Stardew Valley 1.61 Patch Notes for PS4 and Xbox One (v1.6)

Stardew Valley update 1.61 is available to download on PS4, PC and Xbox One. According to the official Stardew Valley console update 1.6 patch notes, the latest update adds new region of the world and other new features. Apart from this, Stardew Valley patch 1.61 also includes stability and performance improvements.

Previously, a big major update 1.4 was released with a long list of bug fixes and gameplay changes. Unfortunately, many players are still experiencing a number of issues while playing the game. Today’s Stardew Valley version 1.61 update is expected to fix a few of these issues. Check out more details below.

Stardew Valley 1.61 patch notes – November 4, 2024

New Content and Features:

  • Festivals and Events:
    • Introduced Desert Festival, Trout Derby, SquidFest, and a new summer environmental event.
  • Mastery System:
    • Access powerful perks and items through a new mastery system.
  • New Farm Type:
    • Meadowlands Farm added, featuring animals’ favorite chewy blue grass, starting with a coop and 2 chickens.
  • Expanded NPC Dialogues:
    • Custom gift reactions, dynamic dialogues, and restored missing dialogues.
  • Pet Enhancements:
    • Players can now have multiple pets and receive gifts from pets that love them.
  • World Map Updates:
    • Added a world map for Ginger Island, showing real-time player positions in single and multiplayer.
  • Winter Outfits and Festival Changes:
    • NPCs now have winter outfits, and festivals undergo map and dialogue changes every other year.
  • New Items and Enhancements:
    • Introduced various new items such as Big Chest, Dehydrator, Mushroom Log, and more.
  • Gameplay Additions:
    • Added new crops, home renovations, and interactive items like Text Signs and Tent Kits.
  • Visual Improvements and Aesthetics:
    • Enhanced visual details around the valley, including waterfalls and seasonal decorations.
  • Miscellaneous Additions:
    • Added new achievements, cabin variants, accessory options, and bobber machine styles.
  • Quality of Life Improvements:
    • Improved interactions with pets, farm buildings, and the farm computer.

Visual Improvements and Aesthetic Changes:

  • Scenic Enhancements:
    • Added picturesque waterfalls to various locations around the valley.
    • Enhanced holiday decorations during the winter season.
    • Expanded pathstones across different maps for easier navigation.
    • Introduced jack-o-lanterns post-Stardew Valley Fair in the fall.
  • Seasonal Variations and Ambient Additions:
    • Incorporated seasonal variants into the world map.
    • Introduced rare ambient critters, summer butterfly variants, and an uncommon little brown bird.
  • Map Redesign and Graphics Enhancements:
    • Redrew the world map for better alignment with in-game locations and increased detail.
    • Updated boat journey textures to reflect seasonal changes in the valley.
    • Widened the map at the bus stop to prevent black bars from appearing on the screen’s sides.
  • Lighting Adjustments:
    • Implemented lighting changes such as earlier darkness in winter and adjustments to night-time lighting for improved ambiance.
    • Enhanced lighting effects for specific in-game elements like TVs and Winter Star trees.
  • Miscellaneous Graphical Improvements:
    • Improved building interiors and the art of George & Evelyn’s roof.
    • Added visual effects for destroyed mine chests and fortune teller TV shows.

Multiplayer Enhancements:

  • Expanded Player Capacity:
    • Increased the maximum number of players to 8 on PC.
  • Performance and Stability Improvements:
    • Enhanced multiplayer performance and stability, including optimized data syncing and compressed large multiplayer packets.
    • Implemented Steam multiplayer authentication for improved connection reliability among Steam players.
  • Gameplay Balancing:
    • Introduced various balance changes, including adjustments to item prices, crafting recipes, and skill XP distribution.
    • Enhanced combat mechanics, crafting recipes, and item drop rates for a more balanced gameplay experience.
  • Quality of Life Improvements:
    • Improved various aspects of gameplay, such as changes to spouse behavior, bundle rewards, and crafting recipes.
    • Addressed bugs and glitches, including adjustments to randomization patterns and the decay of tilled dirt on the island farm.

Quality of Life Improvements:

  • Performance Enhancements:
    • Implemented performance improvements for smoother gameplay.
  • NPC Interactions:
    • NPCs now push chests aside instead of destroying them.
    • Pam leaves a sign if she won’t drive the bus, allowing you to travel to the desert yourself.
  • Audio Adjustments:
    • Made more sounds positional for a realistic audio experience.
    • Implemented gradual sound fading for better immersion.
    • Softened the bomb fuse sound for a less jarring experience.
  • Gameplay Enhancements:
    • Improved tool mechanics, allowing strafing while charging tools.
    • Added visual cues for planting cactus seeds and placing items.
    • Various improvements to interacting with in-game elements, such as sitting in chairs during festivals and moving filled chests with heavy tools.
  • UI and Interface Improvements:
    • Enhanced UI elements for better user experience, including tooltip enhancements and streamlined menu navigation.
    • Added informative notifications and indicators for various in-game events and actions.
  • Miscellaneous Changes:
    • Extended the adventure guild’s opening hours.
    • Allowed gender-specific clothing to be worn by any gender.
    • Reduced the chance of negative dialogues from spouses with high relationship levels.
    • Various adjustments to NPC behavior, cabin management, and item interactions.

Gameplay Fixes:

  • Fishing Adjustments:
    • Resolved issues where fishing during certain events caused unintended behaviors.
    • Fixed artifacts from fishing chests not registering in the collection tab.
  • Buff Corrections:
    • Addressed various bugs related to buffs, including attribute drift and double-debuffs.
    • Fixed issues with food/drink buffs being discarded incorrectly and negative buffs displaying inaccurately.
  • Festival Resolutions:
    • Fixed inability to leave specific festivals until they ended.
    • Resolved delays when entering the Stardew Valley Fair.
  • Item Rectifications:
    • Tools dropped inside constructed buildings are now properly recovered.
    • Potted tea bushes planted in town are now harvestable as intended.
  • Combat Adjustments:
    • Expanded quest requirements for killing slimes.
    • Fixed player character remaining stuck in a swimsuit after collapsing from damage.
    • Corrected events triggered by player defeat in the mines.
  • Controller Enhancements:
    • Improved functionality of gamepad trigger buttons within certain menus.
    • Addressed issues preventing controller use in Junimo Kart under specific conditions.
  • UI Enhancements:
    • Fixed issues with item interaction in letters and dialogue, preventing loss of items due to full inventory.
    • Gate behavior is now consistent when opening or closing them while overlapping the tile.
  • Miscellaneous Resolutions:
    • Rectified various issues related to inventory management, terrain interactions, and game mechanics.
    • NPC dialogue and behavior adjustments to ensure consistency and accuracy.

