Name Card)
Sniper in Black (Name Card)Recommended Skin
(Evolving Skin)
Liberated Ocean for Valby
(Event Skin)
Bunny’s Winter Fairy Set
Valby’s Winter Fairy Set
Hailey’s Winter Fairy Set
Snowman Camouflage Skin Set
New Material Sportswear
Cold Weather Operation Helmet
Twisted Worship Set
Albion Detention Center Body Set
Albion Fire Brigade Set
Gentlemanly
Colossus: Executioner Skin Set
Colossus: Dead Bride Skin Set
Winter Fairy Bundle
Premium SkinsKeelan’s Raley MK.24
Bunny’s Emergency Dispatch
Jayber’s Explosive Presence
Hailey’s Black Thorn
Viessa’s Everlasting Honor
Kyle’s Construction Corps Captain
Esiemo’s Survivor of the Disaster
Sharen’s Shadow Commander
Bunny’s Emergency Dispatch Bundle
Hailey’s Black Thorn Bundle
VVSS (Keelan’s Head Skin)
Keelan Hair & Makeup 1
Keelan Hair & Makeup 2Common SkinKeelan_Swamp Camouflage
Keelan_Exaltation
Thunder Cage_Emergency Dispatch (Weapon Skin)
Piercing Light_Black Thorn (Weapon Skin)Hair/MakeupKeelan_Gold
Hailey_WatercolorsFellow
Hagios Sheepdog
(Fellow Skin)
Jet-black Hound Suit
Jet-black Hound Hat
Enhanced Tracking Combat Suit
Enhanced Tracking Goggles
Gift Supply Cloak
Gift Supply Hat
Adaptive Training Combat Suit
Adaptive Training Helmet
(Common Customization)
Howling
Heat Detection Radar
Levitation
Field Charge Pack
Walk
Portable Supplies
(Fellow Bundle)
Fellow Jet-black Hound Bundle
Fellow Enhanced Tracking Bundle
Fellow Adaptive Training Bundle
Growth/Support PackagesNewbie Growth Package
Monthly Energy Activator Package
Monthly Crystallization Catalyst Package
Advanced Shape Stabilizer
– Added Advanced Shape Stabilizers 1-8.
– Used to shape Amorphous Materials, and the designation number of the Advanced Shape Stabilizer usable for each Amorphous Material is the same as the designation number of the normal Shape Stabilizer.
– Using it reverses the reward drop rates.
ㄴ 1st reward drop rate → 5th reward drop rate
ㄴ 2nd reward drop rate → 4th reward drop rate
ã„´ 3rd reward drop rate is unchanged
ㄴ 4th reward drop rate → 2nd reward drop rate
ㄴ 5th reward drop rate → 1st reward drop rate
– Available in Anais’ Event Shop and the ETA-0 Shop.
Ring Menu
– The Ring Menu has been expanded to three pages, with additional functionality for quickly executing various commands in addition to emotes and sprays.
– The Ring Menu pages can be edited using the shortcut buttons below.
PC | PS | XBOX |
A / D |
Type | Details |
Emote | Same as before |
Spray | Same as before |
Fellow Interaction | Exclusive interactions available when a Fellow is equipped |
Menu Shortcut | Inventory Open Map World Map Access Info Descendant Consumable Customize Battle Pass Shop Journal Quest Social |
Other | Leave Party Abort Mission Move to Albion |
– While the Ring Menu is active, you can set the Ring Menu through the ‘Customize’ feature by pressing the shortcut button below.
PC | PS | XBOX |
Y |
ã„´ You can also edit the Ring Menu settings from the existing Customize – Emote menu.
Event
– Winter Festival events will be held to celebrate Season 2 update.
– Please refer to the following for a brief overview of the events, and the‘Winter Festival Event Notice’for details on event duration and rewards.
(In-game) Festival Beginning Login Event
– If you log in to the game between the update on 12.05.2024 (Thu) and 01.01.2025 (Wed) 22:59 PST, you will receive the “Festival Light” title in your mail.
