The Finals Playtest Update 0.3 Patch Notes – March 14, 2023

The Finals Playtest update 0.3 is rolling out on PC. According to the official The Finals Playtest patch notes, the latest update adds a visual effect for coins being lost from Cash Boxes as their value reduces over time in the last 2 minutes of the round. Apart from this, The Finals Playtest patch also made improvements to jump, fall, and landing animations.

Previously, a big Finals Playtest update 0.2 added quality of life changes and improvements. Unfortunately, players are facing several issues. Today’s The Finals Playtest patch will fix a few of these issues.

Read more details below.

The Finals Playtest Patch Notes – March 14, 2023

Fixes and Updates

Cashout Mode

  • Added a visual effect for coins being lost from Cash Boxes as their value reduces over time in the last 2 minutes of the round
  • Updated HUD widgets to show accurate value of Cash Boxes during the last two minutes of the round

Movement

  • Fixed an issue where players could get “ice-skating” movement as a result of bad goo spawns
  • Made improvements to jump, fall, and landing animations
  • Made improvements to Medium body type vault and ledge grab animations
  • Added speed clamping to some moves, to prevent exploits where players could boost across large distances very quickly
  • Added air friction and drag to prevent players travelling faster than intended over long distances when airborne
  • Fixed an issue where players could fly by repeatedly vaulting on liftable props

UI

  • Fixed an issue where multiple slots in the Loadout could have the same item
  • Fixed “new offers” timer so it updates in real-time in the store
  • Added an active state to buttons on the contracts and settings screens
  • The store purchase notification now closes automatically when a purchase is complete
  • The unlock notification now closes automatically when unlocks are completed on the battle pass screen
  • Fixed an issue where the fire effect would linger on the spectator camera after elimination
  • Added a contracts summary to the end-of-round flow
  • Fixed an issue where the ‘Round Over’ screen wouldsometimes show the wrong result
  • Fixed various issues relating to the feedback survey screens
  • Made picking up revive statues even more reliable

Scoreboard

  • Squad names added
  • Eliminated icon now show when a player is eliminated
  • Local player is now highlighted

Customization

  • Fixed an issue where pants would clip with the Cowboy Boots
  • Spectator
  • Fixed an issue where the spectated player’s Loadouts didn’t show correctly
  • Levels
  • Fixed an issue where players couldn’t shoot through fences or railings
  • Updated the trajectories of some pre-placed jump-pads in Seoul

Audio

  • Updated hit sound with more coins to help it penetrate the audio mix more gracefully
  • Lowered hit sound to reasonable loudness level to avoid it sticking out too much at lower game audio volume levels
  • Slightly increased hit sound ducking to carve more space for it in the mix
  • Fixed an issue where the low health sound would continue playing during the end of round screens

Controls

  • Fixed an issue preventing the binding of mouse buttons such as Mouse 4 & 5
  • Fixed an issue that prevented the unbinding of duplicate buttons

Graphics Settings

  • Made various changes to improve the visual quality of Low and Medium graphics settings

Destruction

  • Fixed an issue where props and objectives would float in the air after destruction
Balance Changes 0.2

**

Weapons

**

M32 GL

  • Increased round fuse time to 2.5 seconds from 1.2 seconds
  • Rounds will now detonate on impact after one bounce
  • Reduced explosion inner radius to 1.5m from 2m

Pump-action GL

  • Increased max damage to 84 from 80
  • Increased min damage to 45 from 30

.30-06 Sniper

  • Fixed an issue where bullet dispersion could occur when aiming down sights

Flamethrower

  • Reduced the intensity of visual effects when fired directly at the player

**

Gadgets

**

APS Turret

  • Reduced APS Turret radius to 3m from 5m

Dome Shield

  • Fixed an issue where the Dome Shield wouldn’t block bullets from Turrets

Ziplines

  • Fixed an issue where players could exploit the zipline to perform larger than intended jumps

Goo Grenade

  • Fixed an issue where Goo could be attached to objects that were attached to Cashout Stations, causing them to move

Explosive Mine

  • Fixed an issue that caused Mines to not detonate

**

Abilities

**

Turret

  • Reduced Turret health to 300 from 350
  • Reduced Turret damage to 5 from 7

Mesh Shield

  • Fixed an issue where Mesh Shield wouldn’t block bullets from Turrets

Charge ‘n’ Slam

  • Fixed an issue where the ability animation would stutter

Goo Gun

  • Fixed an issue where Goo could be attached to objects that were attached to Cashout Stations, causing them to move

Download free The Finals Playtest patch on PC.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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