The First Descendant update 1.22 (1.1.3) is available to download on PS4, PS5(1.022) PC and Xbox. According to the official The First Descendant 1.21 patch notes, the latest update adds Public Operations in Invasion and two new Modules (“Bio Sync Shield” and “Last Stand”). Apart from this, today’s TFD patch 1.22 (v1.1.3) also modified Traps in several dungeons and improves CPU performance on PS5, XSX, and XSS, with frame generation fixes applied across platforms.
What is new in The First Descendant Update 1.21 on September 26, 2024?
Content Improvements
(1) Content
- You can now start Public Operations in the Invasion.
ㄴ The number of monsters increases depending on the number of participants.
ㄴ Order of Truth – Interacting with a drone now makes other drones despawn. - Fortress – Fallen Ark Void Fragment has been changed.
ㄴ Expanded the terrain.
ㄴ Additional snipers has been placed for the second round. - Traps in certain dungeons have been modified or deleted.
ㄴ Sterile Land – Unknown Laboratory (Hard)
ㄴ Agna Desert – Caligo Ossuary (Normal, Hard), The Asylum (Normal, Hard)
ㄴ White-night Gulch – Bio-Lab (Normal, Hard)
ㄴ Hagios – The Haven (Normal, Hard), Old Mystery (Normal, Hard) - The amount of HP orbs and ammo dropped by scout monsters roaming the field, has increased.
(2) Descendants
- Yujin’s ‘Hyperreactive Healing Ground’ skill now heals HP after granting Purification, rather than before.
- Improved certain skills of Freyna, Kyle, and Esiemo.
(3) Weapons/Modules
- Two new Modules have been added.
ㆍ Bio Sync Shield
ㄴ Reduces HP Recovery from HP orbs by a certain amount and instead heals the shield by the said amount.
ㆍ Last Stand
ㄴ When using a skill to attack enemies, consumes all of your shield to deal additional damage equivalent to a certain percentage of the total damage.
ㄴ The additional damage has a base value, and the value increases based on the amount of shield consumed.
ㄴ After activation, recovers Shield by a certain percentage of Max Shield every second for a certain period of time. It has a Cooldown.
(4) UI/UX
- Now you can check recommended stats for each Intercept Battle.
ㄴ Recommended stats include Weapon DPS, Max HP, Max Shield, DEF, and Resistance per Attribute. - Ultimate Weapons will no longer be filtered as junk regardless of the ‘Exclude from Junk’ settings.
ㄴ In order to dismantle an Ultimate Weapons, you need to manually designate it as junk. - Max Capacity UP Modules now display Capacity with the ‘+’ sign in the Module UI.
- Tracked Items in the Research UI will no longer be untracked when the Research is completed.
- In No Resurrection Zones of Infiltration Operations, a system message will tell you that you cannot abandon rescue during the DBNO state.
- You can now set whether to run or sprint by default for movement in Game Options.
- The range of possible values for Controller – Dead Zone settings in Game Options has been increased from 20-40 to 0-99.
- You can now set Controller – Vibration Intensity to ‘Weak’ in Game Options.
- Terrain damage in every field now reduces Shield first. (The survival time is the same as before.)
- Customize – Spawn settings have been moved to the Descendant Skins menu.
- The Storage object under the Workbench in Albion has been moved to near the Mailbox above.
(5) Optimization - [PS5, XSX, XSS] Slightly improved the game’s CPU performance.
- Frame Generation improvements and changes
ㄴ Fixed an issue where enabling AMD Frame Generation often caused frame drops.
ㄴ You can now enable AMD Frame Generation on PS4 Pro and XB1X.
ㄴ Removed a restriction where the option could only be enabled on a 120Hz display on consoles.
ㄴ You can now choose Frame Generation regardless of the upscale you’re using on PC. (However, Nvidia Frame Generation can only be enabled on GeForce 40 Series or higher.)
(6) Miscellaneous
- Now you can view Spawn/Despawn animations for each Descendant in Customize.
- Added a feature to rewatch cinematics.
ㄴ You can use this feature by interacting with an Arche Trace in Albion, the camp of a battlefield where the cinematic took place, and the starting point of Infiltration Operations.
