Capcom releases Street Fighter 6 update 1.08 details for PS4, PS5(1.008.000), PC, and Xbox consoles. Accroding to the Street Fighter 6 1.08 patch notes, the update adds new features and 18 new outfits with Outfit 3. Apart from this, Street Fighter 6 patch 1.08 also includes various stability fixes.
Recently, Street Fighter 6 update 1.05 added a new fighter and various other changes. Unfortunetly, since the release, players are experiencing issues with the game. Future Street Fighter 6 version 1.08 (1.008) will fix a few of these issues.
Read Street Fighter Patch details below.
Street Fighter 6 Version 1.08 Patch Notes – December 1, 2023
New Outfit 3
Opponent Costume Setting – You can now set your opponent’s costume and color as long as you own those items. These will only be reflected on your screen.
Intermediate BH Server – There is now a server that only Beginners or Intermediate players can enter in the Battle Hub. Tournaments – League tournaments are now completely held by a player’s ranking. (Rookie/Iron/Bronze/Silver/Gold/Platinum/Diamond/Master & Legend)
The premium rewards
Goods Shop Items Added
– The “Happy Holidays” Fighting Pass has started.
– Challenge Customization: Cartoonish
– Outfit 3 for the launch roster (18 characters)
Outfit 3 for the additional Year 1 characters is currently planned to go on sale at the time of Akuma’s release.
Fighting Ground
– New features have been added to Battle Settings:
• When “Link to Outfit” has been selected as your Challenge Customization option, if your character is wearing Outfit 2 or Outfit 3 this will now be reflected in the challenge illustration.
• An “Opponent Outfit Settings” option has been added. With this setting you can now set what outfit and color you want each character to appear in when you face them online. (Your options will be limited to outfits and colors, and the changes will only be reflected on your screen.)
– The highest rank you can be assigned from completing your Ranked Match placement matches has been raised from Diamond 1 to Diamond 5.
– Some additional lines and patterns have been added for some of the Live Commentary feature’s commentators.
Warning Regarding Replays
After updating, you won’t be able to play back replays from earlier versions.
CFN > Replay
• Replays saved to your Replay List will remain saved, but cannot be played back.
• Replays from earlier versions will not show up in Search results.
Fighter Profile
History data from earlier versions will not be displayed.
Battle Hub
– The number of Battle Hub servers available has been adjusted.
– A new “Intermediate” server, for beginners and intermediate level players, has been added.
– League-Separated Tournaments have now been broken down into finer groups. The Rookie, Iron, Bronze, Silver, Gold, Platinum, and Diamond ranks will each have their own exclusive tournaments, while there will be combined tournaments for Master and Legend rank players.
– The following events have started:
• NERDS collab (December 1, 2023 – January 9, 2024)
• Baki series collab (December 1, 2023 – January 9, 2024)
Other events, such as tournaments, challenges, and birthday celebrations are also being prepared.
World Tour
– The number of entries that can be registered to Favorite Gear has been increased to 100.
– Some perk effects have been adjusted
• Fatal Counter: Outgoing damage boost has been decreased, and incoming damage boost increased. It is also now not possible to stack this perk for an increased effect.
(After the adjustment: Counter Outgoing Damage +50%, Counter Incoming Damage +50%)
• Cross Counter: Outgoing damage boost has been decreased, and incoming damage boost increased.
(After the adjustment: Counter Outgoing Damage +25%, Counter Incoming Damage +25%)
The damage boost values have been adjusted to keep them below the adjusted damage boost values for Fatal Counter.
• Flash: Increased the damage boost granted based on the amount of gauge consumed. Adjusted so that a single instance of this perk can result in a maximum of 180% outgoing damage.
General
– If your opponent disconnects during an online battle, you will now be able to confirm information on that opponent after the disconnect.
– You will now be able to set your Avatar Recipe Sharing Scope to “Private” under Privacy Settings in Options, so that your recipes are not shared online.
