Patch Notes

Street Fighter 5 (SFV) Update 2.11 Patch Notes, Read What’s New

Street Fighter V (SFV) update 2.11 is now available for player on PC and consoles. According to the official Street Fighter 5 update 2.11 patch notes, the latest update has added new dlc as well as stability and performance improvements. In addition, Street Fighter V patch 2.11 also includes fixes for input speed, game crashing, stuttering/lag, server performance, and more.

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Recently, a big update was released with input speed improvements and more. Unfortunately, since the last patch, many players were experiencing a number of issues when trying to play the game. Today’s Street Fighter 5 patch 2.11 is expected to fix all these issues.

Street Fighter 5 update 2.11 Patch Notes

New DLC costumes

  • Premium DLC costumes:
    • Ryu: Mega Man from “Mega Man”
    • Sakura: Roll from “Mega Man”
    • Robot bundle: includes Mech Zangief, Mech F.A.N.G, Mech Juri, Mech Abigail, the Jin Saotome Ryu costume, and the Cyberbots background music
    • Alex: Leo from “Red Earth” (weekly missions)
    • Zangief: The Gief Ring Mask (fighting chance RNG)FM DLC costumes

New Premium content

CPT (Capcom Pro Tour) Premier Pass 2019:

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  • CPT KAGE costume
  • CPT SAGAT costume
  • CPT Ring Of Justice stage
  • CPT Champion’s Choise costume (Rashid)
  • CPT 2019 colors for the entire cast
  • 10.000 Fight Money bonus

Fighting Chance
— Get Zangief’s “The Gief” Additional Costume through ” Masked Fighter,” now underway in Fighting Chance.
— The seasonal “Stylish Car”version has been added to Dojo Fortune.

■Battle-Related Bug Fixes

— System
・When a character with little or no life remaining performs a move with armor, and the opponent character performs a V-Reversal that hits, it would KO the character. This phenomenon has been fixed.

— Ryu
・ While V-Trigger I Denjin Renki is active, Ryu’s S.MP had a bigger collision box than it did normally. This bug has been fixed to give it the regular S.MP collision box.

— Cammy
・ In the Ver 4.000 adjustments, the distance Cammy travels for her backwards recovery became longer than normal, so this has been unified to other recovery distances.

・ During V-Trigger II, if Cammy tried to cancel into the special move version of Delta Step from S.FP, the following 2 bugs occurred.

1. At a certain timing, Delta Ambush would come out even if the command for Delta Step was input
2. The cancel timing window for Delta Step was 1F longer than that of Delta Ambush.

These bugs have been fixed, so S.FP can be canceled into normally.

— Mika
・ If EX Shooting Peach was blocked, and the opponent performed a counter-attack at the fastest timing, Mika was at a distance farther than she’d been since Ver. 3.110. As this meant that certain counter-attack combos that used to work in the past would no longer connect, we fixed Mika’s separation distance after a blocked EX Shooting Peach to be the same as before.

・ Fixed a bug where, if Mika performed her V-Trigger I Nadeshiko (Above/Front/Behind, non-delayed version) and immediately after the opponent hit her with a V-Reversal, Nadeshiko’s behavior would be different from the norm.

— Laura
・ If EX Bolt Charge was blocked, and the opponent performed a counter-attack at the fastest timing, Laura was at a distance farther than she’d been since Ver. 3.110. As this meant that certain counter-attack combos that used to work in the past would no longer connect, we fixed Laura’s separation distance after a blocked EX Bolt Charge to be the same as before.

— Akuma
・ Fixed a bug where, if Akuma performed Goshoryuken while his V-Trigger I Dohatsu Shoten was active, and it missed or was blocked, during the recovery on the ground only, the adjustment where moves that are completely invincible from 1F would be subject to 1.2x the damage on hit had not been applied.

– Kolin
・ She could not perform her CA Frost Tower canceled from S.LP or C.LP (excluding when she was in V-Trigger II Absolute Zero). Fixed so that she can cancel into Frost Tower from S.LP or C.LP in all of her states.

— Blanka
? Fixed the phenomenon where, if Surprise Forward or Surprise Back were input immediately after performing the command for his CA Dynamic Rolling, Blanka would still be able to move freely during the screen freeze.

— Falke
・ Fixed a bug where, during Psycho Kanonen, she would have throw invincibility from 8F until the end of the move duration.

Bug Fixes

  • Added bug various bug fixes.
  • Street Fighter V update 2.11 fixed crashing issues.
  • Fixed some glitches.
  • Fixed framerate drop issues with Street Fighter V update 2.11.
  • SFV 2.11 has added performance and stability improvements.

Street Fighter 5 update 2.11 for PS4 is now available to download.

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