Multiplayer Fixes:

  • Security Enhancements:
    • Addressed potential remote code execution concerns to enhance overall security.
    • Mitigated frequent disconnection issues experienced by some players.
  • Player Interaction Improvements:
    • Rectified occurrences of old or incorrect Steam display names being displayed.
    • Fixed copy & paste functionality for invite codes on specific Linux/macOS platforms.
  • Game Mechanics Adjustments:
    • Corrected mines checking for luck levels based on the host’s location instead of the players’ location in the mines.
    • Resolved issues related to player actions and interactions during various in-game events and scenarios.
  • Chat and Interface Enhancements:
    • Adjusted global chat info messages to display text in the appropriate language.
    • Rectified festival requirements to accurately reflect the number of eggs needed for victory based on player count.
  • Stability and Performance Improvements:
    • Fixed various crashes and freezes experienced by farmhands under different circumstances.
    • Addressed issues related to game synchronization and data consistency between players.
  • Localization and Display Corrections:
    • Ensured accurate translation and display of text across different languages.
    • Fixed cosmetic issues with UI elements, placed objects, and visual effects.

Stardew Valley 1.6.9

New content & features

  • If you lost an item that can’t be found again, anew friend appears in the secret woodswho can get it back (for a price).
  • You can now put legendary fish in fish ponds. These are limited to one per pond and produce legendary fish roe. Each fish has a unique water color.
  • You can now place beds and sleep inside any constructed buildings that allow furniture.
  • Items dropped in water now float for a short time, so you can collect them if you’re quick or have a magnet ring.
  • Sam and Shane now have work portraits while working at JojaMart.
  • Slightly tweaked some dialogues.
  • Added new Easter eggs.
  • Addedhidden cheat commands.

Balance changes

  • Blue grass no longer grows slower than normal grass.
  • Fruit tree growth is no longer blocked by grass and seed spots.
  • Pine trees now drop one extra wood when chopped down.
  • The initiation quest now counts wild slimes killed on the farm.
  • Thorns ring damage now stacks if you equip two of them, and monsters killed by a thorns ring now drop loot like regular kills.
  • With the Gatherer skill, the chance to double harvested forage now applies when using an iridium scythe too.
  • Son of Crimsonfish can now be caught during the night market.
  • Robin no longer constructs buildings during green rain in year 1.
  • Placing a bomb and then switching to a weapon no longer applies its enchantments to the bomb damage.
  • Added some items to shops:
    • Adventurer’s Guild: Rusty Sword, Femur, Elf Blade, Steel Smallsword, Crystal Dagger, Obsidian Edge, and Work Boots. These unlock after you reach a certain mine level, regardless of whether you found them in a mine chest.
    • Marnie’s shop: Cow Decal.
    • Hat mouse: Sports Cap.
    • Willy’s shop: Advanced Iridium Rod.
  • Passing trains are now more likely to happen multiple times in the same session, but can no longer appear on consecutive days.
  • Willy’s shop now opens on spring 2 in the first year even if you didn’t read his letter.
  • Fixed Queen of Sauce reruns being affected by the recipes needed by unclaimed farmhands in empty cabins.
  • Fixed being able to receive monster damage while jumping down a mine shaft before the screen fades to black.
  • Fixed spa not fully recovering energy when a max-energy buff is active.
  • Fixed sleeping late while exhausted not reducing stamina as intended.
  • Fixed the [[catalogue]] and [[Furniture Catalogue|furniture catalogue]] selling items from themed catalogues like [[Retro Catalogue]].
  • Fixed exploit where a fish pond with a golden cracker could produce unlimited output. Fish pond output bonuses are now applied once when the output is created.
  • Fixed exploit where you could cancel cow milking and still get the friendship boost.
  • Fixed unintended extra chance of spontaneous green rain trees when loading a save in fall.
  • Fixed skill buffs affecting shop item requirements in 1.6.
  • Fixed sturdy ring no longer halving debuff times in 1.6.
  • Fixed lower chance of catching lava eels in caldera after 1.6.
  • Fixed forage crops harvested from garden pots always being low-quality and providing no XP.
  • Fixed iridium scythe with forage crops not giving XP or applying the forage level quality boost.
  • Fixed some weapons never dropping from crates when legacy randomization is enabled.

Quality of life changes

  • The game now recovers most saves automatically if they’re broken, corrupted, or missing theSaveGameInfofile.
  • The game now resends most achievements, recipes, and important mail if you somehow missed them. For PlayStation/Xbox players,missed trophies are readded when perform a specific action instead.
  • Fish ponds now show the number of roe or other output items to collect.
  • The wedding event now replays if you exit & reload the day.
  • The tailoring UI is now a bit more intuitive: slots that can’t accept the held item are now disabled, and you can no longer pick up some items that can’t be tailored.
  • Colored items like flowers now also sort by color. That avoids items being reordered randomly each time you sort your inventory.
  • You can now only sell books to the bookseller via the book purchase menu, not the trade-in menu. This reduces the chance of accidentally selling a book when trying to trade it in.
  • The collections tab now shows artifacts, gems, and minerals once they’re donated to the museum (not as soon as you find it).
  • Clint now refills your watering can when upgrading it.
  • Tweaked save process to reduce the chance of corruption.
  • Anvils no longer accept parrot eggs if you can’t re-roll their level yet.
  • Improved chatbox commands:
    • Chat commands are now case-insensitive.
    • Changed/helpformat to make room for more commands.
    • Added/helpdescriptions for/emote,/mapScreenshot, and/unbanAll.
    • Added consistent messages when you can’t use a multiplayer-only or host-only command.
  • Performance optimizations.

Technical changes

  • Migrated from FAudio to OpenAL, which should improve performance when playing audio.
  • Updated SDL from 2.0.x to 2.30.4 (used for input and windowing).
  • Fixed compatibility with newer Windows systems when using some older GPUs.

