The Finals update 1.000.085 (1.24) is now available to download on PC, PS5 and Xbox players. According to the official The Finals 1.24 patch notes, the latest update brings the adrenaline-pumping Heavy Hitters mode, XP boosts, sponsor brand wars, fresh Twitch drops, map updates, and a critical bug fix for persistent effects. Additionally, The Finals patch 1.000.085 also includes performance improvements..
The Finals Version 1.24 Patch Notes – May 22, 2025
Patch 6.9.0 – Heavy Hitters Update
🔨 HEAVY HITTERS – Limited Time Mode
New Mode: Platform Fighter
-
5v5 high-impact combat.
-
Only Sledgehammers allowed.
-
Knock enemies off the edge to win.
New Map: Pop Drop Arena
-
Designed for aerial chaos and vertical brawls.
-
Exclusive to the Heavy Hitters mode.
Event Rewards
-
Complete contracts to earn unique event cosmetics.
-
OSPUZE’s new flavor, Tiger Juice, fuels the theme and unlocks themed gear.
Sledgehammer Customization
-
Multiple hammer skins available.
-
Equip via Heavy class loadout before match start.
XP DASH – Seasonal Boost Event
-
Active Now Through End of Season
-
Earn bonus XP and Fans in all game modes.
-
Ideal for catch-up or final grind before season ends.
Sponsor Showdown – Fight for Your Brand
-
Compete in all modes to support OSPUZE, ENGIMO, or ALFA ACTA
-
Daily sponsor dominance affects map visuals:
-
Billboards
-
Wall art
-
Full theme takeovers
-
-
Final sponsor supremacy decided by end-of-season standings.
New Twitch Drops
-
Broadcast Blaze Weapon Skins
-
Watch THE FINALS on Twitch to unlock.
-
Stream viewer rewards refreshed for the new event cycle.
Arena Changes
Kyoto Map Water Update
-
Water movement in Kyoto no longer slows players down.
P.E.A.C.E. Center Added to TDM
-
New playable area in Team Deathmatch mode.
-
Forest-themed, unique environmental design.
Major Bug Fix – Persistent Effects Resolved
-
Long-standing issue causing visual effects to stick permanently has been fixed.
-
Removed lingering states:
-
Sonar pings
-
Tracking dart
-
Motion detector
-
Burning
-
Gas
-
Invulnerability (respawn)
-
Invisibility
-
Nullifier
-
Balance Changes
Maps** **
Kyoto
- Removed the slow movement effect when running through water
Weapons
ARN-220
- Updated the recoil pattern to be the same for both magazines, making the weapon feel more consistent to aim
FAMAS
- Decreased the amount of visual recoil when firing the FAMAS, making it slightly less shaky
KS-23
- Increased accuracy by decreasing bullet dispersion when firing from the hip while crouch moving
- Increased accuracy by decreasing bullet dispersion when aiming down sights while crouch moving
- Increased accuracy by decreasing bullet dispersion when firing from the hip while standing still
- Increased accuracy by decreasing bullet dispersion when aiming down sights while standing still
- Increased accuracy by decreasing bullet dispersion when firing from the hip while running
- Increased accuracy by decreasing bullet dispersion when aiming down sights while running
Dev Note: These changes make the KS-23 much more accurate while in various movement states, hopefully increasing its viability
M11 - Decreased the jitter at the end of the weapon’s recoil pattern, making it smoother and easier to use at the end of long bursts of firing
- Decreased the amount of visual recoil when firing the M11, making it slightly less shaky
Melee Weapons
- Improved hit sweeps across all melee weapons, to make them more reliable. As a result, it should feel like fewer sweeps get lost to collision with world objects or geometry
Dev Note: We believe this change significantly improves the reliability of melee combat, but we’ll continue to monitor melee and make further improvements based on what we see.
XP-54 - Decreased damage from 17 to 16
- Increased rate of fire from 850RPM to 860RPM
Dev Note: XP-54 has been performing exceptionally well since our last buff, with its effectiveness sitting well above all other weapons now. To bring it back in line with most of the other weapons, we want to try to get it to a place somewhere between what it was before and what it has been most recently. To do this we’ve lowered the damage back to its old value, but increased the fire rate slightly to offset that
Content and Bug Fixes
Animation
- Fixed an issue where your lower body could sometimes block your aim after launching off a Jump Pad and aiming down sights
- Fixed an issue where bullets on the M60 Lid Lifter were visible when they should be hidden while reloading from empty
- Fixed a case of animation culling where melee strike animations were missing for other players viewing the action in third person
- Fixed an A-pose visual glitch when looking down while in the Nullified state
- Fixed ladder animation syncing issues when using Dual Blades or the Riot Shield
- Fixed broken hand poses in the Vanish Bomb inspect animation
- Fixed melee actions (of the Winch-user) not displaying correctly for contestants being winched
- Fixed a clipping issue when exiting ladders at certain angles
Audio
- Set the mixer to lower the pitch and mute the game audio when paused in spectator mode
- Fixed an issue where some inspect sounds, such as the Katana skin on the sword, were not played for spectators
Clubs
- Improved the club filter reset so that it now properly clears all active filters
Customization & Cosmetics
- Fixed clipping between the Bout Blanket boxing robe and some facewear items
- Fixed the position of the Beating Badge Emblem
- Fixed the Nyabyte Top to work better with pets
- Player-created outfits now properly reflect changes when equipping items directly from the store
- Fixed sticker clipping issues on the ‘Fowl Fury’ skin for the Smoke Grenade
- Emerald Flamethrower skin now shows the correct material on dropped tanks
- Fixed an issue where the Heavy body type appeared slimmed down on low/medium settings when wearing the Beanie
