The First Descendant Update 1.085 Patch Notes (Version 1.85)

The First Descendant update 1.085(1.85) is available to download on PS5 PC and Xbox. According to the First Descendant 1.085 patch notes, the latest update adds Ultimate Luna, a powerful new Descendant with exclusive skills, and the Snowy Sled Dog Fellow, featuring auto-pickup, dismantling, and MP recovery. A new Collectibles system offers Ornaments, Figurines, and Trophies. Apart from this, today’s TFD patch 1.085 also introduces the Lounge system, allowing players to showcase Descendants, Fellows, Vehicles, Weapon Skins, and Collectibles with customizable poses and expansions.

The First Descendant 1.85 Patch Notes – September 4, 2025

The First Descendant 1.85
The First Descendant 1.85

Summary of Major Updates 1.3.3

  • Lounge System Expansion – Players can now place Descendants, Fellows, Vehicles, Weapon Skins, Attachments, and Collectibles in the Lounge with customizable poses and loadouts.

  • New Collectibles System – Collectibles such as Ornaments, Figurines, Dioramas, and Trophies can be earned, placed, dismantled, and rotated.

  • New Descendant: Ultimate Luna – Introduced with unique skills, buffs, and a special exclusive quest.

  • New Fellow: Snowy Sled Dog – Provides item auto-pickup, dismantling, MP recovery, and bonus module drop chance.

  • Lounge Extensions & Atmosphere – Mastery Rank 5 unlocks Bedroom expansion, and random weather/lighting can be customized.


Lounge

General

  • The Lounge is a relaxation area available in Albion.

  • Unlocked through the sub quest A World of Collecting after completing Attack the Command Center.

  • Supports placement of Descendants, Fellows, Vehicles, Weapon Skins, Attachments, and Collectibles.

Descendants

  • Only Ultimate versions can be placed if both Normal and Ultimate are owned.

  • Customization loadouts can be applied.

  • Players can interact with Descendants when not in poses.

  • Lounge Poses can be locked or rotated.

Fellows

  • Fellows can be placed with custom loadouts.

Vehicles

  • Vehicles placed in the Lounge retain their customization.

Weapon Skins

  • All previously owned Weapon Skins can be placed.

  • Paint settings are applied, and skins can be inspected.

Attachments

  • Chest and Back Attachments can be displayed and inspected.

Collectibles

  • Ornaments, Trophies, Figurines, and Dioramas can be placed.

  • Figurines can be rotated and displayed on Dioramas.

Randomization

  • Random Placement: Descendants and loadouts are shuffled on entry.

  • Atmosphere: Lighting and weather change randomly but can be adjusted.

Extension

  • Mastery Rank 5 allows spending 1 million Gold to unlock a Bedroom.

  • Bedroom expands display slots and exclusive poses.

Lounge Photo Mode

  • Only free movement allowed.

  • Subject tab is removed.

  • Presets are saved separately from normal Photo Mode.


Collectibles

  • Ornaments – Evolve with detail as they level up.

  • Figurines – Placeable directly or on Dioramas.

  • Trophies – Earned via Awards.

  • Dioramas – Serve as backdrops for Figurines.

  • Lounge Poses – New actions for Descendants.

Acquisition

  • Purchase Collectible Boxes:

    • Common Box: 100 Collectible Coins.

    • Premium Box: 100 Premium Collectible Coins.

  • Exchange Collectibles with Collectible Coins for items, resources, and poses.

  • Dismantle Ornaments/Figurines for 25 Collectible Coins.

  • Trophies from Intercept Battle Awards.

Collectible Coin Rewards

  • 400% Infiltration Operation: 12 coins.

  • High-risk Sigma Sector: 20 coins.

  • Axion Plains (Normal/Operational): 28 coins.

  • Hard Void Vessel: 40 coins.

  • Axion Plains Commander: Chance for 100 coins.

  • Wall Crasher: 100 coins guaranteed, chance for 1000 coins.

Premium Collectible Coins

  • High-risk Sigma Sector (Broken Boundary/Isolated Desert Bonus): 250 coins each.

  • Axion Plains Operational Area (Dimensional Energy Stabilization Reward): 300 coins.


New Descendant: Ultimate Luna

  • Battlefield Concert (Skill Module 1):

    • Uses Unique Weapon to attack and gain Inspiration Gauge.

    • Buffs applied, enemies debuffed on hit.

    • “Fever Time!” boosts fire rate and debuff strength.

    • Extra shots fired without auto-targeting during Fan Service.

  • Battlefield Artist (Skill Module 2):

    • Uses equipped firearm.

    • Buff synergy with Remix skill.

    • Remix provides ally buffs based on Inspiration Gauge color.

  • Exclusive Quest: Unlockable with Luna or Ultimate Luna, rewards Full Moon Symbol Chest Attachment.

  • Acquisition:

    • Wall Crasher rewards.

    • Axion Plains missions & Operational Area rewards.

    • Blueprint drop from Research Blueprint Loot A (10%).

    • Arche Loot B (5% chance).


New Fellow: Snowy Sled Dog

Abilities

  • Module Drop Chance Boost – Increases with growth.

  • Item Auto Pickup – Expands range as Fellow grows.

  • Auto-Dismantle Items – Triggers when inventory is full, respects “Exclude from Junk” settings.

  • Auto MP Heal – Recovers MP every 45s, scaling with growth.

Acquisition

  • Blueprint drop from Research Blueprint Loot A (10%).

  • Snowy Sled Dog Loot (5% chance) in Axion Plains Operational Area.

Descendant Rebalance/Improvements

– The skill performance displayed is based on level 4 skills.

(1) Lepic

– Adjusted the performance of the following skills.

Grenade Throw

ㄴ Adjusted to allow for faster transitions to other actions after use.

ㄴ Shortened the time until detonation if the skill does not hit an enemy.