Gameplay fixes

  • You can no longer swap a chest’s type if the new type is too small to store its current items.
  • Fixed NPC issues:
    • NPCs no longer avoid passable terrain features like flooring and grass when pathfinding.
    • Fixed kicking Krobus out of the house triggering divorce dialogues.
    • Fixed Leo following his island schedule after moving to the mainland.
    • Fixed a Lewis schedule where he would overlap Marnie.
    • Fixed a Penny resort dialogue when married that was never shown.
    • Fixed Pierre sometimes showing a closed-on-Wednesday dialogue after his shop hours are extended.
    • Fixed mom or dad sending duplicate mail if you change gender later.
    • Fixed some dialogue based on location + heart level only being shown if you have 10 or more hearts with the NPC.
    • Fixed special NPC gift reaction dialogue sometimes not matching their gift taste (e.g. Willy giving a positive dialogue for triple shot espresso).
    • Fixed unable to talk to Robin after accepting a house upgrade.
    • Fixed incorrectly split dialogue in Linus’ first heart event.
    • Fixed NPCs unable to pathfind through tiles that had a tent at the start of the day.
    • Fixed NPCs not loading their green rain dialogue if you started the day on the island.
    • Fixed NPCs saying “…” in 1.6 if they bought an item you sold to a shop but they don’t have a relevant dialogue for it.
    • Fixed your spouse sometimes saying “…” instead of the intended neutral dialogue.
    • Fixed your fiancée/spouse reacting to a mermaid’s pendant as if you’re engaged/married to someone else.
  • Fixed UI issues:
    • Fixed world map not always showing players at the right spot when they’re inside a constructed building.
    • Fixed links in credits no longer opening a browser page.
    • Fixed able to interact with HUD elements like the toolbar when they’re hidden (e.g. when the game is paused).
    • Fixed issues when resizing the game window:
      • advanced game options layout being messed up;
      • collections page losing its selected tab and page;
      • social page losing its scroll position.
    • Fixed themed catalogues not having category tabs.
    • Fixed forge UI destroying any item held by the cursor after unforging.
    • Fixed museum menu clicks on the OK button sometimes grabbing the artifact behind it instead.
    • Fixed tailoring menu letting you trash some non-trashable items.
    • Fixed organize button in inventory UIs letting you put any item in special chests like enrichers.
    • Fixed issue where phoning Robin to get building prices and then resizing the window would enable the build/demolish/etc options as if you’d visited the shop directly.
  • Fixed specific items and machines:
    • Fixed chest color getting reset when you swap chest type.
    • Fixed crab pots not producing double catches correctly with wild bait.
    • Fixed crab pots duplicating bait when loaded by a hopper.
    • Fixed crab pots not applying deluxe bait and wild bait bonuses in some cases.
    • Fixed fences destroyed on click when surrounded by impassable objects on three sides (above + left + right) instead of four as intended.
    • Fixed geode crushers incrementing the ‘geodes crushed’ stat when hovering, which allowed unintended RNG manipulation.
    • Fixed magic quiver trinket sometimes doing nothing if both a valid and invalid target are in range.
    • Fixed mannequins losing their clothes if they’re moved into storage to make space (e.g. for an event). They now re-equip their previous clothes when they’re put back down.
    • Fixed tents not blocking item placement.
    • Fixed watering cans with bottomless enchantment sometimes shown with a half-empty meter. Bottomless watering cans are now always full.
  • Fixed building upgrades not placing interior items (like the coop incubator) if…
    • furniture is in the way. The furniture is now moved just like other objects.
    • an item blocking placement can’t be moved. It’s now moved into the lost & found in that case.
  • Fixed cases where the Pirate’s Wife quest chain could lock you out:
    • If you have the quest but lost the required item, you now get a new War Memento overnight.
    • If the quest was cancelled, you can now talk to Birdie to restart it.
    • NPCs can no longer mistakenly accept the quest items as gifts or refuse to accept their quest item.
  • Fixed location/map issues:
    • Fixed screen viewport at wrong position right after warping on horseback in some cases.
    • Fixed wilderness farm not pre-building the first cabin in separate-cabins mode.
    • Fixed grass in Marnie’s cow field never regrowing.
    • Fixed Willy’s bait barrel missing during night market.
    • Fixed some missing map tiles which let you walk off-screen.
    • Fixed able to leave Stardew Valley Fair’s festival area in odd years.
    • Fixed weed/stone debris spawning on top of placed paths in some cases.
    • Fixed able to dig up buried treasure from non-diggable tiles in some cases.
    • Fixed forest fish no longer catchable on the four corners farm.
    • Fixed bug where using the standard farm’s wallpaper/flooring in farmhouses of another farm type would reset them to that farm’s themed defaults.
  • Fixed pre-1.6 saves sometimes losing the Dwarvish Translation Guide. The fix is retroactive for affected players.
  • Fixed pre-1.6 farmhand stats not migrated correctly. The fix is retroactive for affected farmhands.
  • Fixed pre-1.6 tubs o’ flowers never blooming again if their first day in 1.6 was in fall or winter.
  • Fixed raccoon bundle accepting anything for preserve items.
  • Fixed level requirement for farmer titles lowered by one in 1.6.
  • Fixed fish ponds accepting multiple golden crackers before the first one lands in the water. They now register the first golden cracker immediately (but still delay the visual change until it lands).
  • Fixed two Desert Festival makeover outfits that applied male shirts to female players.
  • Fixed strange behavior of shop items with both a stock limit and stack size (e.g. items in several desert festival shops).
  • Fixed edge cases where viewing a previous year’s secret santa letter in the collections tab would show the current year’s secret santa in the game menu during the Feast of the Winter Star week.
  • Fixed the throw-item-into-shipping-bin animation drawing the base uncolored sprite for colored items like roe.
  • Fixed error loading mobile saves on other platforms.
  • Fixed crash when loading a save file in some rare cases.
  • Fixed crash when using a tent on Ginger Island during a night event.
  • Fixed some cat gifts applying fishing bonuses from the main player’s equipped fishing rod.
  • Fixed movie theater scene failing in some cases when players have previously unequipped trinkets.
  • Fixed Junimo harvesters losing the item color when dropping a crop on the ground due to their hut being full.
  • Fixed rare edge case where a Junimo hut output chest has too many item slots.

Multiplayer fixes

  • Added an/unlinkPlayer [name]chat command, which lets the host player release a farmhand so it can be reclaimed by the next person who connects.
  • Fixed being able to steal another player’s roommate.
  • Fixed farmhands able to claim multiple Desert Festival fishing quests per day.
  • Fixed crash when reconnecting later in the day after leaving a festival.
  • Fixed host crash if a farmhand disconnects while they’re between locations.
  • Fixed NPC duplication in multiplayer fish derbies.
  • Fixed crab pots & farm animals owned by an offline farmhand checking the main player’s professions instead.
  • Fixed crab pots with no owner checking professions from the main player instead of the player adding bait.
  • Fixed farmhands sometimes not seing the message when they can’t enter an NPC’s bedroom.
  • Fixed Marlon’s desert festival quests not displaying the Calico Egg reward to farmhands.
  • Fixed some multiplayer logic not handling an offline/invalid player correctly.
  • Fixed some potential ‘null reference exception’ crashes in multiplayer code.
  • Fixed crab pots with no owner checking the Mariner profession instead of Luremaster for the bait requirement in some cases.
  • Fixed Willy not sending fishing rod mail to farmhands who join after spring 2.
  • Fixed ‘waiting for players’ check including disconnecting players.
  • Fixed trains not playing chugga chugga sounds for farmhands.

