Patch Notes

The Division 2 Version 1.09 Patch Notes for PS4 and Xbox One

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A new Division 2 version 1.09 is now rolling out for players on PlayStation 4, Xbox One and PC. According to the official the Division 2 version 1.09 patch notes, the latest patch revolves around the fourth specialization – The Gunner. The new heavy hitter on the frontlines. To unlock this specialization you need to complete the five stages of the Special Field Research, that includes in-game challenges and other tasks. Apart from this, the Division 2 update 1.09 also adds a couple of quality of life improvements, AI fixes and improvements to the existing Specializations and the Occupied Dark Zone.

Previously, a big update was released with long list bug fixes and gameplay changes. Unfortunately, many players were experiencing a number of issues when trying to play the game. Today’s the Division 2 1.09 is expected to fix all these issues.

The Division 2 Version 1.09 Patch Notes (Updated)

Gunner Specialization

Specialization 4 – Gunner

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  • The Gunner is all about sustained fire and being able to tank damage.
  • This is the first instance of a heavy weapon.
  • You can’t shoot the weapon in cover and once equipped you can’t roll or sprint with it.
  • The Gunner has a Riot Foam Grenade as the special grenade
  • The Gunner will also restock the team with bullets
  • You can earn Signature Ammo by killing two enemies in one continues firing burst.

Pulse Variant – Banshee

  • This Variant is exclusive to the new Gunner Specialization
  • This Variant applies „confused“ to any of the NPCs within its cone – even when the NPC is in cover. You can also charge the skill for more effect.
  • In PVP the skill adds disruptive to the other players so that they can’t use their skills.
  • In PVP you get a notification if the skill gets activated and it is also telegraphed.

Special Field Research

The Special Field Research will task you with a number of in-game challenges that upon completion will unlock the new Specialization. Year 1 Pass owners will automatically unlock the Gunner, but they can still complete the Special Field Research and earn unique cosmetic rewards.

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Specialization Update
Skill Tree Rework
  • The spec tree sidearms go now all the way up to GS500.
  • The signature weapons now auto upgrade their damage to the current world tier. There are still nodes to spec into more damage for the challenge and heroic content.
  • The Skill Trees of the Sharpshooter, Demolitionist, and Survivalist have been extended so that you can unlock buffs for any weapon Archetype.
    • But from all the Archetype, you can only buff three weapons at the same time, so take your pick.
    • Only with the weapon that is associated with a spec, you also get the weapon mod.
  • TAC 50 and the Crossbow got a damage buff and the Crossbow will now more reliably crack the armor piece that it hit.

Ammo Bar: The new way to get Signature Weapon Ammunition

  • The goal was to make the Special Ammo drops less random.
  • Now you have a new Signatur Weapon Ammo Bar that will fill up slowly – but headshots, explosive kills, killing enemies under status effects and additional Specialization actions will help you fill that bar more quickly.
  • Once the bar is full, you are rewarded with special ammo.

Gear Mod Changes

Generic Mods

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  • Generic Mod Slots now fit all qualities except high-end gear.
  • But to compensate for that – the high-end mod-slots were also changed.
  • There are no longer System and Protocol mod-slots, there are just Utility, Damage, and Offensive slots and the mods fit accordingly. That makes it more streamlined and easier to understand.
  • That means you can use the Generic Gear Mods in the campaign and replace them at a fast frequency. Once you hit endgame it is easier to equip the mods that you get, because there are fewer requirements.

Protocol Mod and System

  • Protocol Mod and System mods can be equipped in slots matching their type (Offense, Defense, Utility). Protocol and System Mods are now just labeling to indicate which types of stats roll on them.

Other Additions in Division 2 1.09

Connection Info

To make the Client / Server connection more transparent – a Network Stats tab has been added to the game settings overview where you can see the specifics to your connection.

