The First Descendant Update 1.127 Patch Notes (v1.3.28)

The First Descendant update 1.127 (v1.3.28) is available to download on PS5 PC and Xbox. According to the First Descendant 1.127.000 patch notes, the latest update adds official Onslaught Mode, Bounty Operations, Ultimate Esiemo, Defiler, two Ultimate weapons, and the new Arche Activity progression system. Apart from this, today’s TFD patch 1.127 also brings large reworks for Valby, Esiemo, and Ines, while reward systems and endgame progression were heavily updated. 

The First Descendant May 21 Update Summary

  • Onslaught Mode officially launched with new rewards, stages, enemies, and progression changes.
  • Bounty Operations and Axium Mining added as new endgame activities.
  • Ultimate Esiemo, Defiler Colossus, and new Ultimate weapons added.
  • Major reworks and balance changes applied to Valby, Esiemo, and Ines.
  • New Arche Activity system added for high-level content access.

The First Descendant update 1.3.28 Patch Notes – May 21, 2026

Onslaught Mode

(1) Official Service Launch

– Onslaught Mode is now officially available.

ㄴ All unlocked stages from the beta service period have been reset.

– Entry requirements

ㄴ You must be at Mastery Rank 18 or higher to start Onslaught Mode.

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ㄴ To start a Public Operation, you must meet the Arche Activity requirement for each stage.

ㆍ Stage 1: 78780

ㆍ Stage 2: 81580

ㆍ Stage 3: 81580

ㄴ However, you can start a Private Operation even if the Arche Activity requirement is not met.

ㆍ You can check the new system, Arche Activity, which indicates the growth level of each equipment, at the bottom.

– Rewards

ㄴ Guaranteed Ancestors Module Options

ㆍ Ancestors Modules acquired through Weekly Bonuses for Onslaught Mode may have guaranteed option tier.

ㆍ Today’s Bonuses can be obtained up to 4 times per week.

ㆍ Rewards per bonus: 1 Ancestors Module Loot III with guaranteed option tier and 130 Superconductive Cooling Units

ㄴ The higher the stage, the higher the guaranteed option tier.

ㆍ Stage 1: At least 2 Rare Tier Options

ㆍ Stage 2: At least 1 Ultimate Tier Option

ㆍ Stage 3: At least 2 Ultimate Tier Options

ㄴ Official Service – Reward Changes

ㆍ Changes to normal rewards for completing each Stage

Category Stage 1 (Beta → Official) Stage 2 (Beta → Official) Stage 3 (Beta → Official)
Vulgus Bio Data Chip 8.8% (Added) 15% (Added) 16.3% (Added)
Superconductive Cooling Unit 20 → 50 75 → 101 110 → 130
Gold 300K → 700K ~850K → ~1.41M ~1.25M → ~1.83M
Kuiper Shards 18K → 33K ~51K → 68K ~74K → ~88K
Weapon Proficiency/Descendant EXP ~510K → ~930K ~1.46M → ~1.89M ~2.15M → ~2.45M
Ironheart Particles 720 → 1400 2055 → 2830 2993 → 3660
Unique Arche Factor EXP 1610 → 3180 4608 → 6430 6770 → 8310
Ancestors Module Loot 17.5% (Same) 30% (Same) 32.5% (Same)

– Gameplay

ㄴ Changed the mission starting location.

ㆍ Removed the short movement section after the start.

ㄴ The Descendant’s MP will continuously recover by a certain amount.

ㄴ Changed the Colossus combat zone.

ㄴ Changed the composition of monsters in the waves.

ㆍ Adjusted the spawn ratios of monsters.

ㄴ The wide-area explosions caused by the Tyrant Void Gunner’s Self-Destruct skill and the Tyrant Resonance Wings’ Charged Fire skill can now damage deployed defensive assets.

ㄴ The following 3 new Commander monsters will make their debut.

ㆍ Corrupted Greg

ㆍ Corrupted Sigvore

ㆍ Corrupted Ledras

ㄴ The Defensive Asset interaction UI will now display the amount of Amorphous Dimension Fragments required.

ㄴ The deployment locations of Defensive Assets will now be displayed in the UI.

ㄴ Changed the amount of Amorphous Dimension Fragments consumed by Defensive Assets.

ㄴ Changed the amount of Amorphous Dimension Fragments awarded.

ㄴ Added a new method for awarding Amorphous Dimension Fragments.

ㆍ Amorphous Dimension Fragments are awarded upon defeating Champion monsters.

ㄴ Added interaction objects that consume Amorphous Dimension Fragments.

ㆍ Interacting with these objects triggers a bombardment that deals heavy damage over a wide area.

ㄴ The amount of Amorphous Dimension Fragments awarded upon completing a wave will vary depending on the party size.

ㄴ Changed the term “Ability” to ‘Arche Parameter.”

ㄴ Added 25 new Arche Parameters.

ㄴ Added Arche Parameter tiers.

ㆍ Performance and drop rates will vary depending on the Arche Parameter tier.

ㄴ Once an Arche Parameter is selected, it will no longer appear.

ㄴ Increased the cooldown for selecting Arche Parameters.

ㆍ 15s → 30s

ㄴ Added a new mission objective, Assemble.

ㆍ The mission is immediately completed when all party members assemble at a specific location.

ㄴ Added Pickup Weapon – Emergency Fire Support Package.

ㆍ Can deal significant damage to Tyrant monsters.

ㆍ Can be used by interacting with it upon completing an Emergency Mission.

ㄴ There are now dialogues played during Onslaught Mode.

ㄴ A tutorial video will play when entering Onslaught Mode for the first time.

ㄴ 1st place indicator for the top-performing Descendant in each category will be displayed in the Mission Result screen.

– Onslaught Mode Challenges

ㄴ Added new challenges for Onslaught Mode.

ㄴ Up to 3 Onslaught Mode challenges can be completed per week, and all Descendants receive the same challenges.

 

New Content “Bounty Operations”

(1) Content Introduction

– Added Bounty Operations, a new content that involves tracking down and hunting High-risk Hostiles.

– How to Enter

ㄴ Can be accessed via the Bounty Operations icon on the Map or through NPC ‘Eckert’ in Albion.

– Entry Requirements

ㄴ Reach Mastery Rank 18

ㄴ Meet the required Arche Activity

ㆍ All Bounty Operations: 81580

ㆍ You cannot start a Public Operation if your Arche Activity is below the required level.

ㆍ Private Operations can still be started even if your Arche Activity is below the required level.

ㄴ A different High-risk Hostile is available for tracking each weekday, and each Hostile has designated Descendants who can be deployed against.

– Rewards

ㄴ You will receive Completion Rewards upon completing an operation, and a Sync Loot will be summoned at a specific location.

ㆍ Completion Rewards: 8 Superconductive Cooling Units, 36 Collectible Coins

ㆍ There are no rewards for defeating monsters in Bounty Operations.

ㆍ The summoned Sync Loot can be opened with a Vulgus Bio Data Chip to obtain rewards.

ㆍ ‘Vulgus Bio Data Chip’ can be held up to a maximum of 10.

ㆍ Vulgus Bio Data Chips can be obtained randomly in Onslaught Mode and by completing missions via Support Other Infiltration Operations in the Axion Plains.

ㆍ Each item in the Sync Loot Reward pool can be obtained separately based on specific drop rates.

Reward Name Quantity Acquisition Chance
Trigger Module Selection Box 10 4%
Superconductive Cooling Unit 1,000 5%
Trigger Module Selection Box 5 10%
Superconductive Cooling Unit 500 10%
Trigger Module Selection Box 3 36%
Superconductive Cooling Unit 200 50%
Trigger Module Selection Box 1 100%
Superconductive Cooling Unit 100 100%
Attribute Ancestors Module Loot
for each High-risk Hostile
1 100%
Gold 1300000 100%
Kuiper Shards 100,000 100%
Collectible Coin 200 100%

ㆍ Attribute Ancestors Module Loot contents

ㆍ Ancestors Module Loot A: Fire

ㆍ Ancestors Module Loot B: Chill

ㆍ Ancestors Module Loot C: Toxic

ㆍ Ancestors Module Loot D: Electric

ㆍ Ancestors Module Loot E: Non-Attribute

– How It Works

ㄴ The mission route in each zone changes every time you enter.

ㄴ The Descendant must interact with Residual Tracking Energy to track down and eliminate a fleeing High-risk Hostile.

High-risk Hostile Deployable Weekdays Deployable Descendants Required Arche Activity
Resurrected Immortality Obliviant Mon/Sat/Sun Fire Descendants 81580
Seudo Engulfed by Madness Tue/Sat/Sun Chill Descendants 81580
Soul Reaper Gruncah Wed/Sat/Sun Toxic Descendants 81580
Plaudia the Gnawing Calamity Thu/Sat/Sun Electric Descendants 81580
Hungry Abyss Scarab Fri/Sat/Sun Non-Attribute Descendants 81580

 

Axium Mining

(1) Introduction

– Added a new field mission, Axium Mining, to the Axion Plains.

– Spawn Cycle

ㄴ With the addition of Axium Mining, the spawn cycle for the existing Void Axium has been changed.

ㄴ Axium Mining and Void Axium will spawn alternately.

– Spawn Location

ㄴ Axium Mining spawns at only one of six locations in the Axion Plains.

– How to Play

ㄴ Descendants must interact with an Axium Stabilizer to start the mission and secure Axium ore after defeating the Vulgus that appear.

ㄴ After completing the mission, rewards can be obtained by interacting with the Stabilizer.

ㄴ Descendants who did not participate in the mission can also interact with the Stabilizer to obtain the rewards.

– Upon defeating the Commander monster

ㄴ Specially Treated Alloy

ㆍ Can obtain between 4 and 8

ㆍ Low chance to obtain 900

ㄴ Insulating Nut

ㆍ Can obtain between 2 and 4

ㆍ Low chance to obtain 450

ㄴ Alloy Bearing

ㆍ Can obtain 1

ㆍ Low chance to obtain 150

ㄴ High Conductivity Wire

ㆍ Can obtain 1

ㆍ Low chance to obtain 150

– Mission completion rewards

Type Specially Treated Alloy Insulating Nut Alloy Bearing High Conductivity Wire
Quantity 108 54 18 18

– Object interaction rewards

Type Specially Treated Alloy Insulating Nut Alloy Bearing High Conductivity Wire
Quantity 180 90 30 30

 

New Descendant: Ultimate Esiemo

– Added a new Ultimate Descendant, Ultimate Esiemo.

– 2 new Transcendent Modules of Ultimate Esiemo have been added.

ㄴ Skill Module 1: Rampaging Mad Bomber

ㆍ Damage dealt increases proportionally to Max Shield.

ㆍ Fires a Sticky Bomb at the target that attacked Esiemo.

ㆍ Taunts nearby enemies and rapidly restores Esiemo’s shield.

ㆍ When attacking with a melee weapon, you can attach a Sticky Bomb to the target.