Display text and localization fixes

  • In the credits, replaced the Reddit/Twitter links with a “News & Community” link.
  • Fixed a huge number of translation issues for non-English players, and added automated tests to keep translations more in sync going forward. For example, this fixes…
    • dialogue/event changes in 1.6 which weren’t applied in some languages;
    • missing dialogues and event actions;
    • missing, outdated, or incorrect translations;
    • missing event preconditions (e.g. Leah’s 10-heart event could play on a rainy day in some languages);
    • events playing the wrong music, not being skippable, or placing players or NPCs at the wrong spot;
    • translations having different dialogue portraits/breaks/etc;
    • conversation topics not started when something happens;
    • text being shown with one word per dialogue box;
    • improved grammar (e.g. gender conjugation);
    • various errors and typos;
    • and many other issues.
  • Many improvements and fixes to translations and sprites, includingsome re-translated item names.
  • Renamed “cranberries jelly/juice/wine” to “cranberry jelly/juice/wine”.
  • Fixed some bad words being produced by the random name generator.
  • Fixed NPC text signs and some chat/UI messages in multiplayer not always shown in your language.
  • Fixed flavored items in some chat/UI messages not shown correctly (like “Player put ‘Smoked’ into the potluck soup“).
  • Fixed various typos in English text.
  • Fixed special order objectives not re-translated when the language changes. (This fix only applies to new special orders going forward.)
  • Fixed Robin showing the wrong number of hardwood required for a house upgrade in some languages.
  • Fixed some languages showing Willy’s back room invite mail as “???” in the collections tab.
  • Fixed some languages having inconsistent hat hair behavior.
  • Fixed some languages producing items with a different internal name.
  • Fixed French players not seeing prismatic effect for Magic Cowboy Hat and Magic Turban.
  • Fixed French and Japanese showing a ‘needs 5 coal’ message for the dehydrator.
  • Fixed Russian club coin and slots offset issues.
  • Fixed Russian Joja movie theater tilesheet not showing up.
  • Fixed Russian tool tooltips having overlapped names.
  • Fixed Spanish jukebox showing blank name for ‘Ginger Island’ song.
  • Fixed buy-ticket messages showing an unformatted price (like1000ginstead of1,000g).

Cosmetic fixes

  • Added lights to Marcello’s book stand.
  • Sam now changes uniform when he enters JojaMart, instead of only when he reaches his work tile.
  • Fixed many bugs related to light sources (e.g. lights stuck on screen, shown in the wrong location, removed before they should be, etc).
  • Fixed issues with the golden walnut & Qi gem drop-down display:
    • Added support for showing both at once (e.g. another player finds a golden walnut while you’re in the Qi gem shop).
    • Fixed display sometimes stuck on screen permanently.
    • Fixed display showing the wrong type in some cases.
    • Fixed display sometimes appearing in multiplayer when the value didn’t change.
  • Fixed line wrapping for movie concession description tooltips.
  • Fixed visual glitch during the even-year Spirit’s Eve if you have the Joja movie theater.
  • Fixed issue with padding on the edge of maximized game windows on Windows.
  • Fixed a shirt that looked weird.
  • Fixed tooltip display issues, like an empty space for edible items that don’t recover any stamina/health (like sweet pea and crocus) or an unintended double space in tooltip buff names.
  • Fixed missing shadows behind some colored items (like wine) in menus.
  • Fixed texture wrapping issue with Joja door.
  • Fixed glitched hidden emote animations in NPC profile menu in some cases. NPCs now use always their default sprite in the profile view.
  • Fixed red slime item sprite drawn one pixel lower than other colors.
  • Fixed missing pixels in anvil sprite’s outline.
  • Fixed stray pixel in dried mushroom color mask.
  • Fixed Krobus showing a gift icon for the void ghost pendant when he can’t accept it.
  • Fixed the item-received message cutting off part of the item name if it contains a#character (like ‘Tropical Fish #173’).
  • Fixed the item-received message sometimes showing no count or a wrong count.
  • Fixed some farm animals having double shadows.
  • Fixed stardrop tooltips showing incorrect health/energy recovery amounts.
  • Fixed timing of Easter egg in summit event.

Gamepad fixes

  • Fixed various issues/crashes with gamepad support.
  • When buying animals or buildings with a gamepad, you can now use the D-pad to move the cursor.
  • In the community center bundle UI, using gamepad triggers to move to donation slots and back now returns you to the same spot.
  • Added a small delay before you can cancel a waiting-for-players dialogue using a gamepad, to prevent accidentally closing it immediately after pressing the OK button.
  • Fixed gamepad issues on the new game screen.
  • Fixed dresser tabs not selectable with a gamepad.

Changes for modded players

  • Added aContent/ContentHashes.jsonfilecontaining the MD5 hash for every vanilla content asset. This can be used by SMAPI and other tools to detect corrupted or modified game files.
  • Improved debug console commands.
  • When you leave a horse/mount in a temporary location, it now returns home when that location is removed.
  • Fixed ‘Jewels Of The Sea’ book producing roe for custom fishing catches that normally don’t have roe.
  • Fixed forage crops outside the farm being removed each week.
  • Fixed meteorite, strange capsule, and stone owl only appearing in the top-left 64×64 tile area on large custom farm maps.
  • Fixed pagination in powers tab when mods add more powers.
  • Fixed edge cases throughout the game code related to items whose stacks can’t be reduced to zero (e.g. tools).
  • Fixed various errors when custom items have no name.
  • Fixed error when mods apply audio changes if there’s no audio device available.
  • Fixed error if there are no movies available due to a mod bug. The game will now log a warning and choose from the full list of movies instead.
  • Fixed crash if a farm animal is in a broken building or location.
  • Fixed crash if a smoked fish’s original fish data no longer exists. You now get a delicious smoked Error Item instead.
  • Fixed crash when custom sounds loaded from a mod’s.oggfiles are paused/resumed many times.
  • Fixed map tilesheet crash in some cases when playing split-screen mode with mods.
  • Fixed issues when the game’swhichFarmandwhichModFarmfields are out of sync.
  • Fixed ‘light source already exists’ and ‘changing net field parent’ warnings in some cases.
  • Fixed mod data getting reset on chest type swap.
  • Fixed berry bushes showing wrong sprite in locations where seeds can be planted in any season.
  • Fixed stardrop gift reaction dialogue for custom NPCs defaulting to some raw data instead of their loved dialogue.
  • Fixed able to enter the Adventurer’s Guild back room without meeting the requirement if the door is open after a custom event.
  • Fixed triggered actions being logged twice.

