Street Fighter 6 (SF6) Update 1.000.020 Patch Notes for PS5

Capcom releases Street Fighter 6 update 1.000.020 is available to download on PS5, PC, and Xbox consoles. According to the SF6 update 1.000.020 patch notes, the latest update adds Elena with rebalanced healing, updated visuals, and enhanced Capoeira animations. In addition, Street Fighter 6 patch 1.000.020 also includes various tweaks and changes.

SF6 1.000.020 Patch Notes – June 4, 2025

SF6 1.20
SF6 1.20

Key Highlights

  • Elena returns with a refined Capoeira style and modern design.

  • Healing move rebalanced for improved fairness.

  • New default outfit and classic costume included.

  • World Tour integration with training opportunities.

  • Available via Year 2 Character Pass or individual purchase.


New Character: Elena

Overview

  • Origin: Kenya

  • Style: Capoeira

  • Height: 6’0″ (183 cm)

  • First Appearance: Street Fighter III: New Generation (1997)


Visual & Design Updates

Modernized Appearance

  • Updated to reflect a more mature design consistent with Street Fighter 6’s art style.

Outfits

  • New Outfit: White pants with black tiger stripes, red neck sash, and white/red sandals.

  • Classic Costume: Original Street Fighter III look included as an alternate option.


Gameplay Mechanics

Combat Style

  • Continues to use Capoeira-based, leg-heavy attacks with smooth, rhythmic motion.

Signature Move Adjustments

  • Healing ability has been rebalanced to prevent unfair advantages.

Animation Enhancements

  • Refined movement quality for improved visual fluidity and responsiveness.

How to Unlock

  • Part of Year 2 Character Pass and Ultimate Pass

  • Also purchasable individually via Fighter Coins


World Tour Integration

  • Appears as a mentor character with exclusive training options.

  • Her story arc expands on her global journey and interactions with fighters like Ryu.

adjustments:

1. Perfect Parry (Major Change)

  • What Changed: You now MUST hold the correct direction (Down-Back for low attacks, Back for high/overhead attacks) while parrying to get the screen freeze effect.

  • Why: It was too easy and low-risk to get accidental “lucky” parries just by hitting the parry button, especially during Drive Rush or against random attacks. This frustrated players when these accidental parries changed the match.

  • Goal: Make Perfect Parry require more skill (direction + timing) to reduce accidental successes and balance its high reward.

  • Projectiles Unchanged: Parrying projectiles still works the same (no freeze) to prevent projectiles from becoming too strong.

2. Character Adjustments (Due to Parry Change)

  • Many character’s low attacks (especially crouching Medium Kick) were tweaked because highs/lows are now more important for parrying.

  • Uncancelable crouching Medium Kicks from Drive Rush were weakened (scaling added) because they were safe and led to combos, and are harder to parry now.

  • Characters can cancel their crouching Medium Kick from Drive Rush, but if blocked, they can no longer escape a throw attempt afterward. The throw must be timed immediately.

  • Crouching Light Kicks were buffed (less pushback, more advantage on block) because they were rarely used and easily parried before. They should be more useful now.

3. Throw Escapes

  • What Changed: Successfully escaping a throw now gives you MORE Drive Gauge and Super Art Gauge.

  • Why: Escaping throws was high-risk but low-reward compared to jumping or back dashing. The extra resources make it a more valuable defensive option, especially when near Burnout.

4. Sweeps

  • What Changed: Sweeps have less vulnerability at the very start (smaller hurtbox) and NO LONGER KNOCK DOWN the opponent unless it’s a Punish Counter hit.

  • Why:

    • Less vulnerability makes sweeps better for poking/winning trades when you’re desperate.

    • No knockdown changes wake-up game strategy significantly (except on Punish Counters). Ground-sliding attacks still knockdown normally.

5. Modern Controls Updates

  • Jumping Attacks: Pressing Assist + Attack in the air gives you different, often better air-to-ground attacks. Normal air buttons are better for air-to-air.

  • New Assisted Combos: You can now do a special combo string starting with a rapid light attack canceled into ↓ + Assist + Light. This combo always finishes, even if blocked, and helps with high/low mix-ups (important due to the parry changes). It’s identical to Assisted Combo 1.

In Short:

  • Perfect Parry is harder (requires correct direction) to reduce luck.

  • Character Lows were adjusted because highs/lows matter more for parrying now.

  • Escaping Throws gives more resources (Drive/Super Gauge).

  • Sweeps are safer to start but don’t knockdown normally (only on Punish Counter).

  • Modern Controls got better air attacks and new light-attack starter combos to help with mix-ups.

Universal

Changes
Adjustment Details
Corner Jump Behavior
Corner Behavior for Certain Characters
Advancing Drive Gauge Recovery Amount
Perfect Parry Requirements
Perfect Parry Buffer Inputs
Dynamic Controls
Assisted Combo
Jumping Attacks (Modern Controls)
Normal Throw
Back Throw
Normal Throws and Command Throws
Throw Escapes
Crouching Heavy Kick

Source: Street Fighter

Recently, Street Fighter 6 update 1.15 added a new fighter and various other changes. Unfortunately, since the release, players are experiencing issues with the game. Future Street Fighter 6 version 1.000.020 will fix a few of these issues.

Download the free SF6 patch 1.000.020 on PlayStation 4, PlayStation 5, Xbox Series X/S and PC.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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