The Finals update 1.000.088 (1.27) is now available to download on PC, PS5 and Xbox players. According to the official The Finals 1.27 patch notes, Season 7 introduces a divided battlefield, fresh gadgets, deeper progression, and streamlined onboarding. Additionally, The Finals patch 1.000.088 also includes faction-based gameplay, legacy content, and new practice modes.
The Finals Version 1.27 Patch Notes – June 12, 2025
Top Highlights – Season 7: THE DIVIDE
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New Arena Map – NOZOMI/CITADEL, a destructible battlefield split by The Rift.
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Three New Gadgets: H+ Infuser, Breach Drill, and Healing Emitter add new tactical layers.
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Faction System: Choose between CNS and VAIIYA for the entire Season.
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Expanded Battle Pass Options: More choices with new rewards and a legacy unlock system.
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Onboarding Upgrades: Faster VR unlocks, Recruit & Rise program, and Practice Range Challenges.
Season 7: The Divide – Patch Notes
New Map: NOZOMI/CITADEL
Map Overview
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Destructible Arena split by “The Rift,” symbolizing the conflict between CNS and VAIIYA.
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Features dynamic zones: tight corridors, wide combat arenas, and a mix of brutal architecture with reactive nature.
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Each side is visually and strategically distinct—order vs. chaos.
New Gadgets
H+ Infuser (Light)
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Heal teammates by shooting them.
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Precision-based healing support.
Breach Drill (Medium)
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Attach to surfaces to blind and explode on the opposite side.
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Great for clearing rooms and ambushing enemies.
Healing Emitter (Heavy)
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Deployable AoE healing device.
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Heals over time near your squad; vulnerable to enemy interactions.
Choose Your Side – New Faction System
VAIIYA
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Corporate defenders using firewalls and precision tech.
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Ideal for players preferring order and defense.
CNS
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Rogue hackers disrupting the game with colorful chaos.
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Appeals to those who favor aggression and disruption.
Battle Passes Expanded
Free Track
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26 unlocks including Level 96 Mythic Outfit: The Devourer.
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375 Multibucks available.
Premium Battle Pass
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106 rewards including bonus page.
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1,575 Multibucks.
Premium+
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Same as Premium + 20 levels instantly unlocked.
Ultimate Battle Pass
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Everything from Premium.
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1,000 upfront Multibucks, 25% XP boost, 20 unlocked levels, 10 elite rewards.
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Total: 116 rewards, 2,575 Multibucks.
Legacy Battle Passes
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Unlock Season 1–4 rewards using Show Tokens.
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Season 1 adds a new exclusive outfit.
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Free access if previously purchased.
Practice Range Challenges
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New combat trials inside Practice Range.
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Solo or team challenges with reactive dummies.
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Adjustable difficulty for skill development.
Recruit & Rise Program
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Invite new players (Prospects) as a Recruiter.
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Progression and rewards for both parties.
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Recruiters upgrade their badge as they help others climb.
Faster Unlocks for New Players
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All items from Seasons 1–6 now cost 500 VRs.
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VR rewards increased for early rounds (from 2400 → 5000).
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Better onboarding and loadout flexibility.
Badge Progression Improvements
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Quick Play & World Tour now level up badges faster.
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Designed to reduce grind in casual play.
Quality of Life Updates
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In-game chat for console players.
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Sticker tagging available for objectives.
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Deep Shuffle randomizes weapon and gadget skins.
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Smoother party-ups and shared progression.