An unlockable island farm and farmhouse area added.

Added an unlockable resort you can open to let villagers visit the islands.

Added hidden pages of a lost sailor’s journal to uncover his story and learn about the islands.

Added Golden Walnuts hidden throughout the islands.

Added Golden Coconuts, which Clint can crack open to find rare island items.

Added gem birds which spawn in a random island area when it rains, and drop gems when approached.

Added secrets and puzzles to discover around the island.

  • Added new locations, dialogue, events, minigames, puzzles, and a quest line involving multiple NPCs.
  • Added Leo, a new NPC with his own backstory, plot line, events, etc.
  • Added new secondary NPCs: Birdie, Gourmand Frog, and Professor Snail.
  • Added a volcano dungeon which changes each time you visit it similar to the mines.
  • Added Qi challenges which unlock rare or unique items.
  • Added an unlockable island farm and farmhouse area, where you can plant crops in any season but can’t construct buildings.
  • Added an unlockable resort you can open to let villagers visit the islands, including new beach attire and schedules.
  • Added hidden pages of a lost sailor’s journal to uncover his story and learn about the islands.
  • Added Golden Walnuts hidden throughout the islands, which can be used to unlock new areas and content.
  • Added Golden Coconuts, which Clint can crack open to find rare island items.
  • Added gem birds which spawn in a random island area when it rains, and drop gems when approached.
  • Added secrets and puzzles to discover around the island.
  • Added new enemies:
    • Dwarvish Sentry;
    • False Magma Cap;
    • Hot Head;
    • Lava Lurk;
    • Magma Sprite;
    • Magma Sparker;
    • Magma Duggy;
    • Spiker;
    • Stick Bug;
    • Tiger Slime.
  • Added new cosmetic critters: crabs, caldera monkeys, overhead parrots, marsupial, and tropical butterflies.
  • Added new Island Obelisk building.

New farm features

  • Added a new beach farm layout.
  • Added ostrich as a farm animal.
  • The immovable dressers found in Farmhands’ cabins have been removed.
  • Added home renovations, which let you further expand and adjust the farmhouse after it’s fully upgraded.
  • Beds are now normal furniture you can pick up, move around, and replace.
    • You can even have a house with no bed, but your spouse might have something to say about that.
  • Once unlocked, the greenhouse can now be moved at Robin’s shop.
  • The default shipping bin can now be moved or demolished at Robin’s shop.
  • Added Advanced Game Options, which can be used to customize a new game:
    • Set seed value used in randomization;
    • Choose default vs randomized community center bundles;
    • Choose default vs randomized mine chests;
    • Can make Red Cabbage Seeds guaranteed to sell at least once at the travelling cart in year one, so it’s always possible to finish the community center in the first year.
    • Can access the profit margins and cabin related options that were previously inaccessible when creating a single player farm.
    • Can toggle monsters spawning
  • You can now apply cosmetic paints to the farmhouse and buildings.
  • Ducks can now swim in water, and certain coop animals will now follow adults around.
  • Slimes now drink from slime hutch troughs in random order.