(In-game) Winter Festival Attendance Check
– The Winter Festival Login event will begin after the update on 12.05.2024 (Thu) and run until 01.15.2025 (Wed) 22:59 PST.
– Your login days are checked once a day when you first log in.
– A reward will be sent to your Mailbox based on the number of days you have logged in.
– Make sure to log in every day to receive the awesome rewards below!
Event Rewards
– Some Ultimate Weapons and blueprints
– Some Transcendent Modules
– Paint packages
– Fellow growth food
– Various customization items
– Descendant Exchange Token, Descendant Growth Token, Descendant Special Exchange Token
ã„´ These special tokens are obtainable from the event and can be redeemed for rewards at the [Event] shops by visiting Anais.
ã„´ In particular, the Descendant Special Exchange Tokens can be exchanged for a collection of materials to research Ultimate Bunny or a gift box with new skins for Sharen, so don’t miss out!
â– (In-game) Anais’ Token Exchange Shop
– From the update on 12.05.2024 (Thu) PST to the end of Season 2, you can use the Event Shop by visiting NPC Anais.
ã„´ [Event] Descendant Exchange Shop
ã„´ [Event] Descendant Growth Shop
– Exchange tokens earned from the Login Event for various rewards.
※ If you mistakenly exchanged for a Normal Descendant you already own using a Descendant Exchange Token at the [Event] Descendant Exchange Shop, you can sell it at the ETA-0 Shop to recover a Descendant Exchange Token.
However, the Ultimate Bunny Research Material Bundle exchanged using Descendant Special Exchange Token cannot be sold. If you already own Ultimate Bunny, please exchange it for the HQ’s Gift Box.
(In-game) Descendant’s Year-end Celebration
– The ‘Descendants’ End of Year’ event will begin after the update on 12.05.2024 (Thu) and run until 01.01.2025 (Thu) 22:59 PST.
– The ‘Descendants’ End of Year’ event will take place over four weeks, with a new challenge and reward each week.
Challenges Period | Reward Requirements | Rewards |
Week 1: After the 12.05.2024 (Thu) update – 12.11.2024 (Wed) 22:59 (PST) | Complete 2 Infiltration Operations on any difficulty | Spray “Warm Cookie” |
Week 2: 12.11.2024 (Wed) 23:00 – 12.18.2024 (Wed) 22:59 (PST) | Own a Fellow | Fellow Skin “Gift Supply Cloak” |
Week 3: 12.18.2024 (Wed) 23:00 – 12.25.2024 (Wed) 22:59 (PST) | Complete 2 Void Intercept Battles on any difficulty | Back Attachment “Merry Snowman” |
Week 4: 12.25.2024 (Wed) 23:00 – 01.01.2025 (Wed) 22:59 (PST) | Complete Research 5 times | Makeup “Happy Dreams (Enzo)” |
(Web) Anais’ Winter Festival Event
From the update on 12.05.2024 (Thu) to 01.15.2025 (Wed) 22:59 PST, you can obtain login rewards and achieve weekly Personal and Co-op Goals to obtain Ultimate Weapon Materials, Crystallization Catalysts, and more on the official website.
– For more information on how to participate, please check the ‘Anais Winter Festival Event‘ page after the update.
(Web) Twitch Drops Event
– The Twitch Drops event will run from 12.05.2024 (Wed) 23:00 to 01.01.2025 (Wed) 22:59 PST.
– Watch The First Descendant Livestream and receive rewards based on your watch time.
â– Hotfix 1.2.0
Content Improvements
(1) Vulgus Largescale Outpost Improvements
– Modified the location and movement path of outpost spawn monsters that were interfering with Sharen’s infiltration.
ã„´ Vespers – Lost Supply Depot
ã„´ Agna Desert – The Storage, Miragestone
ㄴ White-night Gulch – Mountaintops, Shipment Base
ã„´ Hagios – Dune Base
(2) Missions
– Changed the objectives for field missions and infiltration operations, and improved monster placement.
