The First Descendant Version 1.13 Patch Notes

The First Descendant version 1.13 is available to download on PS4, PS5(1.013.000), PC and Xbox. According to the official The First Descendant 1.13 patch notes, the latest update brings improvements and multiple bug fixes across various game aspects. Apart from this, today’s The First Descendant patch 1.13 (1.013) also resolves PS5 and XSX performance issues.

What is new in The First Descendant update 1.13?

Content Improvements

  • An indicator will be displayed when a slot item that already expanded the relevant slots to the limit is included as bundle content, making it easier to check.
  • Also, the price of the slot item will be deducted from the overall bundle price before the purchase, if the number of the slots already reached the limit.

Optimization Improvements

  • [PS5] Improved some CPU load issues.

Bug Fixes

1) Battle Pass

  • Fixed an issue where the acquisition of Supply coin as a reward for Season/Weekly Challenge was not possible.
  • If you completed the Season/Weekly Challenge before the patch, you will receive the Supply Coins upon logging in after the update.

2) Mission

  • Fixed an issue where fewer monsters were being spawned during the “Fortress Outskirts” mission in White-night Gulch.
  • Fixed an issue where outposts would start without cooldown.
  • Fixed an issue where monsters were respawning abnormally at certain outposts.

Please note that exploiting system errors or specific actions to gain higher than intended benefits will be considered abnormal gameplay behavior.

3) Descendants

  • Fixed an issue where Jaber’s Turret removal was intermittently not possible
  • Fixed an issue where the taunt effect of “Jayber’s’ Medical Turret” enhancement would intermittently not work.
  • Fixed an issue where “Valby” and “Ultimate Valby”‘s “Clean Up” skills would not end.
  • Fixed an issue where the relevent effect would not appear around Viessa’s legs when using her skill “Frost Road”.
  • Fixed an issue where “Kyle” was not able to use his skill “Superconductivity Thrusters” if his max HP exceeded a certain value when his level was between 22 ~ 25.
  • Fixed an issue where “Kyle”‘s damage from “Superconductivity Thrusters” would increase abnormally when using modules that apply status effects.
  • Fixed an issue where “Yujin” had to equip a lower-level reactor to achieve higher healing output when the power of his skill was low, rather than using a higher-level reactor.

4) Equipment

  • Fixed an issue where motion would continue if a player maintained the zoom state while the “Single Reload for Peace” effect of the “Peace Maker” was active.

5) Module

  • Fixed an issue where the “Grappling Hook” could intermittently be used beyond its range when the “Mid-Air Maneuvering” module was equipped.

6) Miscellaneous

  • [Russian] Fixed a UI display error of Pyromanic Sub Quest.
  • [German][French][Italian][Polish][Portugese][Russian][Spanish] Fixed an error on “Yujin”‘s “Solidarity Healing” skill tool tip.
  • Fixed an issue where the newly added Amorphous Material Pattern ‘MutantAA’ tooltip was incorrectly displayed as “Freyna” Amorphous Material in some languages.

The following changes were added previously.

Content Improvements

– Module storage limit has been increased from 1000 to 1500.

– Cooldown for ” Vulgus Strategic Outpost” has been reduced from 5 minutes to 1 minute.

– Spawning time between monster respawn has been increased, and the reward amount has been adjusted at the ” Vulgus Strategic Outpost”.

– Void Fragments will now drop when defeating monsters in Special Operation. There will be the most void fragment drops at the Special Operation “Neutralize Void Experiment.”

– Using “Mark for Arrest” item obtained from Special Operation will grant ten times the usual amount of gold. When “Mark for Arrest” is used from ‘consumable’ tab, it will convert to 100,000 gold, and “High-Value Mark for Arrest” will convert to 1,000,000 gold.

# Director’s Comment

With this adjustment, the reward amount at Fortress outpost has been reduced. However, to ensure that “Valby run” remains a popular hunting ground like Ambush Point and Refined Run, we have set the reward efficiency significantly higher than originally intended. We hope to provide numerous farming spots in The First Descendant, each with unique characteristics and usefulness to different Descendants. Instead of reverting Valby run to its original design intent, we have adjusted it to offer similar efficiency to other high-reward hunting grounds.

Additionally, we have shortened the cooldowns for all outposts so that players can play them more frequently without deliberately failing and no longer need to search for outposts with shorter cooldowns by moving around the map. We have also added gold rewards to Special Operations and adjusted 4 types of Void Fragments to be randomly dropped, allowing players to choose and utilize various hunting grounds.

Through issues like the Fortress Outskirts and Valby run, we are learning what kind of play style our players enjoy. The experience of sweeping through and farming monsters is of significant value in our game.

Your feedback and interest are what drive the continuous improvement of The First Descendant. We will always listen to your feedback and improve the game.

■ Week 5 Update Preview

Greetings, this is The First Descendant Director Joo Min-seok.

Along with the patch notes, we have prepared information about next week’s update. Please look forward to it!

Sea of Emerald, “Ultimate Valby”

Finally, the Magisters have completed the ultimate project for Valby. This ultimate equipment, called “Sea of Emerald,” has fulfilled Valby’s long-held desire. It is a nano suit that replicates Valby’s former body color and texture. Although covered in a thin layer, Valby feels like regaining a long-forgotten part of herself.