Balance Changes
Arena Carriables
Gas Canister
- Removed the required instant damage to trigger, making them easier to active
Glitch Barrel
- Decreased health from 75 to 50
Goo Barrel
- Decreased health from 75 to 50
- Decreased Goo blob health from 300 to 240
Healing Barrel
- Decreased health from 50 to 15
- Removed the required instant damage to trigger, making them easier to active
Powder Canister
- Decreased health from 50 to 15
- Removed the required instant damage to trigger, making them easier to active
Gadgets
General
- Added controller aim assistance support to deployable Gadgets such as Turrets, APS, Explosive Mines etc, meaning these objects should be much less frustrating to aim at for controller users
Anti-Gravity Cube
- Decreased cooldown from 35s to 28s
APS Turret
- Decreased the health consumed per projectile to 20%, meaning a full health APS can now block 5 projectiles instead of 4
Flashbang
- Increased view angle falloff, reducing effects when looking away
- Decreased the radial check from 3m to 1m, meaning players will be much less likely to be flashed when looking away from a Flashbang
Goo Grenade
- Decreased the size of the goo wall from 2×6 to 2×5
- Decreased goo blob health from 300 to 240
Gravity Vortex
- Decreased cooldown from 24s to 20s
Game Modes
Cashout (Ranked Tournaments)
- Decreased the size of various spawn negation zones, making slightly more respawn locations eligible for use when respawning players
- Increased the reconnect window for disconnected players who are in parties of three, from 210 seconds to match end. This means players have until the end of a match to reconnect without taking a matchmaking sanction or a Ranked Score penalty if their party matches the team size
- Updated the Ranked Score penalty system. The player who first abandons a match will take a fixed Ranked Score penalty, any players who subsequently leave will not receive a Ranked Score penalty, only a Ranked Score update based on their final match placement
- Introduced Ranked Score penalty reduction system. Any Ranked Score reductions applied for a player getting eliminated from a tournament will be reduced by ~30% if their team had a player abandon the match. This rule is not applied if the missing player was in your party, to avoid exploits.
Cashout (World Tour)
- Decreased the size of various spawn negation zones, making slightly more respawn locations eligible for use when respawning players
- Increased the reconnect window for disconnected players who are in parties of three, from 210 seconds to match end. This means players have until the end of a match to reconnect without taking a matchmaking sanction if their party matches the team size
- Increased the size of the World Tour map pool to include all maps for the whole season, rather than our previous weekly rotations
Terminal Attack
- Increased the reconnect window for disconnected players who are in parties of five, from 210 seconds to match end. This means players have until the end of a match to reconnect without taking a matchmaking sanction if their party matches the team size
Progression Points
Quick Play Points
- Increased the Points earned for finishing first in Quick Cash from 8 to 10
- Increased the Points earned for finishing second in Quick Cash from 5 to 6
- Increased the Points earned for finishing third in Quick Cash from 4 to 5
- Increased the Points earned for winning matches in Power Shift, Terminal Attack or TDM modes from 8 to 10
- Increased the Points earned for losing matches in Power Shift, Terminal Attack or TDM modes from 4 to 5
VRs
- Decreased the VR cost of all items released during Seasons 1 through Season 6 to 500 VRs
- Set the VR cost for items released in Season 7 to 2,200
- Increased the amount of VRs new players receive after completing three rounds from 2,400 to 5,000
Win Points
- Increased the number of Win Points earned for losing in the first round of World Tour matches from 0 to 2
Specializations
Goo Gun
- Decreased goo blob health from 300 to 240
Weapons
General
- Rebalanced the environmental damage values across multiple weapons to make them slightly more consistent when damaging and destroying props. This does not boost their damage values against buildings
93R
- Increased magazine size from 21 to 24
Cerberus
- Decreased damage per pellet from 10 to 9, reducing a full shot’s damage from 110 to 99
KS-23
- Increased environmental damage from 700 to 1000, meaning it takes one less shot to fracture wall segments
LH1
- Increased damage from 40 to 42
M134 Minigun
- Increased environmental damage from 25 to 30, meaning the Minigun can now more reliably remove three wall segments per full magazine
Sledgehammer
- Decreased the damage of primary attacks from 115 to 100
- Decreased the damage of secondary attacks from 200 to 154
Content and Bug Fixes
Animation
- Fixed an issue where characters sometimes looked broken when picking up items while inspecting their weapon
- Fixed animations not looking great in third person when exiting ladders