ㆍ 1.5s → 1.2s

ㄴ Explosion Range: 5m → 7m

ㄴ Explosion Damage: 1170.8% → 2884.1%

ㄴ Added an effect that deals 1770.5% additional damage to enemies inflicted with Burn.

Overclock

ㄴ Added the Firing Enhancement skill category.

ㄴ Cooldown: 20s → 30s

ㄴ MP Cost: 20 → 40

ㄴ Duration: 20s → 10s

ㄴ The following effects have been changed.

ㆍ Deleted: Skill Power Modifier Increase +20%

ㆍ Added: Skill Critical Hit Damage +60%, Movement Speed +20%

ㄴ Burn Continuous Damage: 115.7% → 120.4%

ㄴ New effect: Overload

ㆍ Added effects obtained when using Overclock.

ㆍ Duration: 10s

ㆍ Initial Stacks: 20 stacks

ㆍ Effect per Stack: Fire Rate +3%

ㆍ Each firing consumes 1 stack

Traction Grenade

ㄴ Projectile Movement Speed: +60%

ㄴ Towed Height: 2.5m → 2.7m

Overkill

ㄴ Explosion Damage: 2760.3% → 3824.4%

ㄴ Continuous Damage: 43.8% → 286.2%

– Adjusted some skill performances of the Explosive Stacks module.

Explosive Stacks

ㄴ Adjusted to allow for faster transitions to other actions after use.

ㄴ Thrown grenades can now be towed by the Traction Grenade.

ㄴ Changed skill category

ㆍ Explosive Projectile, Stackable → Multi-Explosive Projectile, Stackable

ㄴ Stack Cooldown: 40s → 45s

ㄴ Explosion Duration: 1.5s → 4.2s

ㆍ Explode immediately upon completion of towing.

ㄴ Explosion Range: 5m → 7m

ㄴ Explosion Damage: 1170.8% → 2455.8%

ㄴ Grenade Charge Capacity: 25 → 9

ㄴ Grenade Throw Increase

ㆍ Added an effect that increases the number of grenades that can be thrown simultaneously by 1 per 65% increase in Skill Effect Range.

– Adjusted some skill performances of the Firearm Master module.

Firearm Master

– Removed the Change Mastery effect that could be obtained after swapping weapons.

– Load Mastery

ㄴ Skill Effect Range Increase: 45% → 55%

– New effect: Throw Mastery

ㄴ Added effects obtained when using Grenade Throw or Traction Grenade.

ㄴ Throw Mastery effect is removed when swapping weapons.

ㄴ Duration: 8s

ㆍ Effects

ㆍ When using a Unique Weapon, Skill Power +20%, Skill Critical Hit Rate +10%

ㆍ When using a General Round Weapon, Multi-Hit Chance +50%

ㆍ When using a Special Round Weapon, Firearm Critical Hit Damage +30%

ㆍ When using a n Impact Round Weapon, Weak Point Damage +30%

ㆍ When using a High-Power Round Weapon, Reload Time Modifier +35%

– Adjusted some skill performances of the Increased Efficiency module.

Overconsumption

– Using the Increased Efficiency module changes Overclock to Overconsumption.

– Skill category: Arche Enhancement

– Cooldown: 30s

– Duration: 15s

– MP Cost: 40

– Effects

ㄴ Skill Cost +70%

ㄴ Skill Critical Hit Damage +120%

ㄴ Movement Speed +30%

Increased Efficiency

– Cooldown: 80s → 10s

– Fire Rate Increase: 20%

ㄴ Fires 50% faster than Overkill without using a module.

– Movement Speed Increase: 200

– MP Recovery on Critical Hit: 15% → 20%

– MP Heal Cooldown: 0.1s → 0.3s

– Explosion Damage: 741.8% → 2538.8%

– Adjusted some skill performances of the Nerve Infiltration module.

Grenade Throw

– Adjusted to allow for faster transitions to other actions after use.

– Cooldown: 6s → 20s

– Explosion Duration: 1.5s → 1.2s

– Explosion Range: 5m → 7m

– Explosion Damage: 1170.8% → 5668.2%

– Additional Damage

ㄴ Added an effect that deals 1770.5% damage per stack to enemies inflicted with Severe Burn.

Nerve Infiltration

– Removed an effect that inflicts Weaken Regeneration on targets damaged by Grenade Throw or Overkill.

– Added an effect that inflicts Severe Burn on targets damaged by Grenade Throw or Overkill.

– Changed skill category

ㄴ Arche Enhancement, Weaken → Arche Enhancement, Firing Enhancement

– Cooldown: 20s → 30s

– MP Cost: 24 → 40

– Duration: 12s → 15s

– Cooldown: 20s → 30s

– Changed effects

ㄴ Deleted: Skill Power Modifier Increase 20%

ㄴ Added: Skill Critical Hit Damage +60%, Movement Speed +20%

– New effect: Overload

ㄴ Added effects obtained when using the skill.

ㄴ Duration: 10s

ㄴ Initial Stacks: 20 stacks

ㄴ Effect per Stack: Fire Rate +3%

ㄴ Each firing consumes 1 stack

– New effect: Severe Burn

ㄴ Duration: 10s

ㄴ Max Stacks: 5 stacks

ㄴ Continuous Damage: 124.5%

ㄴ Damage Interval: 1s

– Adjusted some skill performances of the Power Unit Change module.

Power Unit Change

– Duration: 5s → 10s

– Cooldown: 20s → 30s

– MP Cost: 24 → 40

– Burn Continuous Damage: 84.3% → 120.4%

 

(2) Bunny

– Adjusted the performance of the following skills.

Rabbit Foot

– Damage on Double Jump 128.8% → 450.8%

Thrill Bomb

– Skill effects

ㄴ Damage 683.0% → 887.9%

ㄴ Max Number of Hits 6 targets → 8 targets

 Electrocution Continuous Damage 55.9% → 72.7%

Lightning Emission

– Lightning Emission Damage 148.7% → 185.8%

– Electrocution Continuous Damage 53.1% → 66.4%

Maximum Power

– Skill effects

ㄴ Lv.1 Damage 1107.2% → 3543%

ㄴ Lv.2 Damage Increase Time maintained for 1.1s → 0.8s

ㄴ Lv.3 Damage Increase Time maintained for 1.1s → 0.8s

– Adjusted some skill performances of the Superconductor module.