Escort Missions
ã„´ Fixed the drone to move automatically even when you are not near them.
ã„´ The drone moves slower when you are not near them.
ã„´ Your Shield no longer drains when you are near the drone.
ã„´ You no longer have to defend the drone after completing the escort.
ã„´ Adjusted the escort travel distance for some missions to reduce the escort duration.
Defense Missions
ã„´ Defeating all monsters that spawn in a Defense Mission now completes the mission immediately.
ã„´ Same as Resource Defense Special Operations.
Multi-Assassination Missions
ã„´ The next wave of monsters now appear immediately when all monsters are defeated.
ã„´ Reduced the wait time caused by monster spawn animations.
Occupation Missions
ã„´ Reduced missions with 2 or more consecutive occupations to 1 occupation or replaced with Extermination.
ã„´ Reduced the time required for occupation and changed the mission time limit to 5 minutes.
ã„´ Increased the occupation range for some missions.
Miscellaneous
ã„´ Changed the locations where monsters spawn and spread out in all directions.
ã„´ Monsters that are difficult to deal with no longer spawn in multiple numbers simultaneously.
– Lowered the difficulty of missions in Invasion quests so that they don’t block progression.
ã„´ Changed the location of gimmick platforms to make it easier to progress.
ã„´ Decreased the proportion of ranged monsters and increased the proportion of melee monsters to help players respond to them during gimmicks.
ã„´ Lowered monster levels and reduced the number of monsters.
(3) Customization
Paint Feature
– Added more paintable targets
ã„´ The default Descendant head and body skins can now be painted.
ã„´ The default weapon skins can now be painted.
ã„´ Chest and back attachments can also be painted.
– Individual paint application
ã„´ Painted skins equipped by Descendants can now be saved individually.
ã„´ The same common skin can be painted and saved in different colors for each Descendant that equips it.
ã„´ Descendants that have Regular and Ultimate versions can also have their painted skins saved separately.
Paint Sorting Improvement
– The paints that have been applied to skins are now displayed at the top of the Paint list.
(4) Matchmaking Improvements
– To improve the matching experience, the matchmaking logic has been changed as follows:
Reduced network latency range when matching
ã„´ When matchmaking is requested, users in nearby areas will be searched first, and the range will gradually expand.
ã„´ Previously, the maximum search range was set somewhat wide, but the latency search criteria has been strictly revised to ensure that the most neighboring regions are allocated for searching.
Added same-platform priority matching logic
ã„´ Added a logic that prioritizes same-platform matching for matchmaking requests.
ã„´ This prioritizes matching with the same platform during the matching wait time, and matching gradually expands to other platforms over time.
# Producer’s Comment We’ve analyzed the matchmaking data from last season and improved the logic as above. First, we’ve narrowed the search range to prioritize matches with neighboring regions, which we hope will reduce the number of matches that experience server lag (network latency). However, our simulation results showed that this could slightly increase the matching time, but we expect this will provide a smoother playing experience than before, so we’ve made this change.
And we were originally going to add the cross-play on/off option to the PC platform. But simulations indicate that the resulting matching pool would be extremely fragmented, so we decided to improve the matching logic first rather than adding the option. Simulations of the same-platform priority matching suggest that it will provide a better experience than the cross-play off option. Therefore, we decided to put the option addition on hold for now and check the matching results before making any further changes.
The Dev Team will continue to monitor the results of the changed matchmaking logic in live and make further improvements and responses as needed. |
(5) Beginner Care Improvement
– Added a UI animation that highlights the Module button when there is a module in Inventory that can be equipped on your weapon but is unequipped.
– Added the “Best Module” consecutive quest, which provides Modules to Descendants who enter Hard Difficulty.
– Adjusted Normal Difficulty missions to allow repeated acquisition of items required for Gley and Enzo research.