NPC-AI

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  • The Division 2 update 1.09 removed “bulletproof” backpacks from NPCs that would block all incoming damage.
  • Decreased acceleration of NPCs when repositioning in cover.
  • Enabled Engineer archetype NPCs to setup Turrets on the ground if no valid cover position exists.
  • The Division 2 update 1.09 fixed various issues with Controller archetype NPCs getting stuck or being unresponsive in certain situations.
  • NPCs can’t be suppressed when deploying a Drone.

Occupied Dark Zone

  • Players can now go Rogue in the Occupied Dark Zone. Dealing damage to other Agents (outside of your group) will cause the player to disavow The Division.
  • There is no grey Rogue in the ODZ. Damaging other Agents is the only way to go Rogue in the ODZ.
  • Additional Manhunt ranks have been added to the ODZ. Players still have to clear their bounties at SHD terminals, but additional rewards are available to players who clear (or claim) a high-rank bounty.
  • Manhunt ranks are now infinite in the ODZ. Killing other Agents increases the player’s Manhunt rank, along with their Dark Zone XP rewards on a successful bounty clear. Compete on a new leaderboard for the highest ODZ Manhunt rank!

Visual Update for Named Items

  • They wanted to add more lore to the game at launch and that is why they added the named weapons.
  • The named weapons have a designated name and lore to them, but they follow the same stat-rules of normal weapons.
  • To make them more special – they got a visual upgrade so that they are more interesting.

Dodge City Gunslinger’s Exotic Holster

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  • Added the first Exotic Gear item

Aux Battery Mods

  • The icon of the mod will now match the Skill.

Full Details

Clans
  • Changed Clan Weekly Projects to be easier to complete for smaller clans.

  • Reduced CXP requirements for each tier of Clan Cache.

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  • Invites and join requests that have not been responded to within 28 days will automatically be removed from the clan inbox.

  • Added last online status to show when clan members were last active.

  • Added a weekly reset timer the clan progression menu, giving a clear indicator on when you will be able to collect your cache.

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  • Added indicators for members already in a group, and how many free spaces are available on the clan roster page.

  • Added a new “Keyword” section in the clan details, allowing players to choose from a list of predefined words to describe their clan.

  • Added “Keyword” search functionality when looking for a clan.

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  • The clan member who earns the top distinction of the week will receive a medal icon over their name in the clan roster.

  • Clan insignia is now visible when using photo mode


Mods
  • Generic Protocol Mod and Generic System Mod can no longer be equipped in High-End, Gear Set and Exotic items.

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    • You will still be able to equip them in lower quality items.

    • All other mods can be equipped in slots matching their type (Offense, Defense, Utility).

Developer comment: Generic mods could be stacked in unhealthy ways and the gear mod eco system has not been in a place we are happy with and it had led to some unwanted behavior such as low-level farming for generic mods.

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Missions
  • Roosevelt Island

    • Shipping containers containing virus samples will now be easier to spot.


Projects
  • Specific talents requirements for project donations has been removed.

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  • Replica/crafted items requirement for project donations has been removed.

  • Added World Tier 5 requirements for some projects.

  • Increased rewards for most projects.

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Specializations
  • All Specializations have received a talent tree rework.


NPCs
  • Removed “bulletproof” backpacks from NPCs that would block all incoming damage.

  • Decreased acceleration of NPCs when repositioning in cover.

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  • Enabled Engineer archetype NPCs to setup Turrets on the ground if no valid cover position exists.

  • Fixed various issues with Controller archetype NPCs getting stuck or being unresponsive in certain situations.

  • NPCs can’t be suppressed when deploying a Drone.

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UI
  • Removed redundant “!” for new items shown in Cache Content in Proficiency Caches.

  • Apparel Caches should now only display a “!” in the UI when a key is acquired and once the key has been seen should disappear.

  • There’s now a timer that shows the cooldown before being able to kick a player from a group.

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Skills
  • Further improved the Reviver Hive which should result in it more reliably reviving downed agents.