Thrill Bomb

– Skill effects

ㄴ Damage 783.0% → 1017.9%

ㄴ Max Number of Hits 6 targets → 8 targets

Electrocution

– Continuous Damage 55.9% → 72.7%

Lightning Emission

– Lightning Emission Damage 148.7% → 185.8%

– Electrocution Continuous Damage 53.1% → 66.4%

– Adjusted some skill performances of the Electric Charge module.

Electric Charge

– On Double Jump

ㄴ Damage 740.5% → 962.6%

ㄴ Attack Damage at Max Charge 969.5% → 4847.5%

– Adjusted some skill performances of the High-Voltage module.

Thrill Bomb

– Skill effects

ㄴ Damage 747.7% → 1271.0%

ㄴ Max Number of Hits 3 targets → 4 targets

– Electrocution Continuous Damage 77.1% → 131.0%

Lightning Emission

– Lightning Emission

ㄴ Damage 250.5% → 350.7%

ㄴ Max Number of Hits 3 targets → 4 targets

– Electrocution Continuous Damage 89.5% → 125.3%

 

(3) Freyna

– Adjusted the performance of the following skills.

Contagion Links

– Room 0 Trauma Continuous Damage 188.2% → 225.8%

– Toxic Puddle Continuous Damage 200.5% → 240.6%

– Toxic Reaction Continuous Damage 133.5% → 160.2%

Venom Trauma

– Projectile Damage 718.6% → 862.3%

– Toxic Puddle Continuous Damage 160.4 → 192.4%

– Room 0 Trauma Continuous Damage 188.2% → 225.8%

– Panic Continuous Damage 174.6% → 209.5%

Defense Mechanism

– Room 0 Trauma Continuous Damage 188.2% → 225.8%

– Despair Continuous Damage 174.6% → 209.5%

Putrid Venom

– Toxic Swamp Damage 202.4% → 242.8%

– Room 0 Trauma Continuous Damage 188.2% → 225.8%

– Decay

ㄴ Continuous Damage 174.6% → 209.5%

ㄴ Added an effect that reduces the target enemy’s Movement Speed.

ㄴ Movement Speed Reduction 25% (new)

Venom Baptism

– Unique Weapon Damage 768.9% → 1038%

– Room 0 Trauma Continuous Damage 188.2% → 225.8%

– Nightmare Continuous Damage 174.6% → 209.5%

– Adjusted some skill performances of the Contagion module.

Contagion Links

– Room 0 Trauma Continuous Damage 188.2% → 225.8%

– Toxic Puddle Continuous Damage 200.5% → 240.6%

– Venom Trauma

ㄴ Projectile Damage 718.6% → 862.3%

ㄴ Toxic Puddle Continuous Damage 160.4 → 192.4%

ㄴ Room 0 Trauma Continuous Damage 188.2% → 225.8%

Defense Mechanism

– Room 0 Trauma Continuous Damage 188.2% → 225.8%

Putrid Venom

– Toxic Swamp Damage 202.4% → 242.8%

– Room 0 Trauma Continuous Damage 188.2% → 225.8%

Venom Baptism

– Unique Weapon Damage 768.9% → 1038%

– Room 0 Trauma Continuous Damage 188.2% → 225.8%

– Adjusted some skill performances of the Toxic Stimulation module.

Defense Mechanism

– Room 0 Trauma Continuous Damage 188.2% → 225.8%

– Despair Continuous Damage 174.6% → 209.5%

– Adjusted some skill performances of the Venom Synthesis module.

Room 0 Trauma

– Continuous Damage 188.2% → 225.8%

Decay

– Continuous Damage 174.6% → 209.5%

– Added an effect that reduces the target enemy’s Movement Speed.

ㄴ Movement Speed Reduction 25%

– Adjusted some skill performances of the Neurotoxin Synthesis module.

Contagion Links

– Room 0 Trauma Continuous Damage 188.2% → 225.8%

– Toxic Puddle Continuous Damage 200.5% → 240.6%

Venom Trauma

– Projectile Damage 718.6% → 862.3%

– Toxic Puddle Continuous Damage 160.4 → 192.4%

– Room 0 Trauma Continuous Damage 188.2% → 225.8%

Defense Mechanism

– Room 0 Trauma Continuous Damage 188.2% → 225.8%

Putrid Venom

– Toxic Swamp Damage 202.4% → 242.8%

– Room 0 Trauma Continuous Damage 188.2% → 225.8%

Venom Baptism

– Unique Weapon Damage 768.9% → 1038%

– Room 0 Trauma Continuous Damage 188.2% → 225.8%

– Adjusted some skill performances of the Toxic Mixture module.

Venom Trauma

– Projectile Damage 718.6% → 862.3%

Putrid Venom

– Toxic Swamp Damage 202.4% → 242.8%

Venom Baptism

– Unique Weapon Damage 768.9% → 1038%

 

(4) Blair

– Adjusted the performance of the following skills.

Pitmaster

– Base Skill Critical Hit Damage Increase 10% → 20%

– Skill Critical Hit Rate Increase – Flame Zone Count

ㄴ Skill Critical Hit Rate Increase per Stack 5% → 6%

ㄴ Max Stacks: 5 → 6

Blaze Up

– Stack Cooldown 12s → 14s

– Flame Zone Continuous Damage Skill Power 72.8% → 145.6%

– Burn Continuous Damage 80.9% → 121.3%

Extinguish

– Added an effect that recovers HP per Flame Zone.

ㄴ Added the Healing skill category.

