The First Descendant Update 1.007 Patch Notes (1.007.000)

The First Descendant update 1.007 details released for on PS5 and Xbox Series X/S. According to the official The First Descendant 1.007 patch notes, the latest update resolves crashes, framerate drop bug and server issues. Apart from this, today’s The First Descendant version 1.007.000 also brings general gameplay and stability fixes.

The First Descendant 1.007.000 Patch Notes – July 18, 2024

The First Descendant 1.007.000
The First Descendant 1.007.000

Content Improvements

(1) UI/UX

– An option has been added to turn off other players’ effects (projectile explosion).

– In order to improve the visibility, the explosion effect and the duration of ‘Vestigial Organ’ have been reduced.

# Director’s Comment

As Gley’s infinite launcher build became popular, we took temporary measures to address an issue where the explosion effect was disrupting gameplay severely. Currently, we only provide the option to disable other players’ projectile explosion effects, but we are planning to enhance this feature for other effects as well.

– A system message has been added to make it easier to check the DBNO status of allies, and an extra measure has been added to the party member UI.

– Reduced the research completion visual effect duration for materials frequently used in research.

– ‘Away from keyboard (AFK)’ has been added to the player report menu.

# Director’s Comment

We have been keeping a close eye on recent trends regarding AFK, and we agree that AFK hinders the game play for other players. However, we believe that a cautious approach is required in this matter. This is because AFK judgment mechanisms can sometimes be bypassed with simple shooting or moving actions, and the AFK kick system can be exploited for other purposes.

First, we are trying to learn the patterns of AFK players with AFK reports. Through this, we plan to collect the information necessary to separate AFK players in matchmaking and prepare an appropriate measure in the future.

We are considering ways to resolve the AFK issue so that everyone can enjoy the game together. We ask you to respect other players in the meantime, and if you have an idea on this matter, please let us know.

– The UI has been updated so that major rewards obtained from quests that have already been cleared are checked in the quest list.

– A function has been added to view acquisition information directly in the target section of Library.

– Fixed an issue of scrolling to the top when moving from the target item of Library to the corresponding item list.

– Added Firearm types and Rounds types to the Library Weapon List.

– Fixed an issue where a player who joined the Void Fusion Reactor could use the Reconstructing Device even if there were no Void Shard after completing the mission.

– When completing a Void Fragment mission obtaining two types of Void Shard, the amount obtained has increased by approximately 1.5 times.

– Void Fusion Reactor mission tooltip has been updated to display the number of Void Shards.

– Added Linked Amorphous Material to Void Fusion Reactor mission tooltip.

– Void Shard attribute will now be displayed on the map directly.

# Director’s Comment

We discovered and fixed an issue where a party member’s ‘Abort Mission’ system was being exploited to repeatedly play the Void Fusion Reactor without consuming any Shards. While addressing this glitch, we also considered why players might resort to using it. We realized that the transition from Shard farming to actual Void Fusion Reactor missions was quite inconvenient and tedious. Therefore, we not only fixed the bug but also increased the amount of Void Shards obtained and improved the farming process to make it more convenient. Please wait a little longer, as we will significantly improve the Fragment farming routes in the upcoming Week 5 update scheduled for August 1st.

The Dev Team will continue to learn and grow from your playing experiences. We will always listen to your valuable feedback and strive to provide a better gaming environment.

– The number of Attached Items that can be registered has been updated to 1,000 each for weapons, reactors, and external components.

(2) Descendants

– ‘Thrill Bomb’ and ‘Lightning Emission’ with the Ultimate Bunny ‘High-Voltage’ module will now target nearby targets rather than random targets.

– ‘Allergy’ of ‘Reconstruction Serum’ of Yujin now applies to Colossus as well.

– Ultimate Bunny ‘Electric Charge’, ‘High-Voltage’ and Bunny ‘Electric Condense’ sound effects have been changed.

– ‘Use Bunny’s Skills to inflict Electrocution on enemies’ has been removed from the 2nd and 3rd stage evolution conditions of the bunny Evolving Skin ‘Speedy Awakened One’.

(3) Infiltration Operation

– You can now view mission results through the ESC menu after completing an Infiltration Operation.

– The time limit for destroying the Ironheart has been removed in the Infiltration Operation ‘Fortress – Heart of the Fortress’.

– The location of the supply droid in the Infiltration Operation ‘Fortress – Quarantine Zone’ has been moved to the battle zone, making it easier to supply bullets.

(4) Mission

– The position of immunity spheres of Named Monsters will not change anymore as the monsters move or rotate.

– The sequential sphere type of the Named Immunity of ‘Alternate Hand of Nazeistra’ that appears in White-night Gulch ‘Eye of Truth’ has been updated.

(5) Field

– The drop quantity on Hard difficulty has been increased by approximately 1.5.

(6) Miscellaneous

– The stack limit for consumable items has been increased from 1 million to 100 million.

– Updated some icon images.

Optimization Improvements

– Fixed the memory leak that occurred intermittently in windowed mode.

– Fixed the memory leak when using Frame Generation.