ㄴ Skill Module 2: Explosion Maestro

ㆍ Sticky Bombs explode immediately upon contact with terrain or an object.

ㆍ Detonating the Sticky Bombs after attaching the maximum number of them significantly increases explosion damage.

ㆍ Doubles the number of Sticky Bombs attached to a target.

ㄴ The two Transcendent Modules exclusive to Ultimate Esiemo each has a 5% chance to drop upon completing the Infiltration Operation “Exposed Underwater Base.”

ㄴ Equipping Esiemo or Ultimate Esiemo activates Esiemo’s Descendant Exclusive Quest.

ㄴ Completing Esiemo’s exclusive quest rewards you with the following:

ㆍ Chest Attachment “Fan Letters from Soldiers”

ㆍ 100 Rare Basic Material “Dimensional Spectral Prism” (enough to research 1 Ultimate Esiemo material)

ㆍ The Dimensional Spectral Prisms required to craft Ultimate Esiemo and Whirlwind can be obtained by defeating the Commanders in the Infiltration Operation “Exposed Underwater Base” and Sigma Sector “Isolated Desert (High-risk Difficulty).”

ㆍ Infiltration Operation “Exposed Underwater Base”

ㆍ Can obtain between 5 and 9

ㆍ A small chance to obtain between 36 and 66

ㆍ Sigma Sector “Isolated Desert (High-risk Difficulty)”

ㆍ Can obtain between 2 and 4 from each of the 2 Commanders

ㆍ A small chance to obtain between 10 and 20

– The blueprints required to craft Ultimate Esiemo can be obtained from Amorphous Material Pattern: Ultimate Esiemo.

ㄴ Amorphous Material Pattern: Ultimate Esiemo has a 30% chance to drop upon completing the Infiltration Operation “Exposed Underwater Base.”

 

New Colossus “Defiler”

– The Void Intercept Battle: Abyss/Challenge leaderboards have been changed to “Defiler.”

ㄴ To intercept the Defiler, you must reach Mastery Rank 18 and complete the quest “The Most Powerful Colossus.”

– The Defiler is a Toxic-attributed Colossus.

– It creates Abyss Symbionts to strengthen itself.

ㄴ Abyss Symbionts are susceptible to Electrocution effects.

– When it enters the Void Reflux mode, it charges in like a bull.

– In the Void Reflux mode on Challenge difficulty, it is important to find terrain that is unaffected by poison.

– Rather than normal attacks, actively utilize attacks that use Electric, the attribute that the Defiler is vulnerable to.

– Leaderboards

ㄴ The Void Intercept Battle: Abyss/Challenge leaderboard have been changed to “Defiler.”

ㄴ The Void Erosion Purge: Challenge and Void Intercept Battle: Abyss/Challenge leaderboards will be active during the following period.

Leaderboard Period
Void Erosion Purge: Challenge After the 05.21.2026 (Thu) maintenance – 2026.08.20 (Thu) 00:19:59 PDT
Void Intercept Battle: Abyss/Challenge “Defiler” After the 05.21.2026 (Thu) maintenance – 2026.06.18 (Thu) 00:19:59 PDT

– Void Erosion Purge: Challenge and Void Intercept Battle: Challenge leaderboards’ ranking reward conditions, recipients, and rewards are the same as for the previous leaderboards, and the period of use for medals will be announced at the time they are awarded.

 

Arche Activity

– Implemented the Arche Activity system, which indicates the growth level of each equipment.

– Checking Arche Activity

ㄴ You can check your Arche Activity in your Inventory.

ㆍ You can check your Descendant’s Arche Activity in the Descendant UI.

ㆍ You can check your weapon’s Arche Activity in the weapon tooltip or the Weapon Details UI.

ㆍ You can check your Reactor’s Arche Activity in the Reactor tooltip.

ㆍ You can check your External Components’ Arche Activity in the External Component tooltip.

ㆍ However, the Arche Activity of set options is directly reflected in the Total Arche Activity and cannot be checked in the tooltip.

ㆍ You can check your Fellow’s Arche Activity in the Fellow UI.

ㄴ You can check the Arche Activity of your party members on the Party screen.

– Use of Arche Activity

ㄴ Arche Activity is used as a mandatory entry requirement that must be met to play certain high-difficulty content.

ㆍ It is not applied as an entry requirement for every content, only selectively for certain content that requires a prior setup for the Descendant.

ㄴ You cannot start a Public Operation if the Arche Activity requirement is not met.

ㆍ When playing in a party, the Party Leader can only start a Public Operation if all party members meet the Arche Activity requirement.

ㆍ You can start a Private Operation even if the Arche Activity requirement is not met.

– Arche Activity Calculation

ㄴ Total Arche Activity

ㆍ Total Arche Activity is the sum of the Arche Activity values of the Descendant, Weapon, Reactor, External Components, and Fellow in use.

ㆍ If two or more weapons are equipped, only the weapon with the highest Arche Activity is included in the Total Arche Activity calculation.

ㆍ The Arche Activity of each equipment is the sum of the Arche Activity values of the growth elements that make up that equipment.

ㄴ Descendants

ㆍ Ultimate Status: The Arche Activity of an Ultimate Descendant is higher than that of a normal Descendant.

ㆍ Descendant Level: Arche Activity increases as the level rises. It does not decrease if the level is reset due to assigning a module socket type.

ㆍ Descendant Modules: Calculation is based on normal modules, Trigger Modules, and Ancestors Modules, but skill modules and sub modules are not included.

ㆍ Normal Modules: Arche Activity increases as the enhancement level rises. All fully enhanced modules have the same Arche Activity. The type and tier of normal modules do not affect Arche Activity.

ㆍ Trigger Modules: The higher the option tier, the higher the Arche Activity. If there are two or more options, the average value is applied. The type of Trigger Modules does not affect Arche Activity.

ㆍ Ancestors Modules: All Ancestors Modules have the same Arche Activity. The type and tier of Ancestors Modules do not affect Arche Activity.

ㆍ Arche Tuning: Calculation is based solely on the cost of node activations. Mutant Cells do not affect Arche Activity.

ㆍ Inversion Reinforcements: Since these are reset every season, these are not included in the Arche Activity calculation.

ㄴ Weapons

ㆍ Weapon Tier: The higher the weapon tier, the higher the Arche Activity.

ㆍ Weapon Level: Arche Activity increases as the level rises.

ㆍ Weapon Modules: Arche Activity increases as the enhancement level rises. All fully enhanced modules have the same Arche Activity.

ㆍ Weapon Options: The higher the option tier, the higher the Arche Activity. If the option tier is lost due to a Weapon Level Transmission, Arche Activity is calculated as 0.

ㆍ Unique Abilities: Arche Activity increases as the enhancement level of the Ultimate Weapon’s Unique Ability rises.

ㆍ Core Options: The higher the level of the Core used and the tier of the Core options applied, the higher the Arche Activity.

ㄴ Reactors

ㆍ Reactor Tier: The higher the Reactor tier, the higher the Arche Activity.

ㆍ Reactor Level: Arche Activity increases as the level rises.

ㆍ Enhancement Level: Arche Activity increases as the Reactor’s enhancement level rises.

ㆍ Reactor Options: The higher the option tier, the higher the Arche Activity.

ㄴ External Components

ㆍ External Component Tier: Arche Activity of External Components is the same regardless of the tier.

ㆍ External Component Level: Arche Activity increases as the External Component’s level rises.

ㆍ External Component Options: The higher the option tier, the higher the Arche Activity.

ㆍ Core Options: The higher the level of the Core used and the tier of the Core options applied, the higher the Arche Activity.

ㆍ Set Options

ㆍ Arche Activities of 2-piece set options and 4-piece set options are the same.

ㆍ For External Component sets without a 2-piece set option effect, the Arche Activity of the 4-piece set option effects is set to double.

ㄴ Fellows

ㆍ Fellow Tier: Fellows do not have tiers and are assigned a default Arche Activity value.

ㆍ Fellow Level: Arche Activity increases as the Fellow’s level rises.

 

Weapon

– Added 2 new Ultimate Weapons.

Weapon Name Types Description
Whirlwind Tactical Rifle/Special Rounds – Unique Ability: Wind Snare

ㄴ After firing a certain number of times, the next shot fired is a Turbulence.

ㄴ Firing a Turbulence grants Updraft to self, and the Turbulence creates a Wind Snare at the location it hits.

– Updraft increases your Jump while in effect.

ㄴ Wind Snare grants Updraft to allies within range, and inflicts damage and Air Resistance on enemies at fixed intervals.

ㆍ Air Resistance decreases Movement Speed.

ㄴ If a Wind Snare is created at the location of an existing Wind Snare, the two Wind Snares stack to expand in range and deal increased damage at reduced damage intervals.

ㄴ If a Turbulence hits a Wind Snare stacked to the maximum, a Gust is created that deals damage to targets within range.

ㄴ If an additional Wind Snare is created beyond max stacks, the Wind Snare with the shortest remaining duration is removed

and a Down Burst is triggered that deals damage to targets within range.

– The blueprints required to craft the Whirlwind can be obtained from Amorphous Material Pattern: Whirlwind.

ㄴ Amorphous Material Pattern: Whirlwind has a 30% to drop upon completing the Exposed Underwater Base or a Sigma Sector – Isolated Desert (High-risk Difficulty) missions.

Frenzied Locomotive Machine Gun/General Rounds – Unique Ability: Sprint Instinct

ㄴ Firing applies Preheating, and shots are fired once Preheating is completed.

ㄴ Each shot grants Unleashed Frenzy and increases the Overheat Gauge.

ㆍ Unleashed Frenzy increases Multi-Hit Chance per stack.

ㄴ When fired from the ground, it deals additional damage proportional to the number of Unleashed Frenzy stacks.

ㄴ The Overheat Gauge decreases when certain conditions are met, and when the gauge reaches its maximum, the effect changes to Frenzy Halt.

ㆍ While is Frenzy Halt is active, the weapon cannot be fired during cooldown.

– Frenzied Locomotive can be earned as a Battle Pass reward.

 

Modules

(1) Trigger Modules

– 3 new Trigger Modules have been added.

Module Name Effect
Explosive Aesthetics – When using an Explosive Projectile type skill, grants Inspiration Explosion to self.

– While Inspiration Explosion is active, using a Clash type skill generates bombs proportional to Inspiration Explosion stacks.

– When Inspiration Explosion reaches max stacks, it changes to Finale. While Finale is active, attacking enemies with Clash type skills deal massive damage.

Infiltration Mechanism – When attacking while using a Status Conversion type skill, inflicts Interfusion on the target.

– When attacking a target inflicted with Interfusion using a Ground DoT type skill, deals damage to the target.

Current Bonding – Dealing damage with Normal AoE type skills to a Colossus/Commander/Tyrant within an area grants Current Bonding.

– The Current Bonding effect is removed when the enemy is too far away, and damaging a target inflicted with Current Bonding using a Tracking Projectile type skill

deals additional Electric skill damage.

