The Finals update 1.000.090 (1.29) is now available to download on PC, PS5 and Xbox players. According to the official The Finals 1.29 patch notes, the latest update adds a new mode and major destruction improvements overhaul physics and visuals across maps. Additionally, The Finals patch 1.000.090 also includes a long list balancing changes and bug fixes.
The Finals Version 1.29 Patch Notes – July 3, 2025
Summary of Key Changes
- New Limited-Time Mode: BLAST OFF! with explosive loadout, low gravity, and 12 free unlockable rewards.
- Major Destruction Overhaul: Realistic building collapses, better visuals, and improved map playability.
- CNS Takes Over World Tour: Standard Cashout returns with thematic twists and new store items.
- Twitch Drops Live: Earn exclusive Broadcast Blaze set and ImpOscar sticker.
- Customization Upgrades: Separate intro and win emotes + smarter Dojo challenges.
THE FINALS Patch Notes – “BLAST OFF!” Update
New Limited-Time Mode: BLAST OFF!
Game Mode Details
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Mode Name: BLAST OFF!
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Mechanics: Low Gravity permanently active.
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Loadout: Medium build with Evasive Dash and explosive weaponry.
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Camera: Centered view.
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Visuals: Retro-style pixelated explosions.
Progression and Rewards
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Quickplay Points: BLAST OFF! matches count toward Quickplay progression.
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Rewards: Complete contracts to unlock 12 free rewards over two weeks.
Destruction System Overhaul
Destruction Physics Enhancements
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New Collapsing Mechanics: Structures now fall and crumble more naturally under their own weight.
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Kyoto Map: Pagoda collapse updated with realistic destruction.
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Skyway Stadium: Buildings now damage nearby structures on collapse, adding chain-reaction effects.
Improved Visual Feedback
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Damaged Edges: More accurate, reduced-size visuals for better clarity.
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Consistency: Visuals now seamless and better aligned with actual structural damage.
Broader Rollout
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Across Maps: Many maps already updated; more improvements on the way.
World Tour: CNS Takeover
Gameplay Changes
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Mode: Standard Cashout restored for CNS event.
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Narrative Twist: Focus on “seeing through walls” without VAIIYA tech.
Store Additions
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New Items: Over 20 new cosmetics including:
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Mesh hoodwear
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Rocket-powered fist emote
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Retro CL animation pack
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Twitch Drops
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How to Earn: Watch any THE FINALS stream on Twitch.
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Rewards:
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Broadcast Blaze Set
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ImpOscar Sticker (special collectible)
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Intro and Outro Emote Customization
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New Feature: Set different emotes for intro and winner’s screen.
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Personalization: Curate your greetings and victory style separately.
Dojo and Practice Range Updates
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Smart Dummy Improvements: Enhanced AI for smarter combat behavior.
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Challenge Modes:
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Easy and Hard Modes added to Big Box Battle for broader accessibility and challenge.
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Gadget Balance Updates
H+ Infuser
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Healing per shot reduced from 20 → 15.
Healing Emitter
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Cooldown starts on destruction instead of deployment.
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Cooldown reduced from 35s → 30s.
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New retrieval options:
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Via control tablet: cooldown set to 15s.
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Via manual interaction: cooldown set to 3s.
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Gateway
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Cooldown before re-entry increased from 0.5s → 1s to prevent instant object re-bouncing.
Weapon Balance Changes
Equip/Unequip Timing Adjustments
All listed changes aim to standardize and refine weapon handling responsiveness.
93R
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Equip: 0.2s → 0.15s
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Unequip: 0.2s → 0.15s
AKM
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Equip: 0.23s → 0.3s
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Unequip: 0.23s → 0.2s
ARN-220
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Equip: 0.2s → 0.3s
CB-01 Repeater
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Equip: 0.2s → 0.3s
Cerberus 12GA
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Equip: 0.2s → 0.3s
CL-40
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Self-damage multiplier increased from 1.25 → 1.35.