– Fixed the issue of temporary frame drops when opening inventory with DLSS Frame Generation.

– Fixed an issue where frame limit was not restored even if additional options were changed to Off when DLSS Frame Generation or FSR Frame Generation is enabled.

Bug Fixes

(1) UI/UX

– [Russian][Spanish][Portuguese] Fixed an issue where the material quantity text was cut off in Weapon Transmission.

– Fixed an issue where the top menu remained when Scroll Map > Top Library through Acquisition Information, and then moving to the screen with ESC.

– Fixed an issue where a black screen was briefly displayed when starting Special Operation.

– Symbol effects have been added for ‘Code Analyzer’, ‘Code Breaker’, and ‘Core Material’ dropped.

– Fixed an issue where account names starting with ‘#’ were not visible.

(2) Descendants

– Fixed an issue where the Descendant couldn’t be changed after completing the exclusive dungeon of the quest ‘To Bunny, Our Beloved Daughter’ in the Bunny quests.

– Fixed an issue where Bunny’s Lightning Emission was used even if there was no moving distance when rolling over a box or wall.

# Director’s Comment

We love how Bunny runs fast, unleashes electric energy to take down her enemies. Bunny is a Descendant who gains her power in proportion to the distance she travels. However, rolling around in a corner and using her skills was not what we expected from her, so we decided to fix this.

Additionally, we are detecting the use of various macros and unauthorized programs through our monitoring system, including the rolling in place macro. We are currently taking actions against macros and unauthorized programs, and will continue to strive to create a more enjoyable gaming environment for everyone.

– Fixed an issue where sound effect was not played intermittently when landing on the floor with Kyle’s ‘Superconductivity Thrusters’.

– Fixed an issue where the charging motion was repeated with Kyle’s ‘Repulsion Dash’.

(3) Modules

– Fixed an issue where the ‘Arche Acceleration’ module did not increase the speed and distance of projectiles.

– Fixed an issue where Ajax’s ‘Body Enhancement’ module did not reflect the max shield in the current shield after moving to the map.

– Fixed an issue where the Firearm ATK of the ‘Shoot Focus’ module was applied as a sum operation and not as a multiplication operation.

– Fixed an issue where the module list scroll was reset to the top after Module Enhancement.

(4) Mission

– Fixed an issue where monsters would not spawn if the first monsters spawned upon entering the Vulgus Strategic Outpost were immediately killed.

– Fixed an issue where the next quest could not be started under certain circumstances.

– Fixed an issue where the sphere would tremble when it was far away during the Named Monster’s sphere gimmick.

– Fixed an issue that prevented field change by removing the shield created during the ‘Upper Hatchery’ mission in the White-night Gulch Hatchery.

– Fixed an issue where monsters would spawn even without an actual battle in the White-night Gulch ‘Fortress Outskirts’.

(5) Field

– Fixed an issue where ‘Code Analyzer’ was intermittently required when working with the Encrypted Vault in the Hard difficulty.

– Fixed an issue where falling while using a grappling hook in a certain section of the prologue caused you to spawn at the next location with the Mission Unfinished status.

(6) Void Intercept Battle

– Fixed an issue where the Removal did not happen intermittently and the grappling hook was maintained during a battle.

(7) Miscellaneous

– Fixed an issue where items were not collected when purchasing multiple items of the same product.

Modules and Access Info

  • Fixed: The source of Modules obtainable by combining in Access Info is now correctly displayed.
    • Modules: 2 Hardline Suppression (Special Rounds and Impact Rounds), Shot Focus, Shield Collector

Performance

  • Frame drop issue experienced by some players.

PlayStation Store

  • Item Purchase Delay:
    • Fixed: Delay in item delivery when purchasing multiple items through the basket.

Character Skills

  • Sharen’s ‘Active Camouflage’ Skill:
    • Fixed: Issue where the skill untargeted named monsters, switching their condition to non-combat mode and causing rapid HP recovery.

Quests

  • Ultimate Weapon Kill Count:
    • Fixed: Monsters killed using the unique ability of an ultimate weapon now correctly count for quests requiring kills with a specific weapon.

User Interface

  • Weapon Module Enhancement Display:
    • Fixed: Display issue of module capacity reduction effect due to socket type assignment. Individual module capacity reduction effects are now shown correctly, along with the summed amount.

Infiltration Operations

  • Incorrect Item Drops:
    • Fixed: Destructible objects in regions other than Kingston and the Fortress area no longer drop common items from the Kingston region.

NPC and Monster Issues

  • Hagios Region Dominique NPC:
    • Fixed: Mis-display of the name and description of the Dominique NPC.
  • White-night Gulch Monster Errors:
    • Fixed:
      • Monsters getting stuck in terrain in ‘Bio-Lab’ Infiltration Operation.
      • Monsters not appearing in the hatchery during void shard activities.

Previously, The First Descendant update 1.006 added quality of life changes. Unfortunetly, since the last patch, players have been facing various server issues with the game. Today’s The First Descendant patch 1.007 will address a few of these errors.

Download free The First Descendant update 1.007 for PS4, PS5, PC and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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