– Grants Electric Snare to self proportional to the Current Bonding duration. Electric Snare increases Electric Skill Power proportional to its stacks.

– Upon completing an Infiltration Operation – Exposed Underwater Base mission, there is a 10% chance to obtain a Trigger Module Loot I, which contains one of three new Trigger Modules.

– Changed the acquirable content reward from the Trigger Module Selection Box to Trigger Module Selection Box E.

ㄴ Trigger Module Selection Box E

ㆍ This selection box contains 31 existing Trigger Module Selection Box components plus 3 new Trigger Modules.

ㆍ Reward-granting content: Axion Plains, Wall Crasher, Void Vessel Medium-Sized Facility Zone, Supermassive Receptor, Forbidden Sanctuary, Exposed Underwater Base, Legion Laboratory, ‘Bounty Operation

– New Trigger Modules have been added to Trigger Module-related rewards for defeating “Axion Plains – Wall Crasher.”

ㄴ Guaranteed rewards

ㆍ (Before) Acquire 5 of 31 Trigger Module types

ㆍ (After) Acquire 5 of 34 Trigger Module types

ㄴ Trigger Module rewards obtained at a low chance

ㆍ (Before) Acquire 1 of each of 31 Trigger Module types, for a total of 31

ㆍ (After) Acquire 1 of each of 34 Trigger Module types, for a total of 34

 

(2) Transcendent Modules

– 2 new Transcendent Modules of Ines have been added.

Module Name Effect
Plasma Condensation – Current becomes stackable, dealing powerful single-target damage at max stacks.

– Using Charge Concentration enables charging, and additional stacks are granted based on charging time.

– Using Discharge grants additional stacks based on charging time.

Plasma Bullet – Attacking a Conductor target deals additional damage proportional to your MP.

– While Induced Current is active, there is a chance to consume a stack to fire Induced Current at an enemy.

– Using Lightning Conductor grants a buff to yourself.

– Using Tracking Prey generates plasma and allows you to move forward quickly.

– 2 new Ines Transcendent Modules can be obtained through the following:

ㄴ Void Vessel (Hard) Assumed Bridge Zone Completion Reward

ㄴ Combining modules

 

Vehicles Enhancement System “Vehicle Mod Frames”

– Added Vehicle Mod Frames, which grant additional effects to Vehicles.

ㄴ Vehicle Mod Frames can be equipped in the Main Slot and Sub Slots.

ㄴ Mod Frames are unlocked based on the Vehicle’s level.

– Increased the level cap for Vehicles to 20.

– Materials and currency required per enhancement level [Details]

– Mod Frame List [Details]

 

New Main Quest

– The <S03 EP04> main quest has been added, featuring the aftermath of the Descendant Corps’ desperate struggle to rescue Alpha and their preparations for the upcoming final battle.

ㄴ The <S03 EP04> main quest is available after completing the <S03 EP02> main quest.

– The starting conditions for the <S02 EP02> main quest have been changed.

ㄴ After the update, you can proceed the <S03 EP01> main quests only after completing the “Brief Pause in Steps” quest.

 

Descendant Rebalance/Improvements

(1) Valby/Ultimate Valby

– Improved the usability and performance of the following skills:

– Common Changes

ㄴ All Skills

ㆍ Skill DMG increases proportionally to MP.

ㄴ Damage Increase: MP x 0.308

ㄴ Max Increase: 200%

ㄴ Water Intake

ㆍ If the skill hits the required number of times, it creates a Splash at the hit enemy’s location, dealing damage to the enemy.

ㄴ Damage: 268%

ㄴ Bubble Bullet

ㆍ Changed the Bubble Bullet to bounce off enemies while tracking them instead of bouncing off terrain.

ㆍ Creates a Puddle beneath an enemy each time it bounces off them.

ㄴ Damage: 1056%

ㄴ Explosion Damage: 845.1% → 609.2%

ㄴ Puddle Continuous Damage: 139.5% → 172.8%

ㄴ Plop Plop

ㆍ Changed the speed of entering the Puddle.

ㆍ Entering a Puddle puts Valby in the Submerge state, which has the same effect as Concealment.

ㆍ Valby will now deal damage when popping out from the Puddle.

ㄴ Damage: 1649%

ㄴ Puddle Continuous Damage: 223% → 172.8%

ㄴ Clean Up

ㆍ Valby will now deal damage when colliding with an enemy while Clean Up is active.

ㆍ Improved the Clean Up skill to allow using other skills while Clean Up is active.

ㆍ Changed the skill animation for Clean Up.

ㄴ Damage on Collision: 942%

ㄴ Waterway Continuous Damage: 172.%

ㄴ Laundry Bomb

ㆍ Laundry Bomb Continuous Damage: 104% → 138.4%

– Module Changes

ㄴ Water Play

ㆍ Continuous Damage: 613.4% → 332%

ㄴ Supply Moisture

ㆍ Removed the increases to Skill Critical Hit Rate and Skill Duration while on water.

ㆍ Attacking a target inflicted with Laundry applies Detergent Drop to the enemy. Hitting a target inflicted with Detergent Drop deals damage with an increased Firearm Critical Hit Damage.

ㄴ Firearm Critical Hit Damage Increase: 50%

ㄴ Bubble

ㆍ Changed the existing Clean Up skill to the Bubble skill.

ㆍ Using this skill grants Bubble. While the Bubble effect is active, attacking an enemy inflicted with Laundry changes the Laundry effect to Washing.

Attacking a target inflicted with the Washing effect using a firearm deals AoE damage based on Skill Power.

ㄴ Trigger Rate: 30%

ㄴ Range: 6m

ㄴ AoE Damage: 1784%

ㄴ This effect is not triggered by the firearm’s Unique Ability.

ㆍ The Washing effect is treated as identical to the Laundry effect.

ㄴ Laundry Explosion

ㆍ The existing Laundry Bomb skill has been changed.

ㆍ Using the skill equips Valby’s Unique Weapon, and projectiles from the weapon deals AoE damage and creates a Puddle at the point of impact. Enemies damaged are inflicted with Washing.

ㄴ AoE Damage: 1576%

ㄴ Continuous Damage: 107%

ㄴ Spiral Tidal Wave

ㆍ Removed the existing Spiral Tidal Wave projectile.

ㆍ Changed the existing Water Intake so that Skill DMG no longer increases proportionally to MP.

ㆍ Spiral Tidal Wave

ㄴ Changed the existing Water Intake skill to Spiral Tidal Wave.

ㄴ While on water, Valby’s Skill Critical Hit Rate and Skill Duration increase.

: Skill Critical Hit Rate Increase: 20%

: Skill Duration Increase: 10%

ㄴ When Valby deals Skill Critical Hit damage to an enemy inflicted with Laundry, a Spiral Tidal Wave is created at the enemy’s location and deals damage to the enemy.

: Max Spawned: 4

: Damage: 184%

ㄴ Singing Water

ㆍ Laundry

ㄴ Changed Laundry to a stackable effect.

ㄴ Max Stacks: 50

ㆍ Singing Water

ㄴ Removed the existing taunt by the Bubble.

ㄴ Singing Water fires forward and inflicts Laundry with every hit. It deals additional damage proportional to the number of the enemy’s Laundry stacks.

: Damage: 617%

: Damage per Stack: 9%

 

(2) Esiemo

– Adjusted the performance of the following skills.

– Common Changes

ㄴ Skill damage increases proportionally to Shield.

ㆍ Damage Increase: Max Shield x 0.65%

ㆍ Max Damage Increase: 195%

ㄴ Time Bomb

ㆍ Adjusted the skill’s rapid-fire rate.

ㄴ 0.5s → 0.3s

ㆍ Added a Full Barrage feature.

ㄴ When used while aiming a firearm or with a Melee Weapon equipped, all currently held bombs are fired at once.

ㄴ Blast

ㆍ Reduced the reaction time of explosives.

ㄴ 0.8s → 0.3s (0.5s reduction)

ㄴ Arche Explosion

ㆍ Reduced running duration.

ㄴ 10s → 5s

ㆍ Reduced the minimum interval between small explosions caused by collisions.

ㄴ 2s → 0.6s

ㆍ Madness effect

ㄴ Removed the 10% DEF reduction.

ㄴ Adventitious Habit

ㆍ Removed the feature that reduced passive skill cooldowns when using active skills.

– Time Bomb

ㄴ Stack Cooldown: 13.5s → 12s

ㄴ Damage: 2129.7% → 2536%

– Guided Landmine

ㄴ Damage: 5185.3% → 6406%

– Adventitious Habit

ㄴ Cooldown: 60s → 30s

– Transcendent Module: Cluster Bomb

ㄴ Cluster Bomb

ㆍ Expanded the spread range of Cluster Bomb.

ㆍ Increased the number of Explosives.

ㄴ 3 → 4

ㆍ Damage

ㄴ 1351.1% → 1914%

– Transcendent Module: Explosive Propaganda

ㄴ Explosive Propaganda

ㆍ Max Stacks: 2 → 3

ㆍ Max Spawned: 2 → 3

ㆍ Increased the stats of Explosive Propaganda summons.

ㄴ HP: 100% → 135%

ㄴ DEF: 100% → 130%

– Transcendent Module: Creative Explosion

ㄴ Creative Explosion

ㆍ Cooldown: 40s → 32s

ㆍ MP Cost: 80 → 70

ㆍ Damage Increase per Bomb: 25.5% → 30%

 

(3) Ines

– Adjusted the performance of the following skills.

– Common Changes

ㄴ Passives

ㆍ Assigned with an Arche type.

ㆍ Removed the Critical Hit Rate damage multiplier for Dark Current.

ㆍ Dark Current is affected by the enemy’s DEF.

– Default Skills

ㄴ Passives

ㆍ Assigned with the Tech Arche type.

ㄴ Chain Lightning

ㆍ Damage: 174.5% → 349.0%

ㆍ Additional Damage to Enemies inflicted with Conductor: 43.6% → 87.2%

ㄴ Lightning Conductor

ㆍ Damage: 763.2% → 6105.6%

ㆍ Additional Damage to Enemies inflicted with Conductor: 190.8% → 381.6%

ㄴ Discharge

ㆍ Damage: 3,684.0% → 16,504.3%

ㆍ Additional Damage to Enemies inflicted with Conductor: 921.0% → 1,842.0%

ㄴ Snare Hunter

ㆍ Projectile Damage: 294.5% → 589.0%

ㆍ Thunder Snare Continuous Damage: 39.3% → 78.6%

ㆍ Current Coils Damage: 49.1% → 98.2%

ㆍ Additional Damage to Enemies inflicted with Conductor: 12.3% → 24.6%

– Transcendent Module: Plasma Ball

ㄴ Passives

ㆍ Assigned with the Tech Arche type.

ㆍ Plasma Ball Duration: 60s → 30s

ㆍ Plasma Barrier (New)

ㄴ Deals AoE damage to nearby enemies for the duration of the Plasma Ball.