Rewards | Obtainable Mission |
Gley Enhanced Cells | Vespers (Normal): Captured Base |
Gley Stabilizer | Vespers (Normal): Lakeside |
Gley Spiral Catalyst | Echo Swamp (Normal): Hazy Swamp |
Gley Code | Echo Swamp (Normal): Verdant Greenery |
Enzo Enhanced Cells | Agna Desert (Normal): Kuiper Depot |
Enzo Stabilizer | Agna Desert (Normal): Heavy Equipment Entry Path |
Enzo Spiral Catalyst | White-night Gulch (Normal): Forgotten Comms Device |
Enzo Code | White-night Gulch (Normal): Fortress Outskirts |
– Added the “Arche Analysis Research” consecutive quest, which guides additional acquisition routes for the Descendants Enzo and Gley.
ㄴ Arche Analysis Research – Gley, Arche Analysis Research – Enzo
– Added the “Ultimate Equipment Research” consecutive quest, which supports the crafting of two types of Ultimate Equipment.
ã„´ Ultimate Equipment – Greg’s Reversed Fate, Ultimate Equipment – Executor
(6) Addition of Ping System
– Added a ping system that allows you to display pins on the screen or see the pins of your squad members while playing.
– You can share your movement and attack points with your party or squad members as icons on the screen through simple controls.
PC | PS | XBOX |
Y |
– However, it’s not available when you’re in Albion or during matching.
(7) Contents
– Reduced the Shield Recovery of the Commander monster Eterllick in Normal Infiltration Operation <Sterile Land – The Forgottense>.
– Fixed the doors in Normal/Hard Infiltration Operations/Invasions to close 5 seconds after entering the Battle area.
– Changed the Special Operation Mine Blockade in White-night Gulch Battlefield from Shipment Base to Moongrave Valley.
– Improved the Interim Review stage rewards for Special Operations.
ã„´ More Amorphous Materials and Shape Stabilizers can be obtained.
ã„´ Added Code Analyzers.
ã„´ Removed Gold from the Interim Review stage rewards.
ã„´Â The drop rate of gold from defeating each Special Operation monster has been increased to match the amount of Gold that could previously be earned as Interim Review stage reward.
ã„´Â The total amount of Gold that can be earned in a single Special Operation has slightly increased.
– Intercept Battle (Normal) – Hanged Man
ã„´ Adjusted the minimum matching number of players for ‘Hanged Man’ to 1.
ã„´ Destroying the Hanged Man’s ‘Imitation Ironheart’ now continuously decreases its wipe attack gauge.
ã„´ Modified the Hanged Man to move less when it uses ‘Charging Laser (a laser that fires from its mouth when destroying its Charger fails)’, making it easier to hit its Weak Point.
– Intercept Battle – Grave Walker, Swamp Walker, Frost Walker
ã„´ Adjusted the movement of the guided projectiles fired by Grave Walker, Swamp Walker, and Frost Walker so that they are less likely to follow the Descendant.
(8) Descendants
– Readjusted the skill performance of some Descendants.
– In the second update, we plan to change the skill mechanics of some of the Descendants listed below, which will allow us to make additional changes that were not included in this performance adjustment.