Other new content and features

  • Added Dwarvish forge and weapon enchanting.
  • Added the ability to combine two rings into one.
  • Added Special Orders, more dynamic late-game quests which let you help villagers with their personal projects through a special orders board in town. These can include more varied goals and rewards, temporary world changes, permanent changes (e.g. new shop inventory), and post-completion events.
  • Added a second Community Upgrade to Robin’s shop.
  • Added a more difficult version of the mines and skull caves. These can be accessed late game, and can optionally be toggled permanently using the Shrine of Challenge:
    • The following new monsters appear in the more difficult mines:
      • Shadow Sniper;
      • Skeleton Mage;
      • Spider (jumps, often found near webs that can trap players and dust sprites);
      • Putrid Ghost (causes nauseated debuff);
      • Blue Squid;
      • Royal Serpent;
      • Slime Stack.
  • Added new fishing TV channel (not available until certain conditions are met).
  • Added new crops and trees:
    • Mahogany Tree (drops hardwood);
    • Fiber Seeds;
    • Ginger (forage);
    • Banana;
    • Mango;
    • Pineapple;
    • Taro Root (paddy crop);
    • New palm tree variant;
    • Qi Fruit (available during Qi special quest).
  • Festival changes:
    • Added year 2 dialogues for Egg Festival.
    • Added shops to the Dance of the Moonlight Jellies, Feast of the Winter Star, Festival of Ice, and Luau.
    • Added new items to various festival shops.
  • You can now change your name and gender in the Wizard’s basement shrine.
  • You now have a perfection rating which tracks the percentage of game content you’ve completed. Reaching full completion lets you buy Golden Chickens, adds a random Golden Witch event, unlocks access to The Summit with a new event, adds new bird critters, and unlocks various items.
  • You can now further customize sprinklers with attachments:
    • Enricher automatically applies loaded fertilizer while planting seeds nearby;
    • Pressure Nozzle increases watering range.
  • Added new craftable items and machines:
    • Bone Mill turns bone items into fertilizer;
    • Coffee Maker brews a fresh cup every morning;
    • Cookout Kit lets you cook on the go;
    • Dark Sign displays an item without consuming it;
    • Deconstructor destroys crafted items, but salvages their most valuable material;
    • Farm Computer scans the farm and displays useful information;
    • Geode Crusher consumes coal to break open geodes.
    • Heavy Tapper works twice as fast as a normal tapper;
    • Hopper auto-loads items placed inside into the machine in front of it;
    • Junimo Chests are linked to a global shared stash;
    • Mini-Obelisks let you warp between two obelisks when placed on the farm;
    • Mini-Shipping Bin is a smaller shipping bin that can be placed outside the farm;
    • Ostrich Incubator when placed in a barn, hatches ostrich eggs into baby ostriches;
    • Solar Panel slowly generates batteries when left in the sun;
    • Statue of True Perfection produces a prismatic shard each day;
    • Stone Chest is a variant of chest crafted with stone instead of wood;
    • Telephone calls stores to check hours and inventory, and occasionally receive random phone calls (no effect on gameplay);
    • Warp Totem: Island warps to the Fern Islands.
  • Added new food items:
    • Bug Steak;
    • Banana Pudding;
    • Ginger;
    • Ginger Ale;
    • Ginger Beer;
    • Mango Sticky Rice;
    • Piña Colada;
    • Poi;
    • Taro Root;
    • Tropical Curry;
    • Squid Ink Ravioli (temporarily prevents debuffs).
  • Add new fertilizers:
    • Deluxe Fertilizer increases chance of higher-quality crops;
    • Deluxe Retaining Soil always keeps soil watered overnight;
    • Hyper Speed-Gro increases growth rate by at least 33%.
  • Added new items:
    • Bone Fragment;
    • Fossilized Skull, Spine, Tail, Legs, and Ribs and Snake Skull, Snake Vertebrae;
    • Cinder Shard;
    • Dragon Tooth;
    • Tiger Slime Egg;
    • Fairy Dust can used on a machine to have it finish processing;
    • Golden Walnut;
    • Magma Cap;
    • Monster Musk causes more monsters to spawn;
    • Mummified Bat and Mummified Frog;
    • Ostrich Egg;
    • Qi Gem;
    • Qi Seasoning increases quality of cooked recipes;
    • Radioactive Ore and Radioactive Bar;
    • Taro Tuber;
    • Horse Flute summons your horse when outside;
    • Mushroom Tree Seed.
    • Auto-Petter… a late-game Joja route item, but also obtainable very rarely by other means
  • Added new fishing tackle:
    • Curiosity Lure increases the chance to catch rare fish;
    • Quality Bobber increases fish quality;
    • Magic Bait catches fish from any season/time/weather for a given location.
  • Added new quest items:
    • Advanced TV Remote;
    • Arctic Shard;
    • Ectoplasm;
    • Gourmet Tomato Salt;
    • Pierre’s Missing Stocklist;
    • Pirate’s Locket;
    • Prismatic Jelly;
    • Stardew Valley Rose;
    • War Memento;
    • Wriggling Worm.
  • Added new rings:
    • Glowstone Ring provides both light and increased item collection radius;
    • Hot Java Ring increases your chance to find coffee drinks when slaying monsters;
    • Immunity Band reduces chance of status debuffs by 40%;
    • Phoenix Ring restores some health after being knocked out once per day.
    • Protection Ring keeps you invincible longer after taking damage;
    • Soul Sapper Ring restores a bit of energy after slaying a monster;
    • Thorns Ring damages enemies when they attack you.
  • Added new hats:
    • ???;
    • Dark Cowboy Hat;
    • Deluxe Pirate Hat;
    • Forager’s Hat;
    • Goggles;
    • Golden Helmet;
    • Mr. Qi’s Hat;
    • Pink Bow;
    • Qi Mask (secret);
    • Radioactive Goggles;
    • Star Helmet;
    • Sunglasses;
    • Swashbuckler Hat;
    • Tiger Hat;
    • Warrior Helmet.
  • Added new clothing:
    • Banana Shirt;
    • Ginger Overalls;
    • Hot Pink Shirt;
    • Magenta Shirt;
    • Tropical Sunrise Shirt;
    • Yellow Suit.
  • Added new shoes:
    • Cinderclown Shoes;
    • Mermaid Boots;
    • Dragonscale Boots;
    • Crystal Shoes;
  • Added new weapons:
    • Dwarf Sword, Dwarf Hammer, and Dwarf Dagger;
    • Dragontooth Cutlass, Dragontooth Club, and Dragontooth Shiv;
    • Infinity Blade, Infinity Dagger, and Infinity Gavel;
    • Iridium Needle;
    • Ossified Blade;
    • some previously inaccessible items have also been made accessible.
  • Added new fish:
    • Stingray;
    • Lionfish;
    • Blue Discus;
    • Legendary fish:
      • Glacierfish Jr.;
      • Legend II;
      • Ms. Angler;
      • Radioactive Carp;
      • Son of Crimsonfish.
  • Added new furniture:
    • 35 paintings (many only found in festival shops or while fishing certain locations);
    • 14 bed variants;
    • ten rugs:
      • Blossom Rug;
      • Funky Rug;
      • Icy Rug;
      • Large Cottage Rug;
      • Large Green Rug;
      • Large Red Rug;
      • Light Green Rug;
      • Modern Rug;
      • Oceanic Rug;
      • Old World Rug;
    • eight ‘floor divider’ rugs that can be placed between rooms to join visually different floor types;
    • five fish tanks you can put fish in;
    • Decorative Trash Can;
    • Gourmand Statue;
    • Iridium Krobus;
    • Large Brown Couch;
    • Plain Torch and Stump Torch;
    • Squirrel Figurine;
    • Tropical Chair.
  • Added a new ‘sconce’ furniture type with seven options.
  • Added new flooring:
    • Rustic Plank Floor;
    • Stone Walkway Floor.
  • Added new debuffs from enemies:
    • Darkness (dims lighting, making it harder to see in caves);
    • Nauseated (prevents you from eating anything);
    • Weakness (-20 Attack).
  • Added 15 new hair styles.
  • Added mail from Krobus with his own stationary.
  • Added new decorations and tweaks to many maps.
  • Added new easter egg on the title screen.
  • Added easter egg when you change your name at the The Shrine of Illusions to include item spawn codes.
  • Emily now visits Sandy on her birthday.