– Taste of Aggression

ㄴ Max Stacks: 5 → 6

ㄴ Max HP Recovery per Flame Zone 6%

ㄴ Skill Power Modifier Increase 6% → 9%

ㄴ Movement Speed Increase 25% → 30%

Burn Taste

– Skill effects

ㄴ Continuous Damage Skill Power 457.5% → 686.2%

ㄴ Damage Interval: 0.3s → 0.25s

– Burn Continuous Damage 80.9% → 121.3%

Deadly Cuisine

– Giant Fireball Explosion Damage Skill Power 1628.4% → 2035.5%

– Small Fireball Explosion Damage Skill Power 2467.2 → 3084%

– Flame Zone Continuous Damage Skill Power 72.8% → 182%

– Burn Continuous Damage 80.9% → 121.3%

– Adjusted some skill performances of the Incendiary Bomb module.

Incendiary Bomb

– Basic Info

ㄴ Stack Cooldown 12s → 14s

ㄴ MP Cost 22 → 19

– Flame Zone Continuous Damage Skill Power 72.8% → 182%

– Burn Continuous Damage 80.9% → 121.3%

– Adjusted some skill performances of the Truly Deadly Cuisine module.

Truly Deadly Cuisine

– Giant Fireball Explosion Damage Skill Power 17161% → 18877.1%

– Burn Continuous Damage 80.9% → 121.3%

– Adjusted some skill performances of the Backdraft module.

Pitmaster

– Base Firearm Critical Hit Damage Increase 10% → 20%

– Firearm Critical Hit Rate Increase – Flame Zone Count

ㄴ Firearm Critical Hit Rate Increase per Stack 5% → 6%

ㄴ Max Stacks: 5 → 6

Blaze Up

– Basic Info

ㄴ Stack Cooldown 12s → 14s

ㄴ MP Cost 25 → 19

– Flame Zone Continuous Damage Skill Power 72.8% → 145.6%

– Burn Continuous Damage 80.9% → 121.3%

Extinguish

– Added an effect that recovers HP per Flame Zone.

ㄴ Added the Healing skill category.

– Power of Fire

ㄴ Max Stacks: 5 → 6

ㄴ Max HP Recovery per Flame Zone 6%

ㄴ Weak Point Damage Increase per Flame Zone 6% → 9%

ㄴ Movement Speed Increase 25% → 30%

Burn Taste

– Skill effects

ㄴ Continuous Damage Skill Power 457.5% → 686.2%

ㄴ Damage Interval: 0.3s → 0.25s

– Burn Continuous Damage 80.9% → 121.3%

Deadly Cuisine

– Giant Fireball Explosion Damage Skill Power 407.1% → 814.2%

– Small Fireball Explosion Damage Skill Power 616.8% → 1233.6%

– Flame Zone Continuous Damage Skill Power 36.4% → 72.8%

– Burn Continuous Damage 80.9% → 121.3%

– Adjusted some skill performances of the Classic Chef module.

Pitmaster

– Base Skill Critical Hit Damage Increase 10% → 20%

– Skill Critical Hit Rate Increase – Flame Zone Count

ㄴ Skill Critical Hit Rate Increase per Stack 5% → 6%

ㄴ Max Stacks 7 → 9

Blaze Up

– MP Cost 22 → 19

– Flame Zone Continuous Damage Skill Power 72.8% → 145.6%

– Burn Continuous Damage 80.9% → 121.3%

Deadly Cuisine

– Giant Fireball Explosion Damage Skill Power 1628.4% → 2035.5%

– Small Fireball Explosion Damage Skill Power 2467.2 → 3084%

– Flame Zone Continuous Damage Skill Power 72.8% → 182%

– Burn Continuous Damage 80.9% → 121.3%

– Adjusted some skill performances of the Killer Recipe module.

Pitmaster

– Skill effects

ㄴ Skill Critical Hit Rate Increase 25% → 30%

ㄴ Skill Critical Hit Damage Increase 10% → 30%

ㄴ Skill Power Modifier Increase 30% → 50%

Spicy Meatball

– Meatball Explosion Damage 472.5% → 756.0%

– Burn Continuous Damage 80.9% → 121.3%

Deadly Feast

– Chef’s Touch Damage 2614.6% → 3921.9%

– Burn Continuous Damage 80.9% → 121.3%

– Adjusted some skill performance of the Next-level Recipe module.

Merciless Cuisine

– MP Cost 80 → 70

– Flame Zone Continuous Damage 49.6% → 114.0%

– Burn Continuous Damage 80.9% → 121.3%

Hot Delivery

– Skill effects

ㄴ Continuous Damage: 520.6% → 885.0%

ㄴ Damage Interval: 0.3s → 0.25s

– Burn Continuous Damage 80.9% → 121.3%

 

(5) Luna

– Adjusted performance of the following skills:

Passionate Stage

– Range: 8m → 12m

Relaxing Act

– Range: 8m → 12m

Delightful Stage

– Range: 8m → 12m

– Adjusted the skill performance of Aggressive Melody.

Passionate Stage

– Range: 8m → 12m

Delightful Stage

– Range: 8m → 12m

 

Modules and Trigger Modules

– 3 new Modules have been added.

Category Tier Module Group Name Description
Descendant Ultimate Arche Tech Critical Point Breakthrough For every 2 buffs on self, grants Critical Point.

Critical Point: DEF -3%[x], but Movement Speed +3%[x] and Skill Power Modifier +6%[+] (Up to 5 stacks, effect ends when there are less than 2 buffs)

Descendants Ultimate Arche Tech Intimidation Release When landing a Skill Attack, deals 85%[x] of DEF as Additional Damage to the target (Up to 325,000 of DEF, Cooldown 8s against the same target)
Descendants Ultimate Arche Tech Life on the Edge When HP is 50% or lower, Skill Critical Hit Damage +59.7%[x]

– New modules can be obtained through the following:

ㄴ Rewards for defeating the Wall Crasher

ㄴ Defeat monsters rewards for Axion Plains missions

ㄴ Combining modules

– 3 new Trigger Modules have been added.