– The date and time you can enter a tournament from will now be displayed on the tournament entry screen.
– We’ve made it easier to notice if a Score Boost is active when playing an Extreme Battle with the “Smash and Grab” x “Lucky Drone” rule and gimmick combination.
Bug Fixes
- Fixed an issue where the frame values of certain moves would not be displayed properly when watching a replay or spectating a match.
- Fixed an issue with Custom Room Team Battles, where if one of the players fighting skipped the victory animation from the second fight onward, the victory animation would not be skipped for those spectating, meaning their feed of the fight would fall behind.
- Other miscellaneous bugs were also fixed.
Balancing Changes
Character | Change Type | Description |
---|---|---|
All Fighters | Assisted Combo | Fixed input buffer timing issue. |
Taunt | Special moves can’t be canceled by Taunts on the 1st frame. | |
Perfect Parry | Fixed invincibility time issue after a successful parry. | |
Wake-up Recovery | Input buffer time changed from 4 to 7 frames. | |
A.K.I. | Crouching Heavy Kick | Fixed low hit property issue. |
Chi Wen (→+Heavy Punch) | Fixed recovery increase issue on Perfect Parry. | |
Light Serpent Lash (↓↘→+Light Punch) | Fixed recovery increase issue on Perfect Parry. | |
Medium Serpent Lash (↓↘→+ Medium Punch) | Fixed move execution issue with Modern controls. | |
Medium Snake Step (Neutral+SP) | Fixed command input issue with Modern controls. | |
Overdrive Snake Step (Assist+Neutral+SP) | Adjusted command execution with Modern controls. | |
Entrapment (↓+2 Punches > Light Punch+Light Kick) | Fixed hit effect and opponent animation issues. | |
Overdrive Cruel Fate (↓↙←+2 Kicks) | Fixed command input direction issue after jumping over opponent. | |
JP | Air Throw | Fixed mid-air throw issue after warping. |
Bylina (→+Heavy Kick) | Adjusted cancel and hit properties. | |
Embrace (↓↙←+Kick) | Fixed attack hit issue on backward-facing opponent. | |
GUILE | Solid Puncher (Super Art Level 2) | Adjusted Drive Gauge recovery amount. |
Backward Throw | Fixed animation issue on big characters. | |
CAMMY | Fatal Leg Twister (↓↘→+Punch > Light Punch+Light Kick) | Fixed opponent animation issue on specific attacks. |
JAMIE | Tensei Kick (↓+2 Kicks) | Can’t be canceled by taunts on the 1st frame. |
JURI | Feng Shui Engine (Super Art level 2) | Adjusted Drive Gauge recovery amount. |
DEE JAY | Speedy Maracas (↓↓+2 Punches) | Fixed multiple issues with Punish Counter property and command input. |
BLANKA | Various Moves | Adjusted Drive Gauge, fixed issues with Lightning Beast active, and corrected other move-specific issues. |
Character | Change Type | Description |
---|---|---|
MARISA | Javelin of Marisa (Super Art Level 2) | Fixed attack startup issue related to button release timing. |
RASHID | Ysaar (Super Art Level 2) | 1. Fixed issue with boostable special moves after tornado. 2. Adjusted tornado movement speed after being kicked. |
RYU | Collarbone Breaker (→+Medium Punch) | Changed Drive Gauge gain for opponent when 2nd attack is blocked. |
CHUN-LI | Lotus Fist (↓↙←+Punch > Heavy Punch) | Increased Drive Gauge gain for opponent when 2nd attack is blocked. |
Jumping Medium Punch | Fixed high attack property timing issue. | |
E.HONDA | Ultimate Killer Head Ram (Super Art Level 2) | Fixed charge time issue with SP Button in Modern controls. |
Download the free Street Fighter 6 update 1.08 on PlayStation 4, PlayStation 5, Xbox Series X/S and PC.