Super Animal Royale update 1.02 (1.002) is now available for PS4 players. According to the official Super Animal Royale 1.02 patch notes, the latest update resolves various issues and added gameplay changes. Apart from this, the Super Animal Royale patch 1.02 also includes stability fixes.
Unfortunately, since the last update, players are experiencing a number of issues when trying to play the game. Today’s Super Animal Royale patch 1.002.000 will fix a few of these issues.
Check out more details below.
Super Animal Royale 1.02 patch notes – October 19, 2021
Howloween Event: October 19 to November 9
- New Limited-time Mode: The Bwoking Dead (Infection)
- Howloween Cosmetics: collect candy corn to unlock 8 new event items and 19 returning legacy items
- Howloween Decorations: the island is dressed up for Howloween including limited-time Howloween fountain music
More Game Updates
- New Map Point of Interest: Pixile Port
- New Super Animal Breeds: Super Night Mare and Super Calavera Skullcat
- Quality of life updates and game balancing
The Bwoking Dead (Infection) Mode
The basics:
- The mode supports 40 players, and 4 players are infected at the beginning of the match. Their goal is to infect all survivors before they can escape.
- Zombie Joes are faster than normal players and do 33 melee damage with 10% armor penetration, but cannot use items (except for collecting Candy Corn).
- Every melee attack from a Zombie Joe’s chicken scratchers has a 10% chance of infecting a survivor. A kill will guarantee that the survivor comes back as a Zombie Joe.
- If a survivor is infected, they’ll see a 10-20 second countdown to when they’re going to turn, and Zombie Joes will see them tinted green. Other survivors won’t know the player is infected, so they can use the element of surprise to try to infect them!
- The first 4 Zombie Joes are red and have 130 health rather than the regular 100 health.
- Zombie Joes respawn in waves along the edges of the skunk gas, and do not take damage from the gas. They also automatically recover 5 health per second while out of combat.
- Up to 4 friends can squad up to queue into the mode together, and will see each other on the map while on the same side, and spawn together as Zombie Joes if they die at similar times.
- After the final skunk gas circle closes, an evacuation zone will appear and a countdown will begin. Survivors must make it into the evacuation zone before the countdown hits zero to escape and win.
Advanced details:
- Zombie Joes have excellent hearing and will see gunfire indicators on the map, directing them towards survivors. They’ll also see radial indicators when gunfire is close. Note that quiet weapons including the Bow & Sparrow, Sparrow Launcher and Silenced Pistol avoid these revealing effects.
- Survivor footsteps are also visible to Zombie Joes through line of sight. However, survivors can hide their footsteps by creeping or wearing Ninja Booties.
- Weapons that have armor penetration can pierce through multiple Zombie Joes. The number of Zombie Joes they hit in a single shot is tied to their typical armor penetration amount: for example, a Magnum bullet will pierce through one zombie (to hit up to two total), and a Sniper bullet can hit up to 3 targets. Sparrow weapons and Dogna’s Dart Gun also have piercing through 1 zombie, similar to the magnum.
- There are three delivery moles every game, and each crate has more loot than in regular game modes.
- Hamster Balls and Giant Emus have reduced spawn rates.
- Explosive barrels do not damage teammates in this game mode.
- The number of human players infected at the start (vs bots) is dependent on the number of players in the match.
- Any disconnected players will become bots, and if they were survivors they’ll be infected with The Cluckles and become a Zombie Joe within 10-20s.
- New mode-specific stats tracked in the “YOUR STATS” screen.
- XP earned is calculated slightly differently for survivors and zombies to reflect the different goals of each team and difficulty of certain accomplishments. Zombies earn more XP per kill, but survivors earn more XP for a win.
- Kill/win related Milestones and Super Challenges don’t apply in this mode, and NPCs are not present.
- Private matches can use /infect # to infect a specific survivor (only works after lobby).
Quality of Life Improvements
- Mole icon now displays for up to 60 seconds, or until it has been looted.
- Improved the vibrance/contrast of the safe zone map circle to help make it easier to see.
- Animal Pass now displays the selected item’s name.
- In battle royale game modes, the final gas circle warning time increased to 12s (from 10s), and final circle close time from 8s to 12s. This gives a bit more time for fights to play out and have less gas deaths / heal-offs.
- Controller users can press the play/ready button more easily, using a controller button (Y for Xbox-type controllers) rather than having to manually navigate to it.
- Each gun now has an inset distance for where its bullets spawn, so shooting targets who are standing close to you is easier. Some guns have more than others based on muzzle distance (ie sniper bullet spawns 3 distance units in, but pistol only 1).
- Minor changes made to reduce the advantages of having a non-16:9 resolution screen: gravestones (and sleeping pets) are now only visible within the 16:9 vision area, and the sleeping pet has line of sight checks on it. Teammates and campfire state (active/used) will also only become visible once they’re within the 16:9 vision box. These changes only apply during a match (not in the pre-game lobby).
- High-ping mode now activates faster for ping spikes, triggering after 2 spikes rather than 3.
Game Balance
- Bow & Sparrow charge time lowered from 0.633s to 0.5s. As well, projectile speed has been increased from 175 to 178 for uncommon bows and from 180 to 182 for rare bows. These changes help make the bow easier to use and provide more reliable damage.
- Sparrow tracking time has also been increased: from 5.5s to 6s for uncommon bows, from 6s to 7s rare bows. Sparrow Launcher tracking has also been boosted from 7s to 10s for epic rarity and from 10s to 12s for legendary versions. This improves the utility of both weapons, but further differentiates the Sparrow Launcher with superior tracking.
- Dogna’s Dart Gun projectile speed has been increased from 136 to 140 for uncommon rarity, and 139 to 143 for rare, to help with hitting targets.
- AK’s recoil pattern has slightly changed so that there’s more variation between the 3rd and 4th shot (from +4 degrees down to -1 degrees now).
- AK’s spawn weight was reduced in non-solo game modes from 33 to 27, and spawn weight in Rebel Caches from 10 to 8. This makes it a little more difficult to stack AKs in team games.
- S.A.W. Impossible Tape now only repairs a maximum of 1 tick of armor rather than 2.
- Claw boots now provide 2.5x loot from cutting grass (up from 2x), and creeping can be used to avoid cutting grass while wearing them.
Bug Fixes
- Fixed gravestones appearing a bit squished horizontally in game.
- Added a check that should fix the bug where the game put the “new item” exclamation mark on all items when signing in and playing on a different device with an existing account.
- Fixed a bug where pets would appear incorrectly over top of objects sometimes.
- Fixed compression issues on certain items: Donk/Howl t-shirts, Gray Jeweled Glasses, Military Helmet, SAW Helmet, Medic Helmet, Police Hat, Skunk Hat, and the Variety Tophat.
- Players can no longer be pushed by other players or emus while capturing a flag in S.A.W. vs Rebellion.
- Fixed a controller bug where pressing buttons (aside from joysticks) wouldn’t activate controller mode.
- Reduced stuttering for bots that occurred when they changed targets or paths.
- Fixed a bug where the beach balls were sometimes not kickable.
- Fixed a bug where a player at 0 health could survive if healing from campfire or health juice occurred on the same tick.
- Translation fixes.
Download free Super Animal Royale update 1.01 on PS4.