Module Effect
Storm Bullet Hitting an enemy with a Piercing Projectile type Skill spawns an Eye of the Storm at the location that deals continuous damage.
Tactical Acceleration Using a Supply type Skill grants Tactical Acceleration to self and allies within range.

While Tactical Acceleration is active, weapons instantly reload with available Rounds and Movement Speed increases while firing. However, weapons do not reload if no Rounds are available.

Tactical Acceleration cannot be triggered again for a certain duration.

Blazing Zone Using a Tow type Skill spawns a Blazing Zone at the triggered location that deals continuous damage.

– The 3 Trigger Modules are included in the ‘Trigger Module Loot’ and can be obtained from them.

– Increases the acquisition chance and number of ‘Trigger Module Loots.’

ㄴ Chance to obtain as Axion Plains mission completion reward: 25% → 33%

ㄴ Chance to obtain as additional rewards from Axion Plains Operational Area: 25% → 33%

ㄴ Amount obtained as rewards for defeating the Wall Crasher: 4 to 22 → 5 to 29

ㄴ Amount obtained as rewards for Dimensional Energy stabilization: 1 → 2

 

Mutant Cell

– 8 new Mutant Cells have been added.

Name Socket Type Description
Arche Chain Catalyst Malachite On Skill hit, inflicts Arche Chain Catalyst on the target hit.

– Duration: 10s

– Non-Attribute Skill Resistance Reduction: Non-Attribute Skill Power Boost Ratio x 12.5%

– Max Reduction: 20%

– Cooldown for the same target 30s

Fire Chain Catalyst Almandine On Skill hit, inflicts Fire Chain Catalyst on the target hit.

– Duration: 10s

– Fire Skill Resistance Reduction: Fire Skill Power Boost Ratio x 12.5%

– Max Reduction: 20%

– Cooldown for the same target 30s

Chill Chain Catalyst Cerulean On Skill hit, inflicts Chill Chain Catalyst on the target hit.

– Duration: 10s

– Chill Skill Resistance Reduction: Chill Skill Power Boost Ratio x 12.5%

– Max Reduction: 20%

– Cooldown for the same target 30s

Toxin Chain Catalyst Xantic On Skill hit, inflicts Toxin Chain Catalyst on the target hit.

– Duration: 10s

– Toxic Skill Resistance Reduction: Toxic Skill Power Boost Ratio x 12.5%

– Max Reduction: 20%

– Cooldown for the same target 30s

Electric Chain Catalyst Rutile On Skill hit, inflicts Electric Chain Catalyst on the target hit.

– Duration: 10s

– Electric Skill Resistance Reduction: Electric Skill Power Boost Ratio x 12.5%

– Max Reduction: 20%

– Cooldown for the same target 30s

Arche Concentration Cerulean Each time a debuff is inflicted on a target, grants Arche Concentration to self.

– Duration: 10s

– Max Stacks: 3

– Skill Critical Hit Damage: 12.5%[x]

– Skill Critical Hit Damage Increase per Stack: 12.5%[x]

Arche Maximization Malachite Each time a debuff is inflicted on a target, grants Arche Maximization to self.

– Duration: 10s

– Max Stacks: 3

– Skill Critical Hit Rate: 11.5%[x]

– Skill Critical Hit Rate per Stack: 11.5%[x]

Recovery Amplification Wave Malachite When a buff or healing is given to an ally, grants Recovery Amplification Wave to self.

– Duration: 10s

– HP Heal: 0.097[+]

– Outgoing Shield Recovery: 0.097[+]

– Cooldown: 20s

– New Mutant Cells can be selectively obtained from ‘Mutant Cell Box A.’

– Mutant Cell Box A can be obtained through the following:

ㄴ Axion Plains mission completion reward

ㄴ Rewards for defeating the Wall Crasher

 

New Rewards for Axion Plains

– New rewards have been added for clearing Axion Plains missions.

ㄴ Research Blueprint Loot A – 10% acquisition chance

ㆍ From each Research Blueprint Loot A, you can obtain one of the blueprints for crafting Ultimate Luna’ or ‘Snowy Sled Dog’.

ㄴ Mutant Cell Box A – 5% acquisition chance

ㆍ By opening a Mutant Cell Box A, you select one of the 8 new Mutant Cells to obtain.

ㄴ Luna Modification Modules 2 types – 5% acquisition chance each

ㆍ Battlefield Concert, Battlefield Artist

– Added new additional rewards for completing Axion Plains Operational Area Mission.

ㄴ Arche Loot B – 5% acquisition chance

ㆍ From each Arche Loot B, you can obtain one of the blueprints for crafting ‘Ultimate Luna.’

ㄴ Snowy Sled Dog Loot – 5% acquisition chance

ㆍ From each Snowy Sled Dog Loot, you can obtain one of the blueprints for crafting ‘Snowy Sled Dog.’

ㄴ 2 Luna Modification Modules – 5% extra acquisition chance each

ㆍ Battlefield Concert, Battlefield Artist

– Added random drop rewards for defeating special monsters.

ㄴ New Ultimate Tier Modules 3 types

ㆍ Life on the Edge, Intimidation Release, Critical Point Breakthrough

ㄴ Fellow Enhancement Blueprint 3 types

ㆍ Fortified Supplement Blueprint, Special Synthetic Calcium Blueprint, Ultimate Protein Compound Blueprint

– Added random drop rewards for destroying Field Objects in Axion Plains. (Axium Resource Cache, Axium Supply Box)

ㄴ Fellow Enhancement Research Materials 3 types

ㆍ Lectin Acceptor, Adaptive Protein, Ionized Metal

 

Miscellaneous

(1) Quests

– Added a new Sub Quest in Axion Plains.

ㄴ Descendants who completed Main Quests in Axion Plains can start new Sub Quest at a Vulgus Transport Ship that can be found somewhere in Axion Plains.