ㄴ Damage: 3,036.0%

ㄴ Chain Lightning

ㆍ Changed the Arche type to Tech.

ㆍ Damage: 174.5% → 349.0%

ㆍ Additional Damage to Enemies inflicted with Conductor: 43.6% → 87.2%

ㄴ Lightning Strike Smash (New)

ㆍ Changed to a skill that deals explosion damage to nearby enemies upon use.

ㆍ When held down to use, Ines teleports to the target location, dealing AoE damage and knocking down nearby enemies.

ㄴ Damage: 16,992.3%

ㄴ Explosion Damage: 6,237.0%

ㄴ Additional Damage to Enemies inflicted with Conductor: 1,942.0%

– Transcendent Module: Time of the Hunting Hounds

ㄴ Floating Lightning

ㆍ Damage: 174.5% → 349.0%

ㆍ Additional Damage to Enemies inflicted with Conductor: 43.6% → 87.2%

ㄴ Snare Acrobatics

ㆍ Damage: 3,684.0% → 16,504.3%

ㆍ Additional Damage to Enemies inflicted with Conductor: 921.0% → 1,842.0%

 

(4) Synchronization Value

– Adjusted Synchronization Values for some Descendants.

ㄴ Valby: 1.803 → 1.589

ㄴ Esiemo: 1.904 → 1.643

 

Content Improvements

(1) Content Completion Rewards and Research System Revamp

– A new item ‘Archive Shard’ has been added.

– Acquisition

ㄴ Drops from Infiltration Operation (Hard Mode) and above

ㄴ ‘Archive Shard’ does not drop from:

ㆍ Field Mission (Normal, Hard), Sigma Sector (Normal), Assumed Bridge Zone (Normal), Void Erosion Purge, Void Intercept Battle, Wall Crasher, Void Axium, Breach Tracking

ㆍ Onslaught Mode, Void Axium Mining, Bounty Operations (added after 5/21 (Thu) update)

ㆍ Detailed acquisition locations for ‘Archive Shard’ can be checked via the ‘Library’ tab in the World Map (G) after the update.

– Usage

ㄴ Can substitute research materials for select Descendants and Ultimate Weapons

Ex) When researching weapons, ‘Archive Shard’ can be used in place of Nano Tube, Synthetic Fiber, Polymer Syncytium, and Code

ㄴ Can substitute Enhancement Materials for Weapons and Reactor

– New Amorphous Materials have been added.

ㄴ Previously available Amorphous Materials can no longer be obtained.

ㄴ New Amorphous Materials have an equal drop rate for all components.

ㄴ Existing Shape Stabilizers cannot be used on new Amorphous Materials.

ㆍ However, they can still be used when opening existing Amorphous Materials.

ㆍ Shape Stabilizers will be improved for use in the upcoming ‘Forced Shaping’ feature for Amorphous Materials.

ㄴ Acquisition

ㆍ Infiltration Operation: Hard, Void Vessel: Assumed Bridge Zone, Void Vessel: Medium-Sized Facility Zone, Sigma Sector, Axion Plains: Battlefield Missions, Axion Infiltration Operation (Supermassive Receptor, Forbidden Sanctuary, Exposed Underwater Base, Legion Laboratory)

– Revamped the rewards for Infiltration Operations.

– Common

ㄴ Amorphous Materials that were previously obtainable are no longer available as content completion rewards.

ㄴ Amorphous Material Pattern: Bunny, obtainable in Normal difficulty, will remain available.

ㄴ Blueprints for Hailey can no longer be earned as content completion rewards.

ㄴ In Hard Mode, the acquisition method for ‘Shape Stabilizer’ will change from Score Rewards to Completion Rewards, with the drop rate set to the highest rate previously available among Score Rewards.

– Normal

ㄴ Changed the completion rewards.

Farming Zone Item
All Normal Infiltration Operations Crystallization Catalyst Blueprint
Energy Activator Blueprint
Hagios – Old Mystery Hagios Sheepdog Spiral Catalyst
Hagios Sheepdog Code
Hagios: The Haven Hagios Sheepdog Enhanced Cells
Hagios Sheepdog Stabilizer

ㄴ Changed the First Clear Reward.

ㆍ You can obtain 1 Crystallization Catalyst upon the first clear of an Infiltration Operation in any Normal difficulty field, excluding the Kingston field.

– Hard

ㄴ Increased the quantity of modules obtained from defeating monsters.

ㄴ Changed the completion rewards.

Farming Zone Item
Kingston Amorphous Material Pattern: Albion Cavalry Gun
The Sterile Land Amorphous Material Pattern: Malevolent
Echo Swamp Amorphous Material Pattern: EXCAVA
Agna Desert Amorphous Material Pattern: Hammer and Anvil
The Fortress Amorphous Material Pattern: Clairvoyance
Vespers Amorphous Material Pattern: Nazeistra’s Devotion
White-night Gulch Amorphous Material Pattern: The Final Masterpiece
Hagios Amorphous Material Pattern: Wave of Light

ㄴ Changed the score rewards.

Item Earned Score
Low Medium High
10 Archive Shards 100% 100% 100%
10 Archive Shards 25% 50% 100%
Crystallization Catalyst Blueprint 6% 9% 12%
Energy Activator Blueprint 3% 4% 6%

ㄴ Added rewards for defeating Named monsters.

Farming Zone Item
Kingston – Slumber Valley Supernova External Component Set
Kingston – Magister Lab Slayer External Component Set
Sterile Land – The Forgottense Distorted Resolve External Component Set
Sterile Land – Unknown Laboratory Shield Enhancement External Component Set
Vespers – The Shelter Annihilation External Component Set
Vespers – Sepulcher HP Support External Component Set
Echo Swamp – The Chapel Frozen Heart External Component Set
Echo Swamp – Seed Vault Bravery Auxiliary External Component Set
Agna Desert – Caligo Ossuary Hungry Sonic External Component Set
Agna Desert – The Asylum Invader External Component Set
White-night Gulch – Mystery’s End Active Volcano External Component Set
White-night Gulch – Bio-Lab Shield Enhancement External Component Set
Hagios: The Haven Polar Night External Component Set
Hagios – Old Mystery DEF Support External Component Set
Fortress – Quarantine Zone Hunter External Component Set
Fortress – Heart of the Fortress HP Support External Component Set

– Infiltration Operation: Hard – 400%

ㄴ Changed the completion rewards.

Farming Zone Item
Kingston – Magister Lab Slayer External Component Set
HP Support External Component Set
Kingston – Slumber Valley Supernova External Component Set
Pulsating Power External Component Set
Sterile Land – The Forgottense Distorted Resolve External Component Set
Plague External Component Set
Sterile Land – Unknown Laboratory Venom Essence External Component Set
Hazmat Disposal Team External Component Set
Vespers – The Shelter Annihilation External Component Set
Enlightened Mage External Component Set
Echo Swamp – Seed Vault Bravery External Component Set
Crusader Knights External Component Set
Echo Swamp – The Chapel Frozen Heart External Component Set
Unpredictable External Component Set
Agna Desert – The Asylum Invader External Component Set
Sprint Accelerator External Component Set
Agna Desert – Caligo Ossuary Hungry Sonic External Component Set
Moving Fortress External Component Set
White-night Gulch – Mystery’s End Active Volcano External Component Set
Fire Brand External Component Set
Hagios: The Haven Polar Night External Component Set
Ascending Armory External Component Set
Fortress – Quarantine Zone Hunter External Component Set
Manus External Component Set
Fortress – Heart of the Fortress HP Support External Component Set
Shell Crusher External Component Set

– Revamped the rewards for Special Operations (Normal).

ㄴ Changed the wave completion rewards.

Item Acquisition Chance Quantity
2 Wave 4 Wave 6 Wave 8 Wave 10 Wave
Ultra-Precision Code Breaker 2% 1 1 2 4 6
Precision Code Breaker 4% 1 1 2 4 6
Code Breaker 4% 1 1 2 4 6
Fine Adjustment Control Axis 35% 2 5 7 12 25
Shape Stabilizer 25% 1 1 2 3 5
Gold 30% 50,000 100,000 150,000 250,000 500,000

ㄴ Amorphous Materials that were previously obtainable are no longer available as content completion rewards.

– Changed the rewards for Vulgus Strategic Outposts.

ㄴ Changed the Infiltration completion rewards.

Item Normal Field Acquisition Chance Hard Field Acquisition Chance
Energy Activator Blueprint 2 ~ 10% 2 ~ 12%
Crystallization Catalyst Blueprint 4 ~ 20% 4 ~ 24%
Shape Stabilizer 0.2 ~ 1.6% 0.5 ~ 3.5%

ㄴ Amorphous Materials that were previously obtainable are no longer available as content completion rewards.

– Revamped the rewards for Assumed Bridge Zone.

ㄴ Assumed Bridge Zone (Normal)

ㆍ Changed the completion rewards.

Item S A B C
1 Crystallization Catalyst Blueprint 5% 10% 15% 20%
Amorphous Material Pattern: Vespers Hunting Dog

2 Amorphous Material Pattern: Snowy Sled Dog

65% 51% 36% 22%
Crystallization Catalyst Research Materials 4 types 5% 10% 15% 20%
Gold (100,000) 25% 29% 34% 38%

ㆍ Changed the types of materials you can obtain upon interaction with storage boxes.

Types Item
Broken Materials Storage Box Crystallization Catalyst research materials
Special Materials Storage Box Fellow Growth Material
Genetic Information Storage Box Fellow growth blueprints
Experimental Materials Storage Box Fellow crafting materials

ㄴ Assumed Bridge Zone (Hard)

ㆍ Changed the completion rewards. [Details]

ㆍ Changed the types of materials you can obtain upon interaction with storage boxes.

Types Item
Broken Materials Storage Box Crystallization Catalyst research materials
Special Materials Storage Box Weapon crafting materials
Genetic Information Storage Box Energy Activator crafting materials
Experimental Materials Storage Box Descendant crafting materials

– Changed the Sigma Sector completion rewards.

ㄴ Blueprints for Dia, Serena, Truly Deadly Arson, Ancient Knight, and Hailey can no longer be earned as content completion rewards.

Farming Zone Item
Broken Boundary Amorphous Material Pattern: Serena
Amorphous Material Pattern: Ultimate Ajax
Amorphous Material Pattern: Ancient Knight
Amorphous Material Pattern: Perforator
Amorphous Material Pattern: Greg’s Reversed Fate
Amorphous Material Pattern: Sigvore’s Proof
Isolated Desert Amorphous Material Pattern: Dia
Amorphous Material Pattern: Ultimate Gley
Amorphous Material Pattern: Restored Relic
Amorphous Material Pattern: Peace Maker
Amorphous Material Pattern: King’s Guard Lance
Amorphous Material Pattern: Whirlwind

– Changed the completion reward of Axion Plains Field Mission.

ㄴ Blueprints for Nell, Ultimate Luna, Snowy Sled Dog, Orca, and Vortex can no longer be earned as content completion rewards.