Descendants | Basic Info | Skill Modules |
Viessa, Ultimate Viessa | Ice Sphere – Cooldown has decreased. – The projectile’s enemy search distance has increased. Frost Road – The increase in Movement Speed has increased. – The Shield Recovery by Frost Road has been changed to a continuous recovery per tick, and has increased in total amount. Cold Snap – Damage has increased. Blizzard – The damage interval of continuous damage is shorter and Burst damage has increased. | Glacial Cloud – Damage over time now has a shorter damage interval and the Burst damage has increased. Hypothermia – Hypothermia ã„´ Cooldown has decreased. ã„´ Damage of Ice Needle at each stage has increased. – Frost Road ã„´ The increase in Movement Speed has increased. ã„´ The Shield Recovery by Frost Road has been changed to a continuous recovery per tick, and has increased in total amount. – Cold Snap ã„´ Damage has increased. – Blizzard ã„´ The damage interval of continuous damage is shorter and Burst damage has increased. Cold Snap Watch – Cooldown has decreased. – Continuous damage of Chill has increased. Cold Cohesion – Cooldown has decreased. Absolute-Zero – Absolute-Zero ã„´ Skill Critical Hit Rate increase has been added. ã„´ Damage of Ice Sphere has increased. – Cold Snap ã„´ Damage has increased. – Blizzard ã„´ The damage interval of continuous damage is shorter and Burst damage has increased. |
Valby, Ultimate Valby | Water Intake – The effect has been changed from reducing MP cost while on water to granting MP recovery in and out of combat while on water. Bubble Bullet – Continuous damage of Small Puddle has increased. Plop Plop – Continuous damage of Big Puddle has increased. Clean Up – Continuous damage of Waterway has increased. Laundry Bomb – Continuous damage of Laundry Bomb has increased. – Duration of Laundry Bomb has increased. | Water Play – Continuous damage of Small Puddle has increased. Supply Moisture – Firearm ATK increase has been added. Tidal Wave – Passing damage of Liquefied has increased. – Burst damage of Liquefied has increased. Hydro Pressure Bomb – Cooldown of Hydro Pressure Bomb has decreased. – Damage of Hydro Pressure Bomb has increased. Spiral Tidal Wave – Stack cooldown of Spiral Tidal Wave has decreased. – Burst damage of Spiral Tidal Wave has increased. – Continuous damage of Small Puddle has increased. |
Sharen | Cutoff Beam – Transition to another motion after using the skill is now faster. – MP cost of Cutoff Beam has decreased. – Damage of Cutoff Beam has increased. Active Camouflage – Entering Active Camouflage when using the skill is now faster. – A short cooldown has been added so that pressing the skill button consecutively does not immediately disable the effect. – Movement Speed now increases while in Active Camouflage. – An effect has been added so that you will not be detected by all traps and will not be damaged by some traps while in Active Camouflage. – Skill Critical Hit Rate and Firearm Critical Hit Rate increases have been added to the Ambush state. Shock Nuts – Shock Nuts now deal damage. Flash Shortsword – The maximum number of Shortswords that fly at a single target has increased. – Damage of Shortswords has increased. | Release Cutting Force – Transition to another motion after using the skill is now faster. – Cutoff Beam now flies faster and travels a greater distance. – Damage of Cutoff Beam has increased. Overcharged Edge – Entering Active Camouflage when using the skill is now faster. – A short cooldown has been added so that pressing the skill button consecutively does not immediately disable the effect. – An effect has been added so that you will not be detected by all traps and will not be damaged by some traps while in Active Camouflage. – Movement Speed now increases while in Active Camouflage. Skill Critical Hit Rate and Firearm Critical Hit Rate increases have been added to Ambush state. Void Domination – Damage of Shortswords has increased. |
Luna | Improvisation – Inspiration Gauge no longer decreases on Note failure. – Inspiration Gauge does not decrease on Enhanced state failure. Stage Presence – Cooldown of Stage Presence has decreased. – MP decrease on shooting failure on Note has decreased. – The maximum stack count of the Perfect Pitch effect has decreased and the Skill Power Modifier per stack has increased. | Noise Surge – The same changes in the Basic Information have been applied. – Using Exciting Surge, Relaxing Surge, or Cheerful Surge in the Enhanced state now increases Movement Speed. – The maximum stack count of the Largo effect has decreased and Skill Critical Hit Rate has increased. – The maximum stack count of the Crescendo effect has decreased and Skill Critical Hit Damage has increased. – The maximum stack count of the Forte effect has decreased and Skill Power Modifier has increased. Nimble Footsteps – The same changes in the Basic Information have been applied. – Inspiration Gauge no longer decreases on Note failure. – Inspiration Gauge does not decrease on Enhanced state failure. |
Jayber | Assault Turret – Fire Rate of Assault Turret has increased. Multi-purpose Gun – Movement Speed while equipped with the unique weapon has increased. Reactivate – Burst damage of projectiles has increased. | Immediate Purge Code – Burst damage of turret explosion has increased. Attacking Compulsion – Fire Rate of Assault Turret has increased. |
Esiemo | Arche Explosion – Movement Speed when using the skill has increased. | Creative Explosion – Movement Speed when using the skill has increased. |
(9) Weapons & Modules
– Increased Sprint Speed for the Machine Gun, Scout Rifle, Sniper Rifle, and Launcher.