  • Assault Drone

    • After killing its current target, the Assault Drone will now attack the enemy the player is currently shooting. If no target is being shot, it will attack the closest enemy to its owner instead.

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Exotics
  • New Exotic Holster: Dodgy City Gunslinger’s Holster


Talents
  • Rooted

    • The talent description now states the intended cooldown of 60 seconds.

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Commendations
  • Further improved Discovery Merits to allow loot boxes opened by other players count towards every group member’s progress.


Dark Zone
  • Players can now go Rogue in the Occupied Dark Zone. Dealing damage to other Agents (outside of your group) will cause the player to disavow The Division.

  • There is no grey Rogue in the ODZ. Damaging other Agents is the only way to go Rogue in the ODZ.

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  • Additional Manhunt ranks have been added to the ODZ. Players still have to clear their bounties at SHD terminals, but additional rewards are available to players who clear (or claim) a high rank bounty.

  • Manhunt ranks are now infinite in the ODZ. Killing other Agents increases the player’s Manhunt rank, along with their Dark Zone XP rewards on a successful bounty clear. Compete on a new leaderboard for the highest ODZ Manhunt rank!


PvP
  • Rifle PvP damage modifier increased to 1.7.

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  • Shotgun PvP damage modifier increased to 1.65.

Bug Fixes in The Division 2 Update 1.09

  • Fixed weird lighting in some tunnels.

  • Fixed an issue where grouped players could disconnect after leaving a Classified Assignment.

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  • Fixed an issue where enemy NPCs could lose track of players in Operation Dark Hours.

  • Fixed an issue where players would be unable to claim the weekly Clan Cache.

  • Fixed an issue where rails in DZ West did not appear on barriers surrounding a checkpoint.

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  • Fixed an issue where Master Sergeant Quiroz in the Space Administration HQ would jump down earlier than intended. He was a bit to eager.

  • Fixed an issue where an explosion was missing in the Space Administration HQ before Master Sergeant Quiroz appears.

  • Fixed an issue where Weasel’s weapon could fly out of his hand. Sweaty palms can be a real issue for some people.

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  • Fixed an issue where players could not be attacked at a certain spot in the Stadium map.

  • Fixed an issue where several collectibles would not automatically play when picked up.

  • Fixed an issue where the accuracy of a player in the Activity Summary could be negative.

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  • Fixed an issue where opening the Top CXP Clan menu could cause frame drops.

  • Fixed an issue where the objective for “Return to the White House” would not complete if you skipped the cinematic.

  • Fixed an issue where players could get stuck when being revived by another player and the Control Point Officer at the same time.

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  • Fixed an issue which would prevent players from opening the Strategic info when downed in Operation Dark Hours.

  • Fixed an issue which could prevent the Call for Help animation to be visible for other players.

  • The Division 2 version 1.09 fixed an issue where inspecting a player through the social menu after being downed could cause the menu UI to persist during gameplay.

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  • Fixed an issue where the “Open Cache” and “Back” buttons on the Apparel Event Cache UI would disappear, when pressing both buttons at the same time.

  • Fixed an issue where Hunters could be revived outside the radius of their Reviver Hive, as well as being revived an unlimited amount of time.

  • Fixed an issue where enemy NPC faces would not correctly target players while strafing.

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  • Fixed an issue where NPCs could get stuck while spawning in DZ East.

  • Fixed an issue where players could stare into the void.

  • Fixed an issue where players could jump into a patio they should not have access to. No trespassing!

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  • The Division 2 version 1.09 fixed an exploit that allowed the Hive skill to become un-targetable and shoot at enemy players at a specific location on Fort McNair.

  • Fixed an issue where setting the difficulty level for a mission from within a Classified Assignment did not apply that difficulty level and did not reset the mission.

  • Fixed an issue where players could receive multiple Ivory Keys from the same Hunter.

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  • Fixed an issue where NPC speed after turning would be incorrect.

  • Fixed an issue where NPCs would skip animations after jumping.