Quality of life changes

  • Added lost & found box in Mayor Lewis’ house. This can be used to retrieve items donated to failed special orders, lost quest items and tools, items from offline players, hats from children that have been turned into doves, and items left behind in the Stardew Valley Fair grange display.
  • You can now sit on chairs (both placed furniture and chairs that are part of the map).
  • You can now place most furniture outside.
  • You can now talk to people while mounted on a horse.
  • You can now donate items of different qualities for the same community bundle ingredient.
  • You can no longer plant fruit trees on tiles they won’t be able to grow on.
  • Improved game menus and HUD:
    • The social tab now shows whether you talked to an NPC today.
    • The cooking tab now shows the recipe for an item when you hover over it.
    • The cooking tab now fades icons for recipes you know but haven’t made yet.
    • The cooking/crafting tooltips now show the number produced.
    • The inventory menu’s organize button now combines partial item stacks.
    • The inventory menu for a chest chest now shows the Community Center button.
    • The shipment screen now shows the unit price of shipped items instead of displaying the shipped quantity twice.
    • The quest log now shows an arrow in the morning when you have pending completed quests.
    • Buff icons now subtly pulse when they’re close to expiring.
    • Added a notification when you enter a farm building if an incubator is ready but the building is at max capacity.
    • The “infestation” indicator in the mines is now drawn alongside the floor number, rather than replacing it.
  • Improved shop menus:
    • You can now press ESC or controller B to move the held item to your inventory (or drop it if you have no more inventory room).
    • While holding a purchase, the inventory now highlights items you can stack it with.
  • Improved sprinklers:
    • Sprinklers can now water Slime Hutch troughs.
    • Hoes no longer remove sprinklers.
  • Improved Journey of the Prairie King:
    • Progress can now be saved and resumed, so it can be completed in multiple sessions.
    • You now also replay the original difficulty even if you’ve already completed it. (Previously it would increase difficulty automatically, which is now a New Game+ mode.)
  • Improved game options:
    • added option to choose between multiple fish-bite chime sounds;
    • added option to mute farm animals and pets;
    • you can now scale the UI independently of the view zoom;
    • increased maximum zoom from 120% to 200%.
  • Improved various items:
    • The jukebox now has a “Random” setting.
    • Removing a crystalarium that isn’t ready for harvest will now drop the gem that was placed in it.
    • You can now push chests containing items by holding the interact button on them with no tool equipped (the same way you could previously remove empty chests without using a tool).
  • Improved inventory sorting:
    • no longer changes tool order;
    • now sorts by quality too;
    • now sorts names in alphabetical instead of reverse alphabetical order.
  • Improved museum donation interactions:
    • Clicking an item now grabs one instead of the whole stack.
    • Pressing back while placing an item now returns to the inventory instead of closing the whole UI.
    • Other minor improvements.

Balance changes

  • Combat changes:
    • Immunity now reduces the chance of status debuffs.
    • Changed special move cooldowns on daggers (6→3 seconds) and clubs (4→6 seconds).
    • The dagger special attack now pins the target in place until the last stab (which then knocks them back), so dagger hits are less likely to miss.
    • Reduced desperado profession’s damage bonus from 3x to 2x.
    • Slightly improved dagger critical hit chance.
  • Crafting changes:
    • Changed Skull Brazier recipe (was 10 Hardwood + Solar Essence + Coal; now 10 Bone Fragments).
    • Repairing a fence now restores full fence health, instead of half the health of a new fence.
  • Farming changes:
    • Lowered the cost of ducks (2000→600g).
    • Doubled the value of duck feathers.
    • Slightly increased the duck feather spawn rate.
  • Fishing changes:
    • Fishing rod tackle no longer loses endurance when catching junk.
    • Catching a non-fish item no longer triggers the minigame.
    • Reaching an effective fishing level of 15+ now increases the rod casting range by one tile.
  • Mining changes:
    • Gem nodes now provide mining XP and can drop diamonds.
    • Gem node drops are no longer limited by mine level.
  • Item drop changes:
    • Stumps and hollow logs now have a 10% chance of dropping Mahogany Seed.
    • Any monster in the Secret Woods now has a 10% chance of dropping Mahogany Seed.
    • Skeletons now have 4% chance of dropping a Bone Sword.
    • Wilderness Golems now drop rice shoots more often.
    • Some Skull Cavern monsters now have a small chance of dropping Red Cabbage Seeds.
    • Pure-white slimes now drop diamonds and refined quartz.
    • Some containers now drop better items after reaching the bottom of the mines at least once.
    • Different drops now unlock on mine levels 60/80/100 and the first level of the Skull Cavern.
    • Reduced chance of Lead Rod drops on mine levels 60–79 (or Skull Cavern level 40+ before the previous fix), and added chance for Shadow Dagger and Wood Mallet.
    • Mine wood barrels can now drop Basic Retaining Soil instead of Sap.
    • Mine frost barrels can now drop Quality Retaining Soil instead of Sap.
    • Reduced chance of frost barrels dropping Aquamarine, Frozen Geode, Hardwood, Jade, or equipment from 35% to 26%.
  • Shop changes:
    • Pierre will now sell his seasonal items year-round once you complete a certain new quest.
    • Added two more items to the Stardew Valley Fair star token shop.
    • Reduced Workbench price (3000→2000g).
    • Coconuts can be purchased from Sandy on Monday. This is now limited to ten per day.
  • Machine changes:
    • Some machines’ processing time was previously affected by the time of day. These have been standardized so they’re always ready when the morning starts: Bee House (every 4 days), Mushroom Box (2 days), Strange Capsule (3 days), Tapper (depends on input), and Worm Bin (every morning).
  • Doubled star token rewards for the slingshot and fishing minigames at the Stardew Valley Fair.
  • Fertilizer in the greenhouse no longer disappears on season change in some cases.
  • The random Stone Owl and Strange Capsule night events are now much less rare.

Multiplayer changes

  • Added local split-screen multiplayer mode.
  • The join co-op screen now remembers the last IP you entered.
  • Farmhands can now move buildings through Robin’s menu. The host can configure how this works (disabled, enabled, or only for a player’s own cabin).
  • Using the return scepter now returns farmhands to their cabin’s front door instead of the host’s farmhouse.
  • Added various new chat messages when a player does something.
  • When viewing a shared event in multiplayer (such as the Community Center event, or Morris’ introduction), you are no longer forcibly warped to the event location.
  • When the host player sees the year 3 event, Grandpa’s Theme is now added to all players’ jukeboxes even if they didn’t weren’t in-game at the time.

Interaction changes

  • Reworked slingshot controls: it now aims at the cursor position, and is fired by holding and releasing the mouse/gamepad fire button. The previous mode (where you’d hold the button and pull back on the cursor to aim) can be re-enabled in the options menu if desired.
  • To simplify bulk actions like harvesting, holding down a button while moving will no longer repeat weapon special attacks, open/close barn/coop doors, or interact with boulders, chests, furniture, hollow logs, meteorites, shipping bins, or scarecrows.
  • Constructed shipping bins now have a click-to-ship hitbox that better matches the original map-based shipping bin’s hitbox.
  • Flooring can now be applied by clicking on the tile the farmer is standing on. Previously, flooring had to be applied to a tile next to the farmer.
  • Purchasing recipes with a full inventory no longer shows a message that the inventory is full.
  • Clicking an empty tile right above an interactive element (like a machine or chest) now activates the element, similar to clicking below it in previous versions.
  • Trees chopped from above or below will now take into consideration the player’s horizontal position when falling to the left or right.
  • Clicking near the bottom-left corner of the screen no longer brings up the chat box.
  • You can no longer open the quest log by pressing the on-screen journal button if you’re currently doing something.
  • You can now use the “Y” key to answer dialogue boxes for holes and exit ladders in the mines.
  • Controller improvements:
    • When buying/betting tokens in the Stardew Valley Festival with a controller, holding the number selection button now causes the amount to increase faster.
    • Events can now be skipped on the controller even if a dialogue box is on-screen.
    • Pressing B on a controller while on a specific quest page now returns to the quest list instead of closing the menu.
    • Pressing B on a controller while an item is held on the crafting menu now snaps to the trash can (similar to the inventory screen).