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Inner blast radius reduced from 60cm → 50cm.
FAMAS
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Equip: 0.2s → 0.3s
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Unequip: 0.23s → 0.2s
FCAR
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Equip: 0.2s → 0.3s
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Unequip: 0.23s → 0.2s
KS-23
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Equip: 0.2s → 0.3s
Lewis Gun
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Equip: 0.23s → 0.35s
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Unequip: 0.3s → 0.25s
LH1
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Equip: 0.15s → 0.3s
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Unequip: 0.15s → 0.2s
M134 Minigun
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Unequip: 0.2s → 0.25s
Model 1887
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Equip: 0.15s → 0.3s
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Unequip: 0.15s → 0.2s
Pike-556
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Equip: 0.2s → 0.3s
SA1216
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Equip: 0.15s → 0.3s
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Unequip: 0.15s → 0.2s
SH1900
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Equip: 0.15s → 0.2s
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Unequip: 0.15s → 0.2s
ShAK-50
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Equip: 0.2s → 0.3s
Sledgehammer
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Primary hit sweep height increased from 15cm → 25cm for improved hit reliability.
XP-54
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Equip: 0.23s → 0.2s
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Unequip: 0.23s → 0.2s
SR-84
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Equip: 0.15s → 0.3s
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Unequip: 0.15s → 0.2s
System Fixes
New Weapon System
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Temporarily disabled due to issues with delayed hit feedback.
Content and Bug Fixes
Animation
- New animation customization slot available! You can now customize your cycle action animations
- Improved animations when dashing while charging with the Sword or holding Grenades
- Fixed a minor visual issue during the Double Up Reload from Empty Animation for the ARN-220
Audio
- Re-mastered some player voice-over content
- Added Scotty and June commentary for when a team has two Cashouts in progress simultaneously
- Added voice-over lines from the player’s respawn statue, audible to their Squad when requesting a revive
Characters
- Heavy muscular body types have been given more defined anatomy/muscles
Controller
- Fixed a bug where controller would rumble from far away explosions
Cosmetics
- You can now select your Contestant’s intro and winner’s emotes separately!
- Closed Beta Chic shoes now display correctly on Heavy and Medium contestants
- Campsite Creeper facewear no longer clips with Sal’s Halo and Orbital Witness headwear
- Synapse Coreframe and Termiframe chassis no longer clip with Cursed soles and Memento Pumps
- Fixed an issue where the Outfit Creation Inspect screen only allowed zooming on the Contestant’s face
- Fixed decals being mirrored upside down on the ISEUL-T Blueprint Bloom CB-01 skin
- Fixed Kanji being mirrored on the grips of the Shinjuku Slicer Revolver skin
- Fix for The Freeze Frame Emote so the bullets do not appear in the wrong location when viewed from certain perspectives
Contracts
- Fixed an issue that prevented the contract “Set 5 opponents on fire with the Pyro Mine or Pyro Grenade” from progressing
Gadgets
Data Reshaper
- Improved its visual effect for the Healing Emitter and Breaching Drill
H+ Infuser
- Fixed issue where it would look like it was out of ammo while it was not
Healing Emitter
- Fixed an issue where it wouldn’t connect to players who stood below it when placed on a platform or ledge
Game Modes
General
- Upgraded the winners sequence for all modes!
Cashout
- Fixed an issue that could cause Vaults to occasionally spawn within 10m of a Cashout station
Practice Range: Dojo Challenges
- Added Easy and Hard difficulties to the Big Box Challenge
- Improved bot accuracy across difficulty settings for more consistent results
- Added more behavior profiles so bots act more nuanced based on weapon type
- Fixed incorrect naming of the middle difficulty in Shooting Gallery from Medium to Standard
- Fixed an issue where damage received from a sparring bot in a previous challenge attempt was shown in a new attempt
- Resolved navigation issues on the challenge selection screen when using a controller
- Fixed a minor UI issue where the back button on the challenge selection widget would distort when hovered
Gameplay
- Made doors more responsive by reducing interaction delay
- Fixed an issue where detected enemies would not appear if they were inside Smoke, when detected by the Tracking Dart, Sonar Granade, or Proximity Sensor
Dev Note: We believe the increased prevalence of Smoke Grenades over the last season or two has been in part down to this bug. It was always our intent that scanning devices would see through smoke and act as a hard-counter to it. This fix restores that functionality.
