Stormworks Build and Rescue update 1.3.1.4 released on PC (Steam). According to the official Stormworks Build and Rescue patch notes, the latest update added new missile parts, a new composite output to radars, and much more.
Previously, a big update added a long list of quality of life improvements and fixes. Unfortunately, since the release, players are facing several issues. Stormworks Build and Rescue patch 1.3.1.4 will fix a few of these issues.
Read more details below.
Stormworks Build and Rescue Patch Notes (November 26, 2021)
Feature – 4 new missile parts with built-in fins
Feature – Missile part model refreshes
Feature – Rounded style hardpoint connector child
Feature – Warhead built-in impact sensor
Feature – Radar “missile instructions” output composite
Feature – Chaff flares
Feature – Flare launcher trigger passthrough node
Feature – New Missile support for weapons ai script (and a new boat)
Feature – AI vehicle basic avoidance raycasts
Feature – New example missile launcher
Rework – Added a 1s grace period to impact sensors to prevent triggering them on vehicle load
Rework – Radar tracking algorithm improved
Rework – Cameras are now correctly nameable
Fix – Updated radar descriptions to explain sensitivity
Fix – Remove extra physics voxel from missile radar
Fix – MC tooltips now show in seats if they have logic nodes
Fix – Robotic pivots no longer drain electric when damaged
Fix – Ski no longer requires electric
Fix – Ammo box not rendering on mesh export
Fix – Non-arctic tiles spawning in the arctic (e.g. trainline tiles) being outside the search radius when spawning env-mods (env-mods not spawning for those tiles)
Fix – Weapons AI turrets now respawn
Fix – Default AI boats placing waypoints inside the riverbanks of sawyer isles
Scripts should no longer try calling onTick before onCreate (Path nodes being built after scripts ticked caused boats to path through land after loading a save)
added setVehiclePosSafe
added resetVehicleState
onPlayerLeave should now fire for all disconnect events
Added body_index parameter to onVehicleDamaged (useful to ignore damage to sub bodies aka missiles)
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