- Fixed an animation issue where you could sometimes see into” your lower body” when vaulting over objects
- Fixed an issue with camera shake and animation being over the top when firing the Tracking Dart
- Fixed an issue with Throwing Knives that could get stuck in the charged animation after swapping items
Audio
- Improved randomization of music playlists to prefer songs from the latest season
- Reprioritized all sounds in the game
- Ensured that all gestures are only audible for players at an appropriate distance
- Fixed the audience countdown to react properly to going into overtime
- Dialogue lines added for late-game steals, and stealing Cashouts back
- Improved tracking of used voice-over lines to increase variation between game sessions
- First elimination of the round announcement now has a chance of June mentioning the team name
- Ensured that June’s Practice Range introduction only plays once per user
- Changed the pitch of the Dummy voice effect depending on the player’s (or bot’s) archetype. Also enables this voice effect for players wearing the Dashboard Smirk Face
- Increased the volume of the commentators’ end-of-round voice over lines
- Scotty will sometimes answer June with a team-specific mention after first team wipe announcement
- Added the correct drop sounds for discarded props when previewing Emote animations
Controller
- Aim Assist – Added camera magnetism and aim snapping for Deployables
Contracts
- You are no longer able to advance melee multi kill achievements by eliminating party members
- You are no longer able to advance burning achievements by eliminating party members
- Destroying Sonar Grenades now counts toward destroying enemy placeables
- Players can now successfully earn the “Pressure Prize” achievement for hitting a target with a Gas Canister
- Fixed Club Contracts and levels that were broken in a previous update
Cosmetics & Customization
- Fixed an issue causing ‘Stream Circuit’ skins to lose their glow when viewed from a distance
- The Fuelborn JAcket will no longer clip with clavicle items, pets and upper body items anymore
- Improved the Live Rounds crossbody item so the bullets and the belt move together
- Fixed Buccaneer Bandolier clipping into shoulder when equipped with a Emblem
- Fixed an issue that sometimes caused in-game gameplay effects to be applied on Player Cards
- Fixed an issue that sometimes caused black outlines around characters on Player Cards
- Tweaked texture streaming for capturing Player Cards. Blurry textures shouldn’t happen often now
- Fixed an issue that sometimes caused Player Cards to appear empty in Private Matches with Spectators
- Added Deep Shuffle, an option to randomize equipment to select randomly from the collection of owned skins
- Added Signature Sticker to the customization options – Contestants can now automatically attach a Sticker to a Cashbox and Cashout Station when a Vault is opened or when a Cashout is started
- Fixed a flicker that could occur when switching between customizations in the Appearance screen
- The Punktuator jacket, Golden Coil Jacket, and ISEUL-T Lifestyle Coat wont clip with Crossbody items anymore
- Fixed Gateway particle effects disappearing in the Loadout screen Animations tab
- Upgrade the rarity of the Handheld Heropack, Spudnik CL40 skin, Loop-De-Doom Lewis Gun skin, and Ray Gun 51 V9S skin to better reflect their Mythic status
- Fixed Visual glitches with the golden details on the Emerald Prime Lewis Gun skin
- Unique skin particle effects now remain after being revived with a Defibrillator
- Fixed issue where characters equipped with the Multi-Mood Mask, Lustroflux Mask, Affection Display, and Critical Hit Mask would clip into the camera during respawn
Gadgets
Flashbang
- Fixed an issue where Flashbangs would not show hitmarkers on successful hits
Glitch Mine
- Fixed a bug which would cause the Glitch Mine to have extended range
Game Modes
- Fix an edge case where the incorrect Team would advance in the event of a draw
- Reimplemented the numerical and linear teamwipe respawn counter in the top left UI
- Fixed issue where Quick Melee and Specialization would sometimes not work in the Practice Range
- Fixing issue where we could have multiple Vaults spawn with only one Cashout Station in the map
Gameplay
- Fixed an issue where backfilling players would use faulty spawnpoints on first spawn
- Adjusted the size of the hit indicator slightly during repeated hits
- Fix interactions failing prematurely when the player’s head was very close to the ceiling, this could interrupt stealing Cashouts for example
- Fixed an issue where changing accessibility options would not instantly reflect correct color on target dummies
- Fixed an issue where firing a Weapon directly after vaulting would sometimes not produce correct hits on other players
- Fixed an issue where setting “Aiming Inner Deadzone” to 0 would enable Aim Assist while not moving or aiming
- Fixed an issue where contestants could fly by placing a Turret on a Carriable and standing on it
Maps
General