Maps
Bernal
- Fixed a zipline that was slightly floating above the ground next to the Chapel
- Suspended Structures: slightly adjusted the cover placement on the top floor of the ISEUL-T suspended structure to create better cover
General
- Partially destroyed structures in the environment now have improved visuals along their damaged edges. These visuals are also more consistent and appear more accurately.
The size of these visuals also has been slightly reduced so that the visual damage on the environment is also easier for players to see.
- Fix for inconsistency of lamp bulb assets not being breakable across maps
Monaco
- Fixed floating rubble piles in “Duck and Cover” variation
Nozomi/Citadel
- Moved the map border in a bit behind the Operations Center and Cybercafe so you can see it from behind the windows to better understand that there’s a death pit behind them
Kyoto
- The Pagoda in Kyoto has received a new destruction pass and now behaves more realistically when collapsing
Seoul
- Fixed an issue with one of the buildings where the floor had no collision making you fall through it
- Fixed a gap in the floor of the Data Center where a floor piece was offset
- Fix for white lines occasionally showing up on the Construction site floor
SYS$HORIZON
- Fixed a spot on a facade to prevent players from hiding in semi-transparent cubes
Skyway Stadium
- Fixed a rendering issue for the elevator shaft on the rooftop hospital building
- Skyway Stadium has received a destruction upgrade. The new destruction features allow players to cause better looking destruction more reliably and realistically
Private Matches
- Fixed an issue where the player tile drag-and-drop action could be continued all the way into the match
- Added the limited mode “Blast Off!” to private matches while the game mode is active
Rendering
- Increase main menu and intro sequence reflection quality
Social
- Fixed an issue where the system menu could appear when closing the text chat using the ESC key
- People who have sent you a pending friend request will no longer be able to join voice chat if your privacy setting is set to Friends Only
- Fixed an issue where the option to send a Rise & Shine recruitment request was possible to players that are not eligible to be a prospect
Specializations
- Fixed an issue where Charge ‘N Slam running speed would be slowed down if initiated while firing
Spectator
- Fixed the player Team list overflowing the Private Match spectator UI when playing with three Teams
UI
- You can now spawn into the Practice Range with a selected Weapon from the equipment screen
- Users who are not yet connected to a game are now visible on the scoreboard. They will only be removed when they have abandoned the session
- Added support for filters in the Charms/Stickers screens
- Fixed an issue allowing players to ping objects through walls at slight angles
- Fixed the Weapon Sights menu not showing which Contestants already had the Sights equipped
- Fixed an issue where the team respawn countdown timer could show a very large number
- Fixed an issue where the currently selected Weapon customization reset after returning from the Inspect menu
- Fixed Career progression rewards so they no longer sometimes had a locked icon when they were unlocked
- Fixed purchase prompt always appearing after exiting Inspect in the Legacy Battlepass purchase screen
- Fixed Contestants not loading with correct items equipped when returning to the customization menu after opening a bundle preview
- Fixed an issue which would randomly open the Contestant selection menu after unlocking the Light Build
A major update 1.8 was recently released, which added new changes, gameplay adjustments, and more. Unfortunately, since the last patch, players have been experiencing issues with the game. Today’s Finals update 1.000.090 will fix a few of these issues, and the upcoming Finals patch 1.29 will address the remaining issues.
Download free The Finals update 1.29 on PC (Steam), Xbox and PS5.