- Fixed stretching and visual issues on several shoe items (Geta, Arch Rival Geta, Tradition Treaders, Lace-Up Kickers, Valor Shift Boots) when worn by the muscular body type
- Holograms now display correctly on the Heavy Muscular body type
- Fixed clipping between football shoes (cleats) and pants
- Fixed the camera angle when zooming in on Tattoos in store offers
- Fixed clipping issues between the bun hairstyle and the Backwards Baseball Cap
- Adjusted Wildlands Vest to prevent clipping with bandoliers and emblems
- Vinerunner Cargos no longer clip with shoes
- Season 3 Ruby rewards are being added
Dev note: Thank you to all the S3 Ruby players who signed the petition! You should start to see your rewards show up (Player Card background and Emblem) and then a Player Card badge in the next big update! Thanks to a very good egg, Newton! - Minor art fixes on several hairstyles
- Fixed an issue where “Highlight Reel” and “Holtow Fine Print” did not display the player name correctly
- Fixed stretching and jittering on the “Trail Blazer” backpack’s physics assets
Gadgets
- Optimized the visual fidelity on the Barricade panels to eliminate visible gaps on low graphics settings and fix clipping issues
Game Modes
Cashout Modes
- Fixed a bug where the Game Show Event widget disappeared after a cashout
Power Shift
- Fixed an issue where, if the platform was centered during overtime, the wrong team could be presented as the winner
- In overtime, the winning team now correctly receives $25K in cash, replacing the previous behavior where no cash was awarded
Quick Cash
- Fixed the “respawn timer extended” message sometimes displaying incorrectly
Team Deathmatch
- Fixed an issue where environment self-kills were not being penalized
- Self-kills now give the enemy team $25 if the player hadn’t taken any damage beforehand
Terminal Attack
- Fixed an issue where health regeneration was not working as intended, restoring proper healing behavior
Gameplay
- Fixed an issue where Dummy health bars in the Practice Range would stop displaying
- Fixed an issue where initial player spawns could be unfairly skewed toward objectives instead of using proper symmetric spawn locations
- Fixed an issue where friendly player outlines were not visible in the beginning of rounds
- Fixed a core issue that caused effects like sonar, burning, Dash, Jump Pad and invisibility to get stuck permanently, and prevented new effects like tracking dart from being applied
- Fixed a rare issue where players would be unable to move or shoot when spawning into the game
- Fixed an issue where ziplines could be launched unintentionally
Maps
General
- Vegetation: Fixed an issue with multiple trees that sometimes could trigger a vault unexpectedly
- Adjusted health values of multiple assets to allow for more consistency in traversal and cover
- Fixed issue where the floor in the Practice Range building would hover mid-air after destruction
- Fixed a rare issue where ziplines would fail to load in the level
Kyoto
- Added missing destruction on several smaller props
Seoul
- Fix an issue where players were able to accidentally vault on pipes underneath catwalks
- Fixed missing collision on pillar in staircases
Performance & Stability
- Minor optimization to shader pipeline precompilation
- Crash fixes
- Optimized the amount of network data needed for destruction events
- Improved animation performance
Rendering
- Fixed missing Contestants in reflections during tournament intros
- Fixed rare issue causing corrupted landscape textures
- Change DLSS CNN model option to use preset E instead of the default preset
Settings
- Fixed unresponsive gamepad keybindings for text chat
- Fixed an issue with video settings not saving properly in the Xbox PC version of the game
Specializations
Cloaking Device
- Prevented invisibility from being canceled by emotes, and ensured Cloaking Device activation is not interrupted when holding an environmental prop
UI
- Fixed a font inconsistency in the Private Matches screen
- Implemented a new layout for loading screen rules
- Added filters to the Expression screen
- Body types are now categorized as common rarity in the Filters menu
- Fixed a bug where the pointer would go missing for the first 3.5 seconds of the Post-round results screen
- Fixed an issue causing new markers to appear on game mode selection every time the game booted
- Players can no longer bypass archetype locks by double-clicking tiles in the ‘Create Contestant’ page
- Outfit packs in the lobby select screen now follow the same order as the ‘My Outfit’ tab
- Added missing weapon category labels to Season 6 weapons in the equipment screen
- Added a bespoke HUD element for incoming and active Game Show Events
- Club messages will no longer appear in-game when the ‘Show Club Channel’ option is turned off
- Improved gamepad navigation in the customization filter popup
VFX
- Fixed the missing VFX effects in a certain spot when using the Dematerializer in the Las Vegas Parking Garage.
Weapons
Melee Weapons
- Fixed an issue where players could hit other players through walls when standing very close to them when initiating an attack
Dev Note: This fix also means that Riot Shields now more reliably block melee attacks, although the first person perspective can make it hard for players to tell when a swing hit them from the side versus directly hitting the shield. We’re hoping to further improve that issue in future.
Minigun
- Fixed an issue where the Minigun could wind up while being pulled by the Winch Claw
A major update 1.8 was recently released, which added new changes, gameplay adjustments, and more. Unfortunately, since the last patch, players have been experiencing issues with the game. Today’s Finals update 1.000.085 will fix a few of these issues, and the upcoming Finals patch 1.24 will address the remaining issues.
Download free The Finals update 1.24 on PC (Steam), Xbox and PS5.