Stranger of Paradise Update 1.21 Patch Notes

A new Stranger of Paradise update 1.21 (1.201) is now rolling out on PS4, PS5, Xbox, and PC (Steam) players. According to the official Stranger of Paradise patch notes, the latest update added new main missions, new features, fixes and much more. Apart from this, today’s Stranger of Paradise patch 1.21 (SOPFFO) also includes quality-of-life fixes.

Previously, a major update added new features, fixes, and quality of life improvements. Unfortunately, since the release, many players were experiencing a number of issues with the game. Today’s (sopffo) Stranger of Paradise version 1.21 (1.201.000) will fix a few of these issues.

Check out more details below.

Stranger of Paradise 1.21 Patch Notes – October 25, 2022

▼ Common
to all platforms [Season Pass Additional Mission 2nd “Dimensional Lost Person Gilgamesh”] Additions

▶ related to How to play “Dimensional Lost Person Gilgamesh”

※ ” Lost Dimensional Gilgamesh is an element that can be unlocked by purchasing the [Season Pass].

・ New main missions and submissions have been added. To
play, you need to complete “Trials of the Dragon King Bahamut”.
– Added a new element “Labyrinth of Dimensions” To
play, you need to complete “Trials of the Dragon King Bahamut”.
It will be a content that captures randomly connected dungeons.
– Added a new element “Equipment Synthesis” function. It can be unlocked by advancing through the
dimensional labyrinth.
・ Added a new job “Blue Mage” It is unlocked by fulfilling certain conditions in
the game.
* Equipment with a job aptitude rate for the added job will not
drop until the job is released, and a new difficulty level “GILGAMESH” has been added. To
play, you need to complete “Trials of the Dragon King Bahamut”.
– Enemies level up even more, get

more powerful equipment and rewards, more powerful illusions, special effects with final icons are added
It is unlocked by allowing class changes.

・ Added 4

new “Trials of the Dragon King” [Function added]
● Content
related to blacksmithing and equipment ・ Added equipment level of accessories
* Accessory equipment level is not

used to calculate average equipment level ・ Accessory

equipment level can be increased at the blacksmith facility ・ Accessories

with a higher rarity can be obtained ・ When automatic dismantling is enabled and the presence or absence of confirmation is turned off, accessories are included in the target of automatic dismantling
* With this change, the default of automatic dismantling has been corrected

– Added

a function that allows you to exclude equipment in use in battle sets and presets when disposing of multiple equipment and items ● Content related to each job, job aptitude, etc.
・ Added

the effect of strengthening the power of the ability corresponding to the job aptitude bonus “〇〇 Master (effect of using the attached ability of the corresponding weapon)” of the basic job ● During the content
/ mission related to graphics, menu display, etc. You can now display the destination from within the
options menu.
・ The

number of allies’ potions is now displayed ・ Added “Ability effect expiration notification” to the options menu When the effect time of the “enhancement effect” granted by the ability etc. expires, a notification that the effect has expired will be
displayed. ・ From the party formation screen, it is now possible to change Jack’s appearance to that of his friends outside the party. From

the party formation screen, it is now possible to change the appearance of Jack during the mission to the appearance of “Astos” After clearing
the main story, the appearance change to “Astos” will be released.
・ Added “Appearance Equipment” that allows you to change the appearance equipment in the preset edit ・ Added “Appearance Equipment” that allows you to change the appearance equipment in the preset editing ・ Added

the function to copy presets ・ When applying a preset, an “exemption function” has been added that allows you to set a character that should not be applied. This makes it possible to exclude friends and apply only the preset to Jack.

・ Functions

such as filtering can be used from the battle setting screen ・ Various filtering settings have been added

to the filtering function on various screens. ・ The maximum number of equipment you have has been increased from 500 to 600 ・ The maximum number of warehouse functions has been
expanded
from 4000 to 4400

・ When difficulty level “CHAOS” or higher, When selecting a mission level, it is now

possible to list the initial rewards that can be obtained by clearing a mission at that level, and on the battle setting screen, the

cursor jumps to the command ability item. ・ On the master point screen of the Job Tree, the cursor jumps to each category [

Adjustment]
● Content
related to blacksmithing and equipment ・ Job aptitude enhancement can be
done up to 10 levels in the blacksmith facility
・ The text color of weapon attached abilities and enemy techniques granted to equipment has been changed to orange.
* Even if the text color changes, the effect content will not

change. ・ Increased the effect size of special effects for armor that spans multiple parts and weapon types that cannot be equipped with shields (large sword, sword, axe, melee, dagger, spear, staff) ・ Increased

job aptitude for weapon types that cannot be equipped with shields (large sword, sword, axe, melee, dagger, spear, staff) ・ Dragon’s Treasure The

equipment that can be converted in “Conversion Station” is now better ● Content related to special effects
, etc. and damage calculation formulas for effects that increase critical damage such as “Critical Damage” are no

・ If the special effect that reduces damage exceeds 100%, the rate of damage reduction is reduced ●

Overall difficulty Fixed the calculation formula for stat correction of degrees
and abilities.
This will cause more damage when you increase your stats than before.
If the corrected status is higher, it will be

applied in the damage calculation instead of stats such as power and intelligence, and the status that affects the amount of given and accumulated state anomalies has been changed

from “intelligence” to “spirit”. ・ When magic attribute attacks are used as Guard and Soul Shield, the stat that affects the amount of break decreases has been changed from
“Spirit” to “Health”
・ Reduced

the damage compensation given when destroying enemies – NPCs’ stats will increase after job level 31
This will guarantee some amount of stats that NPCs cannot apply Master Points to.OCT_06_Cut.jpg

OCT_10_青発動_a.jpg20その他_バフ切れ表示.png09見た目アストス01.png

–Adjusted
the content
related to weapons, etc., so that the transition of all weapon types is smooth, and the following adjustments have been made to the response such as normal guard
and evasion of all weapon types
-The start timing of action after rolling is now faster
– When normal guard is successful, the start timing of action is now earlier – Makes it easier to perform Just Guard continuously – When guarding while moving, it is possible to guard quickly

– Guard, Just Guard, Battleset switching timing after Soul Shield is now faster – Potions

can be used quickly when using potions from actions after Just Guard or specific actions, etc. – The following adjustments have been made for various attacks of the sword.