Other changes

  • Save names are now based on the farm name instead of the player name. (Saves originally created before 1.5 will continue using the player name.)
  • Penny and the Dwarf now like artifacts.
  • Improved dinosaur sleep sprites.
  • Characters now face you when you talk to them instead of when the dialogue box closes (in singleplayer).
  • On the final day of a tracked quest, the timer now says “final day” instead of “1 day” for clarity.
  • Added many changes for modders.
  • Cosmetic tweaks to various sprites.

Fixes for multiplayer

  • Fixed an issue where fences would degrade faster in Multiplayer.
  • Fixed issue where a farmhand crashing while completing the final bundle could permanently prevent the unlock from properly triggering. It is now unlocked the next time a character enters the area.
  • Farmhands are now properly positioned under the elevator instead of the ladder when using it to navigate the mines.
  • Fixed an issue where other farmers’ emotes would not playback properly if you were watching an event.
  • Fixed a minor issue where multiple players getting the free coffee gift at the Night Market at the same time could prevent anyone from receiving it.
  • Fixed the note from Grandpa reappearing for farmhands.
  • Fixed issue where cows in Haley’s photoshoot event could be seen sliding around for farmhands. (Non-actor characters in events are now controlled by the host.)

Fixes for player interaction

  • Fixed rare controller and mouse input drops.
  • Fixed being unable to remount a horse after dismounting it behind a shipping bin.
  • Fixed issue where it would sometimes be impossible to name an animal with a controller because the onscreen keyboard would appear and disappear in the same frame.
  • Fixed character customization screen’s hair color slider not properly updating when hair color is randomized.
  • Fixed some farm tiles incorrectly preventing buildings from being placed on them.

Fixes for visual or cosmetic issues

  • Adjusted the sorting of item ready indicators for tappers.
  • Unified when night tiles get applied to fix inconsistencies when windows change from light to dark.
  • The critters list is now cleared out overnight. This fixes an issue where having a Butterfly Hutch in your house and repeatedly sleeping without leaving would spawn endless butterflies in the house.
  • Improved various text:
    • Fixed some localizations using inches for fish measurements to reference centimeters.
    • Fixed mill description not mentioning rice.
    • Fixed typos in dialogue and events.
    • Fixed missing characters in Chinese and Korean fonts.
    • Fixed credits not showing localizer names correctly if the current language’s font doesn’t have the needed characters.
    • Improved many translations.
  • Fixed various cosmetic/layering issues with character shadows.
  • Fixed characters in events snapping to strange animation frames when skipping an event.
  • Fixed various instances where the camera would pan unnecessarily after changing locations.
  • Fixed greenhouse trees taking on seasonal appearances.
  • Fixed tooltip for purchasing edible but non-health-restoring items (like crocus) showing price outside of the tooltip.
  • Fixed a single-frame flicker in Haley’s 10-heart event.
  • Fixed a single frame flicker of the farm when starting a new game.
  • Fixed stamina bar showing sweat particles when fishing during the fishing competition.
  • Fixed the scythe showing the weapon ability cooldown effects.
  • Fixed the erroneous door tile visible on the south end of the standard farm during winter.
  • Fixed issue where unlocking multiple community center bundles at once would make the screen pan to the same room multiple times.
  • Fixed various issues related to the Festival of Ice map, like being able to escape the festival bounds or prematurely end the festival from certain tiles, and minor visual fixes.
  • Fixed terrain features showing an “interact” cursor when mousing over their tiles during festivals.
  • Fixed options page scrollbar sometimes going past the end of the scrollbar region.
  • Fixed various text overflow issues on the options page.
  • Fixed chests spawned on certain Skull Cavern floors being shifted down by 4 tiles.
  • Fixed tiling of…
    • floor tiles in the farmhouse so applied flooring in adjacent rooms appear contiguous instead of having hard edges;
    • wall tiles in the farmhouse to fix sorting of certain objects that extend outside normal tile boundaries (e.g. grass starter).
    • the fountain so that it has a more consistent appearance throughout the seasons;
    • Pierre’s stand at the Egg Festival to fix layering issues.

Other bug fixes

  • Fixed crash when resizing game window in some cases.
  • Fixed rare crash on launch due to invalid game window size options.
  • Fixed Iridium Bat kills not counting towards Adventurer’s Guild bat eradication goal.
  • Fixed an issue where the Mermaid Show reward was delayed incorrectly.
  • Fixed some events showing a dark blue screen after fading out when viewed during rainy days.
  • Fixed museum-related rarecrows not sold at the Night Market after being unlocked.
  • Fixed issue where non-wooden gates would revert to wooden gates after saving & loading a game.
  • Fixed being able to add staircases to the Luau.
  • Fixed an item duplication exploit related to chest organization.
  • Fixed a minor desync in character pathfinding that could happen when characters pathed to the JojaMart on modded games.
  • Fixed Penny walking through walls on rainy days if you’ve completed the community upgrade.
  • Fixed Penny’s 4-heart event not accessible once you finish the community upgrade.
  • Fixed fences not collected correctly after a divorce or Penny’s 14-heart event.
  • Fixed characters greeting you when you enter a location when they’re not present.
  • Fixed characters you divorced still greeting you when you enter a location.
  • Fixed issue where an NPC spouse fails to pathfind when a player/NPC is blocking the front door when they check, causing them to stand in place instead.
  • Fixed crops sometimes growing a day slower than they should.
  • Fixed applying flooring for the first time in an upgraded house sometimes causing the flooring in the kitchen to switch to the default wooden flooring.
  • Fixed issue where riding a horse while travelling from one location to another diagonally would repeatedly warp back and forth between the two locations.
  • Fixed watered slime hutch troughs emptied when you load a save. (This mainly affects loading a mid-day save on mobile.)
  • Fixed the community center not properly loading the refurbished map variant on game load. This caused characters like Maru to path incorrectly in them if the player had not visited the Community Center during that playthrough.
  • Fixed the weekly friendship boost for giving an NPC two gifts not applied if you also gave them a third gift for their birthday.
  • Fixed overnight lightning not randomized correctly, so either every overnight lightning would strike or none of them would.
  • Fixed issue where stones, wood, and weeds could spawn on top of terrain features when a new year begins.

Download free Stardew Valley version 1.61 on PS4.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
Ad