Changelogs

Street Fighter 5 Update 3.10 Patch Notes (SF5 3.10) – New Fighter Luke Added

Street Fighter 5 update 3.10 is now available to download on PC, PS4, and Xbox One. According to the official Street Fighter V update 3.10 patch notes, the latest update added a new SVF fighter Luke to the game. In addition, SFV Fall Update update 3.10 also includes general stability fixes.

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Recently, a big update added Akira Kazama and her brother Daigo to the game. Unfortunately, since the last patch, players are experiencing a number of issues.

Today’s Street Fighter 5 version 3.10 will address a few of these problems.

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Street Fighter 5 Update 3.10 Patch Notes – November 29, 2021

Hey there, fighters! Over a year ago in the summer of 2020, we set out to improve communication with the Street Fighter V community. Since then, we’ve hosted four digital events delving into upcoming Street Fighter V content. The SFV Fall Update marks our fifth and final digital event focused on SFV, culminating with a deep dive into Luke, the game’sfinal character. Luke will be a major part of the next Street Fighter project, so we hope you are excited to get your hands on him. While we’re not quite ready to speak about that project just yet, we have plenty of details to share about Luke in SFV, our collaboration with Brawlhalla, and Capcom Cup VIII!

Catch the full SFV Fall Update here:

Luke Keeps on the Offense
Luke’s fighting style is geared around forward moving attacks that keep the pressure on. All three of his normal punches propel Luke forward, allowing him to quickly close distances. Luke also has two target combos: “Triple Impact” (LP -> MP -> HP) and “Snapback Combo,” (MP x4).

Luke’s target combos are great for dealing solid damage

Luke has an arsenal of special moves to close in safely and create offensive opportunities. His go-to zoning tool is a mid-to-long range projectile called “Sand Blaster” that shoots energy from his hands. “Rising Rocket,” Luke’s trusty anti-air attack, launches him upwards to strike opponents.

Luke also has a forward-moving command dash called “Avenger.” This maneuver can be used in combos and allows him cover more ground. “Avenger” has two follow ups. Pressing a punch button following “Avenger” executes “No Chaser,” a shoulder charge that can be used in combos.
“No Chaser” executes a forward charge at his opponents.

Meanwhile, pressing a kick button after executing “Avenger” will have Luke use “Impaler,” a mid-range overhead kick that can catch crouching opponents.

“Impaler” hits overhead and is great for surprising opponents.

“Flash Knuckle” is Luke’s go-to combo starter and extender. Each punch leads to a different forward-moving attack. LP moves slightly forward, MP moves a bit further, and HP will go nearly half-screen.

Each “Flash Knuckle” executes a different punch and goes a set distance forward.

Holding a punch button when using “Flash Knuckle” gives it different properties, depending on the button pressed. Charge them up and experiment with each one to find which best fits your combo style.

A New Kind of V-System

Luke’s V-System has some unique aspects compared to the rest of the SFV cast, especially with his V-Triggers. For his V-Skills, Luke can either play a more in-your-face style or make some hard reads and predict opponent’s throws and command grabs.

Luke’s V-Skill I, “Hard Shot,” powers up his “Flash Knuckle” move, allowing him to use the charged version of the attack without holding the button down. Charging a “Hard Shot” enhanced “Flash Knuckle” can lead to even more devastating damage and more combo options.

Use “Hard Shot” and flex on your opponents…
and unleash a more powerful “Flash Knuckle!”

V-Skill II, “Suppressor,” has Luke take a back step before executing a close-range body blow. With proper timing, this move can excel against throws and command grabs. Utilize it to keep pressure on your opponents or when you notice them throwing a lot.

Counter throws and command grabs with “Suppressor”

When it comes to V-Triggers, Luke’s are quite special. Both V-Triggers cause his V-Gauge to become a timer that continuously fills in a neutral state. Additionally, in a first for SFV V-Triggers, Luke can gain V-Timer by doing damage. Conversely, he loses V-Timer when taking damage or using his V-Trigger-specific moves.

“Rock Smasher” lets Luke throw out 3 long range projectiles.

If you press HP+HK after an EX “Sand Blaster” while “Fully Armed” is active, the screen will slow down and Luke will throw out a flurry of impactful projectiles in quick succession called “Thermobaric Thrash.” This move adds tons of damage, but is also resource heavy. So make sure you have EX-meter for that EX “Sand Blaster!”

“Thermobaric Thrash” dishes out heavy damage but can only be used after EX “Sand Blaster.”

Luke’s V-Trigger II, “Vanguard,” lets him cancel Flash Knuckle” into another of a different strength. This opens up previously unavailable combo paths, allowing Luke to double up on “Flash Knuckles” in his combos. This V-Trigger synergizes well with V-Skill I, “Hard Shot,” allowing Luke to chain together powered up “Flash Knuckles!”

“Vanguard” can string together “Flash Knuckles” for more damage and extended combos!

Luke is fully armed and ready to enter the ring on November 29th with additional costumes. Get yourself ready by picking up the Season 5 Character or Premium Pass!

Full SFV Patch Notes

■ Content
– Playable Character
Luke

– Costumes
Additional costume “Story”: Luke
Additional Costume “Battle Outfit 1”: Luke
Additional Costume “Ad Style”: Luke(free)
Additional Costume “Track Suit”: Luke (free)

– Colors
Luke: Default Colors 3-10
Luke: Story Colors 3-10

■ Other
・A new “Select/Deselect All” option has been added to certain settings screens.

Screens with the New Option:
– Menu BGM under Options
– Random Stage Settings and Battle BGM Settings under Battle Settings
– Character Restrictions and Stage Restrictions when creating an online tournament

・When selecting “Random” on the Character Selection screen, you can now select random Alternate Costumes/Colors from the ones you own.

・Victory scenes played after a match has ended can now be skipped by pressing the start button.

Compatible Modes:
– Offline Modes: Versus Mode
(excluding Team Battles)

Online Modes: Ranked Match, Casual Match, Battle Lounge
(In online modes, players can transition to the match selection screen faster if both P1 and P2 skip the victory scene.)

Both Offline and Online Modes: Replays

■Battle Adjustments
In matches where Akira is used, we’ve made tweaks to Daigo and reduced system burden when he doesn’t appear on screen.

Download free Street Fighter 5 update 3.10 on PS4, PC, and Xbox One.

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