Farming Missions Item
Emergency Deployment Zone Amorphous Material Pattern: Orca
AX Power Converter Station Amorphous Material Pattern: Vortex
First Crater Amorphous Material Pattern: ERASER
Technical Research Institute Amorphous Material Pattern: Ultimate Valby
Liquefied AX Vault Amorphous Material Pattern: Exterminator
AX Refinery Amorphous Material Pattern: Shadow
Sealed Residential District Amorphous Material Pattern: Ultimate Sharen

– Revamped the rewards for Medium-Sized Facility Zone.

ㄴ Medium-Sized Facility Zone (Normal)

ㆍ Changed the completion rewards.

Item S A B C
1 Crystallization Catalyst Blueprint 5% 10% 15% 20%
Amorphous Material Pattern: Vespers Hunting Dog

2 Amorphous Material Pattern: Snowy Sled Dog

56% 44% 31% 19%
Crystallization Catalyst Research Materials 4 types 5% 10% 15% 20%
Gold (100,000) 34% 36% 39% 41%

ㆍ Changed the types of materials you can obtain upon interaction with storage boxes.

Types Item
Broken Materials Storage Box Crystallization Catalyst research materials
Special Materials Storage Box Fellow Growth Material
Genetic Information Storage Box Fellow growth blueprints
Experimental Materials Storage Box Fellow crafting materials

ㄴ Medium-Sized Facility Zone (Hard)

ㆍ Changed the completion rewards.

Item S A B C
1 Crystallization Catalyst Blueprint 14% 17% 20% 24%
Amorphous Material Pattern: Ultimate Luna / Amorphous Material Pattern: Ultimate Blair 30% 24% 17% 10%
Crystallization Catalyst Research Materials 4 types 15% 21% 28% 34%
Gold (500,000) 41% 38% 35% 32%

ㆍ Changed the types of materials you can obtain upon interaction with storage boxes.

Types Item
Broken Materials Storage Box Crystallization Catalyst research materials
Special Materials Storage Box Fellow Growth Material
Genetic Information Storage Box Energy Activator crafting materials
Experimental Materials Storage Box Descendant crafting materials

– Changed the completion rewards of Supermassive Receptor.

ㄴ Blueprints for Harris and Hive Master can no longer be earned as content completion rewards.

Item
Amorphous Material Pattern: Harris
Amorphous Material Pattern: Hive Master

– Changed the completion rewards of Forbidden Sanctuary.

ㄴ Blueprints for Ultimate Yujin can no longer be earned as content completion rewards.

Item
Amorphous Material Pattern: Ultimate Yujin
Amorphous Material Pattern: Deus Ex Manus

– Changed the completion rewards of Exposed Underwater Base.

ㄴ Blueprints for Dia and E-Buster can no longer be earned as content completion rewards.

Item
Amorphous Material Pattern: Ultimate Esiemo
Amorphous Material Pattern: Whirlwind

– Changed the completion rewards of Legion Laboratory.

ㄴ Blueprints for Crime and Punishment can no longer be earned as content completion rewards.

Item
Amorphous Material Pattern: Crime and Punishment

– Changed the acquisition source of some Transcendent Modules.

ㄴ You can acquire Transcendent Modules when completing contents. [Details]

– You can now acquire all three of Lepic, Ajax, and Viessa when completing the Prologue.

ㄴ If you have already completed the Prologue, below rewards will be sent to your mailbox.

Item Item
2 Prologue Descendant Purchase Ticket Selection Boxes Descendant Purchase Ticket: Lepic x1
Descendant Purchase Ticket: Ajax x1
Descendant Purchase Ticket: Viessa x1
5,000,000 Gold
500,000 Kuiper Shards

– You can now acquire Reactor that matches the Attribute and Arche Type of the Descendant in use at 400% Infiltration Operation

– Added Ultimate Bunny Purchase Ticket Selection Box in The Ones to Come Quest Completion Rewards.

ㄴ When using Ultimate Bunny Purchase Ticket Selection Box, you can select and acquire one of the rewards.

Item Item
Ultimate Bunny Purchase Ticket Selection Box Descendant Purchase Ticket: 1 Ultimate Bunny
5,000,000 Gold
500,000 Kuiper Shards

– The research method for multiple items will be changed.

Category Material Item Research Item
Descendant Archive Shard Luna, Yujin, Hailey, Valby, Lepic, Viessa, Ajax, Esiemo, Jayber, Kyle, Nell, Keelan, Ultimate Bunny, Ultimate Freyna,

Ultimate Viessa, Ultimate Lepic

Blueprint

(Shaping of

Amorphous Materials)

Ines, Serena, Dia, Harris, Ultimate Gley, Ultimate Ajax, Ultimate Sharen, Ultimate Valby, Ultimate Luna, Ultimate Blair, Ultimate Yujin, Ultimate Esiemo
Weapon Archive Shard Thunder Cage, Secret Garden, Voltia, Fallen Hope, Afterglow Sword, Blue Beetle, Smithereens, Frost Watcher, Enduring Legacy, A-TAMS, Executor,

Divine Punishment, Piercing Light, Truly Deadly Arson, Python

Blueprint

(Shaping of

Amorphous Materials)

E-Buster, Restored Relic, Peace Maker, Perforator, Greg’s Reversed Fate, King’s Guard Lance, Ancient Knight, Sigvore’s Proof,

EXCAVA, Malevolent, Hammer and Anvil, Clairvoyance, Wave of Light, Nazeistra’s Devotion, Albion Cavalry Gun, The Final Masterpiece, ERASER,

Exterminator, Hive Master, Whirlwind, Shadow, Deus Ex Manus, Crime and Punishment

Blueprint

(NPC ‘Deslin’)

Hypernova

– Changed and added several Researches’ Material items.

– The acquisition method of some items have been changed and thus removed from the Research List.

ㄴ As they are removed from the Research List, you can no longer check the existing Research Info in Library.

Item Acquisition Method
Gley Enhanced Cells The Vespers – Captured Base [Normal/Hard]
HQ Standing Order Quest
Gley Stabilizer The Vespers – Lakeside [Normal/Hard]
HQ Standing Order Quest
Gley Spiral Catalyst The Vespers – Hazy Swamp [Normal/Hard]
HQ Standing Order Quest
Enzo Enhanced Cells Agna Desert – Kuiper Depot [Normal/Hard]
HQ Standing Order Quest
Enzo Stabilizer The Agna Desert – Heavy Equipment Entry Path [Normal/Hard]
HQ Standing Order Quest
Enzo Spiral Catalyst White-night Gulch – Forgotten Comms Device [Normal/Hard]
HQ Standing Order Quest

– Some Rare Basic Materials are excluded from Research Materials.

ㄴ Cannot acquire any more “Excluded Research Materials.”

ㄴ For previous acquisition source for “Excluded Research Materials,” you can now acquire “Maintained Research Materials.”

Farming Zone Maintained Research Materials Excluded Research Materials
Kingston Low-Carbon Activator Organic Biogel
Insulated Metallic Foil
The Sterile Land Murky Energy Residue Artificial Biometal
Fusion Plasma Battery
Negative Ion Particle
Vespers Conductive Metallic Foil Data Processing Neural Circuit
Inorganic Biogel
Common Carbon Activator
Echo Swamp Macromolecule Biogel Encrypted Neural Circuit
Complex Carbon Activator
Thermal Metallic Foil
Agna Desert Mixed Energy Residue Positive Ion Particle
Synthesized Artificial Biometal
Divided Plasma Battery
White-night Gulch Advanced Neural Circuit Crystal Biogel
Compound Carbon Activator
Cooling Metallic Foil
Hagios Heat Plasma Battery Anode Ion Particle
Specialized Biometal
Highly-Concentrated Energy Residue
The Fortress Polyatomic Ion Particle Deformed Biometal
Balanced Plasma Battery
Pure Energy Residue
All Fields Field Research Materials 8 types Heavy Ion Collector
Refined Void Essence
Sigma Sector Furinite Phaion Particles
Veildust Void Charge Stone
Void Vessel-072 Artificial Nano Cells Centromere Mixture
Specialized Serum Culture
Luminous Alloys Cloned Plasmids
Photon Quantum Crystal Ultrafine Particle Alloy
Frozen Gas Crystal Neuromorphic Chip
Excelium

 

(2) Trade Limited Weapon

– Added 4 types of “Hypernova” blueprint in the NPC Deslin’s Limited Weapon Trade Shop.

– Changed the acquisition source of the items previously sold at Deslin’s Limited Weapon Trade Shop, and they are removed from the Shop List.

Types Changed Acquisition Method
Sigvore’s Proof New Amorphous Materials
EXCAVA New Amorphous Materials
Voltia Archive Shard
Malevolent New Amorphous Materials
Exterminator New Amorphous Materials

 

(3) Other Content Revision

– Expanded the maximum number of Quality Certified ETA Voucher owned.

ㄴ Before: Up to 1,500 → After: Up to 3,000

– Breach Tracking – Shining Amorphous Dimensional Stone is changed as follows:

ㄴ Required number of Dimensional Stabilization Key: 30 → 20

ㄴ Reward Change Details

ㆍ You can no longer acquire Photon Quantum Crystal / Ultrafine Particle Alloy.

ㆍ You can acquire Frozen Gas Crystal / Kuiper Bio Adhesive.

ㆍ Reduced the number of Amorphous Alloy Steel that can be acquired.

ㆍ With the reduced number of Amorphous Alloy Steel required for Ultimate Yujin Research, its acquisition number will be adjusted in proportion with the reduction.

ㆍ Increased Gold / Kuiper Shard Gain by double.

ㄴ Reward Content

Item Quantity Acquisition Chance Details
Writhing Organic Matter 1 24.25% Quantity
Acquisition Chance
10~30 67.5%
30~50 22.5%
80~120 7.5%
300 2.5%

 

Amorphous Alloy Steel 1 24.25% Quantity
Acquisition Chance
10~30 67.5%
30~50 22.5%
80~120 7.5%
300 2.5%

 

Frozen Gas Crystal 1 24.25% Quantity
Acquisition Chance
10~30 67.5%
30~50 22.5%
80~120 7.5%
300 2.5%

 

Kuiper Bio Adhesive 1 24.25% Quantity
Acquisition Chance
10~30 67.5%
30~50 22.5%
80~120 7.5%
300 2.5%

 

Crystallization Catalyst 1 1%
Gold 20000000 1%
Kuiper Shards 2000000 1%

– Adjusted the location of some Munitions in Echo Swamp – The Derelict Covert.

– Replaced the Selectable Rewards of Infiltration Operations to Score Reward.

ㄴ Removed the option to select reward when completing Infiltration Operations.

ㄴ Added Score Reward system, where you get to acquire rewards by the Kill Score when completing Infiltration Operations.

ㄴ Revamped to hide the Kill Score Multiplier selection UI for Infiltration Operations that only have 100% Kill Score Multiplier.

