Capcom releases Street Fighter 6 update 1.000.023 is available to download on PS5, PC, and Xbox consoles. According to the SF6 update 1.000.023 patch notes, the latest update adds C. Viper with a gadget-heavy as technical playstyle. Her new Drive Gauge integrations, Focus Force armor move, and High Jump mechanic redefine her high-skill gameplay. In addition, Street Fighter 6 patch 1.000.023 also includes classic outfits, collaboration content, and bonus gear..
SF6 1.000.023 Patch Notes – October 15, 2025

Street Fighter 6 – C. Viper Update Patch Notes (October 15 Release)
Summary of Key Changes:
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C. Viper joins the roster with a technical, gadget-based fighting style.
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Drive Gauge integration enhances combo creativity and movement options.
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New Focus Force move adds armored defense and Drive Impact counter potential.
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High Jump mechanic returns with Drive Gauge usage for advanced play.
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Classic Outfit 2 inspired by Street Fighter IV now available.
C. Viper Joins Street Fighter 6
Added C. Viper as part of the Year 3 Character Pass. Known for her technical gameplay and flashy moves, she returns as SiRN’s research director—now equipped with new tools and Drive Gauge mechanics.
Character Overview
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Origin: First appeared in Street Fighter IV (2008).
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Role: Research director and former undercover agent.
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Style: High-risk, high-reward gameplay using elemental gadgets and Drive Gauge techniques.
Special Moves and Abilities
Thunder Dash (Electric Gadget)
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Delivers electric shocks with glove gadgets.
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Heavy version: Effective anti-air tool.
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Follow-up: Tracer Combination uses one Drive Gauge bar for a fast dash attack.
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Feint Option: Allows baiting and trick setups.
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OD Version: Longer range and safer on block.
Burning Kick (Flame Gadget)
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Leaps forward and scorches enemies with fire attacks.
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Distance varies by button input.
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Safe on block across all versions.
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Follow-ups:
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Knuckled Pursuit – extra dash hit; costs one Drive Gauge bar.
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Double Burn – dual flaming kicks; plus on block; uses one Drive Gauge bar.
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Air Version: Provides cross-up and ambush options.

Seismic Hammer (Ground Shock Gadget)
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Sends seismic waves along the ground.
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Distance varies with input.
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Includes Feint option for mix-ups.
New Technique: Focus Force
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Generates a protective barrier that absorbs hits (armor).
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Can be charged or canceled with a forward dash.
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Counters Drive Impact if timed correctly.
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Inspired by Street Fighter IV’s Focus Attack.
High Jump Mechanic
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Activated by pressing up after down input.
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Usable after most normal attacks and Seismic Hammer.
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Consumes one Drive Gauge bar.
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Enables advanced combos and mobility.
Super Arts
Level 1 – Limit Decoupler
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Activates gadget boost with glowing heels.
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Temporarily removes Drive Gauge costs for High Jump and follow-ups.
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Functions even during Burnout, with limited duration.
Level 2 – Mission Complete
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Full gadget assault with invincibility on startup.
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Ideal for combo finishers.
Level 3 – Hard Luck Rejector
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Launches foes with heels before slamming them down with gloves.
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High damage finisher.
Outfits & Extras
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Outfit 2: Classic Street Fighter IV business look with red braid.
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Obtain via Fighter Coins or max bond in World Tour.
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Additional Content:
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Zangief’s Outfit 4
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Banshee’s Last Cry collaboration
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Challenger Screen Illustration Contest #2
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Free avatar gear with Cavalera Conspiracy logo
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Li-Fen’s V-Rival Simulator “Sim Sim Stickers” in Battle Hub
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Recently, Street Fighter 6 update 1.15 added a new fighter and various other changes. Unfortunately, since the release, players are experiencing issues with the game. Future Street Fighter 6 version 1.000.023 will fix a few of these issues.
Download the free SF6 patch 1.000.023 on PlayStation 4, PlayStation 5, Xbox Series X/S and PC.