- Adjusted the health of various cover and traversal assets to make them more consistent and appropriate for their size/material
- Added scaling for long player names on billboards
- Fix for walls on moving platforms showing the wrong mesh when viewed from a distance
Monaco
- Fixed issue where unbreakable wall segments could be missing
Monaco – Cashout tutorial
- Fixed ground collision where players were able to get stuck
Practice Range
- Updated the character showcase to show new seasonal content
Performance & Stability
- Fixed our most common client crashes
- Optimized the animation runtime, should lead to better performance, especially on lower end platforms
Private Matches
- Added the ability to promote another player to become a private lobby admin
- Added support to change Game Mode in private lobbies without needing to remake the lobby
Rendering
- Fixed an issue with ambient lighting on hair
- Fixed an issue that caused some saved windowed resolutions to not on startup if DPI scaling was enabled in Windows
- Fixed an issue causing lack of sky light-reflection in interiors and shaded areas
- Fixed an issue where Mines and C4s were not visible from afar on low Quality Settings
Settings
- Players are now able to change their Player numbers through the Settings menu
- Updated the credits screen with a new look
- Moved the respawn key binding to the gameplay category
Social
- Fixed an issue related to sending invites to friends through third party platforms
- Text chat now defaults to the team channel when you enter the game
- Party Chat option in-game is removed if you are not playing in a party
- Fixed an issue where quick key presses in chat windows could unintentionally toggle voice chat on/off
- Fixed incorrect time stamps on club feed
Spectator
- Add a bespoke spectator HUD featuring health bars for all teams and a more compact inventory widget
- Team overview can now be customized and toggled on and off while spectating
- Fixed the spectator being unable to move when reconnecting during a pause
- Gamepad bindings – Changed input for recent point of interest from \[Right Face button] to \[D-pad Up] to avoid overlapping inputs
- Fixed issue where the settings menu couldn’t be closed while the match was paused
- Fixed some of the spectator keybinds not working with gamepad
UI
- Fix that the tournament outro screen would not show waiting for more players when going to the next match
- Will no longer show elimination text for friendly eliminations (they are still shown in the kill feed)
- Fixed an issue where some UI elements were missing right before a match started
- Remaining ammo now blinks when low, instead of changing to a solid red color
- Updated scoreboard animations to be more visible
- Fixed two issues where the end of round scoreboard in the top left corner would display incorrect order and or score
- Dummy health and name should now always show up in the Practice Range
- Fixed the in-game HUD showing for a brief second before gameplay starts
- Fixed sorting for Standard Issue weapon skins and Animations
- Fixed an issue where in-game UI elements would sometimes be drawn on top of each other when they shouldn’t
- Fixed issues where the the Practice Range would announce every Dummy that respawned and players not within your area
- Fixed issue where the league rank up screen could be closed with Escape resulting in an empty screen
- Fixed issues where the players of different Practice ranges would show up as a message joining the practice range
- Fixed an issue where players received a “cloaked a teammate” score when using cloak on themselves
- Fixed the ongoing Cashout amount sometimes overlapping in the top left scoreboard.
- Fixed the boot screen to not be on top when launching the game
Weapons
General
- Moved most of the game’s semi-automatic and automatic weapons over to a new underlying weapon system
- You can no longer backstab inanimate objects, only Contestants
Weapon Sights
CB-01 Repeater
- Fixed an issue where the default iron sight had more magnification than intended
- CB-01 Repeater can now equip the Reflector Sight
Compact Reflector Sight
- Rebalance to ensure this sight has the same magnification on all guns, Low (1X). This change affects the XP-54, CB-01 Repeater and R .357 which had higher zoom values
Reflector Sight
- Decreased magnification from High to Medium (1.5X -> 1.25X)
Adder Reflex Sight
- Rebalance to ensure this sight has the same magnification on all guns, Low (1X).
Holographic Sight
- Rebalance to ensure this sight has the same magnification on all guns, Low (1X). This change affects the XP-54 and CB-01 Repeater who had higher zoom values
A major update 1.8 was recently released, which added new changes, gameplay adjustments, and more. Unfortunately, since the last patch, players have been experiencing issues with the game. Today’s Finals update 1.000.088 will fix a few of these issues, and the upcoming Finals patch 1.27 will address the remaining issues.
Download free The Finals update 1.27 on PC (Steam), Xbox and PS5.