– Reservoir attack, sideways, Makes it possible to act quickly from the rear attack derivation – Makes

it easier to counter from the rear attack derivation ・ The following adjustments have been made to various attacks of the great sword -Makes it possible to act quickly from the previous attack derivation

– Enhanced

guard attack derivation to normal attack derivation to normal attack Enhanced attack derivation ・ The following adjustments have been made for various attacks of the sword
-Derived
from the previous attack derivation can be derived from the rear attack derivation –Derived from the rear attack can be
derived from the focus – Even if you use the combo ability and the previous and back attack derivations while concentrating, you

will now return to the focus state, and the following adjustments have been made to various attacks of the club. – Added quick action from reservoir attack, front and back attack derivations

– Added support for rear attack derivation while guarding

・ Axe

attacks can be moved quickly ・ The following adjustments have been made to various melee attacks – Rear attack derivation can be derived from front attack derivation

– Reduced the power of reservoir attacks

– The following adjustments have been made to various attacks of the Dagger.
– Increased
the invincibility time when deriving forward, after, and lateral attacks – Added the ability

to derive forward, backward, and side attacks from reservoir attacks ・ The following adjustments have been made to various attacks of the spear – Lateral and rear attack derivations from the front attack derivation – Forward and side attack derivations from the rear attack derivation
are now possible

– Left
attack derivation can be derived from front, right, and rear attacks – Right attack derivation to front, left, Rear

attack derivation is now possible – Changed the name of the following combo ability effects
from the previous attack derivation of the wand to the rear attack

derivation ● Corrected
the content related to combo abilities and the names of the following combo ability effects – The names of the Sorcerer’s “Magician’s Spirit” and the White Mage’s “Crushing Spirit” have been unified to “Macresolution” – The name of the Dark Knight’s “Sophistry Stab” has been unified to “Skewering Conspiracy” – The name of the Breaker’s “Sword Will” has been unified to “The Sword of the Ambition”

– The Sage’s ” The name of “Heartless Battle Club” has been unified to “Heartless Break” * There is no change in the effect content.

● Increased the effect size
of “Mighty Strike”,
content related to command ability
, “Art of
Spell” – Eliminated the interval for extending the effect time
– Effect time time has been made finite (gradually

・ After using enemy abilities such as instant abilities, it is easier to move to various actions
・ After using Light Bringer and Chaos Bringer, it is easier

・ While Chaos Bringer is activated, the MP limit does not increase ● Content related to each job, job aptitude, etc. ・ “Spinning Rush” of the Great Swordsman, “Hard Rush” of the

Overlord of Great Swordsmanship, “Whirlwind Slash” of the King of Light
・ Accelerated the timing when chain cancellation is possible ・ When

using the “Whirlwind Slash” of the King of Light Breaks, it is easier to attract enemies ・ The following adjustments have been made for the “Explosive Fist” of the Martial Warrior, the “Muma Palm” of the

Fighter of Ken Technique, and the “Blood Sea Strike” of the King of
– Increased the amount of damage during consecutive hits
– Accelerated
the timing when chain cancellation is possible
・ Increased

the enhancement effect time of the Kenju Fighter’s “Muma Palm” ・ The spear technique Yujie’s “Sonic Hurler” The following adjustments have been made to – Increased the effect time of the Haste granted after use – It can no
longer overlap with Haste such as White Magic
, and the following adjustments
have been made to the job aptitude bonus “Invincible” such as Knight

– Removed
the Lightbringer effect time – When Lightbringer is activated, the Lightbringer’s effect time
decreases when attacked by an enemy
, and the amount of damage taken when counterattacking with the Blessing Shield of the Fate Knight has been
reduced.
– The following adjustments have been made for Berserker, Desperado, and Vikings.
– The effects of Protess and Shells in the job aptitude bonus “Wild Awakening” such as Berserker can no
longer overlap with Protess and Shells such as White Magic – When switching battlesets while “Bersak”, “Fanatic”, and “Adrenaline” are activated, the effect disappears but remains in the state.
* If you switch the battle set while the above job action is active, the effect will disappear, but if you return the battle set after that, the effect of the above job action will be

・ Added Bersak effect to

Viking’s “Adrenaline” ・ When using Thief’s “Steal”, Rogue’s “Robber”, and Snatcher’s “Snatch”, if there are multiple abilities that can be stolen, you can

・ Reduced

the effect time of the job aptitude bonus “Continuity is power” such as samurai ・ Accelerated the timing
when it is possible to cancel the chain of the samurai’s “Meikyo Water Stop”
・ Holy Dragon Knight’s “Hyper Jump”
– The following adjustments have been made
to “Genjutsu”, “Conjuarer”, and “Arcanist” – Increased the effect of the job aptitude bonus “Soul Shield MP Bonus I and II”

– “Restraint”, “Heal”, and “Hinder” when summoning spirits

Download free Stranger of Paradise version 1.21 on PlayStation 4, PlayStation 5, PC, and Xbox.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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