SF6 Version 1.07 Patch Notes for PS4, PS5, PC & XBox

SF6 version 1.07 for PS4, PS5, PC, and Xbox consoles. Accroding to the SF6 1.07 patch notes, the update adds various tweaks and changes. Apart from this, Street Fighter 6 update 1.07 (1.007) also includes battle changes and improvements.

Unfortunetly, since the release, players are experiencing some issues with the game. Today’s Street Fighter 6 patch 1.007.000 will fix a few of these issues.

Read Street Fighter Patch details below.

SF6 Update 1.07 Patch Notes

Battle Adjustments

  • Adjustments have been made to correct unintended behavior.

Jamie

  • Overdrive Tenshin (→↘↓↙←+2 Kicks)
  • Fixed an issue where the opponent’s Burnout state would continue if Jamie hits a stunned opponent with an Overdrive Tenshin but does not perform a follow-up attack.

The following changes were added previously.

New

Rashid of the Turbulent Wind makes his Street Fighter 6 debut on July 24.

  • The character has specific likes and dislikes. He dislikes fighting against women and children, load times in games, and dealing with trolls. On the other hand, he enjoys new experiences, movies, and spending time with his friends.
  • Rashid’s physical attributes are listed as follows: Height – 5’10, Weight – 187 lbs.
  • The page features a character selection section, numbered from 01 to 05, which likely allows users to explore information about other characters in the game.

New Items in the Goods Shop:

  • Playable Character Rashid
  • Rashid Outfit 2
  • Rashid Color 3 – 10
  • Avatar Gear: Pirate Captain Bundle, Resort-Style Bundle, Breezy Resort-Style Bundle (Also available as individual items)

How to Access Rashid:

  • To play as Rashid, you need either the Year 1 Character Pass or the Year 1 Ultimate Pass or purchase the character from the Goods Shop.
  • Alternatively, you can use a Rental Fighter ticket to play Rashid for one hour.

Fighting Ground Updates:

  • Rashid’s story added to Arcade Mode
  • Easier way to switch between Record and Playback in the Training Mode pause menu
  • Master League added (Coincides with the beginning of Phase 1 on August 1st)

Battle Adjustments:

  • Areas with unintended behavior were fixed. For details, check the Battle Change List (24.07.2023).
  • Warning regarding replays: Past replays cannot be played back with this new battle update.
    • CFN > Replay: Replays saved to your Replay List or Local Replays will remain saved, but cannot be played back.
    • Fighter Profile: Data from earlier versions will not be displayed.

World Tour Additions:

  • Rashid’s Master Missions added
  • Missions featuring Mike Haggar Memorial Stadium Tournament and Suval’hal Arena. Completion of the main game is required to access these missions.
  • New comic cutscenes were added to the Gallery under Cutscenes > World Tour

SF6 version 1.002 bug fixes

  • Miscellaneous bugs were fixed.
SF6 version 1.002 bug fixes
SF6 update 1.002 (version 1.000.002)

Battle Change List (24.07.2023)

  1. Drive Parry
    • Fixed an issue where medium kick would suddenly be performed when a parry input was buffered or input during a time freeze and then released before the player was able to perform the parry.
    • The above issue also occurred during a Drive Rush or Super Art time freeze, and has also been fixed for those cases.
  2. Power Up Super Arts
    • Fixed an issue where character behavior would become unnatural if hit by certain attacks at the exact moment that the power-up boost provided by this Super Art expired.
  3. Assisted Combo (1st hit)
    • Fixed an issue where buffered Assist Combo inputs would not register in certain situations.
    • Fixed an issue where the 2nd attack of an Assist Combo would be performed even though only the first input had been performed.
  4. Cancel Drive Rush
    • Adjustments have been made to make it easier to perform a Cancel Drive Rush.
    • Classic Controls: (Neutral or Forward) + Medium Punch + Medium Kick
    • Modern Controls: (Neutral or Forward) + Parry button
    • Please note that no changes have been made to the forward, forward input, or Parry Drive Rush.
  5. Cancelable Light Attacks
    • Adjustments have been made so that a Cancel Drive Rush can activate even when a light attack whiffs.
    • This is an adjustment being added in conjunction with the additional Cancel Drive Rush inputs.
    • The forward, forward input will also activate a Drive Rush on a light attack whiff.
  6. Minor Bug Fixes
    • Miscellaneous minor issues were fixed.

Character-Specific Changes:

  1. RYU
    • Fixed an issue where certain Overdrive attacks would not be performed if manually inputted while holding down the Assist button.
    • Fixed an issue where unnecessary combo scaling was added in certain situations, resulting in lowered damage.
  2. LUKE
    • Fixed an issue where certain Overdrive attacks would not be performed if manually inputted while holding down the Assist button.
    • Fixed issues with various Overdrive attacks related to input recognition and hitstop.
  3. KIMBERLY
    • Fixed an issue where Kimberly’s level 3 Super Art would hit opponents behind her.
  4. CHUN-LI
    • Fixed unintentional differences in charge time required for commands between Modern and Classic controls for certain attacks.
    • Fixed an issue where charge input directions would reverse during throws.
    • Fixed issues related to canceling attacks into Serenity Stream and mid-air techniques after Drive Parries.
  5. ZANGIEF
    • Fixed issues with certain Overdrive attacks not being performed when manually inputted while holding down the Assist button.
    • Fixed Zangief’s hitbox during his level 1 Super Art animation.
  6. DHALSIM
    • Fixed issues with Agile Kick and Overdrive Yoga Arch related to input recognition and hitstop.
  7. CAMMY
    • Fixed issues with Cannon Strike and Overdrive Quick Spin Knuckle.
  8. DEE JAY
    • Fixed issues with certain Overdrive attacks not being performed when manually inputted while holding down the Assist button.
    • Fixed issues with Face Breaker and Back Throw related to Drive Gauge gain and opponent behavior.
  9. LILY
    • Fixed issues with certain Overdrive attacks not being performed when manually inputted while holding down the Assist button.
    • Fixed issues with Overdrive Condor Dive and Soaring Thunderbird.
  10. BLANKA
    • Fixed unintentional differences in charge time required for commands between Modern and Classic controls for certain attacks.
    • Fixed issues with Rolling Attack, Aerial Rolling Attack, and Vertical Rolling Attack.
  11. JURI
    • Fixed issues with kara canceling moves and boosted versions of certain attacks.
  12. MARISA
    • Fixed an issue with Enfold during Scutum stance when using Modern Controls.
  13. E.HONDA
    • Fixed issues with crouching Light Punch rapid cancel version and The Final Bout.
  14. JAMIE
    • Changed crouching light attack from crouching light kick to crouching light punch.
    • Fxed an issue with throw escape after Drive Parry.

Download the free Street Fighter 6 update 1.07 on PlayStation 4, PlayStation 5, Xbox Series X/S and PC.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
Ad