ㄴ Complete the Sub Quest to obtain special Records and Chest Attachment.

 

(2) Fellow Customization Loadout

– Added Fellow Customization Loadout.

ㄴ You get 3 default Loadout slots.

ㄴ You may expand the Loadout slots to 5 at maximum. Each slot expansion costs 100 Caliber.

ㄴ Customization before the update will be saved in Loadout 1.

 

(3) View Descendants

– Added some information in View Descendant.

ㄴ Arche Tuning

ㄴ Inversion Reinforcement

ㄴ Trigger Module

– You can see View Descendant of players ranked for certain content.

ㄴ This feature may reveal in-game information about the account name of Descendants in ranking, their equipped items, ranking, etc., to other players.

ㄴ Where to view:

ㆍ Leaderboards – Solo

ㆍ Dimensional Breach Stabilization Contribution

 

(4) Recommended Party Member

– Changed the ‘Received Requests’ in the Party tab to ‘Recommended Party Member’.

– ‘Recommended Party Member’ allows you to receive recommendations on Party Members that suit your Recruitment Conditions.

ㄴ Recommendation can be received if you are not in a Party or the leader of a Party with vacancy.

ㄴ Entering Party tab screen or clicking Refresh button will renew the Recommended Party Member list.

– Select ‘Recommended Party Member’ to display a social pop-up. You can check the player information, invite them to the Party, or choose to reject recommendation in the pop-up.

ㄴ Once a recommendation has been rejected, the player will not be recommended until you change the Recruitment Conditions.

 

Events

– Added 2 new Event Challenges ‘Sing Along with Luna’ and ‘Collectible Merchants Collec-T & Edi-T Have Arrived!’. [Go to Event Notice]

ㄴ Play ‘Ultimate Luna,’ the new Ultimate Descendant and get various Growth Items and Customization Items.

ㄴ Complete Event Challenges to obtain Collectible Coins and display various Collectibles in your Lounge!

ㄴ Event Period: After the 09.04.2025 (Thu) maintenance – 09.30.2025 (Tue) 23:59 (PDT)

– A new attendance event ‘Luna’s Music Journal’ has been added.

ㄴ This 14-day event allows you to use Attendance Memento, which can be exchanged for past attendance rewards.

ㄴ There are various rewards ready for the players, including ‘Luna’s Reward Box’ for the acquisition and growth of Ultimate Luna and rewards that contain Customization Items.

ㄴ Event Period: After the 09.04.2025 (Thu) maintenance – 09.30.2025 (Tue) 23:59 (PDT)

 

Shop

(1) UI Improvement 

– Improvements were made to the UI of categories and sub-categories in Shop.

ㄴ Previous: Sub-categories are displayed in the list on the right when hovering over the category.

ㄴ Improved: Sub-categories are displayed in the list at the bottom when the category is clicked.

ㆍ Clicking a category will automatically select the sub-category at the top to display products.

– Moved the Featured category to the top of the list.

 

(2) Added Themed Page

– Added ‘Themed’ page at the bottom of the Popular Category.

ㄴ 4 ‘Themed’ pages are added (Lounge/Ultimate Luna & Snowy Sled Dog/Sunset Cocktail/H1 Racing).

ㄴ Themed pages display only the products that are related to the featured theme.

ㄴ Clicking the banner image in a Themed page will automatically search the theme in All Popular so that you can see related products.

ㄴ Themed products have an added tag of #ThemeName at the end of the product description for easier search.

 

(3) Added New Category

– Added ‘Lounge’ category.

ㄴ Lounge category includes the following sub-categories:

ㆍ Diorama

ㆍ Figurines

ㆍ Ornaments

ㆍ Lounge Pose

 

(4) Added New Products

– Added new products.