ã„´ Increased Sprint Speed of Descendants when using their unique weapon.
ã„´ Capped the maximum Sprint Speed and Running Speed.
ã„´ This is higher than the maximum that could be set previously with the Descendants’ skills and items so that the Descendants do not become slower than before.
– Adjusted the default Weapon Stats and Unique Abilities of Ultimate Weapons.
Weapon Stats Adjustment
– Increased Firearm ATK of Python and Clairvoyance.
Unique Ability Adjustment
– Adjusted the reduced stats in the ‘Basic Information’ included in the Unique Abilities of all Ultimate Weapons to align with final enhancement level.
ã„´ If a stat is 0 at the final enhancement level, it has been removed from levels 0 to 3, and if a stat has some value at the final enhancement level, it has been adjusted to have the same value at levels 0 to 3.
Weapon | Unique Ability Adjustment |
Divine Punishment | DEF of the Meditation effect has increased. Skill Cooldown Modifier of the Praise effect has increased. Firearm ATK of the Glory effect has increased. |
Fallen Hope | Firearm ATK increases on hitting enemies inflicted with Poison. |
Blue Beetle | Skill Critical Hit Rate of the Arcane Energy effect has increased. |
The Last Dagger | Firearm Critical Hit Rate of the Patience effect has increased. Firearm ATK increases when the Patience effect is at maximum stacks. |
Smithereens | Reduced stats have been removed. Firearm Critical Hit Damage increases on landing all bullets. Shell Capacity of the Amplify effect has increased. |
Restored Relic | Additional Damage of the Ancient Fire effect has increased. |
– Improved the list of recommended modules to be more accurate than the existing Equip Recommended Modules.
ã„´ When you <Use> a Descendant in the Descendant menu, the improved list of recommended modules will be suggested if no modules are set.
ã„´ When recommending modules in Module mode, the improved list of recommended modules will be suggested.
– A new quest, ‘Ultimate Equipment Research’, will drop one item each for the Executor and Greg’s Reversed Fate research.
(10) Reactor
Changes to Ultimate Reactor Optimization Conditions
– Changed the Optimization Conditions for Ultimate tier Reactors from “when using [weapon]” to 11 types of “when using xx weapon class.”
Ex) When using Thunder Cage → When using Submachine Gun weapon class
– If a Reactor has duplicate Optimization Conditions, the cost of Reactor Implant will be refunded. For more information, please refer to the‘Refund Details FollowingtheSeason 2 Update’notice.
Ex) When using Thunder Cage + When using Enduring Legacy + When using Python → When using Submachine Gun weapon class + When using Machine Gun weapon class + 1 Reactor Implant cost refund
Changes to Reactor Difficulty Level Reward (Rotation Reward) Conditions
– For Difficulty Level Rewards, the round conditions have been removed from conditions for Reactors to drop in certain areas.
Ex) Reactor drops when General Round X Toxic X Tech conditions are met → Reactor drops when Toxic X Tech conditions are met
– Added Toxic X Singular and Toxic X Fusion Reactor conditions for Difficulty Level Rewards.
– Changed all Reactors that drop as Difficulty Level Rewards to Ultimate tier.