– Removed the option to select 250% Kill Score Multiplier from Infiltration Operations during Invasion.

– Axion Plains: Void Axium

ㄴ Changed the Commander defeat reward.

ㆍ Specially Treated Alloy

ㄴ Can obtain between 4 and 8

ㄴ Low chance to obtain 900

ㆍ Insulating Nut

ㄴ Can obtain between 2 and 4

ㄴ Low chance to obtain 450

ㆍ Alloy Bearing

ㄴ Can obtain 1

ㄴ Low chance to obtain 150

ㆍ High Conductivity Wire

ㄴ Can obtain 1

ㄴ Low chance to obtain 150

 

(4) Equipment & Modules

– Improvements have been made to the Unique Abilities of two Ultimate Weapons.

Ultimate Weapon Unique Ability Changes
Enduring Legacy – When firing a Firearm, grants Quenching at regular intervals.

– With Quenching, Fire Rate per Stack decreases, but Firearm ATK increases significantly.

– At max stacks of Quenching, inflicts Incendiary Shot.

– Incendiary Shot increases all Fire ATK.

– When Incendiary Shot is active, Explosive Bullets are fired at a certain interval.

– Explosive Bullets inflict Flame Wound to the enemy.

– Flame Wound reduces Fire Resistance.

– Deals Additional Damage when attacking enemies inflicted with Flame Wound while Incendiary Shot is active.

Voltia – Discharging Chain Current triggers Multi-Hit.

– When Multi-Hit is triggered, the next Chain Current’s Damage is increased.

– When Multi-Hit is triggered, deal Additional Damage to the next attack.

 

(5) Missions

– Changed Kingston Communications Repeater Mission available in Kingston – The Destruction from a Defense to Composite Mission.

– Fixed an issue where a Descendant gets stuck in the terrain in Mystery’s End.

– Reduced the number of Monsters that have Shield in Void Vessel-072: Assumed Bridge Zone Hard Difficulty, and their Shield HP.

 

(6) Monsters

– Revamped the Barrier of Tyrant Resonance Wings, the Tyrant Monster in Onslaught Mode.

Barrier Previous Improvement
Tyrant Resonance Wings Barrier Can be destroyed with Firearm and Melee Weapons/Skills

The main entity is invincible while the Barrier is activated and cannot be directly attacked.

Can be destroyed with Firearm and Melee Weapons/Skills (Retained)

The main entity’s all Attributes and DEF increase significantly while the Barrier is activated.

– Improved the operation of Anti-Void Shield and Anti-Arche Shield of Monster to match each of their Attribute.

ㄴ Anti-Void Shield

ㆍ Barrier granted to Monsters in contents, including Void Vessels and Onslaught Mode

ㄴ Anti-Arche Shield

ㆍ Barrier granted to Monsters in contents, including Void Erosion Purge

Barrier Previous Improvement
Anti-Void Shield – Shield that is Immune to Firearm and Melee Weapons Damage can be destroyed by Skills

– Shield that is Immune to Skills Damage can be destroyed by Firearms and Melee Weapons

– The main entity is invincible while the Shield is activated and cannot be directly attacked

– The main entity gets partial Invincibility depending on the type of Shield

ㄴ Shield that is Immune to Firearm and Melee Weapons Damage can be destroyed by Skills and allows the main entity to be attacked

ㄴ Shield that is Immune to Skill Damage can be destroyed by Firearms and Melee Weapons and allows the main entity to be attacked

• The main entity’s All Attribute Resistance and DEF increase significantly and it is immune to Crowd Control while Shield is activated

Anti-Arche Shield – Reduces Skill DMG of certain Attribute on the Shield depending on the type of Shield

– The main entity is immune to Crowd Control while the Shield is active

– Reduces Skill DMG of certain Attribute on the main entity and Shield depending on the type of Shield

– The main entity’s All Attribute Resistance and DEF increase significantly and it is immune to Crowd Control while Shield is activated

– The following Commander Monsters’ ATK are reduced.

ㄴ Sigvore the Blast Hunter

ㄴ Enhanced Duplicate Sigvore

ㄴ Ledras the Wild Spirit

ㄴ Cloned Body Ledras

– Lowered Max HP, DEF, and Attribute Resistance of monsters appearing in Infiltration Operation: Hard (400%).

– Lowered Shield HP and Mechanic Shield HP of Commander Monster Dread Armor in Void Vessel-072: Assumed Bridge Zone.

 

Miscellaneous

(1) Void Erosion Purge: Challenge

– Reset Erosion Purge Stage of Void Erosion Purge: Challenge.

– Changed the legion of Void Erosion Purge: Challenge.

ㄴ (Before) Order of Truth

ㄴ (After) Legion of Immortality

 

(2) Leaderboard Ranking Reward

– The Void Intercept Battle: Abyss/Challenge leaderboard have been changed to “Defiler.”

– Ranking reward will be distributed via mail based on your rank at the end of the leaderboard period.

– Mail will be sent sequentially, so players may receive their reward at varying times.

Leaderboard Ranking Reward
Void Erosion Purge: Challenge – Conditions: All platforms, Solo

– Recipients: Top 100

– Reward: Ingris Prime Challenger Medal (limited-time)

ㄴ Expires on: 08.19.2026 22:19:59 PDT

– You can receive the reward for the highest of your Descendant Rankings.

Void Intercept Battle: Challenge “Storm Hanger” – Conditions: All platforms, Solo and 2-4 Player Squads

– Recipients: Top 100

– Reward: Intercept Battle Prime Challenger Medal (limited-time)

ㄴ Expires on: 06.17.2026 22:19:59 PDT

– You can receive the reward for the highest of your Descendant or Squad Rankings.

 

(3) ETA-0

– The following items have been added to Intercept Battle rewards.

ㄴ “The Defiled” Skin

ㄴ Back Attachment: “Colotoys – Defiler”

ㄴ Period: 05.21.2026 (Thu) 00:00 – 08.19.2026 (Wed) 23:59 PDT

 

(4) Added “View Descendants” Screen

– Added a feature that calls Research Info or Acquisition Info when checking item info in View Descendant screen. Tracking On is now also available in it.

– Added descriptions at the bottom of the Leaderboard’s social window.

– You can view Descendant information at the time of Leaderboard entry.

– This feature may reveal in-game information about Descendants and equipped items to other Descendants.

(Additional) Other Descendants’ builds are for reference only; it is recommended to create a build that suits your play style.

– Added a feature that allows you to save other player’s build info from View Descendant and check the saved build in your Module, Inversion Reinforcement, and Arche Tuning Screen.

ㄴ How to Save

ㆍ In View Descendant, Modules can be saved by “Save Build” button at the bottom of the pop-up window, and Inversion Reinforcement and Arche Tuning at the bottom right hand side.

ㆍ When saving a build, the player’s Descendant Modules, equipped Weapon Modules, Inversion Reinforcement, and Arche Tuning are saved all at once.

ㆍ When saving, choose an empty slot or a slot with a build that you no longer need.

ㄴ How to Check

ㆍ Added “Saved Build” button that allows you to check builds for each content.

ㆍ Added “Saved Build” button at the bottom left side of Module Screen.

ㆍ Added “Saved Build” button at the bottom of the right skill description in Inversion Reinforcement Screen.

ㆍ Added “Saved Build” button at the bottom of the left Stat Info in Arche Tuning Screen.

ㆍ Click “Saved Build” button to see the build info of other player that you have saved.

ㆍ You can save up to 10 builds.

ㆍ For Modules, a list of modules used in the build appear at the bottom. Clicking the list will automatically put them in Search so that you can see whether or not you have them.

 

(5) Added Amorphous Material Forced Shaping Feature

– Added Force Shape feature that allows you to choose reward items when performing Amorphous Material Shaping.

– Shaping Count accumulates for each type as you shape Amorphous Materials.

– When reaching 100% Shaping Count, you can select and acquire one Amorphous Material as reward for the next Shaping.

ㄴ Amorphous Materials are not consumed at the time of Forced Shaping.

ㄴ The count resets after performing Forced Shaping.

– Once you have reached 100% Shaping Count, you can select and proceed with “Continuous Forced Shaping.”

ㄴ When performing Continuous Forced Shaping, you will automatically gain the rewards pre-selected at the Force Shape stage. Shaping will be repeated until all Amorphous Materials are consumed.

 

(6) Inversion Reinforcement

– Some useful Inversion Reinforcement effects have been retained, while others have been changed. [Details]

 

(7) HQ Special Order Quests

– Added a new quest schedule for HQ Special Orders.

ㄴ Period: 05.21.2026 (Thu) 00:00 – 06.25.2026 (Thu) 23:59 PDT

ㆍ Once the final schedule of the last patch is finalized, a new schedule will start on 05.21 (Thu).

ㄴ Added Special Order Quest where you can acquire secondary Materials and Cores for Crystallization Catalyst and Energy Activator Research.

ㆍ Acquisition Count by Reward Types

ㆍ Anais’s Research Material Box I: 3 times per cycle

ㆍ Anais’s Research Material Box II: 1 time per cycle

ㆍ Core Acquisition Quest: 4 times per cycle

ㆍ For more details on the schedule, please visit our [official website].

 

(8) HQ Standing Order Quest

ㆍ Added more Standing Order Quests.

ㄴ Unlock Requirements: Available when entering World Difficulty: Hard.

ㄴ Repeat Count: 4 times

Quest Objective Reward Items (Choose 1 per Quest)
Complete Infiltration Operations on any region or difficulty 1 time Hagios Sheepdog Code
Hagios Sheepdog Enhanced Cells
Hagios Sheepdog Stabilizer
Hagios Sheepdog Spiral Catalyst

 

(9) Descendant Mission Board Improvement

– Added New Weekly Content list in the Descendant Mission Board.

Content Title Type Acquisition Requirements No. of Acquisition Reward per Mission
Onslaught Mode Weekly Content Play one of the following missions

– Onslaught Mode: Stage 1

– Onslaught Mode: Stage 2

– Onslaught Mode: Stage 3

Up to 4 times per week 1 Ancestors Module Loot III with guaranteed option tier

130 Superconductive Cooling Units

Void Intercept Battle Weekly Content Play one of the following missions

– Void Intercept Battles: Abyss (Defiler)

– Void Intercept Battles: Challenge (Defiler)

Up to 5 times per week 150 Quality Certified ETA Vouchers

 

(10) Console Platform Subscriber Exclusive Reward Update

– Updated Console Platform Subscriber Exclusive Rewards.

ㄴ PlayStation: A “PS Plus” subscription is required to download the “PS Plus Exclusives” DLC.

ㄴ Xbox: An “Xbox Game Pass” subscription is required to acquire in-game benefit rewards.

– Platforms and How to Acquire

ㄴ PlayStation

ㆍ Search for “The First Descendant” in the PlayStation Store search bar and navigate to the game details page.

ㆍ Find and download the “PS Plus Exclusive” item under the “Add-Ons” section.