Main Category Sub Category Items
Special Bundles Limited Bundles Ultimate Luna Special Bundle
Special Bundles Limited Bundles Ultimate Luna Bundle
Special Bundles Limited Bundles Serena’s Ancient Angel Bundle
Special Bundles Limited Bundles [Lounge] White-night Gulch Diorama Bundle
Special Bundles Limited Bundles [Lounge] Paradise Pool Diorama Bundle
Special Bundles Limited Bundles [Lounge] After a Shower Bundle
Special Bundles Limited Bundles [Lounge] Lounge Underwear Bundle
Special Bundles Limited Bundles Snowy Sled Dog Total Bundle
Special Bundles Limited Bundles Fellow Growth Bundle
Special Bundles Limited Bundles Armored Dogs Fellow Bundle
Special Bundles Limited Bundles Void Exploration Fellow Bundle
Special Bundles Limited Bundles Mountain Rescue Fellow Bundle
Special Bundles Rotational Bundle [Rotational] Esiemo’s Frenzied Leadership Bundle
Special Bundles Rotational Bundle [Rotational] Lepic’s Reaper of the Battlefield Bundle
Special Bundles Rotational Bundle [Rotational] Luna’s Augmented Reality of Madness Bundle
Special Bundles Rotational Bundle [Rotational] Freyna’s Quarantine Clearance Bundle
Special Bundles Rotational Bundle [Rotational] Bunny’s Hyperdimensional Sprinter Bundle
Descendants Ultimate Descendants Ultimate Luna
Themed Skins Regular Skins [Lounge] After a Shower Set
Themed Skins Regular Skins [Lounge] Lounge Underwear Set
Premium Skins Ultimate Descendant Skins Ultimate Luna’s Moonlight Stage
Premium Skins Descendant Skins Serena’s Ancient Angel
Premium Skins Head Skins Neon Cat
Premium Skins Makeup Fruit Juice
Premium Skins Makeup Atmosphere
Cosmetic Items Back Attachments “Luna Is Back”
Cosmetic Items Spawns Angel’s Ring
Cosmetic Items Spawns Moonlight Challenge
Cosmetic Items Ecive Debut Album
Cosmetic Items UI Themes/Name Cards New Crescent
Cosmetic Items UI Themes/Name Cards Rest is Important
Fellows Fellows Snowy Sled Dog
Fellows Fellow Skins Armored Dog Recon Helmet
Fellows Fellow Skins Armored Dog Detachable Protection Kit
Fellows Fellow Skins Prototype Void Exploration Equipment
Fellows Fellow Skins Prototype Void Suit
Fellows Fellow Skins Frost Out MK.3
Fellows Fellow Skins Heater Core Winter Clothes
Fellows Fellow Decorations Time of Dogs and Blizzards
Fellows Fellow Decorations Now’s Our Chance
Fellows Fellow Decorations Armored Dog AGS
Fellows Fellow Decorations Compact Void Scanner
Fellows Fellow Decorations Lightweight Emergency Rescue Kit
LOUNGE Diorama Paradise Pool
LOUNGE Diorama White-night Gulch – Moongrave Basin
LOUNGE Figurines Serena (S) – Paradise
LOUNGE Figurines Ines (S) – Paradise
LOUNGE Figurines Hailey (S) – Paradise
LOUNGE Figurines Luna (S) – Paradise
LOUNGE Figurines Valby (S) – Paradise
LOUNGE Figurines Sharen (S) – Paradise
LOUNGE Figurines Gley (S) – Paradise
LOUNGE Figurines Freyna (S) – Paradise
LOUNGE Figurines Bunny (S) – Paradise
LOUNGE Figurines Viessa (S) – Paradise
LOUNGE Figurines Dead Bride (M) – Classic
LOUNGE Figurines Executioner (M) – Classic
LOUNGE Figurines Bunny (M) – Classic
LOUNGE Ornaments Lavish Sunbed
LOUNGE Ornaments Plain Sunbed
LOUNGE Ornaments Bare Sunbed
LOUNGE Ornaments Complete Tactical Armored Vehicle
LOUNGE Ornaments Plain Tactical Armored Vehicle
LOUNGE Ornaments Bare Tactical Armored Vehicle
LOUNGE Lounge Pose Personal Maintenance
LOUNGE Lounge Pose Enjoyable Shower
LOUNGE Lounge Pose Cheerful Shower
Customize Vehicle Paint Clear Vivid Blue
Customize Vehicle Paint Clear Neon Red
Customize Vehicle Paint Shiny Light Blue
Customize Vehicle Paint Matte Candlelight Yellow
Customize Vehicle Paint Matte Pink
Customize Vehicle Paint Matte Yellow
Customize Vehicle Paint Bright Matte Sky
Customize Vehicle Paint Matte Dark Gray
Customize Vehicle Paint Shiny Metal Ivory
Customize Vehicle Paint Metal Matte White

 

■ Patch 1.3.3

Content Improvements

(1) Content

Axion Plains

– Adjusted the placement of some Supply Box and Resource Cache in Axion Plains.

– Improvements were made to the visibility of the Teleportation action of Breach Spreader.

– Improvements were made to explosion effects featured in some Axion Plains Missions.

Sigma Sector

– Modified the position of Support Drones that serve as obstacles in Isolated Desert.

(2) Descendants

– Improved Descendants’ footstep sounds.

ㄴ The high-heel clicking sounds have been improved to be more realistic.

ㄴ Added new footstep sounds that reflect the type of shoes for each Skin.

(3) Weapons

– Adjusted the Degrading Enzyme range and Reloading time of ‘ERASER,’ an Ultimate Weapon.

Degrading Enzyme Range Previous Changed
Level 1 4 m 4 m
Level 2 4 m 5 m
Level 3 4 m 6 m
Level 4 4 m 7 m
Level 5 4 m 8 m

 

Previous Reload Time Modified Reload Time
2.4s 2.2s

 

(4) Battle Pass

– The following Battle Pass Daily achievements have been rebalanced:

ㄴ Reduced the number of monster defeats with specific ammunition for Assignments.

ㄴ Reduced the number of monster defeats with specific weapons for Assignments.

ㄴ Reduced the number of monster defeats with specific Attributes and Arche Skills for Assignments.

ㄴ Reduced the number of Commander defeats for Assignments.

ㄴ Modified the Outpost Clear objective so it no longer appears for all players.

ㄴ Modified the Acquire Amorphous Materials objective so it no longer appears for Expert players.

ㄴ Modified the Rescue your squad Assignment so that only the XP 10,000 task appears.

ㄴ Modified the Open Encrypted Vault Assignment so that only the XP 10,000 task appears.

ㄴ Modified the Infiltration Clear Assignment so that only XP 10,000 task appears for expert players.

(5) Vehicles

– Colliding into monsters while mounting a Vehicle pushes the monster back with Knockback and deals a small amount of damage.

ㄴ Colliding into a monster slightly reduces the Vehicle’s Speed.

ㄴ The monster knockback distance depends on the Vehicle’s Speed.

– Modified to allow the players to use unique weapons while on a Vehicle.

ㄴ Using a unique weapon will make the player dismount the vehicle and equip the selected unique weapon.

– Modified to allow the players to mount a Vehicle while using a unique weapon.

ㄴ Pressing the Mount key now unequips the Unique Weapon before mounting.

(6) UI & UX

– Improvements were made to play different acquisition animation by item acquisition history.

ㄴ A mini animation will be played (e.g., displaying the item name only) for re-acquiring items that were previously acquired.

ㄴ A big animation will be played along with the item’s icon for newly acquired items or important items.

ㆍ A big animation will be played for Tracking On or Target Reward items.

ㄴ Slightly reduced the duration of the item acquisition animation.

– Added the display of social tags set by logged-in Descendants in social pop-up.

ㄴ If offline, it will be empty.

ㄴ Social tags can be set in Party > My Tags.

– Added Search function to Weapons, Reactors, and External Components Inventory.

ㄴ You can enter keywords such as names, types, options, etc., to search for items you want.

ㄴ The key-shaped keyword search button allows a faster keyword selection.