Reactor Fixed Farming Improvement
– Increased the drop rate of Reactors outside of Difficulty Level Rewards (Rotation Rewards) in Hard Missions, Outposts, and Fusion Reactors.
– Changed the Attribute type X Arche type of Reactors that are fixed drops in some Battlefields on Hard difficulty.
Field | Battlefield | Reactors |
Vespers | Lost Supply Depot | Chill X Fusion → Toxic X Singular |
Echo Swamp | Muskeg Swamp | Non-Attribute X Dimension → Toxic X Fusion |
Agna Desert | Mining Site | Electric X Singular → Toxic X Fusion |
White-night Gulch | Moongrave Basin | Chill X Singular → Toxic X Singular |
(11) UI&UX
– Removed the cap on the number of Consumable Slots. Calibers spent to expand the number of Consumable Slots will be refunded.
ã„´ For more information about the refund details of Season 2 Update, please refer to the‘Refund Details Following the Season 2 Update’notice.
– Increased the number of Research that can be conducted simultaneously from 5 to 7.
– Restricted the ability to post recruitment or applications in places (situations) where recruitment or invitations cannot take place.
ã„´ Chat is now restricted when you are in Laboratory or matchmaking for Intercept Battle, Mission: Calling of the Descendant, Special Operation, or Invasion.
– Added Auto Select, which allows selecting all 4 modules at once when combining modules, and Select All, an option that allows selecting multiple sets of modules in multiples of 4 at once.
ã„´ Auto Select and Select All are only available in the ‘View Duplicate Modules’ state.
– Added ‘Deselect’ and ‘Deselect All’ options so that you can immediately deselect items you have selected in the ‘Selected Items’ list when selling blueprints.
– Improved the Sell Blueprints screen to display the ‘Owned Icon’ on research materials, intermediate products, and blueprints for the Descendant selected as the starting Descendant or the Descendants purchased from the shop.
– Changed the Instant Complete (using Accelerate) button input for Research to press and hold.
– Added the ‘Move All’ option that allows moving a large number of items between Storage and Inventory at once.
– Squad/Party display icons are now individually colored to help users distinguish them.
– Added a feature that allows viewing only the skins that sale have been ended
ã„´ Unpurchasable skins are no longer displayed by default in the list on the Customize screen.
– Added information on the type and source of Reactors in Access Info.
– Failing an Intercept Battle without having the recommended specs now displays a pop-up UI with the details.
– The map now displays a quest marker if a Special Operation needs to be carried out to complete a quest.
– Removed the feature that automatically equipped randomly set modules when the Recommended Modules feature failed to load a list.
ã„´ Instead, the UI will inform you that a recommended list could not be loaded.
– The same Dismantle Junk filter settings will now apply to each ID on other devices.
– Improved the visibility of regions on the World Map where the Invasion has been thwarted.
(12) Miscellaneous
– Beam attacks from Common/Commander monsters can now be dodged.
– Commander monsters now display a HP bar when they appear.
– Items dropped by Common and Commander monsters now spawn directly on the ground.
– Boost items can now be used in the Consumable Inventory.
ã„´ Boost items collected from your Mailbox will now be placed in the Consumable Inventory.
ã„´ Items purchased through Battle Pass etc. will also be placed the Consumable Inventory.
– Adjusted to allow changing Descendants when near Tactical Mobility Teleporter.
ã„´ Improved so that changing Descendants at a camp or Tactical Mobility Teleporter fully restores HP, shields, and rounds as if respawning.
– Fixed terrains that hindered character movement in Echo Swamp.
– Removed the additional reward for using Void Shards in the Void Fusion Reactor, instead added the removed reward to the main rewards.
(13) Optimization and Graphics Quality
– Added Cinematic, which surpasses Ultra in the graphic quality settings. The Cinematic option provides the following quality enhancements.
ã„´ AntiAliasingQuality: Provides improved TSR quality over Ultra.
ã„´ ViewDistanceQuality: Provides more than twice the visibility of Ultra.