ㆍ After launching the game, you can claim your rewards from the “Inbox” located at the bottom right of the paid Shop.

ㄴ Xbox

ㆍ Launch the game on an Xbox platform that supports it.

ㆍ Navigate to the in-game paid Shop and select “Xbox Game Pass In-Game Benefits.”

ㆍ After selecting Claim Reward, you can receive your rewards from the “Inbox” in the Shop.

– Reward Acquisition Period: 05.21.2026 (Thu) 00:00 – 08.20.2026 (Thu) 00:00 PDT

– PS Plus, Xbox Game Pass Common Rewards

ㄴ Back Attachment (1 Type): Brown Baby Bear

ㄴ Weapon Skin (2 Types): Ribbit Ribbit (Death Roar Weapon Skin), Vestigial Annihilator (Vestigial Organ Weapon Skin)

ㄴ Makeup (3 Types): Long-legged Spider (Yujin), Green (Blair), Olive (Jayber)

ㄴ Paint: Matte Jelly Blue (5), Gloss Dolphin Grey (5)

– Xbox Game Pass Exclusive Additional Rewards

ㄴ 300,000 Gold

ㄴ 30,000 Kuiper Shards

ㄴ 3 30% Kuiper Shard Boost (5-Hour)

ㄴ 3 30% Gold Boost (5-Hour)

ㄴ 3 30% Descendant EXP Boost (5-Hour)

ㄴ 3 30% Weapon EXP Boost (5-Hour)

ㄴ 4 Metal Matte PeachFuzzy

 

(11) Notice on Yujin’s Descendant Story Quest Restrictions

– Following the 1.3.28 update, Yujin’s story quests will be temporarily restricted due to regulatory requirements.

ㄴ Descendants who are already in progress will also be unable to continue.

– ‘Dying Light’, part of Yujin’s story in Arche Trace (Replay Cutscene), will also be temporarily unavailable for replay.

– Further notice will be provided regarding when the story and cutscene replay will become available again.

 

(12) Collectibles

– Changed the components of Common Collectibles Box and Premium Collectibles Box.

ㄴ Common Collectibles Box

Deleted Collectibles Tier Added Collectibles Tier
Ajax (S) – Skill 1 Common Kyle (S) – Skill 1 Common
Ajax (S) – Skill 1 Rare Kyle (S) – Skill 1 Rare
Ajax (S) – Skill 1 Ultimate Kyle (S) – Skill 1 Ultimate
Viessa (S) – Skill 1 Common Esiemo (S) – Skill 1 Common
Bunny (S) – Skill 1 Common Nell (S) – Skill 1 Common
Freyna (S) – Classic 1 Common Enzo (S) – Skill 1 Common
Freyna (S) – Classic 1 Rare Enzo (S) – Skill 1 Rare
Freyna (S) – Classic 1 Ultimate Enzo (S) – Skill 1 Ultimate
Amon: Legion of Immortality General (S) – Classic 1 Common Incomplete Drum Set Common
Amon: Legion of Immortality General (S) – Classic 1 Rare Plain Drum Set Rare
Amon: Legion of Immortality General (S) – Classic 1 Ultimate Completed Drum Set Ultimate
Third Eye: Legion of Immortality (S) – Classic 1 Common Empty Helmet Fish Bowl Common
Third Eye: Legion of Immortality (S) – Classic 1 Rare Plain Helmet Fish Bowl Rare
Third Eye: Legion of Immortality (S) – Classic 1 Ultimate Lavish Helmet Fish Bowl Ultimate
Bare Folding Screen Set Common Sealed Keepsake Common
Empty 7-Year-Old Albion Common Empty Scope Mount Common
Handgun Cake Piece Common Bare Upcycled Flowerpot Common
Half a Handgun Cake Rare Plain Upcycled Flowerpot Rare
Whole Handgun Cake Ultimate Fancy Upcycled Flowerpot Ultimate

ㄴ Premium Collectibles Box

Deleted Collectibles Tier Added Collectibles Tier
Ajax (S) – Skill 1 Common Kyle (S) – Skill 1 Common
Ajax (S) – Skill 1 Rare Kyle (S) – Skill 1 Rare
Ajax (S) – Skill 1 Ultimate Kyle (S) – Skill 1 Ultimate
Viessa (S) – Skill 1 Common Esiemo (S) – Skill 1 Common
Viessa (S) – Skill 1 Rare Esiemo (S) – Skill 1 Rare
Viessa (S) – Skill 1 Ultimate Esiemo (S) – Skill 1 Ultimate
Bunny (S) – Skill 1 Common Nell (S) – Skill 1 Common
Bunny (S) – Skill 1 Rare Nell (S) – Skill 1 Rare
Bunny (S) – Skill 1 Ultimate Nell (S) – Skill 1 Ultimate
Freyna (S) – Classic 1 Common Enzo (S) – Skill 1 Common
Freyna (S) – Classic 1 Rare Enzo (S) – Skill 1 Rare
Freyna (S) – Classic 1 Ultimate Enzo (S) – Skill 1 Ultimate
Amon: Legion of Immortality General (S) – Classic 1 Common Incomplete Drum Set Common
Amon: Legion of Immortality General (S) – Classic 1 Rare Plain Drum Set Rare
Amon: Legion of Immortality General (S) – Classic 1 Ultimate Completed Drum Set Ultimate
Third Eye: Legion of Immortality (S) – Classic 1 Common Empty Helmet Fish Bowl Common
Third Eye: Legion of Immortality (S) – Classic 1 Rare Plain Helmet Fish Bowl Rare
Third Eye: Legion of Immortality (S) – Classic 1 Ultimate Lavish Helmet Fish Bowl Ultimate
Bare Folding Screen Set Common Sealed Keepsake Common
Plain Folding Screen Set Rare Opened Keepsake Rare
Lavish Folding Screen Set Ultimate Carnations and Keepsakes Ultimate
Empty 7-Year-Old Albion Common Empty Scope Mount Common
Leftover 7-Year-Old Albion Rare Plain Scope Mount Rare
Full 7-Year-Old Albion Ultimate Lavish Scope Mount Ultimate
Handgun Cake Piece Common Bare Upcycled Flowerpot Common
Half a Handgun Cake Rare Plain Upcycled Flowerpot Rare
Whole Handgun Cake Ultimate Fancy Upcycled Flowerpot Ultimate

 

(13) Party

– Added 4 new social tags.

ㄴ Onslaught Mode: Stage 1

ㄴ Onslaught Mode: Stage 2

ㄴ Onslaught Mode: Stage 3

ㄴ Bounty Operation

 

(14) UI&UX

– Shaping Amorphous Materials are now available in Inventory.

– You can now swap Presets, including Descendants, before Mission/Operation even after entering Public Mission/Operations through Matchmaking.

– “Matchmaking” UI that appears at the start of a Dungeon is moved to the top left side of the screen.

– The lighting of some contents’ dark areas has been increased.

ㄴ Applied Content

ㆍ Forbidden Sanctuary

ㆍ Void Vessel 072 – Medium-Sized Facility Zone

ㆍ Sigma Sector – Isolated Desert

ㆍ Void Erosion Purge – Eroded Vulgus Underground Facilities, Amorphous Contamination Zone, Twisted Ancestors’ Facility, Eroded Ancestors Ruins

– Weapon Proficiency Level display in Weapons List is made to match the Descendant Level display format. It will make the distinction of Weapons with Module Socket Type clearer.

– Added “Show Recommended Mutant Cell Effects Only” button in the Arche Tuning’s Mutant Cell effect selection screen.

ㄴ It only displays Mutant Cell effects that are applicable to the current Descendant.

ㄴ Unchecking “Show Recommended Mutant Cell Effects Only” will display all equippable Mutant Cell effects list.

– Adjusted the sorting order of some Descendants and Weapons keyword tags in Inventory and Research Institute to the top.

ㄴ Descendants: Esiemo, Valby

ㄴ Weapon

ㆍ Inventory: Whirlwind, Frenzied Locomotive, Voltia, Enduring Legacy

ㆍ Research Institute: Whirlwind, Voltia, Enduring Legacy

– Added notification for items with less tan 24 hours until their expiry.

ㄴ Shop Coupon: Expiry warning mail will be sent when you first log in for the day. Anther expiry message will pop-up when you enter Shop.

ㄴ Consumables: An expiry message will pop-up when you enter Consumables screen.

– Revamped the Control so you can quickly press Stat Info (F1) when you’re playing on a PC.

– Enhanced the animation for the maximum enhancement of all options in Reactor and External Components Option Enhancement.

– Some guides that do not match the current version of Axion Plains are removed.

– Added the Target Reward List screen call guide for selecting an empty slot in Target Reward Guide in Library Screen.

– Unlocking Hard Difficulty adds Deslin Shop’s Rare Tier Weapons Guide.

– Added a message that notifies when your researches in progress are almost done, while playing Accelerate Research content.

ㄴ A message will pop up, telling you that a few more plays will complete the Research in progress, based on the Accelerate Research value of the previously completed Research.

ㄴ The message will be displayed only when Accelerate Research Event is on.

– Removed “Change” button in Purchase from the Shop screen and added “Change Coupon” option in Shortcut area.

– Adjusted the opacity to enhance the visibility of the locked rewards’ silhouette in Battle Pass.

– Revamped the visibility of the time remaining for the current season in Battle Pass Challenges screen.

 

(15) Miscellaneous

– Improved the Display Rules so that you can have a better view of Ornaments, Figurines, Back Attachments, and Chest Attachments placed in the Lounge.

– Changed the track titles of Lounge Jukebox.

ㄴ Breakthrough – season 3 Title Theme → Breakthrough – Season 3 Episode 1 Title Theme

– Added a new track to the Lounge Jukebox.

ㄴ Requiem of Lethe – Dia Theme

ㄴ Unveiled Truth – Season 3 Episode 3 Title Theme

– When checking Wall Crasher Dimensional Breach Stabilization Contribution while Cross-play between Xbox and PS platform is blocked, the ranking of the relevant platform’s Descendants will be displayed.

– NVIDIA DLSS Plugin Update

ㄴ Plugin is updated to improve the response to the up-to-date DLSS 4.5 and improve features.

ㄴ As DLSS adopts transformer model as the base, “DLSS Transformer Model” on/off option will be removed from the UI Option.

ㄴ Individual Settings overriding function through NVIDIA App remains the same.

 

Battle Pass

– A new Battle Pass, “Dimensional Clash,” has been added for Episode 4.

– Added new Weekly Challenges.

Lowered the requirement to complete Materials Storage Box Interaction in Daily Challenge: Void Vessel.

– 6 types of EX Point Ampoules are added to the Bonus Shop, and changed the name and item images of the 2 existing Ampoule items.