ㄴ Arche Traces can be found in the following locations:
Albion
Kingston – The Destruction
Sterile Land – The Forgottense
Vespers – The Shelter
Echo Swamp – The Chapel
Agna Desert – Miragestone
White-night Gulch – Mystery’s End
Hagios – Old Mystery
Fortress – Heart of the Fortress
Fortress – Quarantine Zone
ㄴ The infiltration operation cinematic can be viewed again by starting the “Private Operation”. - Added the “Preview in Field” button in the Customize UI. Now you can preview the appearance and paint color with an actual field as the background.
(7) Shops
- You can buy the products listed below in the Shop.
ㄴ Ultimate Lepic Bundle I
ㄴ Premium Ultimate Lepic Bundle I
ㄴ Ultimate Viessa Bundle I
ㄴ Premium Ultimate Viessa Bundle I
ㄴ Ultimate Ajax Bundle I
ㄴ Premium Ultimate Ajax Bundle I
ㄴ Ultimate Bunny Bundle I
ㄴ Premium Ultimate Bunny Bundle I
ㄴ Ultimate Gley Bundle I
ㄴ Premium Ultimate Gley Bundle I
ㄴ Freyna’s Vulgus Slayer
ㄴ Gley’s Vampire
ㄴ Valby’s Glowing Frog
ㄴ Emergency Oxygen Cylinder - The ‘Back Attachment’ and ‘Spawn’ included in the ‘Premium Ultimate Descendant Bundle I’ are exclusive to the corresponding Ultimate Descendant and cannot be used by other Descendants.
Bug Fixes
(1) Content Improvements
- Fixed an issue where you cannot acquire a mission object when monsters die before exiting the dimensional gate.
(2) Descendants - Fixed an issue where the field of view would be locked when changing weapons, while using Bunny’s ‘Speed of Light’ skill. – Fixed an issue where certain effects of Ultimate Bunny would not be displayed on the Descendant List animation screen.
- Fixed an issue where using Hailey’s ‘Zenith’ skill on an unstable network connection could cause an incorrect field of view when shooting while aiming after the end of the skill.
- Fixed an issue where Ajax’s ‘Body Enhancement’ Skill Module could cause the ‘Void Energy’ UI to display the effect for only one segment.
- Fixed the incorrect icon images for Viessa’s ‘Cold Snap Watch’ and ‘Hypothermia’ Module descriptions.
- Fixed the incorrect icon image for Luna’s ‘Aggressive Melody’ Skill Module description.
- Fixed the incorrect icon image for Lepic and Ultimate Lepic’s ‘Power Unit Change’ Skill Module description.
- Fixed an issue where ‘Shield Recovery Modifier’ did not affect certain Descendants’ skills with a Shield Recovery effect.
ㄴ Enzo, Yujin, Ajax, and Kyle’s Shield Recovery skills are now properly affected by the said stat.
(3) Weapons/Modules
- Executor’s ‘Executor’s Exaltation’ effect no longer activates when attacking enemies that are immune to the effect or hitting environment objects in Intercept Battles.
- Fixed an issue with the Wave of Light – where the effect of ‘Solar Halo’ remains when changing weapons.
- The effect of the ‘Lethal Finish’ Module is now properly applied per Cooldown when attacking an enemy with the ‘Guardian Lance’ of King’s Guard Lance.
(4) UI/UX
- Fixed an issue with the acquisition info popup for tracked Core Materials in the Access Info UI, where the list would close when you placed the cursor over it.
- Fixed an issue with the acquisition info popup in the Access Info screen under the certain display resolution where tooltips for Amorphous Material would flicker.
- Fixed an issue in the Infiltration Operation UI, where hovering the cursor over the Research Materials in the reward list after hovering over the Amorphous Materials in the Selectable Rewards could cause the tooltip to display the ‘Shape Stabilizer Application Info’ and ‘Amorphous Material Linked Reconstructed Device Info’ buttons.
(5) Miscellaneous
- Changed the barricade height in all Outposts to 2m or higher.
- Fixed an issue leaving the map in the air in the Fortress – Defense Line.
- Fixed an issue where attacking a Colossus when they appear would not increase the Frenzy Gauge.