  • Fixed an issue where the Call for Backup would not be received by players having the option activated.

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  • Fixed an issue where players could spawn below the map when teleporting to a reconnecting player.

  • The Division 2 update 1.09 fixed an issue where the audio could get corrupted when playing a cinematic.

  • Fixed an issue where Lucy and Buddy could become permanently invulnerable in Operation Dark Hours.

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  • Fixed an issue where audio for collectibles could become corrupted after prolonged gameplay.

  • Fixed an issue where players could become unable to interact with the agent’s note in the “Investigate the Safe House” side mission.

  • Fixed an issue where players were unable to interact with the laptop and liberate a Safe House.

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  • Fixed an issue where players could get stuck in the map overview after completing the Dark Zone South intro mission.

  • The Division 2 update 1.09 fixed an issue where a player could revive multiple agents at the same time with the Reviver Hive.

  • Fixed an issue where the difficulty of a bounty would be different in the Bounties tab and the Mega Map.

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  • Fixed an issue where players could be revived by the Reviver Hive after the Razorback encounter ended when the whole team was downed.

  • Fixed an issue where when placing a turret on a car the Turret would drop down to the floor.

  • Fixed an issue where players could sometimes not be able to move around circular cover.

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  • Fixed an issue where players would be able to see through the map when looking at a window on the Stadium map.

  • The Division 2 update 1.09 fixed several issues where the turrets in DZ-West would fire at Rogue Agents beyond the intended range.

  • Fixed an issue where a turret in the DZ-West could fire through a fence at Checkpoint Delta.

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  • Fixed an issue where Turrets could fall through the floor, roof and other objects.

  • Fixed an issue where players would be able to see through the map when looking at a window in DZ-West.

  • Fixed an issue where the dialogue audio could switch to English when playing with a different language setting.

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  • Fixed an issue that could cause FPS drops on PC when opening the Ubisoft Club Rewards.

  • Fixed an issue where random Open World encounters would not spawn.

  • The Division 2 1.09 fixed an issue where several parts of the Specialization UI were missing localization.

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  • Fixed some weird doors.

  • Fixed an issue where some Assault Rifles would not hinge correctly on the Crusader Shield.

  • Fixed an issue where players would be unable to inspect apparel within the Apparel Event Cache UI.

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  • Fixed an issue where pressing the “Inspect” and “View Stats” buttons at the same time would cause the text from the two pages to overlap in the UI.

  • The Division 2 1.09 fixed some weird stairs.

  • Fixed an issue where extra ammunition from mods would not properly be added to Skills.

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  • Fixed an issue where Manny would repeatedly thank agents for saving hostages in a Classified Assignment. He’s really thankful, ok?

  • Fixed an issue where Conflict Caches could reward loot below the player’s World Tier when playing with lower level agents in a party.

  • The Division 2 1.09 fixed an issue that didn’t allow player to see previous Distinctions of the Week in the Clan Quarters.

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  • Fixed an issue where killed NPCs could clip through objects they fell on.

  • Fixed an issue where notifications toasts were missing when completing an activity, after abandoning several projects in a row.

  • Fixed an issue where Inaya al-Khaliq would stay in an A-Pose after being recruited. She has now relaxed.

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  • Fixed an issue where inspecting a player would show the inspecting player’s stats instead.

  • Fixed an issue where reloading while using a Shield would play the wrong animation.

  • Fixed an issue where the debriefing audio after completing a mission could play several times.

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  • Fixed icons on Auxiliary Skill Mods which should now show the icon of the Skill they can be equipped in

  • Addressed an issue related to cache countdown timers.
  • Added matchmaking improvements.
  • The Division 2 patch 1.09 added fixes for crashing issues.
  • Fixed stuttering and lag issues.
  • The Division 2 update 1.09 update has added some UI fixes.
  • Added performance and stability improvements.
  • Addressed various minor bug fixes.

The Division 2 version 1.09 is now available for download on PS4 and Xbox One.

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