Item Name Some of the Item Description Remarks
Concentrated Descendant EX-P Serum A special solution that grants a large amount of Descendant EXP when used. Original Item

Existing: Descendant EX-Point Serum

Refined Descendant EX-P Serum A special solution that grants a moderate amount of Descendant EXP when used. New Item
Descendant EX-P Serum A special solution that grants a small amount of Descendant EXP when used. New Item
Concentrated Weapon EX-P Serum A special solution that grants a large amount of Weapon EXP when used. Original Item

Existing: Weapon EX-Point Serum

Refined Weapon EX-P Serum A special solution that grants a moderate amount of Weapon EXP when used. New Item
Weapon EX-P Serum A special solution that grants a small amount of Weapon EXP when used. New Item

 

Shop

– Added new products.

Main Category Sub Category Product Name Remarks
Starter Starter [New] Ultimate Freyna Starter Bundle
Starter Starter Descendant Special Bundle
Starter Starter Descendant Starter Bundle
Starter Starter [New] Viessa Popular Skin Bundle
Starter Starter [New] Bunny Popular Skin Bundle
Starter Starter [New] Dia Popular Skin Bundle
Starter Starter [New] Nell Popular Skin Bundle
Special Bundle Limited Bundle Goddesses of Albion Bundle
Special Bundle Limited Bundle Premium Ultimate Esiemo Bundle
Special Bundle Limited Bundle Nell’s Abyss Tracking Suit Bundle
Special Bundle Limited Bundle Descendant Welcome Back Bundle
Special Bundle Limited Bundle Ultimate Valby Descendant Bundle
Special Bundle Limited Bundle Ines Descendant Bundle
Special Bundle Limited Bundle Ultimate Esiemo Bundle
Special Bundle Limited Bundle Goddess of Thunder Bundle
Special Bundle Limited Bundle Goddess of Death Bundle
Special Bundle Limited Bundle Goddess of Music Bundle
Special Bundle Limited Bundle Goddess of the Sun Bundle
Special Bundle Limited Bundle Goddess of Blacksmiths Bundle
Special Bundle Limited Bundle New Paint Bundle III
Special Bundle Limited Bundle New Two-Tone Hair Dye Bundle
Descendant Ultimate Descendants Ultimate Esiemo
Themed Skins Regular Skins Harris’ Goddess of Blacksmiths Set
Themed Skins Regular Skins Serena’s Goddess of the Sun Set
Themed Skins Regular Skins Luna’s Goddess of Music Set
Themed Skins Regular Skins Freyna’s Goddess of Death Set
Themed Skins Regular Skins Bunny’s Goddess of Thunder Set
Premium Skins Ultimate Descendant Skins Ultimate Esiemo’s Dangerous Mad Bomber
Premium Skins Descendant Skins Nell’s Abyss Tracking Suit
Premium Skins Makeup Forged Flame
Premium Skins Makeup Vow of Dawn
Premium Skins Makeup Song of Starlight
Premium Skins Makeup Kiss of Rest
Premium Skins Makeup Flash in the Silence
Cosmetic Items Back Attachments Compression Explosion Booster
Cosmetic Items Emote Arrow of Love
Cosmetic Items Spawns Explosive Coordinate Jump
Cosmetic Items Spawns Descent of a Goddess
Cosmetic Items UI Themes/Name Cards Goddesses of Albion UI Themes
Cosmetic Items UI Themes/Name Cards Goddesses of Albion Name Card
Customize Common Paint Chrome Pink
Customize Common Paint Chrome Emerald
Customize Common Paint Chrome Yellow
Customize Common Paint Midnight Navy
Customize Common Paint Abyss Cyan
Customize Common Paint Crimson Red
Customize Hair Dye Floral Lime Magenta
Customize Hair Dye Platinum Ash Red
Customize Hair Dye Glacier Indigo
Customize Hair Dye Neon Pop Rose
Customize Hair Dye Daystar Gold
Customize Hair Dye Deep Shadow Violet
Customize Hair Dye Emerald Gold
Customize Hair Dye Amethyst Lavender
Customize Hair Dye Neon Sign Pink
Customize Hair Dye Lapis Lazuli Blonde

 

Events

(1) Login Events

– Added a new Login Event, [Attendance] Battlefield Medical Support Operation.

ㄴ This 28-day event allows you to use Attendance Memento, which can be exchanged for past attendance rewards.

ㄴ Rewards include various items including Valby and Ines’ Cleaning Service Skin Set.

ㄴ Period: After the 05.21.2026 (Thu) maintenance – 06.24.2026 (Wed) 23:59 PDT

 

(2) Event Challenge

– Added a new Challenge Event, Ultimate Weapon Upgrade Mission.

ㄴ Enhance Ultimate Weapon to achieve Challenges and get diverse rewards.

ㄴ Period: After the 05.21.2026 (Thu) maintenance – 06.17.2026 (Wed) 23:59 PDT

– Added a new Challenge Event, New Content Challenge Mission.

ㄴ Enjoy the new content and achieve Challenges to get diverse rewards.

ㄴ Period: After the 05.21.2026 (Thu) maintenance – 06.17.2026 (Wed) 23:59 PDT

 

(3) Accelerate Research Event

– Added research time acceleration event “Accelerate Research Week”.

ㄴ This event accelerates the time of ongoing Research when completing Accelerate Research content.

ㄴ The Accelerate Research content and time reduction may vary with each event. Research acceleration content list and detailed values can be checked via the World Map or Anais in Albion.

ㄴ Completing event content accelerates all ongoing Research.

ㄴ Stackable with the Dimensional Breach Stabilization effects.

ㄴ Cancelling ongoing Research removes any applied acceleration effect.

Application Period Event Effect
After the 05.21.2026 (Thu) maintenance – 06.17.2026 (Wed) 23:59 PDT 60% acceleration effect applies from Monday 00:00 to Thursday 23:59 PDT
120% acceleration effect applies from Friday 00:00 to Sunday 23:59 PDT

– Research time acceleration event for new/returning players is also available.

ㄴ New/returning players receive a further boost on top of the acceleration from the existing research time acceleration event.

ㆍ Added to the existing acceleration event, they will get a total 200% acceleration during weekdays/weekends.

ㄴ Period: After the 05.21.2026 (Thu) maintenance – 06.17.2026 (Wed) 23:59 PDT

 

(4) Content Boost Event

– Boost event “Descendant’s Weekend” has been added.

ㄴ During the event period, the following boosts will be applied on weekends.

ㆍ Infiltration Operations & Sigma Sector: Descendant EXP, Weapon Proficiency, Unique Arche Factor EXP +20%

ㆍ Special Operations & Breach Tracking: Gold, Kuiper Shards +20%

ㄴ Period

ㆍ Every weekend, during the period after the 05.21.2026 (Thu) maintenance – 06.17.2026 (Wed) 23:59 PDT

ㆍ Weekend refers to from Friday 00:00 to Sunday 23:59 PDT

 

Bug Fixes

(1) Descendants

– Sharen

ㄴ Fixed an issue where the camouflage animation continued to be displayed incorrectly when inflicted with Monster’s Crowd Control effect at a certain timing while using Active Camouflage.

ㄴ Fixed an issue where the location navigation information in some Tooltips of Transcendent Module: Ambushed is missing.

– Ultimate Gley

ㄴ Fixed an issue where Additional Damage is applied to Melee Weapons and Firearms when using Increased Sensory while Transcendent Module Blood and Iron is equipped and Frenzied skill is not active.

– Kyle

ㄴ Fixed an issue where some of Kyle’s Skills failed to correctly reflect additional Skill ATK when attacking Colossi, Tyrant, and Elite.

– Harris

ㄴ Adjusted Custom Resource Gauge to display the Stage 3 Passive color when it reaches 70%.

– Valby

ㄴ Fixed an issue where the Skill description failed to be correctly displayed when Valby’s Spiral Tidal Wave Module is equipped.

– Keelan

ㄴ Fixed an issue where hit motion is played when using Transcendent Module: Fierce Attack’s Tremor skill, even if there are no enemies around.

 

(2) Equipment & Modules

– Modules

ㄴ Fixed an issue where Inventory and Info Screen failed to display Stat increase immediately when relevant Arche Tuning Node is activated while Overwhelming Shield/HP/DEF Module is equipped.

ㄴ Fixed an issue where combining the ‘Cryogenic Cluster Shot’ module applied a ‘Malachite’ socket type instead of the correct socket type.

 

(3) Content

– Fixed an issue where the player escapes the playable area while playing Infiltration Operation: Legion Laboratory.

– Fixed an issue where the mission fails to progress after the player passes the downhill part in Void Vessel-072: Medium-Sized Facility Zone.

– Fixed an issue where the time limit of Hacking Mission is displayed abnormally.

– Fixed an issue where completing Void Vessel Story Contents did not properly grant all Void Vessel Records.

– Fixed an issue where joining a match after ‘Wall Crasher’ had been defeated in the Axion Plains ‘Wall Crasher’ Intercept Battle prevented players from receiving rewards.

 

(4) Monsters

– Fixed an issue where the second phase battle of Commander Monster “Pattern Flores” in Infiltration Operation – “Supermassive Receptor” is skipped.

– Fixed an issue where Arche Absorption Duct of Commander Monster “Pattern Flores” in Infiltration Operation – “Supermassive Receptor” does not take any Damage from some Descendant’s Skills.

– Fixed an issue where some Descendant Skills and Weapons’ targeting feature does not work on immunity spheres of the Commander Monster.

 

(5) UI & UX

– Fixed an issue where the Expected Damage of an unequipped Descendant is displayed.

– Fixed an issue where some Stats fail to match the ones in the Tooltip in Weapon Level Transmission Screen.

– Fixed an issue where Ancestors Module Readjustment occasionally operates abnormally in a slow network environment.

– Fixed an issue where weapons that cannot be obtained through Research were included in the Research Institute Search Term list.

– Fixed an issue where the Tooltip of the dismantling Collectibles are displayed abnormally when they are dismantled.

– Fixed an issue where Dismantle fails to work when you attempt to dismantle a large number of Collectibles.

– Lengthened the display time of Rewards UI shown when you acquire Amorphous Dimensional Stone at Breach Tracking.

– Fixed an issue where the ‘Go shortcut‘ fails to work during HQ Orders Sub Quest.

– Fixed an issue where the subject of ‘View Descendant’ was displayed abnormally when resetting immediately after entering from the Lounge.

 

(6) Miscellaneous

– Fixed an issue where the equipped Social Tag would occasionally unequipped when you log in.

– Fixed an issue where the legs are displayed incorrectly in the Photo Mode for Nell’s Smokey’s Diva Body Skin.

– Fixed an issue where the hair is displayed incorrectly for Freyna’s Winter Reindeer Costume Head Skin.

– Fixed an issue where the language setting is reset from Korean to English when re-starting the game in PlayStation and Xbox.

Recently, a major The First Descendant update 1.112 resolved various issues including a bug where party members cannot join mid-session. Unfortunately, players have been facing various server issues with the game. Today’s TFD patch 1.127 will address a few of these errors.

Download free The First Descendant update 1.127.000 for PS4, PS5, PC and Xbox One.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.