ã„´ ShadowQuality: Provides improved Virtual Shadow Map quality over Ultra.
ã„´ ReflectionQuality: Provides improved reflection effects on translucent surfaces compared to Ultra.
ã„´ PostProcessQuality: Provides improved Depth of Field and Bloom effects over Ultra.
ã„´ TextureQuality: Provides better quality for some non-virtual textures than Ultra.
ã„´ EffectsQuality: Provides improved lighting on translucent objects, improved atmospheric effects, and improved cloud effects compared to Ultra.
ã„´ MeshQuality: Provides Nanite mesh of higher peak density than Ultra.
ã„´ RayTracingQuality: Provides about 3 times the visibility of ray tracing effects compared to Ultra.
Bug Fixes
(1) Contents
– Fixed an issue where teleportation would occur even after entering the Battle area of Infiltration/Invasion Dungeons on Normal/Hard difficulty.
(2) Descendants
– Fixed an issue where the falling bombs would clump together when using Kyle’s skill module ‘Superconductive Bombing’.
– Fixed an issue where the ‘Skill Power Increase’ of the ‘Concentrated Fire’ effect was not applied to the ‘Combat Drone’ when using Enzo’s skill module ‘Concentrated Fire’.
– Fixed an issue where the ‘Explosion Damage Range’ of the ‘Small Supply Ship’ of Enzo’s ‘Perfect Support’ skill appeared to have a smaller visual effect than the actual damage range.
– Fixed the visual effect displayed when using Ultimate Lepic’s skill module ‘Increased Efficiency’.
– Fixed Luna’s ‘Passionate Stage’, ‘Cozy Stage’, and’ Delightful Stage’ skill windows displaying as if the ‘MP cost on Note failure’ was not affected by Skill Cost.
– Fixed Luna’s Stage Presence skill window displaying the ‘MP cost on Note failure’ as a negative number.
– Fixed Luna’s Notes appearing pushed or overlapped when the frame rate drops while using her Stage Presence skill.
– Fixed an issue where, when Gley equipped the ‘Firing Fiesta’, ’Payout’, and ‘Spray and Pray’ Modules and used the ‘Increased Sensory’ skill to gain the ‘Maximize Lethality’ effect, the effects related to rounds consumption would not apply if one effect was removed first.
(3) Weapons & Modules
– Fixed an issue where the tooltip value in the Module Settings would continue to increase when the same module is equipped consecutively.
– Fixed the ‘Increased Movement Speed on Hit’ effect not triggering when defeating enemies with a single bullet fired while equipped with Brisk Walk, the Ultimate tier module for General and Special Rounds.
– Fixed an issue where triggering the Lethal Infection module would display the updated status effect icon.
– Fixed an issue where equipping the Edging Shot module for General Rounds would incorrectly display Explosive ATK instead of Firearm ATK as Applied Value in the Module Info window.
(4) UI & UX
– Fixed some function buttons not displaying correctly in the Weapon Readjustment UI.
– Fixed an issue where an Insufficient Balance window would appear when accelerating ongoing Research even if you have enough Caliber.
– Fixed the Rounds filter function name in Storage, displaying “Enhanced Rounds” to “Special Rounds.”
– Fixed an issue where the “Applied Value” section in the Module info window incorrectly displayed cumulative values when the same Module was repeatedly equipped.
(5) Miscellaneous
– Fixed an issue in Intercept Battles where AoE (Area of Effect) damage generated after the Colossus appeared but before the battle began would not apply the correct amount over time.
– Adjustments have been made so that the damage amount is no longer displayed when the enemy is killed, and the damage amount is not shown when a lot of damage is displayed at once.
Recently, a major The First Descendant update 1.23 resolved various issues including a bug where party members cannot join mid-session. Unfortunetly, players have been facing various server issues with the game. Today’s TFD patch 1.35 will address a few of these errors.
Download free The First Descendant update 1.35 for PS4, PS5, PC and Xbox One.