Stoneshard Update Patch Notes April 29, 2020

Stoneshard April update is now rolling out for PC players. According to the official Stoneshard patch notes, the latest patch added quality of life improvements. Apart from this, there is also stability and performance improvements.

Recently, a minor update was released with minor gameplay changes. Unfortunately, many players are still experiencing several issues while playing the game. Today’s Stoneshard update is expected to fix a few of these issues. Check out more details below.

Stoneshard Update Patch Notes April 29, 2020

CONTENT

  • 17 items – new maces and axes, as well as a unique necklace and a new headpiece.
  • 7 one-time requests which will allow you to earn a quick coin, improve your standing with the denizens of Osbrook and Mannshire, and receive a small bonus from certain characters.
  • 2 new Proselyte minibosses: Matriarch and Abomination.
  • Added 7 new dialogues for Osbrook and Mannshire villagers.
  • Verren’s unique ring is now available for all players, not just to those who subscribed to our newsletter. Talk to Verren at the start of the game to receive it.

BALANCE

  • Reduced the base Vision range (13 > 11).
  • [Daggers]: “Coup de Grace”: added a base 0.5% bonus to Armor Penetration for each missing percentage of the target’s health.
  • [Ranged Weapons]: “Long-Distance Shot” now grants +[50 > 30]% bonus Range.
  • [Ancient Troll]: Added new visual effects for the trolls’ AoE Abilities.
  • [Ancient Troll]: The troll now uses “Troll Regeneration” not only upon reaching a certain Health threshold, but also upon receiving a certain number (or some particularly prolonged) of debuffs.
  • [Ancient Troll] Increased the troll’s resistance to Nature Damage (50% > 75%) as well as Stun Resistance (80 > 100%).
  • Completing “Troll Hunt” now grants a significant boost to reputation with Mannshire.
  • Changed the following rewards for “Troll Hunt”: staff, axe, helmet, mace, greatsword. Gryphon sallet in the signal tower has been replaced with a common sallet.
  • New items can now be found in graves (including 4 uniques).
  • Skeleton resistances have been changed: Slashing Damage: [20% > 15%], Piercing Damage [33% > 25%], Crushing Damage: [-15% > -10%].
  • Changed loot for certain points of interest.
  • Minor changes to some weapon and armor stats.
  • Temporally removed Vision range from enchantment effects. It’ll be brought back once the enchantment system is reworked.

CHANGES AND STABILITY

  • [Axes]: “Ferocity” no longer grants its bonuses until you learn it.
  • [Combat Mastery] “Offensive tactic”: fixed the missing bonus to counter chance.
  • [Combat mastery] “Right on Target”: removed the bonus to Armor Penetration which was added to it by mistake..
  • [Combat Mastery]: “Right on Target]: the bonus for free offhand is no longer granted when using staffs and bows.
  • [Combat Mastery]: “Right on Target”: the bonus for free offhand is no longer granted twice upon loading a save.
  • {*] [Athletics]: the Energy cost for “Dash” now correctly takes adjacent enemies into account.
  • Fixed the bug which prevented Proselyte Hierarch and Proselyte Chosen from spawning in the Catacombs.
  • Fixed the possibility of dazing and stunning an enemy at the same time.
  • Fixed “Fire Barrage” and its bizarre affinity for hitting dungeon doors.
  • Fixed the exploit with selling items via Shift shortcut for twice their actual price.
  • Mindwort now properly removes the effect of being drunk, as stated in its description. The same thing applies to ginger root.
  • Fixed the issue with “Deadly Trick” which prevented the fog of war from being removed after switching places with an enemy.
  • Fixed the debuff for dual wielding which could occasionally disappear upon reloading a save.
  • Removed the possibility of equipping a shovel together with cursed items.
  • When stunning a dazed target, the applied stun now has bonus duration based on the initial daze.
  • Fixed the bug which caused contracts to grant doubled reward when they were generated for a second time.
  • Fixed the backpack-related crash.
  • Fixed the stun from runic boulder destruction, which could occur when it wasn’t supposed to.
  • The troll now destroys runic boulders by moving over them.
  • Changed the condition for passive pain reduction. Physical debuffs such as being “Wet” no longer prevent pain from decreasing.
  • Fixed the issue with Catacomb rooms, which caused chests to occasionally block passage to shelves.
  • Fixed the bug which allowed learning potions’ effects without identifying said potions first.
  • Fixed numerous typos and mistakes across all localizations.
  • Updated log messages for picking and dropping items.
  • The visual effects of daze and stun are now correctly displayed above the troll’s head.

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