– Added Detailed Filter function to Weapons, Reactors, and External Components Inventory.

ㄴ Select Detailed Filter button to set multiple conditions for filtered search.

ㄴ You can pick and choose various conditions, such as level, tier, type, option, etc., to look for the item you want.

– Improvements were made to Quest Path Display Drones to not overlap with NPCs.

(7) Dimensional Breach Alert

– Modified the Contribution calculation standards.

ㄴ Contribution is accumulated according to the ratio of damage dealt to Wall Crasher at the time of its defeat.

ㄴ The highest contribution will be accumulated in the same round of battle against Wall Crasher.

ㄴ Only the highest contribution will be reflected in the final result, no matter how many times you play the same round. The rest will be discarded.

– Added Help guide to Dimensional Breach Alert pop-up.

(8) Miscellaneous

– Improvements were made to remove some Skills remaining in the Battle area once the monster is killed.

– Improvements were made to display the matchmaking stage first when you enter the screen during Void Erosion Purge matchmaking.

– Added 2 new types of Social Tags in Party tap.

Category Social Tag Names
Descendant & Fellow Research Ultimate Luna
Snowy Sled Dog

– Improved Medal as follows:

ㄴ Improvements were made for Tooltip to appear when hovering over the Medals icon in Social pop-up.

ㄴ Improvements were made to the Medal Item Tooltip to display the stage-by-stage changes of Medal and my current progress.

ㄴ Added the following phrase in the description of 1 Star Medal Item.

‘Collecting identical medals increases the medal’s tier based on the number collected.’

– “Manage Privacy Settings” option has been added to the game menu.

ㄴ In certain regions, you can use this feature to consent to or withdraw consent for the collection of personal information provided through the Nexon Open API.

ㄴ You can access this feature via Account > Manage Account Info > Manage Privacy Settings.

ㄴ In this menu, you can also check the consent status of the logged-in account.

Bug Fixes

(1) Content

– Fixed an issue where all monster projectile speeds were the same; they are not reverted to their respective speeds.

– Fixed an issue where ‘Steel Pincer’ stops its action when it gains a certain distance.

– Fixed an issue where the Wall Crasher’s Skill Sounds were breaking up in 8-Player Intercept Battle in Axion Plains.

– Fixed an issue where a player in a party cannot move to a new map when switching to the Public/Private map of the same field where the player is currently located.

– Fixed an issue where the spawning animation failed to play when entering after matching Wall Crasher.

(2) Descendants

– Fixed an issue where using ‘Demonic Modification’ Skill after equipping Gley Modification Module ‘Demonic Modification’ prevented the player from shooting

– Fixed an issue where some effects are not in displayed when defeating enemies with Jayber Turret.

– Fixed an issue where the Skill music was temporarily interrupted when the player entered and exited UI Screen after using Luna’s Skill.

(3) Weapons

– Modified not to display the Firearm trail effect when a Ranged Weapon’s scope is zoomed in.

– Fixed an issue where the ‘Inversion Reinforcement ‘Area Burst Inducer’ effect is applied to self when Guardian Lance is summoned with the Unique Ability of Ultimate Weapon ‘King’s Guard Lance’.

(4) Battle Pass

– Fixed an issue where Complete a Mission in a Party Assignment is not applied in Public matchmaking.

– Fixed the incorrect description of Defeat with Special Rounds Assignment.

Previous Description Changed Description
Defeat monsters with weapons that use Enhanced Rounds Defeat monsters with weapons that use Special Rounds

 

– Fixed an issue where the titles of some Seasonal Weekly Challenge Missions are displayed differently in Korean and other languages.

Previous Mission in Korean Previous Mission in Other Languages Changed Mission in Korean/Other Languages
Mission Specialist Clear a Hard Mission (excluding Outpost, Fragment, Fusion Reactor) Mission Specialist
Reach Total Electric Skill Kills Total Electric Skill Damage Dealt Defeat enemies with Electric skills
Reach Total Fire Skill Kills Total Fire Skill Damage Dealt Defeat enemies with Fire skills
Reach Total Toxic Skill Kills Total Toxic Skill Damage Dealt Defeat enemies with Toxic skills
Reach Total Chill Skill Kills Total Chill Skill Damage Dealt Defeat enemies with Chill skills
Reach Total Non-Attribute Skill Kills Total Non-Attribute Skill Damage Dealt Defeat enemies with Non-Attribute skills

 

(5) UI & UX

– Fixed an issue where the enemy incoming animation was displayed on the Radar while waiting to enter a Dungeon.

– Fixed an issue where the acquisition source of Void Axium was displayed in duplication in Library.

– Fixed an issue where acquisition status of some items was displayed abnormally in Library.

ㄴ This fix is applied to items that are consumed immediately upon acquisition, such as Trigger Module Loot, Research Blueprint Loot, etc.

ㄴ The modification is applicable to items acquired after the patch. The number in inventory will be displayed as 0.

(6) Boost Path

– Modified to instantly complete ‘Complete Weapon Modules 2’ Quest once ‘Enhance the Unique Ability of Thunder Cage 9’ Quest has already been completed.

– Modified the description of the completion criteria of ‘Research Marksman Hailey 14’ Quest.

ㄴ Previous: ‘Complete Max Module Capacity UP using Energy Activators’

ㄴ Changed: ‘Descendant: Complete Max Module Capacity UP using Energy Activators’

(7) Miscellaneous

– Fixed an issue where mini games occasionally failed to start when interacting Encrypted Vaults while on a Vehicle.

– Fixed an issue where the accepting of a new Quest overwrites the existing Designated Target Quest.

Recently, a major The First Descendant update 1.057 resolved various issues including a bug where party members cannot join mid-session. Unfortunately, players have been facing various server issues with the game. Today’s TFD patch 1.085 will address a few of these errors.

Download free The First Descendant update 1.85 for PS4, PS5, PC and Xbox One.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.