Ultimate Valby’s Modification Modules

– Spiral Tidal Wave: Replaces the Bubble Bullet, which was difficult to aim, with a projectile that flies straight. Spiral Tidal Wave attracts the impurities of Gluttony, making it an excellent choice for intercepting Gluttony.

– Hydro Pressure Bomb: Instead of “Plop Plop,” it leaps forward and deals damage to enemies around the landing area. The more enemies in the laundry state, the more powerful the damage, making Hydro Pressure Bomb a strong finishing blow. Instead of diving into the water, leap joyfully forward!

A New Descendant, “Luna”

The Mad Artist Luna has returned to Albion after a long wandering performance. Luna’s synthesizer gun becomes more powerful when fired in rhythm, enhancing allies’ abilities based on the performance. When Luna dances to upbeat music, allies’ skill power increases, and when dancing to relaxing music, allies’ mentality recovers and resource consumption decreases. Invite everyone to Luna’s concert. Unfortunately for Virgus, it will be their last stage, but Luna’s performance is just beginning!

Luna’s Modification Modules

– Nimble Footsteps: Enhances Luna’s mobility and amplifies the effect range of her performance, allowing for more effective ally support.

– Noise Surge: Transforms Luna from a supporter to a combat dealer. Dashes towards enemies in rhythm, dealing damage to nearby enemies. When the inspiration gauge is full, summons a stage to recover mental strength and shields. Provide enemies with a terrifying musical experience with Noise Surge!

Gluttony

The mutated Devourer-type Gluttony is a giant that indulges in Void Energy. It is equipped with systems to mine Void Energy and a cooling system to cool the heat generated during this process. To counter Gluttony, you need measures to withstand its cooling performance and the judgment to exploit its greedy temperament. Intercept Gluttony and collect new ultimate weapons and external components.

New Ultimate Weapon “Peace Mediator”

When meditation is necessary to bring peace to Ingris, the new ultimate weapon Peace Mediator is the perfect solution. This powerful hand cannon is effective even with single shots but can unleash a burst of bullets to deliver powerful firepower under the right conditions.

New Ultimate Module “Arche Concretion”

Provides Arche Concretion effect, which increases defense and mentality when using skills but decreases movement speed and attack power. It is particularly useful for Luna and Ajax and can be a good choice for players who want stable skill use. Your choices are free; combine various Modules to create your unique build.

Balance Adjustments

In the week 5 update, we have decided to make balance adjustments for some Descendants and Ultimate weapons.

First, we are adjusting Valby, Blair, and Freyna, who use AOE as their main skills. We hope to see these Descendants more effectively dominate the battlefield, creating large AOE zones and leisurely watching enemies fall from the rear. Look forward to improved performance for these wide-range covering Descendants.

Additionally, there will be improvements to Ultimate weapons that enhance critical hit chance and damage. Enduring Legacy (machine gun), Secret Garden (tactical rifle), and Nazeistra’s Devotion (hand cannon) will be improved to boast more powerful firepower with critical settings.

Moreover, Greg’s Reversed Fate (tactical rifle) will be adjusted to activate its unique effect in more chances. We are also improving the functionality of single-shot weapons, allowing players to choose between single-shot and rapid-fire modes. Please look forward to it.

Lastly,

There will also be more improvements for convenience to be included in the week 5 update. Plus, new cosmetics that many players have been waiting for will be out, so please wait just one more week!


The following changes were added previously.

Summary

  • Fixed high logo sound volume and stabilized server/client.
  • Performance improvements and fixes on PS5 and XSX.
  • Adjusted knockback/knockdown recovery and Eterllick shield usage.
  • Multiple bug fixes across UI/UX, characters, modules, field, and equipment.

Platform & System

  • Logo Sound Volume: Fixed issue of excessively high volume at game launch.
  • Stabilization: Server and client stability improvements.
  • PS5: Removed unintended performance-degrading factors.
  • PS5, XSX: Fixed malfunctioning FSR Upscale.

Content Improvements

  • Recovery Times: Knockback and knockdown recovery sped up by 1.5 times.
  • Eterllick Shield: Maximum usage per phase reduced from 2 to 1.

Bug Fixes

UI/UX

  • Capacity Exceeded Popup: Fixed back button not working issue in module enhancement UI.

Descendant

  • XB1 Skins: Fixed intermittent issue with heads of players not displaying.

Module

  • Skill Power Modifier: Correct application after level 5 enhancement of ‘Lethal Infection’ module.
  • Module Drop Animation: Fixed ultimate module drop animation appearing for normal module ‘High-Power Rounds Capacity Increase.’

Field

  • Destruction Animations: Fixed missing animations in Strategic Outpost.
  • NPC Dominique: Corrected name and description display in the Hagios region.

Equipment

  • Restored Relic: Guided Round now correctly applies ‘Ancient Fire’ status effect.
  • Tooltips:
    • Active Volcano: Fixed Fire Skill Power tooltip error for 2-set effect.
    • Frozen Heart: Fixed Weak Point Damage tooltip error for 4-set effect.

Recently, the game was released with positive reviews. Unfortunetly, since the day one patch, players have been facing various server issues with the game. Today’s The First Descendant patch 1.13 will address a few of these errors.

Download free The First Descendant update 1.013 for PS4, PS5, PC and Xbox One.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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