Changelogs

Stormworks Game Update 1.3.1.6 Patch Notes – Nov 26, 2021

Stormworks Build and Rescue update 1.3.1.6 released on PC (Steam). According to the official Stormworks Build and Rescue patch notes, the latest update added a series of new seasonal outfits to the Stormworks wardrobe. The seasonal winter holiday event also begins and includes the usual snow, white tipped trees, and decorations across the various islands.

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Previously, a big update added a long list of quality of life improvements and fixes. Unfortunately, since the release, players are facing several issues. Stormworks Build and Rescue patch 1.3.1.6 will fix a few of these issues.

Read more details below.

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Stormworks Build and Rescue Patch Notes (December 10, 2021)

Feature – Seasonal Outfits

Fix – setVehiclePosSafe vehicle performing a bounds check against itself (boats in the sky)

Fix – #3429 Contains ammo logic node being outside the voxel bounds for belt connectors

Fix – #3134 Compass ball East and West swapped when upside down

Fix – #3052 Crankshaft 3×1 using the wrong mesh for its connections

Fix – #3053 Windows not see through on creative island / north harbour

Fix – #3282 Hole in creative island floor mesh

Fix – #2478 Resolved empty ammo box rendering for model export and added export rendering for belts

Fix – #3060 Increased tree physics cylinder radius

Fix – #3208 Added invulnerable slider to addon vehicles, updated several default vehicles to be invulnerable

Fix – #3135 Color picking a blank additive pixel no longer applies this colour

Fix – #3030 Removed extra voxels from bertha connector belt

Fix – #3217 Fix static vehicles not updating/initializing their internal transforms (teleporting not working)

Fix – #3510 Fix setVehicleWeapon description

Fix – Flare lights sometimes delaying activation

Fix – #3148 Mainland and arctic airstrip broken physics

Fix – #3501 Crash caused by rendering removed addon zones with a parent

Fix – #3235 Fix script error 211 for unnamed cargo on old saves

Fix – #3627 medium/large/huge missile fin component surface area values (new fin parts not applying enough force)

Fix – #3002 Optimized physics flooder inside certain shapes (extreme vehicle load time leading to hang)

Fix – #3554 Fix missing contains ammo node on autocannon belt (corner)

Fix – Tank track render lerping

Fix – #3668 Saving an addon with no name overwriting the addons directory (now defaults to unnamed_addon)

Fix – #3298 DLC weapons script size data parsing (wrong hp values and explosion sizes)

Fix – showOnMap not affecting local vehicles

Rework – #3549 Normal beds now heal slowly but cannot resuscitate like medical beds do

Balance – #3298 Increased default health and scaling for dlc weapons large and medium size enemy vehicles

Balance – #2842 Reduced dlc weapons explosion size for small and medium size enemy vehicles

Balance – Increased oxygen tank size for scuba and diving outfits

Rework – Flare objects now have near-neutral buoyancy

Rework – Removed Bugsplat error reporting

Lua:

Added onPlayerUnsit and onCharacterUnsit

Added setVehicleInvulnerable

Download free Killsquad patch 1.3.1.6 on PC, PlayStation 4, and Xbox One.

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