Stormworks Build and Rescue update 1.3.1.6 released on PC (Steam). According to the official Stormworks Build and Rescue patch notes, the latest update added a series of new seasonal outfits to the Stormworks wardrobe. The seasonal winter holiday event also begins and includes the usual snow, white tipped trees, and decorations across the various islands.
Previously, a big update added a long list of quality of life improvements and fixes. Unfortunately, since the release, players are facing several issues. Stormworks Build and Rescue patch 1.3.1.6 will fix a few of these issues.
Read more details below.
Stormworks Build and Rescue Patch Notes (December 10, 2021)
Feature – Seasonal Outfits
Fix – setVehiclePosSafe vehicle performing a bounds check against itself (boats in the sky)
Fix – #3429 Contains ammo logic node being outside the voxel bounds for belt connectors
Fix – #3134 Compass ball East and West swapped when upside down
Fix – #3052 Crankshaft 3×1 using the wrong mesh for its connections
Fix – #3053 Windows not see through on creative island / north harbour
Fix – #3282 Hole in creative island floor mesh
Fix – #2478 Resolved empty ammo box rendering for model export and added export rendering for belts
Fix – #3060 Increased tree physics cylinder radius
Fix – #3208 Added invulnerable slider to addon vehicles, updated several default vehicles to be invulnerable
Fix – #3135 Color picking a blank additive pixel no longer applies this colour
Fix – #3030 Removed extra voxels from bertha connector belt
Fix – #3217 Fix static vehicles not updating/initializing their internal transforms (teleporting not working)
Fix – #3510 Fix setVehicleWeapon description
Fix – Flare lights sometimes delaying activation
Fix – #3148 Mainland and arctic airstrip broken physics
Fix – #3501 Crash caused by rendering removed addon zones with a parent
Fix – #3235 Fix script error 211 for unnamed cargo on old saves
Fix – #3627 medium/large/huge missile fin component surface area values (new fin parts not applying enough force)
Fix – #3002 Optimized physics flooder inside certain shapes (extreme vehicle load time leading to hang)
Fix – #3554 Fix missing contains ammo node on autocannon belt (corner)
Fix – Tank track render lerping
Fix – #3668 Saving an addon with no name overwriting the addons directory (now defaults to unnamed_addon)
Fix – #3298 DLC weapons script size data parsing (wrong hp values and explosion sizes)
Fix – showOnMap not affecting local vehicles
Rework – #3549 Normal beds now heal slowly but cannot resuscitate like medical beds do
Balance – #3298 Increased default health and scaling for dlc weapons large and medium size enemy vehicles
Balance – #2842 Reduced dlc weapons explosion size for small and medium size enemy vehicles
Balance – Increased oxygen tank size for scuba and diving outfits
Rework – Flare objects now have near-neutral buoyancy
Rework – Removed Bugsplat error reporting
Lua:
Added onPlayerUnsit and onCharacterUnsit
Added setVehicleInvulnerable
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