Street Fighter V Update 2.05 is now available for download. According to the official Street Fighter 5 update 2.05 patch notes, the update has added G and Sagat as the final two characters from Season 3. In addition, Street Fighter V version 2.05 also includes various stability and performance improvements.
Previously, a major update 2.02 was released with character changes and improvements. In addition, the patch also made it easier to use Jodan Sokutogeri in combos. Also adjusted the duration and meter consumption of Denjin Renki, and improved the versatility of Isshin and its rewards when successful.
● Additional Content
— Additional Costume (Story): G
— Additional Costume (Story): Sagat
— Additional Costume (Battle Outfit 1): G
— Additional Costume (Battle Outfit 1): Sagat
— Additional Costume (Nostalgia): Sagat
— Additional Costume (Swimsuit): Sakura
— Additional Costume (Swimsuit): Falke
— Additional Costume (Swimsuit): Kolin
— Additional Costume (Swimsuit): Juri
— Additional Costume (Swimsuit): Menat
— Additional Costume (CPT 2018): Birdie
— Street Fighter V 2018 Swimsuit Pack
— Street Fighter V Monster Hunter Bundle
— Additional Stage: King’s Court
● New/Updated Functionality
— Street Fighter 5 update 2.05 added two new Leagues – Ultimate Grand Master (LP 100,000 – 299,999) and Warlord (LP 300,000 and above).
— After finishing a Ranked or Casual Match, the option “Begin Training with this Character” has been added. Upon selecting it, you will be taken to Training Mode with the same characters that were used in the match.
● Fighting Chance
Get Sagat’s Classic Additional Costume through “All Hail the Emperor,” now underway in Fighting Chance.
● Battle Related/Bug Fixes
Street Fighter V 2.05 fixed an issue where upon getting hit with certain lock-on type attacks, certain of the players’ movement inputs would end up getting reversed.
If Cammy hits Rashid with her back throw Delta Through, after the throw has completed, if Rashid tried to do a backwards dash or jump, he would end up performing a forwards dash or jump, opposite to what was originally input.
→We looked into the corresponding actions, and have fixed the bug which caused the reversed inputs to occur.
— M. Bison
If Bison hit the opponent with his CA Ultimate Psycho Crusher, and before the lock-on animation began, the opponent was dizzed from the timed explosion of a Psycho Charge which caused the opponent to become stunned, then the opponent would not take damage from the Ultimate Psycho Crusher.
→Street Fighter V version 2.05 fixed so that the opponent will be cleared of the Psycho Charge status upon being hit by Ultimate Psycho Crusher.
If Hailstorm hits the opponent and puts them into a stunned state, and Frost Touch is successfully performed at the same time, the animation will play but the opponent will not take damage from Frost Touch.
→SFV update 2.05 fixed so that if the opponent goes into a stunned state and Frost Touch is successfully performed at the same time, the Frost Touch animation will not play.
— Zeku (Old)
Zeku could not cancel (special move or V-Cancel) active frame 4F of his crouching heavy punch on hit or block.
→Fixed so that Zeku can cancel (special move or V-Cancel) active frame 4F of his crouching heavy punch on hit or block.
The timing for the simultaneous button presses for Senpukuga was strict, so a slight delay meant the move would not be performed.
→Fixed so that Senpukuga can be performed even with a slight delay in the button presses.
When performing L Ryobenda while in V-Trigger II, if F.A.N.G took a hit from the opponent immediately during the move’s startup or duration, an unintended hitbox would occur.
→Street Fighter V update 2.05 fixed so that when F.A.N.G takes damage under these conditions, the effect will disappear.
Falke’s standing heavy punch would continue to trigger the opponent’s blocking action even after the attack active frames had ended.
→Street Fighter V patch 2.05 fixed so that the block trigger frames will disappear at the same time as the attack active frames.
Blanka could perform the normal version of Electric Thunder while V-Trigger I is active by using a jump cancel.
→Fixed so that Blanka can no longer perform the normal version of Electric Thunder while V-Trigger I is active by using a jump cancel.
Due to the hitboxes for Abi Lift being behind him, when performing Abi Lift (Lv2 and higher) while in V-Trigger I against an opponent who is behind him, the opponent’s knockback will be interrupted by Abigail’s collision box, causing an error in the intended received-attack behavior.
→Street Fighter V version 2.05 fixed so that Abigail cannot hit opponents who are behind him with Abi Lift, both in regular state and while V-Trigger I is active.
If Ryu stunned the opponent using Collarbone Breaker or Axe Kick and canceled the move into Isshin, his next attack would be subject to V-Trigger cancel combo scaling.
→Street Fighter 5 update 2.05 Fixed to have regular combo scaling.
— R. Mika
If the V-Trigger II attacks Steel Chair and Fightin’ Dirty were performed on a stunned opponent, they would be subject to V-Trigger cancel combo scaling.
→Fixed to have regular combo scaling.
Street Fighter V update 2.05 for PS4 is now available to download.