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    Stormworks Game Update 1.4.7 Patch Notes – February 18, 2022

    Stormworks Build and Rescue update 1.4.7 is now available to download on PC (Steam). According to the official Stormworks Build and Rescue patch notes, the latest update added various bug fixes and gameplay changes.

    Previously, a big update added a long list of quality of life improvements and fixes. Unfortunately, since the release, players are facing several issues. Stormworks Build and Rescue patch 1.4.7 will fix a few of these issues.

    Read more details below.

    Stormworks Build and Rescue Patch Notes (February 18, 2022)

    Feature – Parsing Optimization

    With an update to our parsing system, you can expect save and vehicle files to be significantly smaller in size; we managed to reduce the default mission vehicles by ~50%. We are not only hoping this will save users storage space but also reduce load times when sending vehicle data in multiplayer. You may need to re-save your vehicles.

    Fix – #5064 Fix health sync requests causing ragdoll on respawn
    Rework – #5381 Added addon option to disable natural disasters in default missions
    Fix – #5158 Adjusted default natural disaster period from 5min to 15min
    Fix – Volcanic ash now affects jet engine intakes
    Fix – #2943 Increased relevance threshold for radar hits by 10x
    Fix – #4395 increase detection range for cargo deliveries / cargo not delivering to large zones
    Fix – #2973 Added buoyancy surfaces to motors and generators / modular engines sometimes not linking correctly
    Fix – #4862 Unable to un-crouch when carrying a survivor
    Fix – Initialize AI Aircraft state on vehicle load (Aircraft dropping out of the sky on load)
    Rework – #1986 Solid rockets lose fuel on damage and take damage anywhere along the body of the rocket

    Fix – #3763 Emp warhead now uses built-in impact threshold
    Fix – #3781 Rename detonate warhead nodes to Arm
    Fix – #2792 SetVehiclePosSafe not accounting for target vehicle bounds size
    Fix – #4061 Muzzle break -> muzzle brake spelling error
    Fix – #2165 Keypads not de-focusing when leaving their range
    Fix – #4727 Arctic volcano mesh fixes
    Fix – #4686 Train-line mesh issue for Donkk arctic exit and track diagonal variant
    Fix – #4996 All electric parts should now be disabled by EMP blasts
    Fix – #4941 Fluid cannon mass increased from 1 to 11
    Fix – Impeller pump preventing flow when torque slot not connected
    Fix – Ocean surface render issues
    Fix – Reduce particle spawn rate for lava physics contacts
    Fix – Lava emissive texture ignoring fog
    Fix – #3472 Projectile splash damage not affecting MP clients (Fixed for non-dedicated servers)
    Fix – #4507 Emotes broken when crouched
    Fix – Minor tornado position desync for mp clients
    Fix – #5091 Tornados bypass damage prevention

    Fix – #4930 Siren component placement surfaces removed, added to research group
    Fix – #5173 Add success returns for disaster lua functions and rework volcano spawning checks
    Fix – #5172 Remove success return from guaranteed functions getWeather, getTime and cancelGerstner
    Fix – #5048 Add tsunami callback for meteors and add lua param to allow meteor tsunamis
    Fix – #4435 remove duplicate onVehicleDespawn() lua callback call
    Fix – #4510 getAiTarget returning vehicle/char ids as numbers not integers
    Fix – Creative menu button not calling onVolcano
    Fix – #4580 Return params for getAiTarget
    Fix – #5396 Megalodons spawned with volcanic eruption button

    Balance – #4925 set fish flee speed higher than player swim speed
    Balance – Increased fish scare distance
    Balance – Increased fish max spawn depth

    Download free Killsquad patch 1.4.7 on PC, PlayStation 4, and Xbox One.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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