Star Wars Battlefront 2 Update 1.49 Patch Notes (SWBF2 1.49)
Star Wars Battlefront 2 Update 1.12 for PlayStation 4 and Xbox One is now available for download. The new Star Wars Battlefront 2 1.12 update The Han Solo Season with a brand new game mode – Hero Showdown which is similar to the Heroes vs Villains Game Mode. In addition, Star Wars Battlefront 2 version 1.12 update also includes Starfighter Custom Arcade is where you’ll be able to become acquainted with all the Starfighters in the game. Check out more details below.
Recently, a big Star Wars Battlefront 2 “Night on Endor” update was released which added playable Ewoks to the game. In addition, a hotfix was also released with balance changes that were impacting Ewok Hunt, as well as a specific crash fix on the Xbox One.
Menu Updates
When you load up Star Wars Battlefront II, you’ll be able to get into your favorite game modes a lot quicker.
The Multiplayer menu which is now broken up into three main categories; Assault, Heroes and Villains, and Operations. Hero and Villains are where you’ll find the core Heroes vs Villains game modes.
Assault Modes is where you’ll find the likes of Starfighter and Galactic Assault, alongside Strike. Operations is where you’ll find Ewok Hunt, Blast, and it will also be the place to go for our limited-time game modes in the future.
Spend Skill Points Pre-Round
The ability to spend your Skill Points in between rounds functionality now available with Season Two.
New Milestones
Alongside the release of the new Progression System came the arrival of a minor change that placed pop-ups within the game upon completion of a Milestone.
We are adding Score Milestones for each Trooper, Hero and Specials. Troopers will receive three tiers, while Heroes and Specials will have two new tiers.
HEROES AND VILLAINS
Captain Phasma
Captain Phasma’s STAFF STRIKES should be easier to hit and chain to an enemy. Since it’s easier to connect now, we needed to remove some advantages on the two first strikes. We will still be keeping the incentive to land all 3 strikes as each strike is more powerful than the previous one. We’ll monitor if it feels strong enough, but Captain Phasma should be much more enjoyable to play.
Luke Skywalker
Lightsaber Attacks
Luke did not feel as in control of his lightsaber as he should since he has slightly slower swings than some other lightsaber users. We’ll look at improving the damage if the current buff doesn’t prove to be enough for him but we’d like to see the results of these changes.
Push
This is the first change to add different damage values for Heroes and other Units. It felt like Luke was the perfect Character to start with as both Push and Repulse were very weak against non-Hero enemies. The base damage of both abilities still needed to be improved for combat against opposing Heroes.
Dash
Leia Organa
Defender Alt-Fire
The Defender Pistol Alt-fire was too damaging for the short charge up time and getting hit by it from afar was very frustrating. This is a first pass on balancing; we’ll see how it changes her efficiency as we’d still like her to be a great ranged defensive character.
Emperor Palpatine
Health Regeneration
Palpatine’s sustainability was way too high with both his health regeneration and the Lightning Absorbtion Star Card. His health regeneration was higher than melee characters and for a range character (even if closer than blaster users) that let him not care much about taking damage.
Lightning Absorption Star Card
The health regeneration on the Lightning Absorbtion Star Card was too high. especially when hitting grouped-up troopers. With this change we want Emperor Palpatine players to care more about their positioning and rely less on easy regeneration.
Dual Hand Lightning
Dual hand lightning had the same angle as the single hand one and it was way too easy to deal heavy damage on enemies without having to target them.
Lando Calrissian
X8-NIGHT SNIPER
Pulling the trigger on the X8 was quite high for a light pistol, we reduced it to give the weapon a lighter feel on consoles.
Han Solo
Iden Versio
Lightsaber Heroes
Lightsaber Air Attacks
Lightsaber Damage
With the short damage delay, lightsaber attacks felt better for the attacker but not for the player receiving the damage. We’ve increased that delay slightly in an attempt to get the best result for both players.
CLASSES, SPECIAL UNITS, & VEHICLES
Dodge
We’re aware of the stuns locks from lightsabers and we wanted to make the dodge stronger without making it as strong as it was before.
With this change, we are first unifying the dodges. Some characters, like Yoda, didn’t have the same speed and distance for their dodge and that put them at a high disadvantage. All of the dodges for force users are now similar and all dodges for blaster users are the same.
The second part was to get away from stuns locks. To that effect, you are now unstaggerable and immune to melee damage from the start of the dodge (It was a few frames in from before). This is a shorter time than it was on release (it was the whole animation back then) but still enough to feel that you can avoid being damaged.
Please feedback on this change as we’re hoping it will improve the fighting experience while not lowering the lightsaber efficiency too much.
Stagger
There was a few frames in the animation that felt static and where it felt like the characters could start moving. As such we’ve allowed movement and dodge earlier in the staggered animation after hitting a blocking lightsaber.
Flame Trooper
AT-ST
GAME MODES AND LOCATIONS
GALACTIC ASSAULT
ARCADE
HEROES VS VILLAINS
STARFIGHTER ASSAULT
EWOK HUNT
Locations
GENERAL CHANGES
Appearances
Animation
In-game Messaging
Milestones & Challenges
Crates
MISC FIXES
KNOWN ISSUES
Chewbacca’s Wounded Appearance has incorrect lore text
The article is now updated with the official Star Wars Battlefront 2 1.12 changelog.
Check your game update and download the latest Star Wars Battlefront 2 update 1.12.